Beelzy

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  1. Beelzy

    Buildfinder

    Mastermind

    Under construction
  2. Beelzy

    Buildfinder

    Dominator

    Under construction
  3. Beelzy

    Buildfinder

    Corruptor

    Under construction
  4. Beelzy

    Buildfinder

    Brute

    Under construction
  5. Beelzy

    Buildfinder

    Warshade

    Under construction
  6. Beelzy

    Buildfinder

    Peacebringer

    Under construction
  7. Beelzy

    Buildfinder

    Tanker

    Under construction
  8. Beelzy

    Buildfinder

    Scrapper

    Need Critique-PVE-Scrapper-StJ/EA
    Scrapper ATO, where?
    help with katana/wp build?
    Critique: PvP BS/Regen Scrapper
    Need Critique-PVE-Scrapper-MA/SR
    Top Street Justice / Willpower Scrap - critique (StJ/WP)
    Kinetic/Super Ref Scrapper Crit
    NEED CRITIQUE - PvE - Scrapper - DM/DA - Mid's Build
    Critique: Dark/Shield scrapper
    Build Help-Elec/Shield Scrapper
    Critique: Spines/Invulnerability Scrapper
    Any help with the combat aspect of DB/SR?
    Need some help creating a Spines/Invul build
    Build Critique TW/SR
    Elec/Elec Build Critique request
    Dark/Dark Scrapper: Quick Opinions?
    Looking for help on this KM/EA Scrapper
    Advice on a Kinectic Melee/Fire Aura Scrapper
    Need help fine tuning TW/EA scrapper; expensive build (no pvps)
    Critique Needed: Planning scrapper DM/WP
    Critique my KM/SR Scrap
    Critique my TW/EA build please
    Request: PvE Scrap TW/FA With Fly
    Please Critique My TW/SR Scap
    DM/WP Scrapper
    MA/SR Scrapper - needs critiqued - Mids In
    Dark/Dark Scrapper paradigm shift?
    Need help with this Elec/EA scrapper
    Request - Spines / Regen scrapper
    WM/SD Scrapper assistance requested
    BA/Fire Scrap. Amazing?!?
    DM/Regen/Soul Quirky Build - Request Feedback
    Critique: War Mace/Willpower - Scrapper Build
    Regen build *Request*
    Appeal for any soft-capped /INV brute or scrapper build
    Critique: Scrapper: Claws/Regen
    Request - PVE SJ/EA Scrapper Build
    Critique: Dark/Dark Scrapper
    Critique - PVE - Scrapper - Claws/Regen
    StJ/wp request
    MA/Regen = Boosting Enhancements
    Request a StJ/Inv Scrapper build
    Need critiqe PvE MA/Regen mid's included
    Request: Fire/Shield/Blaze Scrapper Build
    Looking to improve my Stj/EA build
    KM/electric Armor Build for review
    Critique: M/R/A Capped Dark/Dark Scrapper
    Critique and Advice for SJ/DA..a bad idea?
    request survivable scrapper
    NEED CRITIQUE - PvE or PvP - Scrapper - Spines / Invunerabilty - Mid's Build included
    For Review SJ/EA Scraper
    Spines/Dark Armor Scrapper
    REQUEST FOR CRITIQUE: Street Justice/Invuln Scrapper
    Need Help/Critique- PvE StJ/Shield Scrapper - Mid's
    NEED CRITIQUE - PvE - Scrapper - StJ/Inc - Mids' Build included
    NEED CRITIQUE - PvE - Scrapper - Fire Melee/ Shield Defense - Mid's Build inc.
    NEED CRITIQUE - PvE - Scrapper - Katana / Invulnerability - Mid's Build included
  9. Beelzy

    Buildfinder

    I'm only doing this once, if you want it updated, please update it.
  10. I like the concept of this forum, but could you please have a dev-run sticky thread that organizes links to the builds in the forum. It would be a lot easier than wading through all the threads.
  11. Quote:
    Originally Posted by wyldchyld View Post
    Electric/Time Controller for 2 awesome PBAoE toggles.

    And then StJ as soon as it launches.
    Wouldn't ice/time be a better combo? No movement and no attacks if they get close to you?
  12. I was thinking Psych/Time Corrupter...
  13. Also, I might mention that a Kin Stalker can get about 500 damage every 30s with BU+Burst out of stealth and has no crash afterwards. While it is not the Batta-bing-batta-boom of a Blaster nuke, it is there for every spawn with no crash, plus it has a chance to double that damage if it crits...

    So, it seems that there is a comparable model of a lower damage nuke with higher recharge (15s base) that could be used as an excuse to improve the lives of Blasters and decrease the blaster market for wakies...
  14. How's this formula?

    10% decrease in damage
    50% decrease in endurance crash
    No recovery penalty
    Decrease in Recharge time of about 25%

    This may look dreamy eyed, but let us be honest, with the exclusion of the Fire and Ice Nukes the crash makes other nukes less than ideal. This would bring Nukes in line with where the game and content demands are moving.

    That being said, I would also do a similar revamp of the defense "nukes" used by scrappers, etc. Who doesn't get annoyed when that elec armour scrapper has to run away with a trail of mobs coming after him so he can find a safe place to crash?

    So, what I am saying is that we need to eliminate or decrease the crashes across the board.
  15. Just a note. -ToHit is not equivalent to defense.

    At lower levels yes, but at higher levels you have to multiply by the resistance modifier...

    Therefore, a boss with 30% dark resistance would see 10% -ToHit as 7% -ToHit
  16. Dimensional armour
    New mechanic, mirror damage...
  17. I am in complete agreement with the OP. I am in a different time zone, (Osaka time) so I am on while most of you are asleep. Also, I prefer to solo. And that is a preference that the devs ought not dissuade, but oft do. So, despite my desire to play FF or Sonic secondary trollers, I don't.

    Now, as a matter of balance, while I do not agree that making the powers usable on oneself would be unbalancing, restricting the solo-aspect of the buff to half strength would make these powers useful while not overpowering for solo-play...

    So, basically, I wanted to voice my support, and then we can talk about solo-play for incarnate progression...
  18. Nightwidows can move through stuff very fast despite their high usage of ST damage. With a single PBAoE (Spin) and single-target chain aimed at the bosses you can clear a group as fast or faster than a Crab or Warshade.

    It does depend on your playstyle to some extent to, but EATs are great.
  19. Just a note, your bonus recharge from bonfire is essentially a 3% recharge bonus, and from fissure about 11%. That is if you use it every time it is up. Using Hasten would be a much better way of maintaining recharge.

    edit: actually it would be much lower, as those were based on the max recharge down time.
  20. Better, the one change I would definitely make would be to drop the Pounding Slugfest Disorient proc and replace it with a Kinetic Combat Knockdown proc.

    The reason for this is I see you getting zero or near zero mitigation out of a 5s mag 2 stun (only affects Lts and below) with a 10% chance to hit compared to some mild mitigation from a 20% chance for knockdown (not knockback) that can hit bosses, Lts and more...

    You have to remember that if a minion that you hit with a Widow is alive after three hits you should scrap your build and start again. Lts shouldn't last much longer and in all likelihood would fire the one mitigatable blow just before the proc is applied.
  21. Vysires,

    No, I have been working on the third version of the build, it came up in another thread and I thought it would be interesting. I see challenges like this as a way to see how other players find novel ways to solve problems. Let's face it, when we build in Mids' we tend to have certain patterns that we stick to out of habit more than necessity.

    If you want my build, here it is come and get it...

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    NoML TSc: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Leadership
    Power Pool: Fighting

    Villain Profile:
    Level 1: Poison Dart
    • (A) Decimation - Damage/Endurance: Level 40
    • (11) Decimation - Damage/Recharge: Level 40
    • (11) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (13) Decimation - Accuracy/Damage/Recharge: Level 40
    • (13) Decimation - Chance of Build Up: Level 40
    Level 1: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (48) Luck of the Gambler - Defense: Level 50
    Level 2: Strike
    • (A) Crushing Impact - Damage/Endurance: Level 50
    • (3) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (15) Crushing Impact - Damage/Recharge: Level 50
    • (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (17) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    Level 4: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (7) Red Fortune - Defense: Level 50
    • (19) Red Fortune - Defense/Endurance: Level 50
    • (19) Red Fortune - Defense/Recharge: Level 50
    • (21) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (21) Red Fortune - Endurance: Level 50
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (17) Luck of the Gambler - Defense: Level 50
    Level 8: Follow Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    Level 10: Indomitable Will
    • (A) Aegis - Resistance/Endurance: Level 50
    • (23) Aegis - Resistance/Recharge: Level 50
    • (31) Aegis - Resistance/Endurance/Recharge: Level 50
    • (31) Aegis - Psionic/Status Resistance: Level 40
    • (39) Aegis - Endurance/Recharge: Level 50
    Level 12: Lunge
    • (A) Hecatomb - Damage/Recharge: Level 50
    • (31) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (33) Hecatomb - Accuracy/Recharge: Level 50
    • (33) Hecatomb - Damage/Endurance: Level 50
    • (33) Hecatomb - Chance of Damage(Negative): Level 50
    Level 14: Spin
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (34) Scirocco's Dervish - Damage/Endurance: Level 50
    • (34) Scirocco's Dervish - Damage/Recharge: Level 50
    • (34) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (36) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    Level 16: Tactical Training: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 18: Slash
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (25) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (46) Mako's Bite - Damage/Endurance: Level 50
    • (50) Mako's Bite - Damage/Recharge: Level 50
    • (50) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 20: Mask Presence
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (36) Red Fortune - Defense/Endurance: Level 50
    • (36) Red Fortune - Defense/Recharge: Level 50
    • (37) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (37) Red Fortune - Defense: Level 50
    • (37) Red Fortune - Endurance: Level 50
    Level 22: Mental Training
    • (A) Run Speed IO: Level 50
    Level 24: Foresight
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (29) Luck of the Gambler - Defense/Endurance: Level 50
    • (39) Luck of the Gambler - Defense: Level 50
    • (39) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 26: Eviscerate
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (40) Scirocco's Dervish - Damage/Endurance: Level 50
    • (40) Scirocco's Dervish - Damage/Recharge: Level 50
    • (40) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (42) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    Level 28: Aid Other
    • (A) HamiO:Golgi Exposure
    Level 30: Aid Self
    • (A) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    Level 32: Maneuvers
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (42) Red Fortune - Defense/Recharge: Level 50
    • (43) Red Fortune - Endurance/Recharge: Level 50
    • (43) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (43) Red Fortune - Defense: Level 50
    • (45) Red Fortune - Endurance: Level 50
    Level 35: Kick
    • (A) Empty
    Level 38: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 30
    Level 41: Weave
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (42) Red Fortune - Defense/Recharge: Level 50
    • (45) Red Fortune - Endurance/Recharge: Level 50
    • (45) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (46) Red Fortune - Defense: Level 50
    • (46) Red Fortune - Endurance: Level 50
    Level 44: Assault
    • (A) Endurance Reduction IO: Level 50
    • (48) Endurance Reduction IO: Level 50
    Level 47: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 49: Combat Training: Offensive
    • (A) Accuracy IO: Level 50
    Level 50: Musculature Radial Paragon
    Level 50: Void Radial Final Judgement
    Level 50: Diamagnetic Radial Flawless Interface
    Level 50: Clockwork Radial Superior Ally
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth: Level 50
    Level 1: Conditioning
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration: Level 30
    • (3) Miracle - +Recovery: Level 40
    • (5) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (5) Numina's Convalescence - Heal: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (7) Performance Shifter - EndMod/Accuracy: Level 50
    • (9) Performance Shifter - EndMod: Level 50
    • (9) Performance Shifter - EndMod/Recharge: Level 50
    ------------
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 7.25% Defense(Smashing)
    • 7.25% Defense(Lethal)
    • 15.1% Defense(Fire)
    • 15.1% Defense(Cold)
    • 12.3% Defense(Energy)
    • 12.3% Defense(Negative)
    • 6% Defense(Psionic)
    • 8.5% Defense(Melee)
    • 18.5% Defense(Ranged)
    • 19.4% Defense(AoE)
    • 2.25% Max End
    • 78.8% Enhancement(RechargeTime)
    • 40% Enhancement(Accuracy)
    • 10% FlySpeed
    • 92.4 HP (8.62%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 17.1%
    • 9% (0.16 End/sec) Recovery
    • 62% (3.32 HP/sec) Regeneration
    • 7.56% Resistance(Fire)
    • 7.56% Resistance(Cold)
    • 6.25% Resistance(Negative)
    • 3% Resistance(Psionic)
    • 15% RunSpeed
    • 2.5% XPDebtProtection
    ------------
    Set Bonuses:
    Decimation
    (Poison Dart)
    • MezResist(Immobilize) 2.75%
    • 12 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Training: Defensive)
    • 10% (0.54 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Crushing Impact
    (Strike)
    • MezResist(Immobilize) 2.2%
    • 12 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Tactical Training: Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Tactical Training: Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.54 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Follow Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Aegis
    (Indomitable Will)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3% Resistance(Psionic)
    Hecatomb
    (Lunge)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Scirocco's Dervish
    (Spin)
    • 10% (0.54 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Mako's Bite
    (Slash)
    • MezResist(Immobilize) 3.3%
    • 16.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Mask Presence)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Mask Presence)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Foresight)
    • 10% (0.54 HP/sec) Regeneration
    • 12 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Foresight)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Scirocco's Dervish
    (Eviscerate)
    • 10% (0.54 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Red Fortune
    (Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Gladiator's Armor
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Red Fortune
    (Weave)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Blessing of the Zephyr
    (Super Jump)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    Numina's Convalescence
    (Health)
    • 12% (0.64 HP/sec) Regeneration
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery



    Code:
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    I love mind link, and before starting this challenge I had never even thought of considering to begin to conceive of a build without Mind Link in it. But, it seemed like a fun challenge, and who cares if I never use any of these builds, it was all in good fun.

    Edit: as I posted the last build I saw a solution to bring AoE up from .3 below cap to having all positionals capped while decreasing endurance cost.

    btw: Tough is not meant to be used in this build.
  22. Nihilii

    Quite intriguing, great first submission. I look forward to seeing some other takes. But, nearly 75% in all positionals with Mind Link up... That's all kinds of nasty. Stack a Vengeance on that and you're over a hundred. I think you have just redefined the term insane defense...