BeyondReach

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  1. BeyondReach

    Poop Happens

    I thought I should update for those who may be uncertain of whether this is possible - support kindly restored my arc. There was a copy on the server. My issues with lack of local info hasn't been resolved completely, but they have been very helpful so far.
  2. Quote:
    Originally Posted by SinisterDirge View Post
    So If I like to farm, I expect to be treated the same.
    I believe you are perfectly entitled to do so. But in the right place. MA is not meant to be farmed.
  3. We could always try to pull in new Roleplayers by reacting to Freedom with an IC storyline. After all, we're getting a massive influx of new heroes/villains. That's a brilliant start to an epic storyline if I ever saw one.
  4. The Doctor can't be a CoH character. It would be struggling far, far too hard to make him one. CoH is all about combat, and he is very much not about combat. Even if we were to turn The Doctor in upon himself, his appearance would also be extremely difficult to replicate. I cannot think of a single incarnation that you would not experience very obvious and grating inaccuracies with.
  5. BeyondReach

    Walk

    Quote:
    Originally Posted by Oneirohero View Post
    While I do start to see some doubt about why powers can't be used while walking, I myself would be pleased if you could at least suppress toggle powers instead of turning them off, also automatically turning [Walk] off when you're attacked by an enemy!

    At least then you'll be ready to fight when something breaks out. I'd still have to say that buffs shouldn't break you out of [Walk], I like to defy Speed Boosters with my ability to ignore their powers with my [Smug walk], muhahahaha!
    If absolutely truthfully the only way that you could use powers in Walk would be to do a complete redesign (although, from what's been said in this thread, I'd guess it has more to do with the fact that Walk was never a supported design choice) then this kind of solution is the kind of thing I would like to see.

    A macro where when you use a power, you come out of Walk mode, then straight away go back into Walk mode. Are TPAs and macros allowed in CoH btw?

    And to answer the question, why? Because Walk is the most awesome animation in the game. I have always disliked the regular combat stance and movement animations in CoH, they look really cheesy. So almost exclusively I have used either Walk or Hover when given the choice. Plus it's kind of RP. I have a character who is far too suave to run. So apart from when Sprinting around or using a Jetpack, I have been Walking everywhere. Thankfully he's a Mastermind so I can just click "Attack", but I do have to get involved sometimes. My suaveness got me killed earlier today. Now, obviously that was entirely my fault, but nevertheless, I would like to see some kind of accomodation.
  6. BeyondReach

    Walk

    I don't buy it. Walk only has a different animation while moving, same as Sprint. There's no reason why they couldn't use just the same animations. You could make an argument that you can move while using powers, but 1) If you do, you just slide along the ground in the middle of the animation anyway, 2) I don't mind if I can't move while using my powers while in Walk.
  7. Any Powersets. I am already upset that we have to pay for Time Manipulation. But I suppose that may be somewhat mitigated by the fact that we receive 400PP per month. If we have to pay for Beam Gun and Street Justice as well I will be displeased.

    Also, basically any game content. Yeah, I'd be upset if I had to pay for anything that wasn't optional extras like enhancement slots or inspirations.
  8. BeyondReach

    Walk

    This suggestion is very simple, and I am utterly lost as to why it has not been implemented. You should be able to use all your powers as normal while Walk is on. You can use them while Sprint is on, I am at a loss why they are restricted while Walk is active. There is no gameplay reason why they should be.
  9. I like this idea. Only I don't think there should be periodic customisation options. I think you should get it from the start and only the strength of the ability changes from there. And I think, seeing as the power customisation is there, you should be able to choose from any animation in the game, with perhaps some new ones, and colour it and give it any of the existing particle effects as you choose. And of course, you should be given the option for it to be used with a weapon, but it would have to be a weapon you already have.

    I also think that there should be multiple ways to acquire points. Otherwise you've just got 17 points to spend, 21 if you extend it into Incarnate. Finally, I think that, if you do change your power (other than its appearance, which I think should just be tailoring, as long as it doesn't change the animation length) then there should be a massive sacrifice. Like you would lose all your acquired points so far and have to acquire them elsewhere. Like completing TFs/SFs.
  10. BeyondReach

    Poop Happens

    I returnethed uhhh, yesterday or the day before or something like that (I was one of those crazy people that left shortly before GR came out after I bought it, I may be the only one) to find my three arcs sitting there, and nothing in Local. Although I didn't catch on to this straight away. I know why there isn't anything in Local now, because I got a new computer. But, first thing I did after checking comments, was to unpublish one of them. Yeah...So, that's gone. It was definitely the arc I spent the most time on. But having only recently returned to the game and being unable to recall exactly how long I did spend on it, so I didn't get angry or kick anything. But I would like it back.

    I tried to find the folder in which all that stuff is saved now to no avail (this was after I quickly went in on the other two arcs and saved them and all their custom characters), as well as where the old stuff was, as I transferred all My Documents from my old computer on to this one. Can anyone point me in the right direction of what I can do now?
  11. Quote:
    Originally Posted by Tangler View Post
    I foresee several new arcs with stories that will explain away the use of every new map.
    Funny you should say that, but I have plans to create an arc using all of the new features I can - but obviously only five maps - from Issue 17 as soon as it goes live.
  12. My latest creation, a villain called Broken Verse I created specifically to be my antithesis. I've always had a tendency to create "good" characters over "bad" ones, and specifically characters that shared one trait or another similar to their own; oh btw when I refer to characters, I don't mean CoH I mean characters in general, I write a lot. While I have since overcome the whole 'bad guy vs. good guy' thing, I wanted to create a character who was the antithesis of me. When I say antithesis, I don't mean I'm a guy he's a girl, I like bacon he hates bacon, I am not a racist, he is a racist. I mean things like fundamental building blocks of his character.

    I am a Christian Socialist, so I believe very strongly in the goodness of people and rules that will help society to evolve from it's current deteriorated state. As a Socialist, I believe in order, a society in which the power of the individual cannot outweigh that of the majority.

    This guy is a Nihilist with no values whatsoever, except in a lot of ways he isn't. Nihilists believe there is absolutely no point to existence, and they usually find themselves in a blind rampage or killing themselves. Except that Broken Verse doesn't believe that there is no value to existence in all scenarios. He believes that the current established order has absolutely no value - it is what he refers to as "The Insipid Intolerable Monotonous Cacophony" - but with all governmental, legal and social structure absolutely broken down to the point where the entire world is not bound by anything whatsoever. That is what he believes is the only meaningful way to exist.

    I found roleplaying and writing as him surprisingly easy as, although I've never been good at empathising with individual people, I do find it eays to empathise with ideals no matter how far extracted they are from their own. Plus, I have a very good sense of reality, and I don't get any kind of apprehension when roleplaying as a character who performs heinous acts, because I know it isn't real.
  13. Quote:
    Originally Posted by Energizing_Ion View Post
    Go on....


    Basically, because the only thing accesible from the Mission Computer other than that was the Cathedral of Pain, he is implying that they are going to fix the Cathedral of Pain (which I think was already announced for i19).
  14. Ataraxis was lost. It was a dead end, he had no leads. The hysteria was spreading out from the park rapidly and he could do nothing to stop it. He had reason to believe it wasn't natural in the slightest. Still, he wasn't one to immediately turn to the paranormal, as the citizens had. There could be any number of explanations, and seeing as the anger provoked from this seemed to be directed at sorcerers, he viewed them as an unlikely source. Ataraxis approached the eye of the storm, Gemini Park, it was the only place he had left to search, even if it was first he thought he would find nothing there. Arriving at the crime scene, he once more opened up his mind and searched every inch of the park while merely standing in one spot, in a meditative trance.
  15. Ataraxis was brought to a grinding halt in his current search avenue. The children's bodies had been released to parents no one could identify or even say that they saw them. Even if it was not for this next odd discovery, Ataraxis could safely say there was something unusual going on. However, he did find something, even if it was the tiniest, most miniscule piece of information. As he focused deeper into the black psychic smog that haunted the psyches of the PPD, he could there was the slightest note of irregularity about it, although it was slowly fading. A normal man could have been easily frustrated by the lack of the co-operation of the PPD, but when Ataraxis had mastered his psychic and telekinetic power it also took a great deal of meditation and focus to master his own mind. It was rare for this hero to let his emotions get out of control.

    And yet he now had few avenues to turn to in his investigation. He would usually meet with his comrades the Nighthunters, most of them were more educated in the paranormal, but they were occupied with the investigating a series of murders and the hunt for a rather elusive individual. He wouldn't occupy their time. That meant he had to do this alone. He had to head down an avenue which he hoped couldn't cleared away by whatever force was obstructing him so far. Heading out into the streets of Galaxy City, he opened up his mind, and tried to search for a source of this hysteria, or perhaps those who appeared unaffected. With little other paths to follow, he would have to rely purely on his senses to find his way.
  16. I believe that's wrong. I imagine that people who don't buy GR will still be able to use DP, DS KM and EC. They will just be coming with the GR update I imagine. GR as far as I know consists of Praetoria and the side-switching system (and the one level of Incarnate).
  17. Can I just say before I begin, that my arc seems to have somehow been corrupted. I mean, it's there, but I now have 5% more data than I did before and a number of the chains seemed to have been broken since the last person played. I saw it had 5% more a few days ago but I thought that was general MA antics randomly adding and taking away data, but now that you tell me what you experienced - especially in the last mission - it sounds like something's wrong. There were some updates I made after the last guy played which I made sure to get the message "LOOK CLOSER has been updated" on, and are still there. Still, some of your experience was still from the arc that he played so I'll get into that:

    Quote:
    Originally Posted by PoliceWoman View Post
    I'm a little dubious about the 5-30 level range which seems it would be hard to balance a custom enemy group for.
    As you will have noticed playing the arc, that I used a number of custom groups of Lost. This was originally for story purposes as I wanted the arc missions to go up in level range at the very inception - this was about eight months ago mind you - of the arc, but that idea was scrapped, and has since been replaced with just omitting certain Lost boss enemies (the Eremites and Anchorites, the type of Pariah and Aberrant Ishmael is).

    Quote:
    The contact talks with way too many ellipses, but this may be just her manner of speaking.
    I tried to characterise her as someone who's voice has a general sombre and almost uninterested, yet not tone. And I thought the best way to do that was through frequent pauses, as if it took her time in between phrases to gather the vitality to speak again.

    Quote:
    [-0.01] Phrasing: "carried by the butterfly wings that rest upon her back" - does not make sense as she cannot be carried by the wings if they are resting on her back.
    Oh I see what you mean, I was a bit confused there at first, you're saying that she can't be carried by them if they're just resting there motionless on her back. I was just struggling to find the proper verb to put in there, lie and sit just aren't right...

    Quote:
    [-0.01] Punctuation: "L.anguished" has an extraneous . in it. Possibly this is intentional, but it looks like a typo.
    [reversed change]

    Quote:
    [-0.1] Don't understand: why isn't Abigail my contact instead of the Grimm Fairy? Abigail is telling me what needs to be done, whereas the Grimm Fairy didn't really say anything of substance.
    I can't change contacts Well...even if I could I wouldn't :P The Grimm Fairy is the heroine in this story, it is ultimately about her (well, it is about Ishmael and Neglect as well, but just as much about her) - apologies for heroes who like things to be about them :P - and put simply Abigail isn't anywhere as near an interesting a character as The Grimm Fairy. Of course, they are complete fabrications of my own - well, the name The Grimm Fairy isn't mine - but Abigail is a footnote at the beginning, a facilitator to the greater tale. And I would argue that what The Grimm Fairy says is far more important than what Abigail says. Sure, Abigail helps you find Ishmael, but it is The Grimm Fairy who gives you an introduction to the main theme surrounding this arc "Neglect".

    Quote:
    (Which seems disingenious considering this is mission 1.)
    metagaming! :P

    Quote:
    Abigail sent me to check out Isaac's fate, why is Grimm Fairy taking my news back to Abigail instead of me? Abigail even said that she had never heard of the Grimm Fairy.
    The Grimm Fairy feels more involved in this story than you know. Plus, she volunteered to deliver news of the Abigail's brother's death to her, would you really argue to keep that macabre task?

    Quote:
    "carrying the cold" sounds awkward, like she's some sort of disease carrier.
    I suppose in a way she is. I thought "carrying" was appropriate here because it's supposed to represent how this cold surrounding her is a burden that she is constantly bearing with her, rather than a light unintentional aura.

    Quote:
    "Suddenly you are struck with a sudden blast of chill" totally makes it sound like the Grimm Fairy is attacking me with an ice blast or something. Consider rephrasing this.
    Consider this, an aura of bitter cold surrounds The Grimm Fairy, and she is moving at such a speed that this aura strikes you like a strong wind. I didn't want to use the word 'wave' because the elongated vowel sound damages the speed I am trying to communicate.

    Quote:
    [-0.01] Phrasing: "Ishmael may very well be the Isaac that is supposedly dead" doesn't scan as a sentence; reword to something like "Ishmael is probably the one responsible for Isaac's death".
    No no no no no no....Isaac didn't die. Well, Isaac metaph- just screw metaphors for now they're only confuse matters XD Isaac didn't die. He became Ishmael. The Words of the Teacher tell you you found a bunch of writings on the Lost at this tenement, three typewritten one handwritten I seem to remember. The Grimm Fairy took these to Abigail. She identified the handwritten as Isaac's. If Ishmael wrote these words, that means Ishmael is Isaac. James told you that Isaac died because in a sense he did, they believe that the human part of you dies when the change overcomes you, which happened to Isaac, at an exponential rate - though that is elaborated on later.

    Quote:
    [-0.1] Inconsistent: in mission 1, Grimm Fairy was too busy to help find Isaac. Now she's available to go to the very place that she didn't have time to check out in mission 1?
    Missing person evolves into crazy Lost prophet rousing the Lost to tear apart the established order. It therefore moves up her priority list :P Not to mmention the fact that this time The Grimm Fairy actually went to meet Abigail. I could tell you stuff that I don't actually mentiond directly in the story at all because I didn't have the space, but that would be pointless XD (*cough* The Grimm Fairy knew about Ishmael before she sent you anywhere *cough*)

    Quote:
    "You wonder to yourself whether she is smiling at you beneath that barrier of obsidian, perhaps enjoying her ignorance for just a second to the fact that you are unable to see it." I'm afraid I have no idea what this sentence is trying to say? Rephrase to be a little more clear.
    Ok, this does refer to a rather complicated thought process, but I have very complicated thought processes, so I'll try to explain: The Grimm Fairy has a mask that covers her entire face. I refer to this mask as a barrier of obsidian - purely because I think it sounds cool, I do that sometimes - and you are wondering whether she is smiling at you beneath it. But, smiling at you would be an almost pointless action seeing as you can't see her smile. However, she is enjoying her wilful (it is wilful in English (U.K.) btw) ignorance for a moment to the fact that she knows that you can't see her smiling. Errr, yeah that is the simplest way to describe it I think...Ok: She is purposefully ignoring the fact that she knows you can't see her smile so she can smile at you for a second. I think that might make more sense? Put simply, it's complicated. It's just another little mention of human nature's tendency to wilfully delude itself, and underlying theme in this arc.

    Quote:
    [-0.01] Confusing: she told me to check out the Monorail Station, but when I enter the map, I find I'm in some sewers. Perhaps she meant to say that I should check out the sewers below the Monorail Station.
    She said she was going to search the sewers beneath the tenement, and you should search those beneath the Monorail Station. At least, that's what I wrote.

    Quote:
    [-0.01] Punctuation: "it's cries" -> "its cries"
    I have a punctuation thing. Except in academic essays, I refuse to bow to contradictory punctuation method of not putting in the apostrophe indicating ownership in it's.

    Quote:
    Apparently I am meant to be offered the choice to give the Anathema a "mercy-killing" here, but I decide to let it go. (It doesn't seem attackable anyhow, but perhaps there's some way to get it to betray.)
    If I can fix my arc and cut it down a bit I'm going to create a custom enemy that you will be able to kill.

    Quote:
    This map is crazy large for a level 8 mission, though maybe reasonable for a level 30 one.
    :s It's only a Medium.

    Quote:
    Ishmael has had a lot of build-up in the story so far; he may be deserving of a custom bio (currently he has the default Aberrant Eremite description).
    That's something that got changed without me touching it. He did have a custom bio for a while now.

    Quote:
    Not quite sure how this clue is useful for my investigation, but it has some good in-character craziness in it.
    Well when the well-educated CoH player plays this arc they already know the result, so this arc is much less about the investigation, and much more about 'why?'

    Quote:
    [-0.1] Don't understand: mission exit popup says "Ishmael got away", but I clearly defeated him, even took "the Device" from him.
    The Device should say that it broke off during the combat. And the system text says that he disappeared in a flash of light you recognise as teleportation after you defeated.

    Quote:
    "a hint of annoyance, uncharacteristic of her usual melancholic voice" is very awkward sounding. I think I'd just leave it at "a hint of annoyance." I appreciate the attempt to be more descriptive, but I think having too much purple prose is likely to be distracting from the story.
    You're misinterpreting what the story is about :P It isn't about the investigation and defeat of this evil Lost mastermind :P

    Quote:
    [-0.1] Don't understand: "Rescue John" is in my objectives, but I have no idea who John is or why I need to rescue him. I don't think he has been mentioned in the story thus far.
    I was a bit uncertain about this myself. I wanted a personal single hostage to get information from and the rest optionals, but I wasn't sure how to represent that in the objectives - what do you think of "Speak with the Hostages" as an objective instead?

    Quote:
    You might also consider putting the hostages in a "captured" animation (right now they are just standing there nonchalantly).
    Unfortunately these mobs don't have captured animations so I gave them "Bum Slump", the closest thing, but that seems to be another of the things that hasn't stuck.

    Quote:
    [-0.1] Doesn't make sense: "The Final Note" shows "The Pariah" doing a final action, but this actually doesn't work because I got the clue when I rescued John, not when I defeated Ezekiel.
    This is a flaw, which I tried to rectify by putting his spawn at the Front. Didn't seem to have worked though.

    Quote:
    [-0.1] Continuity error: "The Final Note" states that Ezekiel died before our eyes. Also, the debriefing implied that the building collapsed and we fell a long way; there shouldn't be anything Ezekiel could be standing on up there, and I wouldn't think he'd be close enough to taunt us anyway.
    He appeared to die before your eyes. And it doesn't say he's standing, you fell through a certain section of the floor, not the entire floor cleanly fell through. He is lying down because he is still near-death, just peeking his head over the side.

    Quote:
    Also, what if the player were a stone or invuln tanker, or a FF defender, who wouldn't be hurt by falling damage or would be able to put up their own bubbles?
    The Grimm Fairy thought quicker than you :P And I can't exactly write "If you have this powerset you do this" so this is the easier way. But although I will mention this again at the end, point taken.

    Quote:
    Phrasing: the final paragraph of the send-off message spends four lines of text describing Grimm Fairy's right eye, which is (IMHO) a bit overboard on purple prose. I recommend you trim this down a bit.
    I like my prose, which has been called a number of different things by reviewers, I can remember purple from you and flowery from another off the top of my head but I'm sure there were some other descriptions :P I'll take a look at it and see if I think there is anything extraneous, but I like my purple-flower-prose

    Quote:
    Inside the mission, I notice Losts fighting CoT (not quite sure why). There are also some bombs to disarm.
    I thought the Mission Intro mentions this - anyways I assume you noticed through their dialog why this is.

    Quote:
    [-0.01] Phrasing: "Although, I think I can move them, if not affect their fuse" -> not sure what this sentence is trying to say, please rephrase to be more clear.
    Uhh :S I mean The Grimm Fairy thinks she can move the bombs but can't defuse them.

    Quote:
    Defusing the second bomb suddenly triggers another "2 Bombs to Find". Why isn't this just "4 Bombs to Find" at the very start?
    Text space. If I had 600 characters in there it could be one objective, but I don't so I have to make do unfortunately in order to explain the plan. I'll look over it regardless.

    Quote:
    The first bomb of the second wave gives me another clue called "The Bombs", with more telepathic text from Grimm Fairy. I think she now wants to use these bombs to blow up the building and kill the Lost and CoT, which seems a bit mean.
    Nooooooooes! She is saying that she has an idea of how to get out. I mentioned in briefings and clues that a barrier has been erected around the building and you can't escape. But, The Grimm Fairy has a plan to move the bombs into the caves beneath the building and blow a way out where there isn't a barrier. However, she believes that this will have the unfortunate side effect of causing the building the collapse in on itself (there is an optional way out)

    Quote:
    Found and freed two hostages, but "the exits are sealed" so not sure if that helped. This triggers "2 Remaining Hostages to Find" as a new objective. Why isn't this just "4 Hostages to Find" at the very start?
    You should have found a clue from them which will explain :S Unless bad stuff happened to that as well. But yeah, they aren't really you just freeing, it's you finding them so you can escape with them. I think here it isn't text space, it's the progression of the discovery of information. I think, again I'll look into it.

    Quote:
    [-0.5] Frustrating: this mission seems to have excessive chained objectives that don't serve an obvious purpose. Having them be triggered objectives requires the player to backtrack and search in areas that have been previously cleared, in case the new objectives spawned behind her. This is particularly frustrating in a mission on a short timer.
    I thought 30 minutes is a slightly too long timer personally, but I guess it depends on the person.

    Quote:
    [-0.5] You can't have your story arc tell the player "You are dead". That just doesn't work. The player's character is still plainly alive and talking to the contact in the debriefing. No player will be able to suspend their sense of disbelief enough to treat their character as having been killed.
    If a building collapsing in on your character won't kill them then by all means they aren't dead, I mentioned that - but if you fail without putting up the psychic inhibitors the building collapses in on you. And The Grimm Fairy, she is also lost to this world. It is 'GAME OVER' in the arc. I'm not intending to be just stubborn and obstinate, but this is a scenario that threatens your character's life. If when the building collapses in on you you and The Grimm Fairy miraculously survive regardless, that would be a bit cheap, wouldn't you agree?

    Quote:
    Currently the fail message is written in a way that if you fail before a certain point "You are dead" but if you fail after some certain point (which I don't think I reached) then it has some meaningful text. I think this mission either needs to not be timed (and thus not failable) or else the fail dialog needs to make sense in all cases.
    There was optional objectives that you would have been informed about by saving the hostages. (Oh and now that I recall there are supposed to be 3 hostages in total, not 4) If you had completed them the barrier would have been disrupted, you would have escaped with the hostages and the Lost and CoT would have been ticketyboo. If it isn't failable I can't put in the optional objective, which is supposed to be another instance in which your character's morality is tested - like to a lesser extent in Mission 2 - basically posing the question: would you condemn a gang of The Lost to death in order to make certain you escaped, when there was another option.

    Quote:
    [-0.1] Many heroes will have a code against killing that will not allow them to go along with this development in the story.
    Yes, but how far will that code stretch? Ishmael's constantly growing mutation gives him the potential to grow to immeasurable heights in which he would be unstoppable in his domination of the world. You have the option to kill him now while you have the chance. If you ignore this chance he will succeed. If you attempt to capture him you will give him the opportunity for his power will grow to a point where he cannot be contained. What would you do?

    Quote:
    [-0.1] Don't understand: how did I get here? We've been tracking Ishmael for the whole story arc, but no clues lead to a factory. Not sure why I need to destroy transmitters or "Strike the Final Blow" either. (Maybe this is all more obvious if you succeed at mission 4. However, if you allow mission 4 to fail, you need to consider the possibility that the player will continue the story from there, so the story still needs to make sense.)
    You found a number of clues pointing to a "Kings Row Facility" which has been pointed out to you on a map you found in Ezekiel's hands. Strike the Final Blow is due to my arc getting corrupted and the transmitter objectives are like the hostage objectives, I never mentioned there were actually hostages in there. But that's what you find.

    Quote:
    [-0.01] Phrasing: "you were the ones who plied them apart" ... I don't think "plied" has the meaning you want here. Not quite sure what is intended though. (in "Whispers in the Mind (02)")
    I just discovered that that is not what I intended. Sorry, that was a mistake. I meant as if they are separated apart slowly and intentionally.

    Quote:
    Found a Mainframe that gave "The Psychic Transmitters" as a clue, that helps explain what the transmitters are used for in this mission. (Perhaps the Transmitters should be triggered from this objective.)
    I originally had it this way, but I prefer it without the chaining, so you see the transmitters there, and if you don't know why you are supposed to destroy them and are interested you can find the optional clues which will inform you.

    Quote:
    Defeating Ishmael the Prophet completes "Strike the Final Blow". I kind of wonder if Ishmael the Prophet was supposed to be triggered from Isaac Waters, who was triggered from Ish'mael. That would make more logical sense, anyhow.
    Isaac Waters is triggered by Ishmael being reduced to 75% Health, and the ambushes come from 50% and 25%. Ishmael the Prophet is triggered by his death.

    Quote:
    [-0.01] Typo: "wilful" -> "willful" (in "Whispers in Your Mind (08)").
    It's wilful, though I think I mentioned that before.

    Quote:
    [-0.1] Don't understand: how did Grimm Fairy get injured in "The Aftermath"? She wasn't even here!
    System text! System text! System text!

    I appreciate you playing my arc, even if the 3 Stars did sting a bit! If I have completely ignored or left unaddressed any of your comments it's because:

    A) I have completely taken them into account.

    B) They were self-confessed as nitpicky and I didn't agree with them ultimately.

    or C) I had addressed a similar or identical point earlier.

    I hope you think my arguments are fair, and I will try to recover my arc from the corrupted stage you played it in XD I just hope nobody plays it before I'm able to fix it, because I can't even edit in a disclaimer into the description because it's over the maximum data and I wouldn't be able to republish the change.
  18. Quote:
    Originally Posted by StormSurvivor View Post
    I believe he's talking about the late-game Praetorian Arcs that we've had since around issue one. I must say, I totally agree with him. I had my fingers crossed that we'd at least get the Praetorians' models updated in issue seventeen as a sort of teaser.
    His idea that the late-game Praetorian arcs would be revamped a few months later I assume was based on the idea that Issue 19 would be coming a few months later. I was pointing out that that may not be quite the case.
  19. Several months might be pushing it Positron has been working on the endgame system for a while now, virtually all the time, leaving the bosswork to War Witch. I think it's just a case of "K, we want GR out 'here', well, we're not gonna have the whole of the endgame sorted out by then! Just put it in a post-expansion Issue a month or so later" The time between Issues is indeterminate.
  20. Completely unperturbed, Ataraxis turned and walked away from the unhelpful officer who was just trying to intimidate him. These guys were wasting his time. He quickly chased down the assistant coroner, and found equal co-operation.

    "Are you familiar with a second opinion sir?" He stepped in towards him. "As I'm a certified doctor, I was wondering if you would be so kind as to allow to make my own examination of the victims?" He brandished his hero license.

    As he stared into the eyes of the young assistant coroner, he couldn't help but be bothered by this black cloud overhanging the mind of all those around him. He certainly wasn't one for outright reading others' minds, that was a privacy he wouldn't dare to invade, but he couldn't help feeling this psychic aura. He focused his senses on it greater, to try and notice if there was anything unnatural about it.

    [Posted as you edited your post Mechano, I'm following this lead for now, see if it leads me to you - I have other ideas about what's going on ]
  21. Quote:
    Originally Posted by Golden Girl View Post
    Two Loyalist zones, 1 neutral and one resistance zone, probably? Devs hate the Resistance, I guess
    :S Four Praetorian zones. I doubt there's any kind of restriction on where people can go.

    Quote:
    Ok, following up on that - the new zone events are the content that we do to unlock the Incarnate stuff - so it sounds like the endgame system will be played out in the current zones, rather than being part of any new endgame zone.
    Why? There are zones in Praetoria. Incarnate is GR exclusive. Events that happen out in the open for everyone to take part in. I draw the conclusion that the zone events will be in Praetoria.
  22. Quote:
    Originally Posted by Mychyl View Post
    I think, to be considered an empathizer, I'd have to have played a villain (or hero) of like mind and motivation. I don't think I can truly empathize with someone who's motivated by anger and madness, no matter his actions. I understand being downtrodden and forgotten, and can empathize with that portion, but I didn't let it draw me into madness or evil actions.
    Hmmmmm. Well I would say that while Ishmael's reaction and objective does border into the extreme, and he is certainly motivated by anger, I wouldn't say that he is just insane. The first few entries in his journal are from before he even came across the Rikti, and the same thing drove him then drives him now. Only now he has the motivation and the power to do something. I'm not saying what he does is justified, but at least in my opinion, I can completely understand why he did what he did.
  23. "That's...just not right." Ataraxis said putting down the file with a sigh. The assumption of the coroner is virtually unfounded...there doesn't seem to have been any proper investigation made into this case... "Well, first things first..." Ataraxis got to his feet and returned to the file to it's cabinet. Despite the fact that the precinct seemed overall suspicious and uncooperative, he wasn't about to allow that get in the way of finding the culprits of these murders. [Ataraxis intends to go and visit the coroner if he's in the station, if he isn't, he's going to ask who are the chief investigating officers and where he can find them]
  24. It was rare for something to draw Ataraxis out of Skyway City, for the time being he saw cleaning up that town to be his top priority, but there was just something unsettling about the way the articles were written in the Protector on this murder. Something hysterical about it, it just didn't add up to him. And so he was drawn to the Galaxy PPD. He would get to the crime scene later, the police would have probably already moved the bodies out of there anyway. Although Galaxy was where he had started up, he wasn't anywhere near as familiar with these cops as he was with those in Skyway. It was all very alien to him. Approaching the information desk he paused for a second, then with some measure of regret he showed his hero license.

    "I've come to investigate the murder of the two children."