BellaStrega

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  1. [ QUOTE ]
    Here's my calculator based off the numbers above. I'll continually update the page with newer numbers as people find them. If there's any problems you find, let me know. I've tested it in IE and Firefox. Your selections will automatically get saved to a browser cookie so you can come back to the page and they will be there.

    Toggle Endurance Cost Calculator

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    I'm getting page not found errors on this. What happened?
  2. [ QUOTE ]

    I also notice that most of the hits at the end of that string are ranged hits. Is it possible that these attacks had all started before you hit EA, then nailed you after EA was up? Your defense would have been weak when they made the attack roll, then blasted thru by the time it boosted your defense.


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    Well, even without the EA, I have ~80% defense vs their attacks. I'm not sure what their accuracy was relative to that (+3 - +4), but it seemed like a fairly large string of hits given my defense.
  3. [ QUOTE ]

    I'm sure not many of the people reading this thread have any interest in playing an ice tank teh uber build in pvp, and I myself will probably abandon the arena when it goes live (unless some fairly drastic changes are made), but that's another story. And I'm avoiding mentioning the fairly large amount of psi damage being thrown about, which of course we can't handle well.

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    I'm already working on Health, but... Check out the team chat in my screenshot.
  4. [ QUOTE ]

    You're getting slaughtered by the Streak Breaker. Go to long without being hit and the Streak Breaker steps in and auto forces the system to hit you. It sucks. All the sudden you get this string of attacks that puts you back at an overall 5% floor for your foes.

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    The streakbreaker, as I understand it, only forces one hit after a string of misses (determined by base accuracy). I've not heard that it forces a string of hits to get accuracy to where it should be.

    Oh, speaking of hitting streaks, this happened about one second after I taunted the Freakshow. I thought I didn't even have a chance to use EA before that, but you can see the message indicating that it went off.

    So, how often does that happen to invuln?
  5. I may be misremembering, and only took 2000 points after resists, which is still enough to one-shot a 50th level ice tanker, I think.
  6. [ QUOTE ]
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    I mean, if I get into a crowd of villains, hit EA, hit 4-5 of them, and then the boss (Council Archon seems the most common in this scenario) chains three hits on me. Is that floored accuracy?

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    For a +3 boss or so, you 'should' be at floored acc. However, many bosses, and quite a few minions, have pretty hefty +accs to thier attack. I belive Archons are mong this level, so you're going to need a slotted EA or more foes to actually floor them. Not to mention tha it could just be random chance.

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    Also, I'm getting hit with -Def bullets from the Archon's minions.

    Anyway, as I pointed out, I wanted to see how EA worked before slotting up the defense boost because of the changes on test.
  7. [ QUOTE ]

    Hit a resistance tanker at 90% resistance with 10,000 points of damage, and they take 1000 points of damage. No attack I know of deals that kind of damage, yet a Inv. Tank would actually survive the attack!

    Yes, the Defense heavy Ice tank has a much smaller chance of being hit by that one mega-hit. But we have a 0% chance of surviving it. Level 50 Tanks with perma-hoarfrost don't have half that much in hit points.

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    Against a +1 or +2 (not precisely sure) Dreck, my DM/DA scrapper with 50% energy resistance (approximately) took 4,000 points after resistance from his atomic blast.

    Naturally, it didn't even phase the Inv/SS tanker who was tanking him.
  8. [ QUOTE ]

    1. KaliMagdalene does have a valid point. Saying "if you slot it properly" doesn't change the point he is making. With a mob cap, you cannot simply floor the Acc of any mob you face. Those who have attacks that break thru high defense, and are themselves higher level foes, will still be able to get in shots. Somebody had also mentioned DE Quartz as an issue, and we have to KNOW that it's floored, since right now that's all we have.

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    She, but thank you for the support.

    I have the most trouble with Council, with their defense-debuffing bullets and the prevalence of flamethrowers (plenty of them in large spawns).
  9. [ QUOTE ]
    Ok I posted this in the Tanker Forum but I'm posting it here also.

    BTW Kali there is virtually no way for you to tell the difference between the old EA and the new EA. You're flooring the foe ACC either way (at least if you are slotting properly).

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    I have six slots in FA and WI, and five slots in GA. I currently have two slots (recharge) in EA because I wanted to get a sense for how the power feels on Live before slotting +Def into it. My next level (31) will see three more slots into it to make up the difference.

    I don't feel that I am always flooring villain accuracy. There are occasions, even after using EA, where I get hit an awful lot. This doesn't happen as often if I hit a large crowd with EA. Against stuff even-level to me, sure. Against what my team actually fights? (Invincible missions, 6-8 team members) It seems less likely.

    I mean, if I get into a crowd of villains, hit EA, hit 4-5 of them, and then the boss (Council Archon seems the most common in this scenario) chains three hits on me. Is that floored accuracy?
  10. I've played 4.5 levels with Energy Absorption now, and I have to say...

    I don't strongly feel that my Defense will be sufficient with it capped at 5 targets. I can hit 10-15 or so +3 - +4 (pretty common in our eight-person invincible missions) and still take some heavy hits before I can use it a second time. I don't feel overpowered when I'm getting hit for full damage, or when I'm in a CoT mission filled with Fire Thorn Casters and Behemoths.

    Since all I have to fall back on is Hoarfrost (I'm really resisting the fighting pool) and Health to mitigate the big hits, I'm not feeling as invulnerable as I probably could, in comparison to other tanker sets. I'm not unable to tank most of the time, but situations that an inv could probably laugh off have me at or near death...and never mind the streaky RNG deciding that the boss with floored accuracy certainly will hit me 4 times in a row.

    I'm not trying to sound all complainy, but I do feel that Ice Armor needs some looking at to improve it in relation to other tanker sets. I really don't know what to suggest that would balance with stone or invuln's durability, or fire's offense without just duplicating those sets. I like the suggestions involving giving Chilling Embrace a damage debuff on top of the -recharge, as that at least would be distinctive to Ice.
  11. BellaStrega

    XP and I5

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    No matter how little debt the system assigns you, someone will always complain about it to try and get it lessened.

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    One poster on another forum I read described XP debt in City of Heroes as the cruelest of all MMORPG death penalties. He was wrong of course (you're not losing anything - enhancements, levels, whatever), but the perception is clearly there for some.
  12. [ QUOTE ]
    All around fun, and a nice group of "gals". Yeah, I know by this time that they probably aren't really female players, but they looked good and were a lot of fun, so I still think of Jill, DKupp, Tink, and company as "gals".


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    I remember when my life didn't include community filled with people who need to make a point of claiming that any given female avatar meant that a male was operating it simply because the avatar was female in the first place.
  13. [ QUOTE ]
    grouping sucks in WOW, the game is far too easy, and we missed the challenging and exciting combat of City of Heroes.

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    Are you being ironic? Exciting, I'll give you. Not that WoW combat can't be exciting (it can), but it lacks a lot of the "gee-whiz" factor of City of Heroes. But challenging? At lower levels, combat's much easier for everyone than it ever is in WoW. At higher levels, most characters can expect to take on several minions and maybe a lt. at once and not be in any danger. Some can take on pairs of bosses without any risk.

    Anyway,

    I remember when people knew that the scrapper complaint wasn't that scrappers were gimped, but that they lacked a role on teams.

    I remember when the respec trial was not only a death trap, but that there was a good chance that the core would get destroyed before you ever saw it if you did manage to fight your way that far.

    I remember Issue 1 going to test and Icon becoming one big dance party. I also remember people copying to test with no influence, going into Icon, and then posting on the forums about how horribly unfair the influence costs for costume changes were.

    I remember people logging in their level 40s and getting boosted to 42 right away.

    I remember the day Behemoths invaded King's Row - the same day I got my first "Defeat 10 CoT in King's Row" mission.

    I remember zooming through office maps by using combat jumping to hit the ceiling and slide.

    I remember posting screenshots of fire shield and murky cloud resisting Vahzilok spit because people insisted that the damage was untyped (we were both right - typed vs. resists, untyped vs. defense).

    I remember upgrading my video card and discovering all kinds of new shiny textures.

    I remember making a rule with my normal teammates that we would always go to the highest numbered instance of Atlas, Perez, King's Row, or Steel...and someone would always go to the first instance anyway...die...and call for help.

    I remember teaming with EQ refugees who spent every fight single-pulling minions.

    I remember saying that only three MMORPGs could get me to actually play them - and someone else telling me that I was wrong about City of Heroes because it had switched from flexible character design to archetypes, and was super lame because it didn't have capes.

    I remember making an event out of my first fight with Dr. Vahzilok (got a team of 8 together and thoroughly pounded him).

    I remember loading the updater to see a Very Serious Warning to not play the Task Forces, and also instructions on how to get rid of the Vahzilok Plague.

    I remember when Ubelmann was broken.

    I remember going into the 5th Column mission with the education officer, and getting a team to take him on anyway (well, team of three) because I had to.

    I remember when sleep resistance just plain didn't work.
  14. [ QUOTE ]
    Well as long as we can know ahead of time the rules [ie; they're set before people can start joining] it won't be TOO bad, but I can imagine this rule will be extremely popular with melee classes, and avoided by the plague by everyone who has to stay away from those at all costs or die in nanoseconds.

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    "This will be avoided by those who really want a turkey shoot when fighting melee characters."
  15. [ QUOTE ]
    Actually, they just applied the wrong solution. Simpler way to end this (and most other mission cycling) would be to limit a mission to being repeated no more than three times--after that the contact marks it as 'failed' and moves on to the next.

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    This is a poor solution as well. Going LD, getting a request for help inside a mission, and other such things can either force you to reset or put you in a position to turn down a completely reasonable request because you actually want to be able to complete your mission.

    What's with the obsession about punishing all players to prevent herding? (Which, incidentally, isn't going to be prevented anyway)
  16. [ QUOTE ]
    I think people misunderstand why developers interfere and make changes. I could care less how fast someone earns influence. But I am concerned when someone is doing somethingg "unfun" in order to gain levels quickly and thereby bypassing other, more interesting content. Admittedly, "fun" and "unfun" are completely subjective, so people can disagree.

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    Speaking as someone who hasn't really partaken of the whole "wolf herding" phenomenon, I'm troubled by the change here - several wolf-filled missions have archvillains in them, and one is the end of a story arc. What bothers me is that timed missions have an in-game reason for being timed...except these. Now, we have a random assortment of timed missions that are timed solely to prevent people from using them a certain way. That, in combination with the decision to give the wolves stun attacks strikes me as making the game less fun for the people who play it legitimately.

    There seems to be a tendency in this game to stack drawbacks - tanker and Kheldian design come immediately to mind. Now it's extended to wolf missions. "You get this beneft, so you'll get this penalty, and this penalty, and this penalty." Eventually, the idea of risk vs. reward gets skewed and people feel punished for trying to play the game.
  17. [ QUOTE ]
    QA is the new google.

    Google, both a verb and a noun.

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    I believe QA was both a verb and a noun before Google was.
  18. BellaStrega

    Kheldian changes

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    I suppose that if you have fully slotted shields AND regularly team up with enough +RES members to put you at the cap (that would be six of them, I think?), you'd be more fragile because you wouldn't get any bonus from removing the resistance penalty....anything less than that and you should be gaining survivability in human form, though. Even if you've always got five +RES teammates and they're always in range, you'd be going from 18% damage taken to 15% damage taken.

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    I could have sworn I suggested leaving the resistance debuff and keeping the higher hit points, and then boosting the resistance bonus for teammates.
  19. BellaStrega

    Kheldian changes

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    Well, the fact that you use shields won't make you more fragile, I would think. With the 30% debuff, you've got less survivability than a blaster with no shields on. So, if you've got the survivability of a blaster, then wouldn't the shields be even more effective now?

    Bah, I'm confusing myself as I post this.

    [/ QUOTE ]

    His numbers were based on the idea that a human form without shields can survive less damage than a human form without shields with blaster hit points and no resist debuff.

    Since I actually use shields, my resists are much higher than his scenario offers, and at that point, I'm actually less durable without the debuff and with blaster hit points. That is, being able to boost my resists up with more hit points is better than being able to boost my resists slightly faster with fewer hit points.
  20. [ QUOTE ]
    One thing I discovered is that global chat is currently limited to five channels. This is seriously not a lot of channels; if someone plays 2 or 3 characters on 2 or 3 servers and is in multiple supergroups, the chat channels could be used up very quickly.

    We have the ability to put up to 10 tabs in a particular text window...why only five channels?

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    This is seriously not enough channels - I just hit this limit and, wow, it's really not very reasonable.

    Also, you can't put things in quotes - the server returns "too many arguments" and I'm not sure everyone who sees that will know what it means. So they'll send tells and the tells won't get through, and they won't always know why.
  21. BellaStrega

    Kheldian changes

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    How are you more fragile?

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    I use shields.
  22. BellaStrega

    Kheldian changes

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    In the long run it's going to be a gain. Human survive ability is going to be about the same. A Nova is going to bit a bit squisher than before. And hopefully the Dwarf form will be a wash also with an increase in Health or the equivalent.

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    I hope you'll forgive me if I just take a "wait and see" stance on that. It feels like all people are seeing is that there's a situational penalty, and they hate penalties.

    I'd rather see a +15% boost per defense-boosting character on your team than a combined loss of the debuff with a reduction in hit points and the team bonus, which may very well see human form become less survivable in the long term.

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    In large teams, a Kheldian is going to be just as powerful as now.

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    No, it'll be more fragile, with the fewer hit points.


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    But when solo or in a small team, a Kheldian will be better than one is now. Remember you aren't going to always be able to get on a large team with your Kheldian. (Well you might be able to, but not me ).

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    One side effect of hitting 50 was a) finding a very active supergroup, making a ton of friends, and being able to team in just about any level range, even it requires sidekicking.
  23. BellaStrega

    Kheldian changes

    I don't think we have three months to wait.
  24. [ QUOTE ]
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    What's with the ad hominem directed at people simply for playing Kheldians in this thread?

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    Hating Kheldians is cool. We're like the new Blasters or PLers or Winter Lord generation.

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    I bet it's level 50 envy. Just like when people see our huge post counts and instantly get offensive.

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    Hey, you're Renowned too! Welcome to the club, your "Secret Master of the Forums" card will be mailed shortly. Edit: Also, Spongecake.
    And you're probably right.

    I was also thinking of the guy who said that people who play Warshades are cool and people who play Peacebringers suck.
  25. BellaStrega

    Kheldian changes

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    The ones I spoke of (removing the -30% debuff, etc.) are all in Issue 4. Just wanted to give you an update.

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    I'm sorry, but I have to go against the cascades of "thank you Statesman" on this and say why the heck is this going to take so long? By the time these changes come around people will either be tired of playing these gimped characters or have already moved on after the novelty has worn off.

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    They're not gimped.

    I'm not even sure people are using "gimp" to mean "gimp" anymore.