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Posts
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Joined
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Scrapper
Need Critique-PVE-Scrapper-StJ/EA
Scrapper ATO, where?
help with katana/wp build?
Critique: PvP BS/Regen Scrapper
Need Critique-PVE-Scrapper-MA/SR
Top Street Justice / Willpower Scrap - critique (StJ/WP)
Kinetic/Super Ref Scrapper Crit
NEED CRITIQUE - PvE - Scrapper - DM/DA - Mid's Build
Critique: Dark/Shield scrapper
Build Help-Elec/Shield Scrapper
Critique: Spines/Invulnerability Scrapper
Any help with the combat aspect of DB/SR?
Need some help creating a Spines/Invul build
Build Critique TW/SR
Elec/Elec Build Critique request
Dark/Dark Scrapper: Quick Opinions?
Looking for help on this KM/EA Scrapper
Advice on a Kinectic Melee/Fire Aura Scrapper
Need help fine tuning TW/EA scrapper; expensive build (no pvps)
Critique Needed: Planning scrapper DM/WP
Critique my KM/SR Scrap
Critique my TW/EA build please
Request: PvE Scrap TW/FA With Fly
Please Critique My TW/SR Scap
DM/WP Scrapper
MA/SR Scrapper - needs critiqued - Mids In
Dark/Dark Scrapper paradigm shift?
Need help with this Elec/EA scrapper
Request - Spines / Regen scrapper
WM/SD Scrapper assistance requested
BA/Fire Scrap. Amazing?!?
DM/Regen/Soul Quirky Build - Request Feedback
Critique: War Mace/Willpower - Scrapper Build
Regen build *Request*
Appeal for any soft-capped /INV brute or scrapper build
Critique: Scrapper: Claws/Regen
Request - PVE SJ/EA Scrapper Build
Critique: Dark/Dark Scrapper
Critique - PVE - Scrapper - Claws/Regen
StJ/wp request
MA/Regen = Boosting Enhancements
Request a StJ/Inv Scrapper build
Need critiqe PvE MA/Regen mid's included
Request: Fire/Shield/Blaze Scrapper Build
Looking to improve my Stj/EA build
KM/electric Armor Build for review
Critique: M/R/A Capped Dark/Dark Scrapper
Critique and Advice for SJ/DA..a bad idea?
request survivable scrapper
NEED CRITIQUE - PvE or PvP - Scrapper - Spines / Invunerabilty - Mid's Build included
For Review SJ/EA Scraper
Spines/Dark Armor Scrapper
REQUEST FOR CRITIQUE: Street Justice/Invuln Scrapper
Need Help/Critique- PvE StJ/Shield Scrapper - Mid's
NEED CRITIQUE - PvE - Scrapper - StJ/Inc - Mids' Build included
NEED CRITIQUE - PvE - Scrapper - Fire Melee/ Shield Defense - Mid's Build inc.
NEED CRITIQUE - PvE - Scrapper - Katana / Invulnerability - Mid's Build included -
Defender
beam/rad corruptor with high range DEF
Critique Request: Time/Beam Def
My first 50 - empathy defender
Need Critique - PvE - Time Manipulation / Energy Blast - Mids Build Included
CRITIQUE: Rad/Psi PvP Zone Defender
DM/DP Defender Critique
Request - Solo PVE Rad/Rad/Dark Defender
NEED CRITIQUE - PvE - Defender - Storm/Elec w/mid
SHARING - PvE - Rogue Defender - ff/dp w/mid
critique request: rad/beam defender (mids incl)
Critique - PVE - Defender - Trick Arrow/Archery
SHARING - PvE - Defender - Force Field / Fire Blast - Mid's Build Included
NEED Critique - PvE - Defender - Time/Ele
NEED CRITIQUE - PvE - Defender - Time / Rad Blast - Mids Included
REQUEST: Rad/rad Defender Build.
Dark/dark def with build
Critique-End Game Rad/Rad Defender
HELP! New to builds - Cold/Dark Defender
Literally the Best Build Ever: Years in the Making
Critique of my Forcefield/Electric Defender build
FF/Eng/Power Rebuild -
Controller
Need Critique - PvE - Controller - Fire/Time - Build Included
Need Critique - PvE - Controller - Electric Control/Radiation - Mids' included
NEED CRITIQUE - PvE - Controller - Plant Control / Poison - Mids' Build Included
Critique - Controller - Plant / Storm - mids included
Ill/Rad Build Critique
SHARING - PVE - Controller - Plant/Storm - MIDS - Endgame
need a look over Fire Rad troller
SHARING - PVE - Controller - Illusion/Storm - MIDS - Endgame Perma PA
proctastic plant/storm
Need critique - pve plant/storm controller. mids included.
NEED CRITIQUE - PvE - Controller - Fire/Kin - Mid's Build Included
SHARING - PVE - Controller - Fire Control / Kinetics - MIDS - Inexpensive Farming
SHARING - PVE - Controller - Fire Control / Sonic Resonance - MIDS - Endgame
SHARING - PVE - Controller - Ice Control / Storm Summoning - MIDS - Endgame
Which should I go with?
Critique - Grav/Time - Mids included
Need Critique Illusion / Forcefield Controller PvE
Fire/Time Controller... which EPP?
Gravity/Trick Arrow Help
Getting Started on Grav/Time Con
Mind/Storm Build Critque -
Blaster
Need Critique - PVE - Blaster - Fire Blast/Energy Manipulation - Mid's Included
NEED CRITIQUE - PvE - Blaster - Radiation Blast/Fire Manipulation - MIDS build included
Rad/EM/Fire blaster
Need Critique - PVE - Blapper - Dual Pistols/ Energy Manipulation - Mid's Build Included
Need Critique - PVE - Blaster - Elec/Elec - Mid's Build Included
Advice:Concept Build Blapper Sonic/Elec/Elec
SHARING - PvE - Blaster - Dark/NRG/Soul w/mid
beam rifle/ energy blaster build
Sharing - PVE- Blaster - Assault Riffle/ Energy Manipulation Mids included
REQUEST: Energy/MM or Energy/Energy blaster
SHARING: PvE Blaster Ice Blast / Ice Manipulation, Mids Included
Critique Beam/Dev Blaster
REQUEST: Beam/MM blaster
NEED CRITIQUE - PvE - Blaster Arch/Fire - Mids included
need critique - pve- blaster - ICE/DEV - mids build included
NEED CRITIQUE - PvE - Blaster - Fire/Fire - Mid's Build Included
My AR/Dev Blaster Builds
Archery/Energy - Critique - Blaster - Mids
Elec/Nrg/Elec blaster build (need tips)
Assault\Device Blaster Critique
I need a build for a Energy/SuperReflex Brutefor PVE And also one for a Radiation/mental blaster -
I'm only doing this once, if you want it updated, please update it.
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I like the concept of this forum, but could you please have a dev-run sticky thread that organizes links to the builds in the forum. It would be a lot easier than wading through all the threads.
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I was thinking Psych/Time Corrupter...
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Also, I might mention that a Kin Stalker can get about 500 damage every 30s with BU+Burst out of stealth and has no crash afterwards. While it is not the Batta-bing-batta-boom of a Blaster nuke, it is there for every spawn with no crash, plus it has a chance to double that damage if it crits...
So, it seems that there is a comparable model of a lower damage nuke with higher recharge (15s base) that could be used as an excuse to improve the lives of Blasters and decrease the blaster market for wakies... -
How's this formula?
10% decrease in damage
50% decrease in endurance crash
No recovery penalty
Decrease in Recharge time of about 25%
This may look dreamy eyed, but let us be honest, with the exclusion of the Fire and Ice Nukes the crash makes other nukes less than ideal. This would bring Nukes in line with where the game and content demands are moving.
That being said, I would also do a similar revamp of the defense "nukes" used by scrappers, etc. Who doesn't get annoyed when that elec armour scrapper has to run away with a trail of mobs coming after him so he can find a safe place to crash?
So, what I am saying is that we need to eliminate or decrease the crashes across the board. -
Just a note. -ToHit is not equivalent to defense.
At lower levels yes, but at higher levels you have to multiply by the resistance modifier...
Therefore, a boss with 30% dark resistance would see 10% -ToHit as 7% -ToHit -
Dimensional armour
New mechanic, mirror damage... -
I am in complete agreement with the OP. I am in a different time zone, (Osaka time) so I am on while most of you are asleep. Also, I prefer to solo. And that is a preference that the devs ought not dissuade, but oft do. So, despite my desire to play FF or Sonic secondary trollers, I don't.
Now, as a matter of balance, while I do not agree that making the powers usable on oneself would be unbalancing, restricting the solo-aspect of the buff to half strength would make these powers useful while not overpowering for solo-play...
So, basically, I wanted to voice my support, and then we can talk about solo-play for incarnate progression... -
Nightwidows can move through stuff very fast despite their high usage of ST damage. With a single PBAoE (Spin) and single-target chain aimed at the bosses you can clear a group as fast or faster than a Crab or Warshade.
It does depend on your playstyle to some extent to, but EATs are great. -
Just a note, your bonus recharge from bonfire is essentially a 3% recharge bonus, and from fissure about 11%. That is if you use it every time it is up. Using Hasten would be a much better way of maintaining recharge.
edit: actually it would be much lower, as those were based on the max recharge down time. -
Better, the one change I would definitely make would be to drop the Pounding Slugfest Disorient proc and replace it with a Kinetic Combat Knockdown proc.
The reason for this is I see you getting zero or near zero mitigation out of a 5s mag 2 stun (only affects Lts and below) with a 10% chance to hit compared to some mild mitigation from a 20% chance for knockdown (not knockback) that can hit bosses, Lts and more...
You have to remember that if a minion that you hit with a Widow is alive after three hits you should scrap your build and start again. Lts shouldn't last much longer and in all likelihood would fire the one mitigatable blow just before the proc is applied. -
Vysires,
No, I have been working on the third version of the build, it came up in another thread and I thought it would be interesting. I see challenges like this as a way to see how other players find novel ways to solve problems. Let's face it, when we build in Mids' we tend to have certain patterns that we stick to out of habit more than necessity.
If you want my build, here it is come and get it...
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
NoML TSc: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Fighting
Villain Profile:
Level 1: Poison Dart- (A) Decimation - Damage/Endurance: Level 40
- (11) Decimation - Damage/Recharge: Level 40
- (11) Decimation - Accuracy/Endurance/Recharge: Level 40
- (13) Decimation - Accuracy/Damage/Recharge: Level 40
- (13) Decimation - Chance of Build Up: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense: Level 50
- (A) Crushing Impact - Damage/Endurance: Level 50
- (3) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (15) Crushing Impact - Damage/Recharge: Level 50
- (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (17) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (7) Red Fortune - Defense: Level 50
- (19) Red Fortune - Defense/Endurance: Level 50
- (19) Red Fortune - Defense/Recharge: Level 50
- (21) Red Fortune - Defense/Endurance/Recharge: Level 50
- (21) Red Fortune - Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (17) Luck of the Gambler - Defense: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (23) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (A) Aegis - Resistance/Endurance: Level 50
- (23) Aegis - Resistance/Recharge: Level 50
- (31) Aegis - Resistance/Endurance/Recharge: Level 50
- (31) Aegis - Psionic/Status Resistance: Level 40
- (39) Aegis - Endurance/Recharge: Level 50
- (A) Hecatomb - Damage/Recharge: Level 50
- (31) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (33) Hecatomb - Accuracy/Recharge: Level 50
- (33) Hecatomb - Damage/Endurance: Level 50
- (33) Hecatomb - Chance of Damage(Negative): Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (34) Scirocco's Dervish - Damage/Endurance: Level 50
- (34) Scirocco's Dervish - Damage/Recharge: Level 50
- (34) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (36) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (25) Mako's Bite - Chance of Damage(Lethal): Level 50
- (46) Mako's Bite - Damage/Endurance: Level 50
- (50) Mako's Bite - Damage/Recharge: Level 50
- (50) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (36) Red Fortune - Defense/Endurance: Level 50
- (36) Red Fortune - Defense/Recharge: Level 50
- (37) Red Fortune - Defense/Endurance/Recharge: Level 50
- (37) Red Fortune - Defense: Level 50
- (37) Red Fortune - Endurance: Level 50
- (A) Run Speed IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (29) Luck of the Gambler - Defense/Endurance: Level 50
- (39) Luck of the Gambler - Defense: Level 50
- (39) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (40) Scirocco's Dervish - Damage/Endurance: Level 50
- (40) Scirocco's Dervish - Damage/Recharge: Level 50
- (40) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (A) HamiO:Golgi Exposure
- (A) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (42) Red Fortune - Defense/Recharge: Level 50
- (43) Red Fortune - Endurance/Recharge: Level 50
- (43) Red Fortune - Defense/Endurance/Recharge: Level 50
- (43) Red Fortune - Defense: Level 50
- (45) Red Fortune - Endurance: Level 50
- (A) Empty
- (A) Gladiator's Armor - TP Protection +3% Def (All): Level 30
- (A) Red Fortune - Defense/Endurance: Level 50
- (42) Red Fortune - Defense/Recharge: Level 50
- (45) Red Fortune - Endurance/Recharge: Level 50
- (45) Red Fortune - Defense/Endurance/Recharge: Level 50
- (46) Red Fortune - Defense: Level 50
- (46) Red Fortune - Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
- (48) Endurance Reduction IO: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Accuracy IO: Level 50
Level 50: Void Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Clockwork Radial Superior Ally
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth: Level 50
Level 2: Rest- (A) Empty
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Regenerative Tissue - +Regeneration: Level 30
- (3) Miracle - +Recovery: Level 40
- (5) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (5) Numina's Convalescence - Heal: Level 50
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (7) Performance Shifter - EndMod/Accuracy: Level 50
- (9) Performance Shifter - EndMod: Level 50
- (9) Performance Shifter - EndMod/Recharge: Level 50
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Set Bonus Totals:- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 7.25% Defense(Smashing)
- 7.25% Defense(Lethal)
- 15.1% Defense(Fire)
- 15.1% Defense(Cold)
- 12.3% Defense(Energy)
- 12.3% Defense(Negative)
- 6% Defense(Psionic)
- 8.5% Defense(Melee)
- 18.5% Defense(Ranged)
- 19.4% Defense(AoE)
- 2.25% Max End
- 78.8% Enhancement(RechargeTime)
- 40% Enhancement(Accuracy)
- 10% FlySpeed
- 92.4 HP (8.62%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 17.1%
- 9% (0.16 End/sec) Recovery
- 62% (3.32 HP/sec) Regeneration
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 6.25% Resistance(Negative)
- 3% Resistance(Psionic)
- 15% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Decimation
(Poison Dart)- MezResist(Immobilize) 2.75%
- 12 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Combat Training: Defensive)- 10% (0.54 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Strike)- MezResist(Immobilize) 2.2%
- 12 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Tactical Training: Maneuvers)- 7.5% Enhancement(RechargeTime)
(Tactical Training: Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Combat Jumping)- 10% (0.54 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Follow Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Indomitable Will)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3% Resistance(Psionic)
(Lunge)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Spin)- 10% (0.54 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Slash)- MezResist(Immobilize) 3.3%
- 16.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Mask Presence)- 7.5% Enhancement(RechargeTime)
(Mask Presence)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Foresight)- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Foresight)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Eviscerate)- 10% (0.54 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Tough)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Weave)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Super Jump)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
(Health)- 12% (0.64 HP/sec) Regeneration
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
Code:I love mind link, and before starting this challenge I had never even thought of considering to begin to conceive of a build without Mind Link in it. But, it seemed like a fun challenge, and who cares if I never use any of these builds, it was all in good fun.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1486;715;1430;HEX;| |78DA6594EB4E1A4114C76761114510102CDE6FA8200282D6A49FDA182F8D16AC4D6| |96DFA856C97AD6CB560165AB59FFA0C6DD2AB4DD3547B7988BE48FB0CBDBC013D7B| |FEA3622090DFEC7FE6FCE79C333BE40F96BD423CBF2694F0D2AE56AB15172D4D2F5| |7AAB5E29659AAEEBB37B4FA134BDB6DDFA8E673A385DBBA5B0811E5A962C1D2CC8A| |59D94E6F98DBE57AF1A2182918DAE3FDAAB59396BA7C0CAE55CA866554EAE9D3817| |7B35ADD4DE70C6D8FC27CFC90374AA66E560CFFE954C9B06A65730FB3ABF676B436| |B4B267EAE9454BAF9B7A31AFD5EA8675D84BE9A5E9F7918AC2A7A18A378498F0BC0| |5DE31BCEF8123C69287A0F07245F4D0202B66C38C4F5E3941468A266CC96130BA1E| |003A235062AC909113462E278CDABA18DD1EA09311F6017EC625EAAA4B6EEF42540| |0DB7FA6EDDDD8DEE53E76F0E2EF8CDE1346FF17E02B63F01B6395B2E8809FDA91C1| |1659C6F03CB0A0D8654FCDF1D3096DD2296BEC8CB1C3709C313A0D248019C6312DF| |7C9E5BEA75CF6D83E70001C32A2CF18D729193F9211FE31968EC82128AB0A3E64A9| |778791DA6664CB80093C62AC935148F636842E45D1D4289A3A81A64EA0E113E8ED0| |D8AEA91DBF7A4D8688DA408246704468301C614BA3E65CF0E890F94669F2CB40F85| |C650680C85C650E8340A1DA2831AC072317085A03AC588DB3682365460F3204923B| |28C11E43F8DFC135E0065245046126538286A5C1A8D37E8239CA44C4A6572CE69EF| |A3921497D6F10BD6495827619D82750AD6DD143523DFBE191CD02C1071E336D933E| |99F7CF8B3BF18CBD4C28CEC6AA69F170FAA67578EBE7686891625D3A2645B94F916| |E5728B9253CFEE2BBDE99CD1CD73A9B1A99E5D5AA170404780EE2594C66FCA5D91C| |10ADE88BFE79253B9CA87EF58E72BA2DEE51EA977187F9A43E31CFAAF39F435A7D2| |F68AD1FE0278C9B0D368E44234944926C3E7E31F4DFA42937ECBC3FF483CDE6A1AD| |F6B1ADF6F1AFF077D6BF474| |-------------------------------------------------------------------|
Edit: as I posted the last build I saw a solution to bring AoE up from .3 below cap to having all positionals capped while decreasing endurance cost.
btw: Tough is not meant to be used in this build. -
Nihilii
Quite intriguing, great first submission. I look forward to seeing some other takes. But, nearly 75% in all positionals with Mind Link up... That's all kinds of nasty. Stack a Vengeance on that and you're over a hundred. I think you have just redefined the term insane defense...