BenRGamer

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  1. Actually I was looking over several of the Assault sets when I wrote this up.

    Almost all of them have 3 AoE (Either Cone, TAoE, or PBAoE) attacks in them--heck, Thorny Assault has 4.

    Plus, the only reason Venom Grenade is included is as a replacement for Build Up, like I said.

    Edit: I'd put a PBAoE AR/ move in, but there aren't any.
  2. BenRGamer

    Brutiest Brute?

    The Brutiest Brute is most likely Fire Melee/Willpower, Fire because it has no secondary effects that slow down enemy attacks, only extra damage, Willpower because it focuses on Regeneration and Recovery, meaning you won't have to stop much and can just keep going for more fury.
  3. I recommend going with Super Jump over Flight, Combat Jumping gives defense and can still be used on the ground for footstomp/hurl, after all.
  4. Any of you have any comments to make on the set itself?
  5. Quote:
    Originally Posted by Jibikao View Post
    I would play this combo! Seems pretty easy to make.

    Oh, those grenades should have some debuffs as well. Spec-Op's Flashbang has some debuffs in damage I believe.
    Eh, I don't think so. At least, not according to the wiki.
  6. Well, because my last posts on builds were so successful, I had an idea to improve my defenses, and it really helped me hit the Melee/Ranged/AoE caps.

    I picked up Maneuvers.

    Here's what I got.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: War Mace
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Pulverize
    • (A) Crushing Impact - Accuracy/Damage
    • (7) Crushing Impact - Damage/Endurance
    • (25) Crushing Impact - Damage/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Endurance
    • (46) Crushing Impact - Damage/Endurance/Recharge
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense
    • (3) Luck of the Gambler - Defense/Endurance
    • (43) Gladiator's Armor - TP Protection +3% Def (All)
    • (46) Steadfast Protection - Resistance/+Def 3%
    • (46) Luck of the Gambler - Defense/Endurance/Recharge
    Level 2: Jawbreaker
    • (A) Mako's Bite - Accuracy/Damage
    • (7) Mako's Bite - Damage/Endurance
    • (13) Mako's Bite - Chance of Damage(Lethal)
    • (17) Mako's Bite - Damage/Recharge
    • (42) Mako's Bite - Accuracy/Endurance/Recharge
    • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 4: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Luck of the Gambler - Defense
    • (5) Luck of the Gambler - Defense/Endurance
    • (13) Luck of the Gambler - Defense/Endurance/Recharge
    Level 6: Swift
    • (A) Run Speed IO
    Level 8: Clobber
    • (A) Hecatomb - Damage
    • (9) Hecatomb - Damage/Recharge
    • (9) Hecatomb - Accuracy/Damage/Recharge
    • (15) Hecatomb - Accuracy/Recharge
    • (15) Hecatomb - Damage/Endurance
    • (50) Hecatomb - Chance of Damage(Negative)
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense
    • (11) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 12: Active Defense
    • (A) HamiO:Membrane Exposure
    • (42) HamiO:Membrane Exposure
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    • (17) Endurance Reduction IO
    Level 18: Health
    • (A) Healing IO
    • (19) Healing IO
    • (19) Healing IO
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (40) Performance Shifter - EndMod/Accuracy
    Level 22: Whirling Mace
    • (A) Eradication - Damage
    • (23) Eradication - Accuracy/Recharge
    • (23) Eradication - Damage/Recharge
    • (25) Eradication - Accuracy/Damage/Recharge
    • (40) Eradication - Accuracy/Damage/Endurance/Recharge
    • (40) Eradication - Chance for Energy Damage
    Level 24: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    Level 26: Shatter
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Chance for Smashing Damage
    Level 28: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    Level 30: True Grit
    • (A) Healing IO
    • (31) Resist Damage IO
    • (31) Resist Damage IO
    Level 32: Crowd Control
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (33) Scirocco's Dervish - Damage/Endurance
    • (33) Scirocco's Dervish - Damage/Recharge
    • (33) Scirocco's Dervish - Accuracy/Recharge
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (34) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 35: Shield Charge
    • (A) Obliteration - Chance for Smashing Damage
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    Level 38: Build Up
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 41: Boxing
    • (A) Empty
    Level 44: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (45) Reactive Armor - Resistance/Recharge
    • (45) Reactive Armor - Resistance
    • (45) Reactive Armor - Endurance
    • (48) Reactive Armor - Resistance/Endurance/Recharge
    Level 47: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    Level 49: Superior Conditioning
    • (A) Performance Shifter - Chance for +End
    • (50) Performance Shifter - EndMod
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 4: Ninja Run
  7. Nothing's been around that would allow a Controller/Dominator level of control with a rifle, though.
  8. Eh, it's just common sense, the less work it is to make, the more likely it is to be made.
  9. Meh, Corrupters/Defenders already have Traps.

    But, like I said before, Dominator's don't have any 'natural' control set. This would fix that.
  10. Remember, the devs have stated they like 'low hanging fruit' when it comes to new Powersets, that is, abilities that use pre-existing or near pre-existing assets, like they said with Thugs, that that one was easy to make because most of the stuff to make it was already there.

    Hence why I suggested my Munitions Control and Assault, which uses alot of abilities that specific NPCs have (The two most borrowed from being PPD Ghost and PPD Equalizer, with a little from Longbow Spec Ops and Mercs Spec Ops)
  11. Yea, nay?

    Alot of these skills players don't have access too, at least on the control end.
  12. It's gimmicky and put together, yeah, but it's still natural. Almost all of the abilities were taken from a Minion/Lieutenant level PPD or Longbow, which are generally shown as natural.

    It's like comparing a Paragon Police Department Officer to a Praetorian Police Department Officer, one shoots at characters with a gun, and the other shoots frickin laser beams outta their hands.

    In any case, have any comment on the set itself other than just natural v technology?
  13. Quote:
    Originally Posted by Steampunkette View Post
    Wouldn't a Gun Set be, technically, Technology, rather than Natural?
    Guns? Swords? Technology and metallurgy, I say, technology!


    Seriously?


    Technology would be like the PPD Hardsuits as compared to normal SWAT, highly advanced technology and not stuff that's contemporary and available to the common soldier.

    Edit: Ah, Sam's got a point.
  14. The devs have said before that they like 'low-hanging fruit'--that is, animations and abilities that already exist. That's part of what gave me the idea, as I've listed abilities that already exist for the most part
  15. Well, this is supposed to focus more on control and less on debuffs. Except for the Venom Grenade bit.
  16. BenRGamer

    Leg Accessories

    Quote:
    Originally Posted by ResidentBaka View Post
    Okay, now back when leaked screenshots of the Incarnate system were all the rage, I saw a screenshot where one of the incarnate slots would basically allow you to summon up a couple allies.

    Now this is awesome, but the way I see it, it could be more awesome. How could it be more awesome? Custom allies. As in you design their looks yourself using the character creator. Yessir.
    More MMs than I can count have begged for custom minions, but nothin yet.
  17. I made this thread earlier on the suggestions board, but I figured I should try it here too to see if anyone likes it.

    I was thinking earlier--there really isn't any Controller/Dominator Primary for 'Natural' characters outside of maybe psychics. But there are plenty of abilities that offer control through grenades and guns. Plus, it wouldn't be difficult to animate--most if not all of the animations already exist, and some of the powers already exist in other powersets.

    Munitions Control:

    Not gonna lie, this is mostly grenades. Besides Beanbag, there's not too many pre-existing shooting abilities that work on a Control Powerset.

    Tier 1: Leg Shot - Ranged, Moderate DMG(Lethal), Foe: Immobilize, -SPD, -DEF
    Name is self-explanatory, you shoot the foe in the leg and that stops for a little bit. It's an idea I had to re-use Slug's animation.

    Tier 2: EMP Grenade - Ranged, Moderate DMG(Energy) Foe: Hold, -Regen
    Modified variant of the EMP Grenade used by the Longbow Spec Ops, it doesn't normally deal damage.

    --OR--

    Tier 2: Cryo Freeze Ray - Ranged, Moderate DMG(Cold), Foe Hold
    From Munitions Mastery, only more damaging.

    Tier 3: Glue Grenade - Ranged (Targeted Area Over Effect), Foe: -Speed, -Recharge
    Like the PPD Equalizer's Glue Grenade or Trick Arrows Glue Arrow--doesn't deal damage like other immob AoE's, but this one affects the ground and everything that walks on it, and not just the enemies currently targetted.

    Tier 4: Beanbag - Ranged, Minor DMG(Smashing), Foe: Disorient
    Like in AR/

    --OR--

    Tier 4: Taser - Ranged, Minor DMG(Energy), Foe: Disorient
    Like in /Devices

    Tier 5: Sleep Grenade - Ranged (Targeted AoE), Minor DMG(Smash), Foe Sleep
    From Munitions Mastery

    Tier 6: Flashbang Grenades - Ranged AoE, Foe: -Accuracy, -Defense, Disorient
    From Spec Ops in the Mercs Powerset and PPD Ghosts

    Tier 7: Tear Gas Grenade - Ranged AoE, Foe: Hold
    From PPD Ghosts

    --OR--

    Tier 7: Covering Fire - Ranged, Cone, Minor DoT(Lethal), Foe: Hold
    Using Heavy Bursts animation, you shoot alot to keep enemies from attacking you for the moment.

    Tier 8: Seeker Drones - Summon Seekers, Minor DMG(Energy), Foe Disorient, -DMG, -To-Hit, -Perception
    From /Traps

    Tier 9: Auto Turret - Build Turret: Ranged, Moderate Damage (Lethal)
    From the PPD Equalizers, again. I figured this might be better because it's different than the Gun Drone /Devices already has. I figure this pet could have a lower recharge rate than normal, to make up for it's lack of movement. (I think it has a lack of movement, at least)

    ----------

    Secondary: Munitions Assault
    This is mainly AR/ and Wolf Spider/ abilities

    Tier 1: Burst - Ranged, Moderate DoT(Lethal), Foe -DEF

    Tier 2: Pummel - Melee, Minor Damage (Smashing), Foe: Disorient

    Tier 3: Slug - Ranged, High DMG(Lethal), Foe Knockback

    Tier 4: Bayonet - Melee, Moderate Damage over Time (Lethal/Smashing)

    Tier 5: Poison Grenade - Ranged (Targeted AoE), Foe -Resistance
    Venom Grenade without the damage, pretty much. I figure this in lieu of Build Up or (more likely) Aim would make the secondary stand out more--Venom Grenade, while maybe not making you deal as much damage as Build Up, recharges faster and helps the whole team.

    --OR--

    Tier 5: Aim - Self +To-Hit, +DMG
    Because people keep saying that having Poison Grenade would be oh-so-terrible in a Munitions assault set

    --OR--

    Tier 5: Surveillance - Ranged, Foe -Res(All), -DEF(All)
    See above

    Tier 6: Sniper Rifle - Sniper, Extreme DMG(Lethal), Foe Knockback


    Tier 7: Heavy Burst - Ranged (Cone), High Damage over Time (Lethal), Foe: -Defense

    Tier 8: M30 Grenade - Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback

    Tier 9: Full Auto - Ranged (Cone), Superior DoT(Lethal), +Special
  18. Quote:
    Originally Posted by Memphis_Bill View Post
    ... which, with the Fitness pool becoming inherent, I can't see as being quite as big a deal as it would otherwise be. Don't want Challenge? Grab it as a one-slotter, and use the slots somewhere else. We're going to have a bit more wiggle room in the builds come next issue.
    Not if you didn't use Fitness to begin with--I can see a change like that being very annoying for a Tankermind or other MM that doesn't use fitness, but needs the Provoke as they don't have a taunt.
  19. I was thinking earlier--there really isn't any Controller/Dominator Primary for 'Natural' characters outside of maybe psychics. But there are plenty of abilities that offer control through grenades and guns. Plus, it wouldn't be difficult to animate--most if not all of the animations already exist, and some of the powers already exist in other powersets.

    Munitions Control:

    Not gonna lie, this is mostly grenades. Besides Beanbag, there's not too many pre-existing shooting abilities that work on a Control Powerset.

    Tier 1: Leg Shot - Ranged, Moderate DMG(Lethal), Foe: Immobilize, -SPD, -DEF
    Name is self-explanatory, you shoot the foe in the leg and that stops for a little bit. It's an idea I had to re-use Slug's animation.

    Tier 2: EMP Grenade - Ranged, Moderate DMG(Energy) Foe: Hold, -Regen
    Modified variant of the EMP Grenade used by the Longbow Spec Ops, it doesn't normally deal damage.

    --OR--

    Tier 2: Cryo Freeze Ray - Ranged, Moderate DMG(Cold), Foe Hold
    From Munitions Mastery, only more damaging.

    Tier 3: Glue Grenade - Ranged (Targeted Area Over Effect), Foe: -Speed, -Recharge
    Like the PPD Equalizer's Glue Grenade or Trick Arrows Glue Arrow--doesn't deal damage like other immob AoE's, but this one affects the ground and everything that walks on it, and not just the enemies currently targetted.

    Tier 4: Beanbag - Ranged, Minor DMG(Smashing), Foe: Disorient
    Like in AR/

    --OR--

    Tier 4: Taser - Ranged, Minor DMG(Energy), Foe: Disorient
    Like in /Devices

    Tier 5: Sleep Grenade - Ranged (Targeted AoE), Minor DMG(Smash), Foe Sleep
    From Munitions Mastery

    Tier 6: Flashbang Grenades - Ranged AoE, Foe: -Accuracy, -Defense, Disorient
    From Spec Ops in the Mercs Powerset and PPD Ghosts

    Tier 7: Tear Gas Grenade - Ranged AoE, Foe: Hold
    From PPD Ghosts

    --OR--

    Tier 7: Covering Fire - Ranged, Cone, Minor DoT(Lethal), Foe: Hold
    Using Heavy Bursts animation, you shoot alot to keep enemies from attacking you for the moment.

    Tier 8: Seeker Drones - Summon Seekers, Minor DMG(Energy), Foe Disorient, -DMG, -To-Hit, -Perception
    From /Traps

    Tier 9: Auto Turret - Build Turret: Ranged, Moderate Damage (Lethal)
    From the PPD Equalizers, again. I figured this might be better because it's different than the Gun Drone /Devices already has. I figure this pet could have a lower recharge rate than normal, to make up for it's lack of movement. (I think it has a lack of movement, at least)

    ----------

    Secondary: Munitions Assault
    This is mainly AR/ and Wolf Spider/ abilities

    Burst - Ranged, Moderate DoT(Lethal), Foe -DEF

    Pummel - Melee, Minor Damage (Smashing), Foe: Disorient

    Slug - Ranged, High DMG(Lethal), Foe Knockback

    Bayonet - Melee, Moderate Damage over Time (Lethal/Smashing)

    Poison Grenade - Ranged (Targeted AoE), Moderate Damage over Time (Toxic), Foe -Resistance
    Venom Grenade, pretty much. I figure this in lieu of Build Up or (more likely) Aim would make the secondary stand out more--Venom Grenade, while maybe not making you deal as much damage as Build Up, recharges faster and helps the whole team.

    Sniper Rifle - Sniper, Extreme DMG(Lethal), Foe Knockback

    Heavy Burst - Ranged (Cone), High Damage over Time (Lethal), Foe: -Defense

    M30 Grenade - Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback

    Full Auto - Ranged (Cone), Superior DoT(Lethal), +Special
  20. BenRGamer

    Leg Accessories

    What, Vanguard Pistols but not the energy pistols I've seen on Maelstrom?

    And the energy assault rifles.

    And the energy cannons.
  21. It very nearly made me rip out my own hair, but I somehow managed to make a build that had Melee, Ranged, and AoE softcapped. Here it is.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Unknown: Level 50 Magic Brute
    Primary Power Set: War Mace
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting

    Villain Profile:
    Level 1: Pulverize
    • (A) Mako's Bite - Damage/Endurance
    • (7) Mako's Bite - Accuracy/Damage
    • (11) Mako's Bite - Damage/Recharge
    • (37) Mako's Bite - Accuracy/Endurance/Recharge
    • (39) Mako's Bite - Chance of Damage(Lethal)
    • (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense
    • (3) Luck of the Gambler - Defense/Endurance
    • (15) Gladiator's Armor - TP Protection +3% Def (All)
    • (40) Steadfast Protection - Resistance/+Def 3%
    • (40) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 2: Jawbreaker
    • (A) Force Feedback - Damage/Knockback
    • (7) Force Feedback - Accuracy/Knockback
    • (11) Force Feedback - Recharge/Knockback
    • (13) Force Feedback - Recharge/Endurance
    • (15) Force Feedback - Damage/Endurance/Knockback
    • (17) Force Feedback - Chance for +Recharge
    Level 4: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Luck of the Gambler - Defense
    • (5) Luck of the Gambler - Defense/Endurance
    Level 6: Swift
    • (A) Run Speed IO
    Level 8: Clobber
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (9) Mako's Bite - Accuracy/Damage
    • (13) Mako's Bite - Accuracy/Endurance/Recharge
    • (37) Mako's Bite - Damage/Endurance
    • (39) Mako's Bite - Damage/Recharge
    Level 10: Active Defense
    • (A) Recharge Reduction IO
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    • (17) Endurance Reduction IO
    Level 18: Health
    • (A) Healing IO
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - Chance for +End
    • (25) Performance Shifter - EndMod/Accuracy
    • (39) Performance Shifter - EndMod/Accuracy/Recharge
    • (45) Performance Shifter - Accuracy/Recharge
    Level 22: Whirling Mace
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (23) Obliteration - Damage
    • (23) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 24: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense
    Level 26: Shatter
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (27) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (31) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 28: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    Level 30: True Grit
    • (A) Reactive Armor - Resistance
    • (31) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (37) Reactive Armor - Endurance/Recharge
    • (50) Reactive Armor - Resistance/Endurance/Recharge
    Level 32: Crowd Control
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Chance for Smashing Damage
    • (33) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    Level 35: Shield Charge
    • (A) Eradication - Damage
    • (36) Eradication - Accuracy/Recharge
    • (36) Eradication - Damage/Recharge
    • (36) Eradication - Accuracy/Damage/Recharge
    • (48) Eradication - Accuracy/Damage/Endurance/Recharge
    • (48) Eradication - Chance for Energy Damage
    Level 38: Boxing
    • (A) Empty
    Level 41: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (42) Reactive Armor - Resistance/Recharge
    • (42) Reactive Armor - Endurance/Recharge
    • (42) Reactive Armor - Resistance/Endurance/Recharge
    Level 44: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense
    • (46) Defense Buff IO
    Level 47: Superior Conditioning
    • (A) Performance Shifter - Chance for +End
    Level 49: Physical Perfection
    • (A) Endurance Modification IO
    • (50) Healing IO
    • (50) Performance Shifter - Chance for +End
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 4: Ninja Run
  22. I really need some help in getting the defenses to soft cap. I can't even get the Melee/AoE/Ranged over 45%, they keep hovering around 41-44%.
  23. Okay, I worked on it for a bit, but I'm having a difficult time soft capping the defenses

    Here's what I got so far.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Brute
    Primary Power Set: War Mace
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Pulverize
    • (A) Mako's Bite - Accuracy/Damage
    • (7) Mako's Bite - Damage/Endurance
    • (15) Mako's Bite - Damage/Recharge
    • (40) Mako's Bite - Accuracy/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (46) Mako's Bite - Chance of Damage(Lethal)
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense/Endurance
    • (3) Luck of the Gambler - Defense
    • (15) Gladiator's Armor - TP Protection +3% Def (All)
    • (46) Steadfast Protection - Resistance/+Def 3%
    • (48) Steadfast Protection - Resistance/Endurance
    Level 2: Jawbreaker
    • (A) Mako's Bite - Accuracy/Damage
    • (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (11) Mako's Bite - Chance of Damage(Lethal)
    • (39) Mako's Bite - Damage/Endurance
    • (40) Mako's Bite - Damage/Recharge
    • (43) Mako's Bite - Accuracy/Endurance/Recharge
    Level 4: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Luck of the Gambler - Defense
    • (5) Luck of the Gambler - Defense/Endurance
    • (17) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 6: Swift
    • (A) Empty
    Level 8: Clobber
    • (A) Mako's Bite - Accuracy/Damage
    • (9) Mako's Bite - Damage/Endurance
    • (9) Mako's Bite - Damage/Recharge
    • (39) Mako's Bite - Accuracy/Endurance/Recharge
    • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (43) Mako's Bite - Chance of Damage(Lethal)
    Level 10: Active Defense
    • (A) Empty
    • (11) Empty
    Level 12: Hasten
    • (A) Empty
    • (13) Empty
    • (13) Empty
    Level 14: Super Jump
    • (A) Empty
    Level 16: Against All Odds
    • (A) Empty
    • (17) Empty
    Level 18: Health
    • (A) Healing IO
    • (19) Healing IO
    • (19) Healing IO
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (46) Performance Shifter - EndMod/Accuracy
    Level 22: Whirling Mace
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (23) Scirocco's Dervish - Damage/Endurance
    • (23) Scirocco's Dervish - Damage/Recharge
    • (37) Scirocco's Dervish - Accuracy/Recharge
    • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (43) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 24: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Endurance
    Level 26: Shatter
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (27) Obliteration - Chance for Smashing Damage
    • (31) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    Level 28: Build Up
    • (A) Empty
    • (29) Empty
    • (29) Empty
    Level 30: True Grit
    • (A) Healing IO
    • (31) Healing IO
    • (31) Healing IO
    Level 32: Crowd Control
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 35: Shield Charge
    • (A) Eradication - Damage
    • (36) Eradication - Accuracy/Recharge
    • (36) Eradication - Damage/Recharge
    • (36) Eradication - Accuracy/Damage/Recharge
    Level 38: Boxing
    • (A) Empty
    Level 41: Tough
    • (A) Aegis - Psionic/Status Resistance
    • (42) Aegis - Resistance
    • (42) Aegis - Resistance/Recharge
    • (42) Aegis - Resistance/Endurance
    • (45) Aegis - Resistance/Endurance/Recharge
    Level 44: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Endurance
    Level 47: Superior Conditioning
    • (A) Endurance Modification IO
    • (48) Endurance Modification IO
    • (48) Performance Shifter - Chance for +End
    Level 49: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (50) Endurance Modification IO
    • (50) Healing IO
    • (50) Healing IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 2: Ninja Run

    Oh, and, when i19 comes out an Stamina becomes inherent, I intend to replace them with Aid Other/Aid Self/Hasten (And replace SS with SJ)