BeelzeBubba

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  1. ChaoticDNA
    Thanks for the advice!
    I already have Super Speed.
    I use its stealth currently.
    I usually use 2 different methods in engaging groups; both still sporting the SS.

    First way is simple- single pull with moonbeam, debuff if things get hairy (like accidentally aggroing everyone or if it's a boss), gloom and repeat.

    Second way is to pick a boss or lieu, debuff 'em w/RI, sit in the cloud zone for the coming aggro, blast n repeat.

    EF is really end intensive, so I'm reluctant to use it more than just for short periods. I agree it neuters enemies and makes me feel like I'm hittin like superman. I could see going TT, then EF, anticipating that return volley.

    How long do Tents tend to lock down?
  2. How do you drop 3 debuffs, a couple controlls/holds, and an AoE or 2 all at the same time?

    I put off the biggie powers to get perma-hasten/am and stamina by 20. That means I've been waiting on tentacles, enervating field, lingering Rad, night fall, etc.

    Well now I'm finally 20. The 20s are going to be a lot of fun, picking up these new powers. Up till now, I've been getting by on RI, moonbeam, gloom, and dark blast. I know my tactics are going to change a LOT from here on out.

    I am looking for some help on how to build a tactic and a gameplan for these new powers.

    Currently I was thinking of my post-20 build something like:
    Slot [13] Lev 22: Tenebrous Tentacles
    Slot [14] Lev 24: Night Fall
    Slot [15] Lev 26: Lingering Radiation
    Slot [16] Lev 28: Enervating Field
    Slot [17] Lev 30: Maneuvers
    Slot [18] Lev 32: EM Pulse
    Slot [19] Lev 35: Tactics
    Slot [20] Lev 38: Black Star
    Slot [21] Lev 41: Hover
    Slot [22] Lev 44: Fly
    Slot [23] Lev 47: Assault
    Slot [24] Lev 49: Group Fly

    Last 2 powers ain't really deadlocked or necessary.
    This build is done with the theory that I'd build my tactics around tentacles; later taking nightfall to hurt 'em once they're locked down, slow next to maybe hit after I've opened, EF to reduce their damage dealing capabilities.

    I'm wondering if it'd be better to take Lingering Rad first- so i can learn how to slow 'em, then take nightfall to get used to the cone for blasting groups of 'em, then take TT to work in locking 'em down, and EF to neuter 'em.

    Started an ill/rad controller. It's nice to hold a lieu real quick- set that guy as my RI debuff anchor, go to town on surrounding minions, and then turn my attention back to the boss.

    I can imagine doing something similar with Tents and RI, without the added convenience of the boss or lieu being held (at least till EMP).

    I could also just see taking nightfall first to get used to using the cone.... or Tents then EF, so I can lock 'em with the double debuff, after puttin the Tents on 'em.

    Just wondering what a good tactic is given those powers; if i have to take them in a given order?