BellaStrega

Forum Cartel
  • Posts

    2397
  • Joined

  1. Quote:
    Originally Posted by Slaunyeh View Post
    My problem with the new system is that I don't like knowing there's stuff out there that I don't have. I want to have everything the game offers, but I'd have to sink a lot of money into the market, beyond my subscription, on a weekly basis to keep 'up to date'. This is nagging at me in the back of my mind, and it's an active stress factor for me. I don't play games like CoH to be stressed out, so the current hybrid model is actively reducing my enjoyment of the game because I can't just ignore it.

    I don't want to quit CoH, but I think it's only a matter of time before the strain of the hybrid model reaches a point where it outweighs my loyalty to the game.

    And I realize it's just me being weird, but hey. I can still sadface over it!
    Actually, you could probably get all of the costumes, powersets, and such available in the shop for about $150 worth of points. It will cost more if you want more inventory, costume slots, or character slots, and of course consumables can be an endless expenditure.

    I don't find that the things I don't have fuss me much.

    I
  2. Quote:
    Originally Posted by PleaseRecycle View Post
    I couldn't say whether it's working or not beyond that it seemed like people had come to the conclusion that it had started working on beta and this is the version that they were playing. What I can say is that the superior version at least does not have the purple GSFC-style buff icon, instead it has a generic dark debuff icon. Awe inspiring, no?
    What does "GSFC" mean?
  3. Quote:
    Originally Posted by Miladys_Knight View Post
    I'm all in favor of making blaster mitigation active mitigation. The only problem with active mitigation though is the staying active part. That still comes down to a mechanic to avoid or prevent mez and also the possibility to break out of mez quickly enough to save oneself by resuming active mitigation.
    Active mitigation works for many defenders, controllers, and corruptors. It works for dominators who aren't perma-Dom (although they still need it much less). I'm not saying that it should be necessary to make blasters into a clone of any of those ATs, just that the model works already.
  4. BellaStrega

    So Uh...Spines?

    As much as I like TW, I think Spines is still a fun set to play.
  5. Is this working in I22? I had heard it would be fixed in issue 22, but the purple Hasten-like buff in my buff bar disappeared once I catalyzed the enhancement. I know that the buff icons do not strictly reflect what's going on, but I still thought I'd check to see if it really is working as intended at this point.
  6. Quote:
    Originally Posted by RosaQuartz View Post
    Getting this badge was the first time I ever thought "wow, Trip Mine was extremely useful".

    TEMPEST: They are both guilty of many crimes, but, let us pose the question to you. Shall we take just Kadabra's life and spare the woman? Perhaps you... er, what are you doing?

    INGABORG (kneeling in the water): Oh, nothing. You were saying?

    TEMPEST: Um, I was saying that it is time for judgement to pass on them... what do you keep putting in the water at my comrades feet?

    INGABORG: Oh, these things? Just the second most useless power in the /Devices powerset. Oh, and I'll be saving them both. Boom.

    (TEMPEST and other Knives vaporize.)
    This is how the first successful respec trial I was ever on was won.

    It was the much harder version on test.
  7. Quote:
    Originally Posted by Slaunyeh View Post
    Ignoring the stupid hyperbole in your post, I'll just have to add that the hybrid payment model is horrible compared to the sub-only model. If there's one thing that could make me actually quit CoH, it's the new payment model. Before Freedom, quitting CoH was unthinkable for me. Now, not so much.
    I actually like the new model, simply due to the increase in new powersets and costume parts.

    I am half dubious/half okay with Super Packs, although I did purchase some after learning how frontloaded the Elemental Order pieces are. Considering I got six pieces in four packs, I'm not fussed about that.
  8. Quote:
    Originally Posted by seebs View Post
    I just can't focus on the game or understand what's happening after a while.
    Trying to keep playing when that's happening is part of what causes me headaches. At least I'm better at stopping these days when I hit the overload point instead of just burning out and not playing anything for long stretches of time.

    Quote:
    One technological solution is a sort of no-social-actions-required kind of teaming, where characters who are near a thing which admits teaming can form a team without anyone having to invite or be invited. You leave yourself open for group-joins, and people who are near you see a Join Group button. Press button, bang, grouped. No sitting around asking for invites, no trying to find people to invite. And you can opt out. It would be a delight to have a technological improvement like that for things like Rikti invasions.
    Yeah, it would be nice. I like systems that auto match, rather than anything that requires me to actively look for people, or watch for people who are actively looking.

    I've done some Mass Effect 3 multiplayer, and I'm finding I can tolerate it a bit better due to the fact that I do not have to actually interact with anyone beyond reviving their characters and watching their backs. Admittedly, a lot of City of Heroes teaming - once you're in a team - goes like that as well.
  9. I made my Dark/Dark controller. I like the look of the set, the powers in the set. It's overall a lot of fun.

    I'll probably make some flavor of Dark/* Dominator as well.
  10. Quote:
    Originally Posted by DustRaven View Post
    A friend of mine tried this (the flashback) and said he couldn't find it in the list of Flashback missions. Does he have to complete some other mission before it's available there, or is this just a bug?
    I forgot to look for this. I'll check it out once I've finished all of the DA arcs.
  11. Quote:
    Originally Posted by Golden Girl View Post
    You could have saved writing out all the names, and just posted a product quality graph.
    You appeared to be confused about just who was responsible for the game in question. I gave you the information that you apparently didn't have.

    Unless your choice of games to name was intended to deliberately mislead people into making a false association between Mythic Entertainment, Maxis, and Bioware simply because the overall publisher was the same in all three cases.

    I'm sure there are other choices here, but those are the two I think are most likely to apply to you.
  12. I would argue that "I believe the game will quickly run out of steam" is not an objective prediction, and is subjective interpretation of possible outcomes.
  13. Quote:
    Originally Posted by Arcanaville View Post
    And I will agree with the article writer on this score: the single player experience is very good. One of the better I've seen in any MMO recently. No question the spreadsheet jockeys that made that knew how to make a good game. However, in my opinion that did not translate into making a good MMO.
    Actually, I think it did translate into making a good MMO. It's missing some pieces that I think are necessary for modern MMOs - such as means to travel quickly to teams as well as a means to find teams or teammates quickly. A certain other game's LFG system has fairly spoiled me for the "stand around and broadcast your need for teammates" method.

    I also think zone design is generally fairly good in that you can have several players in most areas without them stepping on each other's toes. That, unfortunately, makes some questing areas into chokepoints where 1-2 additional people can easily get in one's way (and vice versa).
  14. Quote:
    Originally Posted by seebs View Post
    I have seen many complaints about how any given MMO does not sufficiently force teaming, like old MMOs did. MANY complaints. Always from people who were imprinted on an MMO which has long since become irrelevant.

    Forcing people to team is stupid. Enticing them to team works beautifully.
    Yes, this. Past attempts at forcing teaming in this game didn't do much more than break up people's attempts to just play the game (like the "Click two or more glowies simultaneously mission).

    Quote:
    I frequently can't team ("can't" might be a bit strong, but I'm autistic and much of the time, grouping would be far too stressful), and what I've found is that if a game entices me to team, but leaves it optional, I'm much more likely to team when I'm up for it.
    "Can't" might be a strong word, but if your difficulties are similar to mine, it's hard to find a better word. When I'm up for teaming, it's great, and I love it. When I'm not, it's nearly impossible to adapt to someone else's pace or even find a medium between my preferred pace and theirs. And it gets bad enough to trigger headaches, even with one other person.

    I have been part of a long-running team (we got three or four characters into the 30s-40s through daily teaming), but it was the same people every day and our playstyles were fairly compatible in terms of pace and expectations.

    I wouldn't mind doing trials every night because I like that kind of play, but I can't really handle actually playing trials every night. I like having multiple options for things to do when I want to play but don't want to deal with other people.

    I'll also add that overdosing on teaming is the #1 cause of my taking breaks from any given MMO.
  15. In playing a certain game discussed in the OP, I was actually a bit frustrated that there was no way to assemble the party without travel time, as is possible in a certain other game which has done a lot to streamline finding parties and doing party-level content.

    More generally, I think MMO design is struggling toward easier teaming, but not all at once, and many of the pieces that already exist don't get coopted when they probably should be. The certain game in the OP for example has made teaming significantly less painful than certain other games, but still falls short of this one by a lot.
  16. Quote:
    Originally Posted by seebs View Post
    I frequently run into people who think games are less sociable because they do nor force you to group.

    As I recently commented in an in-game chat:

    If there's one thing I've learned from the past hour of interesting and civil discussion among a dozen or more players, it's that no one in MMOs ever socializes anymore.
    Well played.
  17. Quote:
    Originally Posted by Oedipus_Tex View Post
    It's a nice nudge if nothing else.

    One thing I would like them to do at some point actually is take a look at Defender modifiers for mezzes in general. IMO Defenders should have the same modifiers as Controllers when it comes to mezz values. This won't turn Defenders into Controllers or Dominators because what holds them back is access to actual Control powers and their big AoEs and durations. What it does allow is better justification for the Control-y buff/debuff sets to be more justified as a primary set. That's not exactly a direct buff to Trick Arrow, but it would help even out some issues across the board that arise when a very control-y set gets ported and ends up "better" as a secondary than it was as a primary.

    My take on it is, essentially, when a mezz shows up in a buff/debuff set its a mezz acting as a buff/debuff, and Defenders should be very good at that.
    I kind of agree with you, especially looking at Controller buff/debuff values vs. Defenders.

    There was a point in issue 5 or 6 I think, when they nerfed a lot of Defender control powers. The one I remember most clearly is Petrifying Gaze - to the point I didn't bother with it on my D3 for a long time.
  18. When I did that arc today, the 6x level 54 (+1 to me) bosses killed my T3 lore pets within the first 15 seconds. I forgot to summon them before I started the fight, and one of them was actually down before the animation was over, and the second was down to about 25% health (Longbow officer and Cataphract specifically).

    I figured out the "turn bosses off" thing on the test server, but I didn't bother on live. I came this close to getting it, too. D: One boss left at ~1% health when the clock ran out.

    I should have determined whether the arc was repeatable before trying the hard way.

    I did use a ton of reds. Also, six targets with soul drain, opening with T3 Ion ... something, the one that has a chance to do extra damage to everyone, followed by spring attack. I had their health down by a considerably fraction, not sure why it was such a pain to get them down individually.
  19. Quote:
    Originally Posted by Aggelakis View Post
    /bind k "++$$powexecname Build Up$$powexecname Aim"

    Two clickies with one keybind.

    There are all kinds of sneaky ways to do things with binds.
    I thought I remembered having build up and solar flare on a single keybind, but it was so long ago I can't really swear to it.
  20. Quote:
    Originally Posted by Radionuclide View Post
    Actually, this is a myth. The reality is it executed from left to right - activating the first which is cancelled by the second activation and so on down the line. So, it appears to be going from right to left since there is nothing to cancel the right that one is activated.
    Quote:
    Originally Posted by Diggis View Post
    Not only that, it'll only work for Toggles. You can't activate 2 clickies with a Keybind.
    This is largely irrelevant, as we were talking about a toggle and, practically speaking with toggles, it works right to left, whatever the literal background invisible to us process is.
  21. Quote:
    Originally Posted by GoldenDestroyer View Post
    [This space has been Destroyed due to not looking at the second page]

    If a space does free up, however, I'm all for swappin' in.
    You can take mine. My afternoon isn't going to be free after all.

    Good luck.
  22. Quote:
    Originally Posted by Sylph_Knight View Post
    Without spoiling much, Promethius has a whole new batch of dialog in Issue 22 that discusses a level of power beyond that of an Incarnate, but he has made it quite clear that he will not provide you with this power until after we defeat Battalion, whose appearance is to follow after we defeat Praetoria. I loathe to think that this "ascended" state would be represented merely as part of the upper echelon of the current Incarnate system, because that would hint at our next batch of upgrades being years down the line.
    When you first become an incarnate, he tells you about all ten incarnate slots, so no... that level of power beyond that of an Incarnate likely won't involve any of the remaining five slots.

    Quote:
    As for the Incarnate trials - I have never really been a fan of their design. I feel that there are too many barriers for casual players to participate and that they would have been better implemented as zone events.
    I suspect that would make them more difficult for people to manage. As it stands, my perception of the trials is that they are extremely casual friendly, so I don't get what barriers there could possibly be.
  23. Yeah, I recall that my habit was usually to grab three missions at a time. I still do to some extent, but not nearly as often.

    Plus when on teams, we'd do a ton of everyone's missions and then get more.
  24. That's me, the source of random medical terminology trivia.
  25. Quote:
    Originally Posted by Chyll View Post
    This response is all over the map, and I have had some trouble responding to it. I know that when my non-melee ATs get mezzed, they are... mezzed (specific power combinations beging besides the point). Except for my blasters - they have freedom of action all the time. That was my point, and my only point.
    That's not much of a point when other ATs have many tools to prevent mezzing in the first place. This is why I questioned your claim that blasters are better off with mezzing than other ATs, because it seems that other ATs tend to be less likely to be mezzed. That the effects may be more severe isn't particularly relevant if they're not getting mezzed as often in the first place.

    Quote:
    My perception, as firmly stated as perception, remains that I feel that the current blaster mez mechanic is fine. I have even offered a possibility of why I feel that way. Telling me my perception/feeling is not true in an objective sense is redundant and pointless, but succeeded in making me smile.
    In the sense that it very likely does not reflect overall blaster performance, yes. My point in posting an anecdote about playing /Dark Armor was not, in fact, to provide anecdotal evidence about how /Dark Armor performed when it was still at its worst. Rather, it was to point out that my play experience with /Dark Armor didn't mean it didn't need adjustments.

    Quote:
    In your experience. Others have offered their own experience to the contrary.
    Actually, that wasn't my experience. That was datamined information from the devs, at the time when they revamped Defiance.