BeyondReach

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  1. Um, I've never played like that during 2XP Weekends in any game I've played. I've always just enjoyed the game as I usually do - relishing more people to play with more than the double xp - not "farming" or anything of the sort. Heck, I spent Thursday and Friday working on an MA arc XD I don't change my playing style at all.
  2. Quote:
    Originally Posted by MrCaptainMan View Post
    Not all my toons are as amusing as VEI 8 and The Psystem. The Accelerated Man can take a more serious look at things.

    Eco.
    I've just done a giant *facepalm* as I realised I didn't read your latest update on reviews before submitting my arc. I didn't realise you only wanted 1, 2 or 3 Mission arcs, despite the fact that looking at the notes I wrote, it really sounds like that. Rather stupidly, almost made me laugh to be honest, but I guess fate is just funny. Anyway, I hope you'll still be willing to review it at least at some point, but Three is actually a 5-Mission Arc. Bloody Hell, it's even called Three. XD That is really weird.

    I chose Three because of something specific in my arc btw, not because it's my third arc or because it only has three missions (neither of which are true). It had two names before that, and I'm still not sure about this one, though it's growing on me. So yeah, I felt like a real idiot when I read that because I make a point of reading the first post very carefully before submitting my arc, but that just wasn't enough this time XD
  3. Mercytown is one of the best arcs out there that isn't Dev's Choice. To be honest, I really want to play The Marconeville Horror to see what makes it better than Mercytown, because I have no idea how it beat it in the Player's Choice awards.
  4. Indeed, when I made those comments I was oblivious to your actual method of reviewing, it was helarious XD I'm afraid my arc offers no opportunities to be funny. Many apologies in advance, but it is dark and humourless.
  5. Here's my arc:

    Arc Name: Three (working title)
    Arc ID: 382760
    Faction: Heroic
    Synopsis: 12/9/04. Paragon City suffers still from the Rikti attacks 3 years ago, many remain homeless, cowering from innumerable threats. This is the story of one such individual who lived in the darkest depths of Paragon, and through him how the populace's ignorance almost lead to their destruction.
    Estimated Time to Play: Very Long (there is also a great deal of text to be read)
    Notes: Read the Still Busy text if you can, I think it adds a great deal to the story. Well, in Missions 1 and 2 at least. After that you can probably leave it if you want. I especially wasn't a big fan of it in Mission 3. Also, because of the sheer volume of text - especially if you find all the optional clues - this may take some time.

    I'll get on to playing Two Tickets to Westerly now.
  6. Quote:
    Originally Posted by DoctorParadox View Post
    sorry about any balance issues you found with the minions, im not really sure how to test for them. if you have an specific suggestions, tha would be much appreciated. I'll take anther look over the typos too.

    and also, what was your opinion of the plot? pacing? use of second mission?
    With the Minions, there are a few things you should generally stay clear of. Don't give them heals, or holds, immobilises can be annoying as well as well as heavy debuffing powers. I didn't find them particularly difficult, but I'm fairly certain other ATs would, that don't have all the control powers I do. It can be difficult to balance Minions, but just test the arc yourself on a character like a Scrapper, under Level 30 is a good idea because it's above that point when characters really start being able to deal with most things. There weren't really that many spelling mistakes apart from those I mentioned, but almost every sentence lacked a capital letters at the start.

    The plot was pretty average. That isn't to say that it was bad, just that it didn't stand out. I understand what you were going for the twists, but I worked out that Parkson was a spy at the start of the second mission because I heard his guards talking. You may want to cut that so it isn't so obvious, also, the twist isn't really that effective because it begins and ends in a single mission, cutting down on the drama, you may want to draw it out a bit more. I thought the pacing was a bit staggered. Your first mission is just a click with no other details except patrols, not one boss, which is usually present in most Dev-created missions regardless of if it's an objective or not. The whole No Boss-1 Boss-1 Elite Boss might seem like logical progression at first, but there is a massive leap between Boss and Elite Boss. A Level 30-40 player could potentially take out two Bosses at once solo but not a single Elite Boss. Again, the Elite Boss was out of place in my opinion.
  7. Okiedokie Doctor, played your arc. I think you need to run over it and correct things like no capital letters at the beginning of sentences etc. (you misspelled Peregrine Island in the 1st Mission briefing). Also, full new paragraphs rather than just linebreaks are preferable, but I assume you ran out of space. I have no idea how you fit in so many custom minions, but, although they didn't give me too much trouble (level 26 Mind/Kin Controller) with Holds on Minions, I can easily see them destroying other archetypes. Don't give Minions control sets.

    First Mission was alright, apart from the spelling errors, as was the second mission, but in general so far it doesn't feel very "CoX" ya know? Like it could be in an entirely different setting, especially seeing as the only Longbow appearances so far are from people who don't look like they're in Longbow. The coloured text is fine, but would have preferred bold or italics for emphasis, but I'm traditional. This is the second time I think so far he's said "I'll assume the worst", and although when I think about I can see why the planet/world is at stake, it isn't obvious. If it isn't obvious, it sounds a bit overdramatic and cliche.

    So I went up against Parkson, and tbh, I'm not sure I understand the justification for being an Elite Boss. Generally, it's a good idea to try and lower the class of your enemies in MA (especially with custom enemies) because there are mostly soloers out there who will play the arc. I died the first time, then came back with a tray full of inspirations, 6 lucks, 4 catch a breaths and 4 respites. I got killed. Usually, an EB and even an AV down to EB won't give me a huge amount of trouble solo if they are balanced right, but this guy had the capability to kill me in two hits, and I was lucky to keep him held with my lucks for so long to get him just below half health. But after dying with a full tray of insps, I surrendered. Even if I was able to keep fighting against this guy valiantly until I am victorious, I still have an Archvillain to deal with. My recommendation is to reduce Parkson to a boss, but not necessarily reduce his powersets if you want him to be an especially tough boss.

    For Fathom, I'd leave him as AV because he'll drop down to an EB solo anyway, but I would look at balancing his powersets. This is assuming that Fathom is the AV of course. Overall, you really need to proof-read your arc a lot. I didn't rate it because I didn't finish it, but if I was going to do it I'd give it a 4 because it's not your fault I don't like MA arcs that don't carry the CoH theme well; and just because it doesn't do that, it doesn't necessarily mean it's a bad arc. But it does need a lot of work, mainly on balancing the custom enemies and fixing all the typos.

    Here's my arc:

    Arc Name: Three (working title)
    Arc ID: 382760
    Faction: Heroic
    Synopsis: 12/9/04. Paragon City suffers still from the Rikti attacks 3 years ago, many remain homeless, cowering from innumerable threats. This is the story of one such individual who lived in the darkest depths of Paragon, and through him how the populace's ignorance almost lead to their destruction.
    Estimated Time to Play: Very Long (there is also a great deal of text to be read)
    Notes: Read the Still Busy text if you can, I think it adds a great deal to the story. Well, in Missions 1 and 2 at least. After that you can probably leave it if you want. I especially wasn't a big fan of it in Mission 3. Also, because of the sheer volume of text - especially if you find all the optional clues - this may take some time.
  8. Oh. I'm rather disappointed now. I thought it was a "Laser Crucible of Unforgiving Criticism", but now I see it's just a plain old Crucible of Unforgiving Criticism it seems a bit boring. Ah well, I suppose I should submit my arc regardless I'm looking forward to the unforgiving criticism, [mumble]but it doesn't have lasers...[/mumble]

    Arc Name: Look Closer
    Arc ID: 382760
    Faction: Heroic
    Creator Global/Forum Name: @Beyond Reach
    Synopsis: 12/9/04. Paragon City suffers still from the Rikti attacks 3 years ago, many remain homeless, cowering from innumerable threats. This is the story of one such individual who lived in the darkest depths of Paragon, and through him how the populace's ignorance almost lead to their destruction.
    Estimated Time to Play: Very Long (there is also a great deal of text to be read)
    Notes: LOOK CLOSER! Things are far from as simple as they appear. And in your review, please give your opinion on how you felt about the antagonist at the end.
  9. No, I imagine that would be the problem :P Seeing as my ignorance in regard to how the channel system works, I misinterpreted what you said in the first post in regards to "all servers". My mistake!
  10. I find your rules for reviewing an arc overly generous MCM, you really do go the extra mile to make sure that an arc is judged fairly, beyond what other reviewers do. To be honest, I was considerably surprised by your methods. Really, it's pleasant to see someone who will put so much of their time into reviewing an arc so it gets the proper rating it deserves. Here's my arc submission for your review:

    Arc Name: Three (working title)
    Arc ID: 382760
    Faction: Heroic
    Synopsis: 12/9/04. Paragon City suffers still from the Rikti attacks 3 years ago, many remain homeless, cowering from innumerable threats. This is the story of one such individual who lived in the darkest depths of Paragon, and through him how the populace's ignorance almost lead to their destruction.
    Estimated Time to Play: Very Long (there is also a great deal of text to be read)
    Notes: Read the Still Busy text if you can, I think it adds a great deal to the story. Well, in Missions 1 and 2 at least. After that you can probably leave it if you want. I especially wasn't a big fan of it in Mission 3. Also, because of the sheer volume of text - especially if you find all the optional clues - this may take some time.
  11. Copied it word for word without the quotes from the start. It says:

    Channel 'MA Arc Finder' does not exist. Would you like to create it?
  12. I've updated the arc after further testing so:

    1) I didn't even realise this was the case as I never noticed before in my earlier playthroughs, but I changed the number of HMVs in Mission 2 down to 1.

    2) I changed every single custom enemy so their powersets are some combination of Standard/Hard or Hard/Standard to get rid of some nastier abilities like Aim, Build Up, Carrion Creepers etc. I also changed Earth Mother and Earth Progenitor back to Earth Control/Thorny Assault and Plant Control/Earth Assault respectively.

    While this will reduce the xp given out, it hopefully won't be to an overwhelming extent. In regards to whether I'm going to open it up to wider levels, if anything, I might reduce it to 5-9 as this arc was designed to be given by Mr. Bocor. And 5-9 is his level range. That might sound crazy, but well, I'm crazy.
  13. I tried joining the channel, it says it doesn't exist :P
  14. Quote:
    Originally Posted by DoctorParadox View Post
    heerm... was it a forum faux paus to do it the other way? you may see that I posted the arc I wanted reviewed first, then later reviewed the former arc suggested. should I re-pos to cut dow on possible confusion?
    I don't think it matters a great deal, but it probably would be courteous in future to review first, seeing as it is a kind of 'reviewing another arc earns your right to have your arc reviewed' thing.

    EDIT: Although seeing your arc hasn't been reviewed yet and it is above your review of another arc - another reason not to post first - it would probably be a good idea to post your arc for reviewing again.
  15. Quote:
    Originally Posted by fatalnova View Post
    i do think its a way for us to go over to the us serves without them lifting a finger, but many of us have long term vets, sgs and friends they jsut dont wonna do a list merge cuz they will have to do work. oh and EU we have no x2 xp yet either but was stated that it would be 8.59am? but yeah shafted yet again today will be only day i get to play and it isnt even here!
    You were shafted by the miscommunication of time, we will be getting the Double XP Weekend, but at the appropriate time. If you'll look at the time it states the start of the Double XP Weekend at 8.59AM Pacific Time, then 8.59AM GMT time. That is obviously incorrect. I'm not sure exactly what the time difference is between GMT and Pacific, but I'd estimate it's about 5 hours. So you're looking at about a 2PM start.
  16. Dear god. The first page and it switches to an entirely different topic.
  17. After shaking hands with the modest heroes, Ataraxis moved away from the booth. He had hoped to get into some closer discussion about the Unity Vigil and the particular heroes' work, but the appearance of the young woman who had made a comment on his name bothered him. There was just something about her appearance and her body language that he found unsavoury. He supposed it might have had something to do with a little background noise from his psychic talent as well, but all those years ago when his psychic talents first emerged the first thing he learnt to do was to train them. He didn't like the ability, and would only be forced to use it in extreme circumstances.

    Spotting with some surprise a booth for the Nighthunters, he approached it, uncertain of whether Suraya would recognise him. Despite his desire for a quiet day off, he was not concerned as to whether she would notice who he was or not, he just wanted some company in this crowd of strangers. There were certainly some characters here, and the odd woman from before was just the tip of the iceberg.

    He resisted the almost reflexive urge to open his psychic sense over the crowd as he came face to face with Suraya as a small boy moved away. He smiled and offered his hand. "So, the Desert Princess. It's nice to meet you."
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    After Hollywood's bastardisation of Sherlock Holmes, a bit more actual Britishness would do me well
    "BEYOOOOND REACH SMAAAAAAAAAAAAASH!"

    Everytime I see mention of the absolute pile of filth it sends me into a blind rage. When did Holmes and Watson ever get into a fight? Holmes would probably collapse in the middle of a fight being a cocaine addict who spends most of his time sitting in the dark, smoking crack and playing the violin (is it the violin? I can't remember that well anymore). Watson is just a guy, an average man, a doctor and as I seem to remember, abhors violence. That movie was complete....nonsense. It is the most horrible thing Hollywood has ever done.
  19. Ataraxis took his first step into the bustling hall full of heroes and their fans alike. He breathed a heavy sigh. This would be his job one day. To entertain hordes of savage fans and their numerous wants, some of which he couldn't bare to think about. He didn't envy them. Despite his powers, and his presence on the streets of Skyway City effectively as a hero, he could be described in comparison to many of these paragons of justice as powerless. It was the nature of his ability that it would only grow in power through training, and he had long way to go before he met their standards. Consequently, he didn't dare to come into this hall and stand among them in his hero costume.

    "No, today, I'm just Lance. Plain old Lance."

    As he walked among the stalls he saw many independent heroes among those of various supergroups. He had been on the lookout for a new group since then, but recently that position had been filled, still, it would probably be a good idea to meet with other heroes, maybe see what they're like when faced with the little people. Ataraxis - or rather Lance - still maintained a rather jovial attitude to the whole thing. This was his day off, and he intended to enjoy it. That was of course, until he spotted the Vanguard booth. He stared towards it with unashamedly contemptuous eyes, and for a moment seemed unaware that he was actually psychically projecting this contempt around him. He was clearly holding back from crushing the notepad and pen that were in his hand. Turning his gaze away with clear spite and distaste, he moved swiftly away from this area, and towards the Unity Vigil area.

    His usual unshakeable calmness regained, he slipped carefully through the crowds to the front and showed his face to the group of heroes, assessing them each individually. Waiting for 'Rushmore' and 'Cauter' to finish their posing, he approached them casually and offered his hand. "Dr. Lance Baleman, pleased to meet you both. I'm sure you get this a lot, but I just want to thank you and all your kind from the bottom of my heart for keeping my colleagues at the Skyway City General Hospital from being completely overwhelmed." Ataraxis supposed that he said this partly because he hoped one day someone might say this to him too, not that it would make any difference to bring the balance that he would one day throw off the scales. Just that it would give him that little boost to keep going. God knows he needed those these days.
  20. Quote:
    Originally Posted by Dispari View Post
    Maybe not. I got -rep for the OP.
    Wow. Just wow. XD
  21. Quote:
    Originally Posted by Phantom Patriot View Post
    And if it did all crumble into nothingness what would you QQer's do then?

    CO
    WoW
    DDo
    Aion
    STO

    Not to mention countless others ! ? ! ? ...so, y'know, get over it, it's a game! If it ends, it ends, if it don't, quit talking **** that it will and enjoy it while you can!
    You are aware this is a joke thread right?

    P.S. You didn't mention AC. If CoH ended I would totally go back to AC. Well, after a while of not playing any MMORPG.
  22. The problem isn't fixing it anymore. I have fixed it multiple times but it persists in breaking itself over and over.
  23. I can't find the link, but I'm fairly certain that one of the rednames said that the game would be available for pre-order on March 2nd, allowing you to get Dual Pistols for the 2XP Weekend starting March 4th.
  24. Quote:
    Originally Posted by Zyphoid View Post
    They REALLY dropped the ball in not using FR for that game. For every jaded gamer that hates FR, there are 100s of others that love it.

    I agree, it could have take WoW, but it didn't because of arrogant designers.
    *murders Zyphoid's family*

    *strips off shirt to reveal a massive tattoo on shirt reading "I HEART TURBINE"*

    Turbine used Eberron first of all because I assume WotC now basically consider Eberron their flagship. Also partly because Eberron has Xen'drik allowing them to do what they love to do. Make crazy **** up. Or more eloquently, they like to create their own world, not use someone else's. You might say, 2/3 of their games have been based in a universe not of their creation. But DDO (or DDOU) is set in the blank slate part of Eberron, and LOTRO is their "fund their wicked schemes including a dying - but the best MMORPG in current history - game" game.

    Hell yes I'm a fanboy. But for good reason.