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Problem with this is that most players won't think they are Confused.
They will think they are the victim of a bug or some sort of exploit.
Letting the player know when they are Confused is the easiest way to prevent Customer Service from recieving tons of false bug and exploit tickets.
We tried to implement a system where we can let the player know they are Confused, but give them the opportunity to "act normally", just occassionally changing their actions server side. Once Issue 4 hits test, try it out and give us your feedback.
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It didn't show the icon when it first went live, and everyone whined about it. "Controllers are too powerful..." etc. My main is a mind controller with 2 confuses (mass/single). When we pvp the other team in broadcast says "we only want to play if you don't confuse us - or we'll leave" or from a controller who has 5 pets.... "you only confuse my pets to kill me.... otherwise you couldn't kill me." Isn't that the point?