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Posts
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I'll second the brute. Claws has rocked for a while now but when it got ported to brutes it was turned up to 11.
Ninja? Claws/SR all the way. But like Dechs, I'm biased. -
I thought the new version added fire DoT to all attacks...sorta like the incarnate reactive.
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I'm kinda stuck. Mids seems to have the updated values on Burn but neither in game description nor Mids has any info on the new fiery embrace. Anybody got those numbers?
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Slightly less, yea. This was when they went into full retcon mode, gave him the bone claws...supposedly now he's not a human at all but a mutant wolf or badger or something.
Makes me glad I stopped reading before even this bit occurred. -
Quote:I was one of the first non-powerleveled peacebringers on Pinnacle. It was the least fun character I took to 50.
Should I make it, or wait until the devs fix pb's, if ever?
I deleted Celmor at 50 because I knew waiting for the devs to fix PBs was a waste of time.
Every time a change occurred that affected PBs I've recreated Celmor. Every time I get so far before I stop and ask myself, "Why am I bothering?"
I know why. Flight at level 1 is cool. Self heals with ranged blasts and rocking melee attacks and groovy dam-res shields are all cool. Wicked glowing eyes are cool.
The peacebringer is an extremely visually appealing archetype. Mechanically it is now and always will be something of a dud.
EDIT: Yes, Celmor exists right now on Pinnacle. I think she's (yup, he even changed sexes) 15 or so. -
Yes. It didn't once upon a time because the redraw time was baked into all the attacks. BAB and Castle worked together on fixing this. It sped up weapon users and increased our overall DPS but it also made redraw into a real penalty. It also led to claws getting its own damage tweak cuz it was just too damn good without it.
Quote:Haha! After all this Billz math says exactly the oposite of what he was trying to prove.
But I'll call it a done deal once I get all the corrected info in there. -
dangit.... see what 7 months off does to a man's brain? Yes, redraw time has to be added in as well.
Just as an example, in the chain I posted above, there's 3 redraws. At .63 seconds each, you have to add 1.89 seconds, which drops even that chain from Base DPS of Claws chain: 22.199 (*9 = 199.791) to 180.315 and the big total from 97149 to 87633.09 which has it only beating single stacked rage SS.
That's not good. -
Aye, Amy, FE went into the same warp hole as burn and blazing aura.
Speaking of which, does anyone have the real numbers handy on the new burn and fiery embrace?
Ultrawatt, nope, I didn't notice the higher enemy cap on ball lightning. I'll correct for that as well. -
Quote:The math I did showed damage over time but even I am beginning to see the irrelevance of the argument due to the way people farm these missions.Can you do a quick recap of that argument? Because I can see how spin has better damage and faster recharge than footstomp, but that's before you take double stacked rage into account. Does the impressive-looking damage bonus of rage get ED-ed into irrelevancy when you pop enough red inspirations, or something?
Most folks aren't even dealing with real time. If the test is only the 2 minutes it takes to hit 750 tickets, hit the glowy and exit the mission, then SS with double stacked rage probably does win. With single stacked rage, the player is clicking the glowy during the crash. With double stacked, he's either only double stacked for the second half of the two minutes or he's it rage outside the mission, doublestacked in the mission and has to deal with a crash at the 1 minute mark.
Does that sound correct? Let's go with 300% total recharge. Really cranked to the walls IO/Purple builds.
SS uses footstomp, electric fences and ball lightning.
Claws will use followup, spin, electric fences, ball lightning.
First, we'll ignore insp usage. Then we'll do damage cap of +750%.
All aoes will hit 9 enemies to take into account 5% miss rate.
Attacks will assume 95% damage enhancement and 150% from fury.
The following isn't perfect. If you see a glaring error, tell me and I'll fix it.
Base DPS of SS chain: 18.655 (*9 = 167.895)
Base DPS of Claws chain: 22.199 (*9 = 199.791)
SS enhanced with single rage = 167.895 * (1+.8+.95+1.5) = 713.554
Claws double stacked FU = 199.895 * (1+.6+.95+1.5) = 809.575
SS double rage = 167.895 * (1+1.6+.95+1.5) = 847.87
Total for two minutes: Total*120 seconds
SS single rage, no crash = 85626.48 total damage output
Claws = 97149 total damage output
SS single rage minute 1, double rage minute 2, no crash = 42813.24+50872.2 = 93685.44
SS double rage, single crash = 847.87 * 110 = 93265.7
Claws should win.
EDIT: Oh *I* see a glaring error! Forgot burn and blazing aura.... doh. I'll come back to this tonight.
EDIT2: No, really... how the hell did I leave off burn? It changes everything, gets rid of pauses.... geeez. -
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Having an real aoe at level 6 makes a lot of difference.
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Quote:Like I stated, I did it in 16 and I made mistakes. I have absolutely zero doubt that I could hit 10 hours should I decide to do it again.This doesnt seem right I really dont believe you can make it solo to 50 in 10 hours.
Quote:At level 8 if I run AE farm with fire based mobs I get completely distroyed, only fire shield doesnt really make the job. Should I run -1x8? Doesnt AE missions with selft created baddies have lower xp rewards? At what level should I set the missions? -
Quote:<--- Blueside. How else am I supposed to fill Hell's ranks? I make sure that there isn't enough left to for the hospitals to put back together when the bodies port out.So you play a villain, then? Or are you a hero that actually intends to kill the villains he stops?
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Aye, Sardan, I have the link saved but haven't put the binds into practice yet. Will do soon though as I see how useful they are.
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I don't know if I'll ever change that avatar. But here's BZB these days:
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I bugged BAB quite a bit about the misalignment of rularuu/vanguard blades. Oh well, I just don't use 'em. Matter of fact, I pretty much use nothing but the fury claws these days.
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Quote:The problem with getting it updated, as far as I can tell, is that the original data came from spreadsheets that weren't supposed to be for public consumption in the first place.The problem with that is that there's nothing to move on to. Mids doesn't come close in providing individual power details and Real Numbers can be confusing too.
Wish the folks at CoH Titan could find the time to do an update to it.
I rather doubt that the current devs would be up to releasing the information needed to properly update CoD. -
Quote:If I could bribe the devs into giving my main an AT respec allowing me to keep all my badges, accolades, etc... he'd be a brute.Claw/sr on a scrap has no taunt aura.
Elec armor on a scrap has no taunt aura.
Play moar broots.To be blunt, brutes are better. Equivalent damage, much better survivability.
Of course, scrappers got STYLE.
Better damage, higher HP and a taunt aura? Yes please. -
Does all fire DoT cause the avoid effect? I ask because it certainly seems that since my claws/sr scrapper slotted up the reactive incarnate T4, enemies have been spending a lot more time running from me.
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Quote:True and I've seen that brought up before but if there isn't some consensus on what the goal is how do I know what to build for?This would kill some of the older, slower system out there... mine takes 30+ seconds to load
It seems that some folks are stating that burst farming is all that matters but we all know that no one can sustain the levels that they're stating they hit if they're spending more time outside of the mission restocking large reds, waiting for powers to recharge, etc.
Same goes for load times. It's a a real world value that will affect someone's actual farming speed over time.
Saw one guy mention that he keeps a teammate around all the time for venge-bait. What about the time to load in the teammate, get him killed and cast vengeance? Was that being included in run times or should it be ignored completely anyway?
Don't get me wrong: If the general opinion is that all we care about is max burst performance for a two minute period, I'll build for max recharge and recovery and completely ignore followup and mitigation since I'll be soft-capped and damage capped while diving in. Edit: Actually, if that's all we care about, the answer can be given with math because on these maps, aoe radius means nothing.
Quote:Additionally (and again rehashing what was said again - is this topic from 2008?), plenty of people farm to powerlevel, not to make money. The market is generally a more efficient way to make money, unless one plays and is willing to farm for hours daily.
Or is the whole topic completely irrelevant due to the complete lack of consensus on what constitutes a "proper" farm run?
In the other thread you also brought up map inefficiencies. If we're going to take that into account, what else should be considered? Point on that: I ran three different maps last night and they all seemed to be in the same ballpark on inf/min so as per my PM to you, if you have a map in mind it would be helpful.
Quote:So what did you do Bill slot for mostly acc and rechg when using SOs?
I am wondering if Mu PPP with the two aoes from it is the better choice than pyre for fireball especially if backed by the reactive incarnate with its fire DoT stacking on them. -
But what do you really mean by ticket cap?
Get to the halfway point of the max tickets for a map and click the mission end glowie?
-With insps or without? If with, any reason why I shouldn't load up on tier3 reds before going in?
What about time to capped tickets, meaning 9999 tickets? Wouldn't that be a far more meaningful test? -
pfft. Just solo all the pylons and then dive in for the badge. No raid needed.
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Looks like with nothing but SOs, I'm averaging around 850K inf/min. Having seen a score in that other farming thread of 3mill inf/min, I've got some work ahead of me.