-
Posts
308 -
Joined
-
Quote:Sure, but as other people have pointed out, I think the practical results that'll be interesting to most non-theorycrafters are in applying the things you do for a petless mastermind to a pet-having mastermind so that when his pets wipe he doesn't feel too bothered.To those who feel the need to remind me that the character would be more effective with Henchmen: don't waste your breath. The purpose of the experiment was to take a Mastermind with no Henchmen and see what I could do with it. If I was in it for the orange numbers, I'd roll a Brute or a Blaster.
To frame it in other terms: the next logical idea would be to make a MM who has spent the power picks for the five pet-focused powers (summons and upgrades) but is perfectly capable of rolling petless without problems. -
More important than "how does it compare to other archetypes stock": is he more effective than he would be if you'd put in as much effort and then actually taken your pet powers? I suspect I know the answer, but congratulations on going to extremes with pools, IOs, and a secondary I guess.
-
Quote:Actually, I'm pretty sure the counterbalance to not having Build Up is "supposed to be" the massive damage on Trip Mine and Time Bomb. I do think Devices could use some work (a little more meat on Smoke Grenade's debuff would go a long way, for example) but I think it could survive another set having a +acc toggle.I really, really doubt that it will get Focused Accuracy. Devices supposedly gets Targeting Drone to make up for not having Build Up and giving another set what is essentially Targeting Drone (even the nerfed Scrapper version) would make it even more obvious that Devices is a poorly designed set. Physical Perfection is might work though.
-
Quote:My suggestion is cribbing Focused Accuracy and Physical Perfection from scrappers' Body Mastery. A version of Dragon's Tail (perhaps with expanded area? It's been a while since I played a MA scrapper) would also nicely distinguish it from Energy Melee, probably pushing out one of the harder-hitting ST attacks.However that sill means you need a minimum of two powers from elsewhere. The obvious ones thematically are Caltrops and a reskinned version of Smoke Grenade from Devices. This would probably make a functional set but the problem is it doesn't really offer anything new, it's basically Energy Manipulation with Caltrops and Smoke Grenade instead of Boost Range and Power Boost. I hope the devs go a different route but the problem is making a set that feels different from Energy Manipulation and Devices without requiring a lot of extra effort in terms of animations.
-
My main issue with blaster secondaries is that Devices is the only one that feels right for a Natural blaster, including most of the characters Archery, Assault Rifle, and (soon) Dual Pistols draw from for inspiration. Something like a Melee Mastery pool mixing Martial Arts attacks with things along the lines of Body Mastery powers (Physical Perfection and Focused Accuracy both make sense here) and presumably Build Up would be welcome.
-
No, but you did choose to characterize the statement that someone didn't find redside "that interesting" as actually meaning in some way "I'm comfortable with mediocrity".
Yes, I get it, you don't like blue as much as red, but if you sort through this thread (or basically any "which side do you like?" thread) you will find an inordinate number of personal attacks based on what amounts to a matter of personal taste. Now, granted, I would say there are blueside posters in this thread being jackasses too, but it seems to be the ground-level assumption among redside supporters that there is no possible reason short of mental deficiency to play a hero.
Several Minutes Later
Okay, so I just looked through this entire thread, and I have half an apology to offer. Why half? Well, first, I do need to offer something, because I was looking specifically for posts that offered personal attacks rather than actually talking about why they liked red vs. blue or vice versa. I have to apologize because this thread, other than Humility and the people flaming back at him, has been rather civil in that regard - people have had strong words about blue or red, but mainly directed at actual complaints of at least arguable substance. And Humility, yeah, you're being a jackass for blueside, thanks a lot there mate.
So why only half? Because one of the few personal attacks I found outside that line of discussion:
Quote:Originally Posted by TokyoGo back to your cuddly collectivist circle jerk, blue-boy. If the Red market is crap it's because you're a crap marketeer. Redside market has a glut of opportunity for those willing to exploit those opportunities.
The Rogue Isles are the deep end of the genepool. Not my fault some people can't swim.
I do feel that there is a generally pervasive tone of smugness in red vs. blue discussions, but outside of the Humility Vs. The World flamefest here this thread has been pretty civil (and admittedly Humility Vs. The World has largely taken over this thread). Mea culpa on that; I was venting frustrations from other threads in one that didn't entirely merit it. -
Quote:Translated for readers: Evil will always triumph because good is dumb.
Translated for readers: I don't want to try redside because i'm comfortable with mediocrity.
Have I mentioned that one of the reasons I spend less time redside than blue is because so many redside boosters are complete jackasses about it? -
Fire/rad isn't a bad choice, but bear in mind that immobs won't actually prevent the AV from beating you senseless. Like I said, you're going to need a plan B other than "mez AV, get candy".
-
Quote:How much you have to sacrifice partly depends on how much inf you have to throw at the problem. If you can make it all or most of the way on set bonuses that's great, but the Fighting pool, Maneuvers, and extra picks to mule cheaper sets can chew into primary/secondary power picks pretty hard when they're added on top of the three-power Stamina tax.While softcap defenses are pretty awesome, especially on a squishy, it's not worth sacrificing core aspects of a character.
For example, I softcapped my rad/kin corr to smashing/lethal, but this didn't require any sacrifice of important rad or kin powers. If softcapping required me to drop a power I love or is key to a powerset I wouldn't do it.
Fortunately, I've yet to come across a combination where I had to make that kind of sacrifice. The closes I've come is my son/rad build which I softcapped to ranged def, where I had to skip some kinda neat but not crucial powers. -
Quote:Not just the tier 9. Archvillains have a special ability that essentially comes down to extremely-high-magnitude mez protection which is on more often than it's off. If you time it right, you could probably hold one for a short time while it's down, but their protection will come back up and at that point you will need a plan B that isn't mezzing them.Purple Triangles?
Ohh...yeh...forgot...alot of AVs have a Tier 9 Armor power........Ahh well, Ill still beat everything else like its a red-headed step child!
If it were that easy, nobody would make much of AV soloing. -
It will work until the purple triangles come up.
Then begins the dying time. -
So to get off market kvetching for a second, I will note that while redside's overall plot is awful and most of the arcs are pretty halfhearted villainy, the actual construction of the arcs from a mechanics standpoint is considerably tighter than blue's. I would like to see the heroside arcs revised; I'm not asking for a rewrite but for a tightening-up to reduce running from zone to zone and questionably-implemented fedexing.
-
Stealth works just fine for brutes. After you go through an area, there's nobody who saw you.
-
Thermal is a great little "toolbox" set, by which I mean it's got a solid power or two for each of the major things you hope for out of a controller secondary on your team. It heals, debuffs, and adds offensive and defensive buffs. It doesn't specialize; your enemies won't be crippled like they would by a /rad and you won't be as rock-solid safe as you would with a /ff, but Thermal is a set with no holes in it. It's got the full toolbox.
-
My Shields scrappers are the least durable scrappers I've played, at least as of the late 20s (although I confess I have yet to take a serious crack at fire, so I couldn't compare there). Low defense values from each power combined with mediocre-at-best debuff resistance means that swords or guns trivially strip defense down into the negatives.
On the other hand, their offense is completely ridiculous. You gain some, you lose some. -
I soloed through that one Striga mission with a warehouse full of nothing but robots on a mind/storm controller before Storm's damage powers. I ended up confusing them, then Galeing the last survivor, still confused, down the hall to the next spawn - it was still faster than trying to mind-control them to death.
-
Ill/Rad is the classic powerhouse, but Ill/Emp has a feature I like which I call "PUG mode". When things go pear-shaped on a spectacularly inept PUG, you can keep Superior Invisibility on and continue to control, buff, and even (much as some people dread the word) heal without getting the slightest whiff of aggro by restricting yourself to certain powers. You're still keeping up your role in the group and as an added bonus no matter how badly the other guys screw the pooch you come up smelling like a rose.
-
Quote:This reminds me that as much as I love Super Jump in zones that run smoothly, any time my connection has a little lag or my framerate is down, Super Jump becomes a nightmare to navigate with. At least with Fly or Super Speed you'll just float or stand there respectively when your input lags or drops for a moment; with Super Jump you drop like a stone.Super jump, super speed, teleport - any zone, any time, when used by a person with a 4 year old laptop.
I had one teleporter, but teleporting goes from awkward to awful on a laptop with a touchpad. My first respec trial was undertaken for the specific purpose of changing over to flight, and I changed her costume around to accomodate rocket boots. -
Quote:Even in the skyscraper parts of Steel Canyon, enough of them have ledges that it's easy to keep gaining height and making relatively clear jumps even if you're not going in a straight line towards your target (you can bounce off the windows on most of them, too, if you don't mind looking silly). I love superjumping through Steel Canyon because I'm almost always going from skyscraper top to skyscraper top by the time I'm out of midtown, and that's just fun.Dunno, I've always liked SJ in Steel Canyon, but that might be because I like how it has so many densely-packed tall buildings so you can actually bounce from building to building easily, like God intended. As long as you don't go through the center of the zone, they're still low enough that you can make a beeline for wherever you're headed. I think it might not so much be that SC is bad for SJ as it is that it's one of the better zones for SS.
-
Blasters do have their own survival tools, but they're much more active than tanker survival tools. /devices and /ice each have a good lineup of survival tools, as do some of the primaries (sonic's AoE sleep, energy's knockback, ice's holds and -recharge). No matter what you pick, it'll be less about cranking up your own ability to withstand damage (as a scrapper or tank does) and more about managing your enemies' ability to deal it.
If you want a fairly high-survival blaster that doesn't trade off his killing power too badly, you might try ice/ice. I'm fond of /devices, but the lack of Build Up or extra attacks in it drives a lot of people nuts. -
Quote:I love getting SB and IR during a mission. I don't mind the occasional "wall-plant".
And it's helpful to get a random one when I'm traveling between missions, especially on a lowbie.
But when I'm just standing around, especially in WW's or AE? It's pointless and a waste of time. It's not like you get any XP for random buffing, and it certainly isn't going to help me access the market any faster. It's just annoying.
And, as mentioned, it actually causes some people problems.
Yeah, it's better to slap it on people coming off trains, or people you just randomly see in the street.
I also enjoy buffing the random roaming Longbow and PPD, even if it does make them freak out a little. -
-
Quote:Kill them faster than they kill you. Don't be afraid to eat a purple inspiration - that's what they're there for. Use the mitigation tools at your disposal - /energy's stuns or /ice's Ice Patch, for instance. If you're not dead set on being a "pure" blapper, fall back and take advantage of range when things get too sticky. A fairly popular mixed style is to use AoEs to mow down minions, then move in and wreck the bosses with your hard-hitting melee attacks.So it's time to explain myself.
I've got a concept that I've been wanting to make for a year now, a two-fisted pulp age hero, dual wielding pistols. Well, duh... everyone has an idea for their DP, right?
I'm just lost on how you make a blaster that can survive in melee, thus my questioning on how to make one.
Sadly I won't know more until I preorder GR and get access to it in...what, 2 months or so? That should be enough time to figure out what to do. -
Quote:Redside actually has more single-player Kheldian-related content than blueside, bizarrely enough. (Again, leaving aside the Kheldian-only contacts - talking only about content which can be accessed before creating an epic AT character.) In addition to the PPD Awakened Division, which as you note are never seen blueside, Abyss in Grandville has the "Light and Darkness" arc, where you fight Sunstorm along with some other Kheld NPCs.Well, Peacebringers are the toughest that the PPD has to offer, assuming you already played a villain into the 40-50 range, and then did a couple of Mayhem Missions, so yeah...
Mixing in some "Galaxy Awakened" with the Council along with some missions to learn about them might ground the Nictus a little more firmly in that regard - it would be something, at least. Alternately, with the Fifth Column returned, some Awakened Uebermenschen to counteract the Galaxy division would be interesting, again with added contact storyline to find out what this new 5C weapon is. -
Quote:Any solution that works will anger people who spent massive amounts of inf making themselves untouchable.I don't think reducing defense bonuses is a good idea; it'll just make the people that spent billions on their defense IO build angry, and won't do a whole lot for solving the issue.
I'm not proposing necessarily reducing the benefits from a given set, but rather setting a specific value of maximum possible total IO bonus to any given defense. The value would ideally be one that is just high enough that it allows players with defense-oriented sets to reach the softcap, while still restricting characters who are starting from nothing to "only" a major increase in survivability. (Don't forget that a blaster who "only" has 15% defense, for example, is still taking about 30% less damage than he would without IO bonuses, and isn't giving up any of his other survival tools or much if any of his offense.)