Bill Z Bubba

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  1. Replying directly to Zombie Man,

    Gale isn't at attack. It doesn't exist in an attack set. The sub-optimal argument doesn't apply. It provides mitigation.

    Tanker bruising was added to improve tank performance in much the same way that defenders received their scaling damage buff that maxes while they are solo.

    Your request is nothing but a whim. Some widespread hatred toward a single power, an opinion I don't share with regards to gale as I use it regularly on my DP/Storm corruptor, is no more a case for unlocking the tier2 of a secondary at creation than some twit being mad that he can't make superman in game is a case for giving tanks the scrapper damage modifier.
  2. Bill Z Bubba

    Ranged Brutes

    Claws wins with two true ranged attacks: Focus and Shockwave. Add on Soul Master and chain Focus, Gloom, Soul Tentacles, Dark Obliteration, Shockwave.

    But you could also go elec/sd for the two tport attacks and add the PPP in on top of that.

    Quote:
    Too bad you can't make Claws/Shield/Soul.
    Put scrapper on the end of that and my rage spikes even higher.
  3. I've got a new spines/fire scrapper as well, but I haven't worked up a build for him yet. My general plan, however, is to go for max recharge, including 6slotting RotP to get me to the ED cap on recharge and damage.

    Mitigation be damned! I'm a burning bush bomb!
  4. Here are more reasons, ZM:

    1: The first tier power in the character's secondary is forced by design. For attack sets, it forces the character to take what is probably a sub-optimal attack to strengthen the concept that the set is the character's secondary powerset. In the case of mitigation sets, it forces the user to take a power that is either integral to the archetype (see stalker Hide) or necessary for survival (see SR Focused Fighting.)

    2: The devs did away with freeform power selection because it created a situation where it was too easy to tankmage or gimp yourself. The decision to allow a new character to choose either the first or second tier power from the primary and force the use of the 1st tier from the secondary was part of this decision.

    3: The case has not been made by either you or the OP that there is any reason beyond whim to unlock the tier 1 power choice. Until a case can be made that shows this change is necessary or even needed, it won't happen. In this, the request is no different than my whim request that tough grant some level of dam-res to all damage types. As I can not make the case that this change is necessary or needed in any way, it won't be happening.

    Better?
  5. I don't bother with IOs until level 35.

    36.66 +2 SO
    36.70 Level 35 IO

    And that's why. While I see the logic behind frakenslotting all the way, I don't find that the benefits outweigh the time spent crafting. I'd rather spend all my time killin.
  6. Quote:
    Originally Posted by Blue_Centurion View Post
    Okay, I am pretty sure that the OP meant a "new toon" when he said beginning a build.
    Well that's a different story. I've started quite a few new characters lately. I just ignore fitness altogether. Keeping sprint bound to G helps me ignore the lack of swift and only one of the newbies has hit 20 so far.

    Doesn't change the fact that every character I have, new or old, will have to be respeced once I-19 hits live. Having 3 slotted stamina at level 3 sounds too good to pass up.
  7. Quote:
    Originally Posted by OPTICAL_ILLUSION View Post
    it's annoying and we should not be forced to take a power that we may not want. if you can't change this then provide 6 enhancement slots that are "locked in" instead of 1. also, do the same thing for boxing or kick when chosen from the fighting pool, not both.

    tyvm
    No.
  8. I'm a lover of music and dig several musicals out there. Hell, I slap in JCSS just to listen to Carl Anderson sing "Heaven on Their Minds."

    But that? Let's put on a badly blocked musical number with multiple people playing a single role, sing it poorly (especially the chick doing Magenta's bit) (note: none of the voices were bad, but the delivery was atrocious) with characters on stage that hadn't even shown up in the story yet? What?

    Yea, I'm glad that a new generation will be exposed to RHPS, but I would have preferred it done in a way that didn't leave me saying, "Wow... that was really bad."
  9. Quote:
    Originally Posted by Shatterghost View Post
    This. Watch it. Now

    In case you haven't clicked on it yet, that's the video for the entire Time Warp performance.
    I watched it. I'm glad I watched it. Now I know I'll never have to sit through an episode of Glee.

    The suck coming off of that video was so intense that a singularity formed.
  10. I honestly don't know if it would be as much of an issue as the OP thinks. To be honest, I kind of doubt it and that's what prompted my question.

    I don't think that the stun duration would be enough to matter.
  11. Quote:
    Originally Posted by Dechs Kaison View Post
    Which leaves FF, right? Any I'm missing?



    Yeah. So while the majority of masterminds have the potential to solo GMs, zero scrappers or brutes can.
    At least... at the moment. If we're really getting a -regen incarnate power things are going to get mighty silly.
  12. Quote:
    WP is pretty much out because the AOE stun from Whirling Hands would kill my regen
    Because they'd stun-walk out of the regen field?

    I'd go with Inv over SR mostly due to ET's self-damage and SR having no kind of HP buff.

    Both will be slow to start but once you get invincibility, you'll find your em/inv festive.

    I do advise taking and keeping EP, Barrage and BS for fury building/maintenance.
  13. Quote:
    Originally Posted by Blue_Centurion View Post
    you wish they'd get rid of redraw? sheesh, I started a Rifle/traps corr yesterday. You have to take web grenade at 1st level. It causes redraw. How stupid is that? It can fire from the gun. I swear, you can launch a grenade from a gun. I have seen it.
    Ouch. You gonna add the mace mastery on top of that? Redraw after every attack! WOOT!
  14. Oh how I wish they'd get rid of redraw.
  15. Objective Feedback: Broken 3D Sound for users of Creative Alchemy. Thread on the topic exists here: http://boards.cityofheroes.com/showt...ighlight=sound

    Subjective Feedback: Sounds I've found so annoying that I had to replace them with a file of dead silence: Energy Melee background hum associated with all EM attacks. Peacebringer background whine associated with all PB attacks.
  16. I might buy this one. I can see using a few of those auras on existing characters.
  17. Quote:
    Originally Posted by AnElfCalledMack View Post
    You're fire/fire, and you still need more offense?
    I'm confused by the question. OH! I get it!
  18. My FA/FM tank takes offense at that. And then he self-destructs.
  19. As in the gladiator badges you pick up from time to time?

    It's pokemon for the arena. You pick your minions and they fight against another player's minions.
  20. Because I can't stick 6 slots into inherent health and 4 into inherent stamina right now? So... why bother respecing now?
  21. ... silence the background hum of EM, color both sets dark with black/dark red....

    It'd LOOK awesome.
  22. Energy Melee/Energy Aura

    Self damage from ET on a set that only gets +HP from its tier 9. A tier9 that can't be made permanent. Long animations on ET and TF mean more time for EA's pathetic mitigation to crumple. Pathetic AoE output means more incoming attacks which means even more time for EA's weak defense to fail.
  23. Quote:
    Originally Posted by Master-Blade View Post
    -stopinactivedisplay 1
    There it is. Thanks, MB. Noted on the disconnects. I'll stick with maxinactivefps should my issue ever return.
  24. Not that I've found, 23X. Best I've seen is the use of the /maxinactive fps 10 command. Looks like you can add that to the end of the shortcut's target line as follows:

    "c:\program files\city of heroes\cohupdater.exe" -maxinactivefps 10

    Which should cause whatever instance is in the background to cap out at 10 frames per second, thus freeing up some resources.

    Someone mentioned in channel last night a command that is supposed to stop all rendering to the inactive instance, but I neglected to write it down.