Beber

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  1. I think I did it that way (I'm pretty sure actually):

    Reducing Data Drive size (using Vista's default tool), formatting it, installing Win 7 on C: (after formatting it) and then installing CoH on D:

    So D: wasn't formated beetween Vista -> Win7, but it hadn't been used, and was empty the whole time.
  2. Since most of the french forum talks from this past weeks is about server merging/server list merging/account transfer, Avatea came and said:

    Quote:
    This is not on the agenda for the simple reason that it's impossible
    (Translation from this post)

    Since the server I play on have 25 players at the moment, I want anything that could give me a "playable" server, at whatever reasonable price it is. My personnal choice is account transfer: tool already exists, players who don't want to move can stay, etc...
  3. Quote:
    May be a formatting issue with the D drive. /shrug
    As I said, everything else installed on my d: drive is working fine, I haven't installed other games yet but I'm working on it to see if they run fine.
    I don't know if it's important, but I formated the d: drive while I was running Vista, so before installing 7. I have one physical disk partitioned in 4 virtual drives: System (Win7), Data, linux+swap.
    While I was on Vista, I just had System + Data, but since I formated all my disk, and needed Linux, I made a dual boot. I had to reduce the Data drive size, and I haven't formated it since that (but I did just before doing that, and I obviously installed CoH after the whole installation process was finished).

    Since I don't want to format/re-install everything (especially with the linux dual boot behind), I'm gonna wait and see if other games are working. If they aren't... it then should be a problem with my installation or formatting. Else... the mystery will still be here (and I'll still want to find it out).
  4. Ok, so I tried moving my CoH folder from the d: drive to the c: drive (system), and... it worked. It's very strange, since everything else that is installed on my d: drive is working fine. I don't have other game installed yet, but I'm downloading some on Steam at the moment.

    So for me it's more a temporary solution than "the" solution, since the bug is still here. Has anyone with Win7 been able to play CoH installed on a different drive than system? I'm still looking to find how to make it run on d: but I'm running out of idea at the moment...
  5. And here is everything CoH helper managed to find:

    ---System information gathered by CoH Helper version 0.1.1.8---
    DxDiag gathered at septembre 30, 2009 20:30 (+02:00)
    Operating System: Windows 7 Professionnel 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
    System Manufacturer: System manufacturer
    System Model: System Product Name
    BIOS: Phoenix - AwardBIOS v6.00PG
    Central Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs), ~2.4GHz
    Memory: 2048MB
    .Net Memory Report: 844MB out of 2046MB available
    Page File: 911MB (3181MB currently in use)
    C Drive: (SAMSUNG HD321KJ SCSI Disk Device) 26285MB out of 39999MB (65%) free
    D Drive: (SAMSUNG HD321KJ SCSI Disk Device) 235263MB out of 245242MB (95%) free
    F Drive: (WD 10EACS External USB Device) 672879MB out of 953867MB (70%) free
    E Drive: (ASUS DRW-1814BLT SCSI CdRom Device) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 11
    DirectX Diag version: 6.01.7600.16385 (64-bit version)
    Display Notes: No problems found.
    Sound Notes: No problems found.
    No problems found.
    Input Notes: No problems found.
    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce 8800 GTX
    Manufacturer / Chip: NVIDIA / GeForce 8800 GTX
    Video Memory: 1510 MB
    Driver Version: 8.16.11.9062
    Driver Date: 01/01/0001 00:00:00
    Driver Language: English
    Sound Device Description: Haut-parleurs (Périphérique High Definition Audio)
    Driver File: HdAudio.sys
    Driver Version: 6.01.7600.16385
    Driver Date: 01/01/0001 00:00:00
    Sound Device Description: Audio numérique (SPDIF) (Périphérique High Definition Audio)
    Driver File: HdAudio.sys
    Driver Version: 6.01.7600.16385
    Driver Date: 01/01/0001 00:00:00

    WMI Information
    Motherboard Manufacturer: ASUSTeK Computer INC.
    Motherboard Model: (empty)
    Motherboard Product: P5N32-E SLI
    Motherboard Version: 1.XX
    BIOS Manufacturer: Phoenix Technologies, LTD
    BIOS Name: Phoenix - AwardBIOS v6.00PG
    BIOS Version: Nvidia - 42302e31
    BIOS Release: 20070328000000.000000+000


    PS: I don't know what is wrong mith my "driver date", but as I said, I re-installed my graphic drivers an hour ago.
  6. So, I already ask help on another topic, but thanks to Texas Justice, I now know that I should start a new post, so here I am.

    Yesterday, I installed Windows 7 Pro (64-bits). Everything went perfectly fine, and everything's working as expected... except CoH. Let's start from the beginning:

    Before that, I had Vista Home (32-bits). CoH was installed in a Data hard drive, everything was working fine. Since I wanted to install 7, I also decided to format this data hard drive. So I made a copy of my City of Heroes folder on my external hard drive. Then I formated c: then d: then installed 7 on c: and it was working.
    I copied the City of Heroes folder from my external hard drive to the data hard drive, checking files... I launched it, since it was "newly" installed, I had the low resolution/graphics and sound set to maximum, default settings. I obviously decided to change all of it to more "custom" settings: 1680*1050, graphics at maximum, and sound at 5%. "You have to restart the game in order to...". By the way, it was kind of weird, by default the resolution is something around 640*480, and I have a widescreen, so it put to "black stripes" on the side of my screen. Pretty disturbing at first, but it's still better then any resize thing.
    Ok, I restart the game.
    Launch the updater... "I agree"... "Loading". And here comes the CoH loading screen. For at least 3 minutes, it was "Loading". Then login screen, no problem. Server selection, no problem. Character selection, little lag while loading it, but nothing worst than usual. "Enter Paragon City". At this point, I have the default loading screen, and after a few minutes (let's say 2), I come back to the login screen, without any message (nothing, just the login screen). If I log in, it says "This account is already connected"... So it means I was actually connected with something, even if it didn't load.

    My graphics drivers are the last to date (from nVidia website, I re-installed an hour ago, and it's still the same). My internet connection is still the same as yesterday (when I was on Vista), and it's working as usual in any other thing than CoH. I tried launching CoH on "Compatibility mode" with Vista SP2, and Admin Mode. I also tried "Safemode" in CoH, but nothing.

    I launched CoH Helper to gather some informations, but it didn't manage to find the game. Hijackthis isn't that good either with 7 ("Platform: Unknown Windows (WinNT 6.01.3504)"), so here are my list of running processes (I tried launching the game without most of them, but we never know...)

    Code:
    Running processes:
    D:\Programmes\LeechGet 2009\LeechGet.exe
    D:\Programmes\Avast\ashDisp.exe
    C:\Program Files (x86)\Java\jre6\bin\jusched.exe
    D:\Programmes\G15_TeamSpeak\G15_TeamSpeak.exe
    D:\Programmes\Logitech\SetPoint\x86\SetPoint32.exe
    C:\Program Files (x86)\Windows Media Player\wmplayer.exe
    D:\Programmes\Teamspeak2_RC2\TeamSpeak.exe
    D:\Jeux\City of Heroes\CityOfHeroes.exe
    D:\Programmes\Maxthon\Maxthon.exe
    F:\Temp\HijackThis.exe

    At this point I came up with two idea I want to check: try re-downloading the game, but since my internet connection sucks, I can't test it before... a few days. The other one is to copy CoH folder on my external drive, and re-copy it on my data drive. It work with default settings, so I may try to change settings one by one and see where it crashes...

    Aaaaanyway, if anyone have any information, advice, solution, or anything that would help me, it would be great. If you want my complete Hijackthis, I can post it, but it's partially in french and it doesn't like 7 and 64-bits systems.
  7. Beber

    Windows 7

    Sorry for briging this up, but I have the same problem...

    I just installed Windows 7 (Pro, 64-bits) today, then I installed CoH. First launch was ok, normal load time, log in... character selection screen... in game... Since it was the first launch, all option were set to default, so you know, very LOW resolution (something like 640*480...), with sound very HIGH and details very LOW. So I change setting to 1680*1050, 5% sound, and max details. I restart the game... And here comes the pain.
    Looooooooooooooooooooong load times. It took me approximately 5 minutes to get to the log in screen, and I haven't been able to go in game (I d/c'd).
    So I tried safe mode... It's small and ugly, but it's still very sloooooooooooow. I also tried to launch the game with the Compatibility Stuff set on Vista SP2, and it's the same.

    Yesterday, the same computer had Vista (32-bit) and CoH was working perfectly, as it was the 2 and a half years before.
  8. Dans le BG du jeu les Ferailleurs Pretoriens sont justement les robots d'Antimatière (et ceux de Neurone). Pour avoir fait la story de Tina McIntyre juste hier, au début ils ne savent pas qui sont ces mobs, et ils pensent qu'ils sont affiliés avec les ferailleurs (d'où la mission ou il faut aller interoger les boss Ferailleurs qui font "Bzzt" pour savoir s'ils ont un lien avec les mobs d'Antimatière). C'est plus tard qu'on découvre qu'ils sont en fait Pretoriens, et ils gardent alors le nom de Ferailleurs Pretoriens.

    Mais c'est vrai qu'ils perdent l'aspect vraiment "robotique" des mobs d'Antimatière, qui font vraiment robot. Comme tu le dis, on dirait plus un cyborg qu'un robot.
  9. Cet article a été réalisé avant la sortie d'Aion, et sans doute avant celle de CO puisqu'ils ne parlent absolument pas de l'I16, mais seulement de l'I15.

    Sinon, un plantage des serveurs EU de 30min à 19h... Vous le faites exprès pour nous donner encore plus envie de partir?
  10. Beber

    EU Servers Down

    I'm playing on Vigilance, so at least this one is back online.
  11. Beber

    EU Servers Down

    Ok, I just have been informed that EU Aion servers crashed too... At least, some of them.

    Blame it on Aion.
  12. Beber

    EU Servers Down

    It's... EU and US MERGING TIME !!!





    Ok, I'm out.
  13. Beber

    EU Servers Down

    Yup, 3 of them are back online, but I can't connect...

    I'll just quote that:

    Quote:
    We, at the Paragon Studios, take the maintenance of our servers very seriously
    Edit: They are green, but but you can't log on them.
  14. Dans la série "NCSoft vous donne des raisons de demander un changement de serveur", voici la tournée du jour.

    Maintenant, les maintenances EU auront lieux en même temps que les US. Il est mis en avant que la synchro de ces maintenances est du au fait de la similarité des serveurs globaux blabla malgré qu'ils soient loin blabla. Similaire? S'ils sont si similaires que ça, ça doit pas être sorcier de m'amener de l'un à l'autre...
    Donc tant qu'à avoir des maintenances en plein milieu de l'aprem, je prefere les avoir sur un serveur peuplé que sur un serveur désert...
    C'est clairement un gros désavantage porté aux serveurs EU, un de plus j'ai envie de dire... Vous aurez beau présenter ça sous tous les angles que vous voulez, au final, les joueurs voient ça comme une coupure de serveur dans l'après midi, alors que jusqu'a présent c'était le matin.


    Deuxième info, dans le PC Gamer de ce mois ci (qui à l'instar de Gamespy est la référence en terme de magazine papier de JV) il y a un article sur CoH. Je l'ai pas lu, mes les US en parlent ici. Quelle est la conclusion de l'article? "Les serveurs sont vides". Et je doute que PCGamer soit allé faire sa review sur Vigilance... Donc si PC Gamer trouve que les serveurs US sont vide, je me demande ce qu'on devrait dire nous, joueurs de Vigilance... M'enfin, PCGamer hein... Ils n'empeche qu'ils ont dit "vide".
  15. Great news Synapse! I really hope that it'll go live ASAP, since it's, IMO, a "non-minor bug". "Perception issue" he said

    I'd also like to thank everyone who helped in here, from those who gathered data to those who analysed them, they really were those who made that this bug is now on its way out. Some here deserve a big thanks from devs!
  16. Quote:
    Lettre Ouverte à KREMBAR, LE WILLE et à tous les autres qui pensent comme eux.
    Je suis vexé, je devrais être en tête de la liste, quand les gens s'enervent je suis toujours en tête de liste habituellement.

    Quote:
    Messieurs,

    Comment osez-vous suggèrer un service PAYANT ?
    Ben, parce que le transfert de personnage intra-EU est déjà payant, il me semble logique qu'un transfert EU->NA soit vu comme payant de la part des devs. Bien sûr on le prefererait gratuit, mais pour prouver notre envie et même besoin de ce transfert, on montre que l'on est pret a payer pour avoir accès à ce service. C'est comme tout, plus tu payes, plus ça à de chance d'arriver. Si tu comprends pas je ferais une superbe analogie.

    Quote:
    Puisque vous tenez absolument à payer, pourquoi ne pas créer un nouveau compte sur les serveurs US ?
    Parce que mon plaisir de jeu, c'est de jouer mes 50 comme ils sont, et non d'en monter des nouveaux. J'ai assez de 50 et d'influ sur Vigi pour ne pas avoir envie de recommencer de 0 sur un autre serveur. Tu penses bien qu'on est pas demeuré, si ça tenait qu'a ça on serait plus là depuis longtemps...

    Quote:
    Je suis en colère.
    Ok, donc je te propose le smiley du gars en colère ---->

    Quote:
    Vous allez me contredire, sur un ton plus ou moins cassant, je le sais par avance.
    Oui, en fait à la base j'avais pas envie d'être méchant, mais comme tu as insisté et que je suis tellement gentil et que je voulais te donner raison, j'ai fais plein de quote, ça fait tout de suite plus agressif et/ou énervé. Cependant, je ne le suis absolument pas, donc je me propose le smiley du gars qui n'est pas en colère ----->

    Quote:
    Et vous allez exposer à nouveau toutes vos raisons accompagnées d'une tartine d'arguments.
    Oui, ça fait un mois qu'on les répète mais à priori pas assez pour que tu comprennes. Donc comme on est gentil dans le fond et qu'on a très très envie de partir, on va rééxpliquer pour essayer d'avoir l'appui du plus de joueurs possibles afin de parvenir a l'obtention de notre demande.

    Quote:
    Mais je suis vraiment en colère contre vous.
    Oublie pas ton smiley mon zami! ---->

    Quote:
    Je veux rester sur Vigilance, que nous y soyons 10 ou 100. Et je ne pense pas être le seul.
    Mais on ne veut SURTOUT pas t'en empecher, c'est pour ça qu'on veut juste un transfert pour ceux qui le veulent. Ainsi, les grands méchants comme LeWille (c'est qui ce noob d'ailleurs), K-Rembar (c'est qui ce badgeur d'ailleurs) et d'autres décérébré PvPeurs pourront vous laisser tranquille sur Vigilance. Nous on sera content ou on sera, et vous serez content sur Vigilance. C'est pas l'idéal?

    Quote:
    Bien cordialement (une lettre se finit toujours par une formule de politesse, parfois c'est regrettable).
    Le joueur derrière Zardoz
    Je sais pas quoi dire là dessus, mais pour mon quote war il fallait que je le mette, donc voilà.

    Quote:
    PS : Avis aux amateurs, vous pouvez sortir le pop-corn ...
    Pourquoi mais pourquoi mais pourquoi lorsqu'on lance un sujet mature et pertinant sur le sujet des serveurs il faut TOUJOURS que ça finisse comme ça. Aux US, si je venais à poster un sujet comme ça, aussi beau soit-il, j'aurais 50 fanboys benets qui me tomberaient dessus et me diraient que j'hallucine le jeu va très bien (forcément, ils sont sur des serveurs US). La on commençait bien sur le sujet, certains on exprimé leur désaccord avec nos idées, on accepte, on débat, on essaye de trouver la meilleure solution: le transfert au choix vers un serveur US.

    Et là, boom "Ouin ouin Vigilance coin coin les anglais ils sont nuls ils parlent anglais troll pop corn ouin ouin j'me casse sur Vigilance".
    Bref, ce topic aura tenu 2 pages dans la bonne direction, à croire que c'est le maximum.

    Quote:
    je viens d'exprimer le fond de ma pensée.
    Qui, si j'ai bien compris, était que tu étais en colère? ----->

    Quote:
    Je crois qu'il est assez clair, je ne particperai plus à cette ... discussion.
    kthxby.




    Voilà, j'espere que j'ai été "plus ou moins cassant" répondant donc positivement à tes attentes. J'aurais aussi pu le faire de manière beaucoup plus délicate et posée (mais tu remarqueras je ne suis absolument pas en colère ------> ), mais je voulais être sûr de montrer mon côté négatif histoire que tu veuilles que je parte, et donc que tu soutiennes la demande initiale.

    Si jamais tu as besoin de plus d'info concernant notre demande, et que tu ne veux pas reposter ici, tu peux me MP je serais dispo pour répondre. Ceci n'est pas un sarcasme ou tout autre forme d'humour, je suis tellement attaché à cette demande que je prends très au serieux les questions pertinentes qui y sont liés, donc je suis ouvert à tout débat/question, comme le sont aussi sans doute LeWille et les autres.


    PS: Ce post étrange est à prendre avec une partie d'humour (surtout entre les quotes), et il n'y a aucune agressivité à tirer de ces propos. Le dernier paragraphe est totalement serieux quant à lui. La partie sur les trolls est plutot vraie aussi. Mais je ne suis pas en colère pour autant ---->
  17. Oui, d'ailleurs Vigi dans le futur est encore plus vide qu'aujourd'hui

    Et j'ai joué à Going Rogue
  18. *a un peu de temps libre, décide de jouer un peu*

    *se connecte a Vigilance*

    *connecte un héros 36*

    Recherche dans la tranche de lvl 31-40: 1 joueur trouvé (évidement, c'est moi).

    Recherche serveur: 24 joueurs trouvés

    *va voir si c'est pas mieux côté villain*

    Recherche serveur: 19 joueurs trouvés



    Toc toc NCSoft? Y'a rien qui vous dérange/choque/perturbe/surprend?
    Je sais qu'il est 12h55 un vendredi aprem, mais je sais pas, dans la CLUF y'a pas marqué qu'on peut jouer que le soir entre 22h05 et 22h45, donc bon... Je veux dire, je prend un serveur Battlefield 2 au choix, y'a plus de monde que sur Vigi... et jusqu'à preuve du contraire, BF2 c'est pas "Massively"

    En attendant qu'il se passe quelque chose, je vais voir pour MP un dev... mais lequel est le plus apte a écouter ce problème, c'est bien là la question.

    Ah, au passage, petite anecdote sympa, j'ai presque le même ping sur Vigilance que sur n'importe quel serveur de la côte est des USA... ca m'a bien fait rire ça.


    Edit: 118 personnes côté héros sur Freedom alors qu'il est entre 6 et 7h du matin chez eux...
  19. Quote:
    Originally Posted by EarthWyrm View Post
    Pool C recipes have a very small chance (probably smaller than purple drops) to drop off Boss-class (or higher, I believe) mobs in any mission. This was implemented a few months ago, but is so rare that few people have ever had it happen to them.
    Not as rare as purple I think. I dropped at least 5 of these "boss-pool C" recipes whereas I don't think I got 5 purples from bosses in the same amount of time. But most of the time it was Stupefy or Pacing of the Turtle (so you have to know Pool C recipes in order to see the you dropped one).
    And they dropped from higher ranked enemies, a friend of mine dropped a Numina's Recovery/Regen when we killed Numina in LRSF's last mission... what a nice coincidence
  20. First, thanks Synapse for posting in here.

    But as you said, that's not what we wanted to hear, because that's not what we're seeing. If I gather all my data, here's what I have:

    10436 kills: 7727 minions, 2709 lieuts. It represent 27 runs of the mission Close Dimensionnal Ruptures from Unai Kemen (Council Empire). I tracked runs randomly, I had some decent ones, some are even over my expectations, but if you look at the data:

    Expected recipes drop: 346,5
    Effective recipes drop: 247 = 71.3% of expected

    Again and again and again: 70%. ALWAYS 70%.

    Can you call this a "perception issue"? Most of this tests were done on test server, when I16 was still in beta. I had no other interest than finding if they was, or not, a bug. As I said, this are random runs, but when it comes to 10 thousands + kills, I don't see how it could be a "perception issue".

    We tried almost everything we could. We killed mobs, we saw a problem. Then we asked "Where could it come from?". Many great people came in here and said "It could be that... or that", and others made tests... and at the end, we have no theory of "Where could it come from?", but we sure know one thing at this point: there is a bug.

    I can't imagine devs doing a "stealth nerf", when you "nerf" something, you always accept it. I also understand that you whole job can't be "finding the droprate bug that those people in this thread are talking about all day long", but please, you read the topic, you saw our data... I mean, we don't do those reports just for fun, if droprates were correct, we'd be happy farming and/or playing as usual, but we all saw one thing: droprates aren't correct.
    So please, don't tell us that it's just a "perception issue". What do we have to do, now, to prove you that there's a bug? Find the pattern of the bug? We just spent weeks trying to do that, with nothing conlusive. I know that you don't have just that to do, but saying "I tried, I had good result, PM me if you find something more relevant than what you've already got" is kind of the easy way out. I'm sure you have plenty other thing on your desk that are waiting to be done, but... please, don't let us down now (well, if you're still reading what's going on around here).
  21. Ok, thanks guys, I understand that we can't be sure without official numbers. I'm going to try EarthWyrm theory (Purple = sub-"rare" category) and see what I can get from there with some tests. Thanks again!
  22. First of all, I know, there are many threads about "Purples", I read some of them, but I didn't find what I'm looking for.

    First of all, are purple recipes pool A recipes? We know that the ratio for common/uncommon/rare in pool A is 32:8:1, did devs change it for purples, or are purples in an other pool, like wings?
    ParagonWiki says that the droprate is 1:5000. That means they're not pool A recipes (it would obviously change the 32:8:1 ratio), so, it means that if I kill a minion, or a boss, I have a 1:5000 chance of having a purple in both cases? Not considering enemy rank seems pretty strange...

    So, anyone have more info on that? The first question is "Are purple recipes include in pool A?". So, if you ever dropped a purple recipe AND a pool A recipe on the same mob, it would immediatly answer that one, and be very helpful to me.
    Thanks!
  23. Chez TenTonHammer.

    Comme info nous avons: une nouvelle zone d'initiation dans Praetoria, un "nouveau système qui fera que les personnages au lvl max pourront devenir encore plus puissant", et les descriptions des badges qui vont changer selon que vous soyez héros ou villain.

    Plus j'en lis sur cet addon, plus j'ai l'impression qu'a part le changement de camp, y'aura rien...

    En gros, la seule vraie info de l'interview c'est que Positron est guéri de sa grippe et qu'il peut de nouveau se donner à 100% sur CoH.
  24. So, today I killed 4010 (2525 minions / 1485 lieuts) enemies, and here are my results.

    Expected recipes drop: 146.5
    Effective recipes drop: 103 = 70.3% of expected

    As always, 70%...
    More details on this: enemies are Council Empire (Unai Kemen), mission is set on 0x8 (no bosses). I made 11 runs. Expected recipes/run is 13.32, and if you want the detail, here it is:

    12 - 13 / 9 - 6 - 8 - 10 - 6 / 12 - 9 - 9 - 9

    "/" means I made those runs at 3 different times in the day... I don't think it has anything to do with the bug, but I found it interesting that my second session is way under the others.

    BTW, are Purple recipes include in Pool A? Because I think I dropped more purples than rare recipes... And seeing how purple prices are decreasing at the market, it seems that purples have no problems in dropping (whereas some uncommon are getting higher and higher...).

    I didn't track salvages, but my expectation are 32.72/missions, and my inventory (70) was almost always full after 2 runs, so it's definitely ok.
    Also, I didn't track my yesterday's sessions, but I had some pretty decent runs (with 14+ recipes, where I expect 13.3), that's why I decided to track them today to see if I wasn't hallucinating all this time.. but no, it's still here.

    I think we're at a point where we know there's a bug, we have no idea where it comes from, and the only think we can do is hope that devs can find something out about this bug. If anyone knows how I can help more, I will try to do it, but as of now, I'll stop monitoring my runs until we have more information on this bug.
  25. Y'a pas de up graphique dans l'image, le costume était *partiellement* dispo dans la beta de l'I16. C'est juste des costumes plus détaillés, comme Cyborg ou le pack mystique par exemple. Puis concernant le visage... quand on regarde sur le grand screen, même les nouveaux visages de l'I15 sont mieux :x