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Posts
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I just learned one important item:
My IOed to the gills T4/T4/T3/T3/T3 incarnate claws/sr scrapper does worse in the farm map on straight inf/min than does my claws/fa brute that is still only slotted with SOs.
So that's a good sign. -
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I'm obviously using the wrong map. Maybe a little help on that front please?
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Quote:I keep reading this but my own experience with my SS/Fire brute had me sitting there questioning how anyone can deal with 10 seconds of either no damage before IOs or nothing but proc damage after IOs every minute.
Its not Footstomp that makes SS/fire so good. It is double stacked rage.
Wait one... I've gotten this wrong before.
Doublestacked rage means that it fires off every minute and lasts two minutes, right?
Rage fires
1 min w/ 80% buff
Rage fires
1min w/ 160% buff
Rage fires
10 seconds -10000% damage
50 seconds 160% buff
Rage fires
10 seconds -10000% damage
50 seconds 160% buff
Repeat? Is this correct?
I just don't get how that extra 80% buff for 50 seconds overcomes doing little to no damage 1/6th of the time. -
Quote:Oh... I read Test-Rat's post differently. (I keep adding and subtracting words when I shouldn't lately.)responding to the footstomp is op post. sorry, shoulda quoted but i was right after.
Here's how my brain translated his post:
"Posting here to keep tabs on this. I would love to see the Original Poster (take) footstomp taken down a peg... (by proving claws > SS) But i doubt it will happen."
Where you read it as "I would love to see the OverPowered footstomp nerfed."
I don't want footstomp to get nerfed. It's SS's only damaging aoe. It doesn't deserve nerfing at all. -
_Dawun_,
I would love to see that done. Cut the buffs from teaming in half, raise the AT mods for damage/resistance a touch to compensate. -
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Yup, I should have read that whole thing first. And will do so today.
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Which is why, Nihilii, there's going to be more data soon. The math told me that claws > SS, both in leveling and farming at 50 fully tricked out. Long time SS players with their anecdotal evidence denied this. It will take some time for me to buy all the IOs I need, but I'm workin on it.
Edit: It should be pointed out that this is my first run. I have no doubt that I could delete her and rerun her to 50 in less time than it took me this time due to what I learned on the way. While you are correct that one data point a test does not make, this isn't over. -
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That's quite interesting. It would have never occurred to me to use the lowbie damage scaling like that.
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I thought it was the DoT from spines making the enemies flee.
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Ummm, cuz followup, spin, burn, fireball is prettier?
Edit: I'm trying to figure out the benefit of leaving a mission locked at a lower level. I'm new to this farming business. -
Two nights ago I created Belle Z Bubbette, a claws/fa brute. I zoned into Mercy and beelined for the AE.
Found a mission and started solo farming. 16 hours of game time later, she's 50.
The only time I wasn't solo was when I teamed up at 43 with my brother's level 43 ss/fa brute and we ran to 45 together.
Next step is to design for her a proper IO build and then I plan to use this thread to throw out some numbers like time to capped tickets, straight inf earned in 1 hour, etc, etc.
I remember a while back getting into a discussion where I showed that, by the math, claws is superior to super strength for farming. Now I have personal experience showing me that math again rules! In the end, footstomp's much larger radius means nothing when you're constantly surrounded by enemies that aren't running away.
However, I'm willing to continue testing because knowledge is good. And inf. And recipes. That stuff is good, too.
EDIT: Oh yea, if anyone else feels like doing this, street hunt to 8 before heading to the AE. Fighting at level 50 when you're level 1 is just stupid.But at 8 when you have spin and blazing aura? Oh yea.
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Quote:Sorry Billz but you have too high of a post count to know what you're talking about.
I can't check at the moment but doesn't Spin have a target cap of ten and a radius of 7' or 8'?
Yup! Which matters not at all on a farm where the critters aren't running and you're at the aggro cap for 90% of the run.
Brute Claws Spin versus Brute SS Footstomp:
Spin: 78.83 base damage; 14 second base recharge; Max Target 10
Footstomp: 59.23 base damage; 20 second base recharge; Max Target 10
150% damage buff from fury
100% damage buff from rage
75% damage buff from followup
95% recharge reduction in both
New values:
Spin: 256.1975 recharging every 7.18 seconds
Footstomp: 207.305 recharging every 10.25 seconds
Claws also gets eviscerate. Claws gets spin at level 6 instead of level 32 with footstomp. Claws has no 10 seconds of no damage rage crash.
Claws rules! See new post for more discussion. -
Quote:I *just* deleted my level 43 SS/FA brute because my level 43 Claws/FA brute is so much better.
Why you don't even see it mentioned? I've noticed that when "what is a good farmer" is asked, many people stick to one combination per AT. I've heard good things about Claws/Fiery Aura (Good, but no where near SS/SD or SS/FA), but I never see them mentioned either because people assume that if you are choosing a Brute you will be choosing the top combination offered.
EDIT: 45 now. I created her two nights ago. She's was 100% solo until this morning when I started running with my brother's same level SS/FA brute. -
Everyone,
I was under the impression that pedestrians in game with names starting with the letter "M" told you how many hours you have been logged on.
However, I created a character last night, played her for about 3 hours, logged off for the night, and when I got back on today, "M" told me that I had been on the prowl for 13 hours, not 3. It had been 13 hours since her creation time.
I then logged on my main, and "M" told me that that BZB had been on the prowl for 2041 hours. Breaking that down into real time, it would imply that I created BZB 85 days ago, and having created him over 7 years ago, that looks like actual logged on hours.
Logged back on the new character, checked "M" again, and sure enough "M" tells me I've been on the prowl for 14 hours. However, this is no longer accurate if based on the time since creation. It appears that 10 extra hours has been slapped on to my logon time that shouldn't exist.
Anyone have thoughts as to why this would be? -
Roger that. Thanks for putting it on the agenda, A.
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I could happily accept that when bringing in team variables, the defender can take the lead, but this is a melee player asking for insight in the scrapper forum about squishies.
Perhaps the OP should tell us whether he cares about the teaming ramifications or if he was specifically placing his inquiry here since he plans to solo with his squishy. -
AE gives tickets. Tickets get random recipe rolls. Recipes bring in inf. And that's the path to the dark side.
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I hear ya, Werner. I have a hard time calling my main squishy these days. And the only self heal I have is rebirth. Squishy before softcap? Yes. After softcap with tough, 1850 HP and 27hp/sec regen? Not so much.
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You're far better off staying in AE and using the inf you get from selling recipes or crafted enhancements to buy your purples.
I'll have a new post soon regarding an /FA brute and the AE, but I have to make sure that all my ducks are in a row before saying more. -
Ran a fire/pain at 50 during beta and greatly enjoyed how well it soloed even with just SOs.
As for the sonic def versus cor discussion... and the dark lord said, "Let There Be Math," and there was.
Shout, Shriek, Scream, Shriek? Sure, what the hell...
Defender:
76.64+30.36+47.7+30.36 = 185.06
Shout (2.904 cast) is -20% DR for 10 seconds
Shriek (1.188 cast) is -20% DR for 5 seconds
Scream (1.848 cast) is -20% DR for 7 seconds
Chain time using arcanatime is 7.128 seconds
Now, I'm not entirely sure about the mechanics of DR debuffs, but every time they've come up in DPS discussions, the big brains around here have stated that you should just consider it a chain multiplier, meaning if we call the chain a persistent 80% DR debuff, then we just add on 80% more damage (ignoring the cap) after all other buffs are in place. If I'm wrong, someone please take my post and tweak it with corrections.
So now we have a solo defender with Ed capped damage enhancement, another 30% for being solo and chain doing 185.06 damage, then taking on 80% DR debuff.
(185.06*(1+.95+.3))*1.8 = 749.493 damage per chain
The corruptor has the following:
15% for each attack. 15*4 = 60% DR debuff with the same durations, no solo bonus.
88.42+41.7+58.4+41.7 = 230.22
(230.22*(1+.95))*1.6 = 718.2864
The defender wins, but only if we continue to ignore scourge.
Wait... I know what to do:
Paging Arcanaville. Arcanaville, please report for duty. -
Even using your numbers:
Quote:And adding in the 30% from defender inherent, 95% from enhancement slotting and the energy chain I used earlier:Corrupter Fulcrum Shift: 40% + 20% x 10 = 240% bonus
Defender Fulcrum Shift: 50% + 25% x 10 = 300% bonus
Corruptor Base Damage:
240.24 (1+.95+2.4) = 1045.044
Defender Base Damage:
208.21 (1+.95+.3+3) bzzt, cap stops it at 4 = 832.84
And this STILL ignores scourge.
Can anyone show me even a single case where a defender can dish out more damage than a corruptor using the same powersets?
Also, has anyone come up with a semi-accurate representation of the overall benefit of scourge?