Bayani

Renowned
  • Posts

    1672
  • Joined

  1. [ QUOTE ]
    [ QUOTE ]
    *shuffles feet* phooey, I wanted to go too.

    [/ QUOTE ]

    your not ?!?!?! how did you miss out this year ?

    [/ QUOTE ]

    I happened to inherit a wonderful estate that incurred the wrath of the IRS.
  2. *shuffles feet* phooey, I wanted to go too.
  3. Bayani

    New work

    Thanks, Dark, it looks great.

    [ QUOTE ]
    poor bayani .. to me no matter how many different artists I see do him he still looks a little metro if you know what I mean.


    [/ QUOTE ]

    Don't be hatin' cuz I'm beautiful, yo.

    (Seriously though, the entire genre's full of "metros" or if you want to extend to both sexes "hoes", given the generous amounts of unflattering and revealing outfits made of spandex and leather. So with all due respect, who are you to judge?)
  4. Last year, a bunch of fellow CoHers and I participated in a Fantasy Football League (aka Pokemon for jocks) This year, we decided to revive the league and currently have two roster spots open in our group of 10 over at ESPN dot com. Entry is free; there is no grand prize for the winner at the moment, but I'm proposing that the league participants chip in for some character art.

    So if you're a big fan of the NFL, a CoH player, and promise to be an active and competitive player to the end, send me a private message with your email address and I'll get an invitation out to you ASAP. If there's enough interest involved, I can expand the league to 12.
  5. (CCA: deviantArt by Soul Train)

    As for commissioning thru DA, I like to go with a halfsies up front, halvsies on delivery arrangement. Some artists will ask for a small deposit, then divide the rest between the approval of the initial pencil sketch and the finished piece. Of course, if you've established a rapport with a specific artist, you can elect to pay all up front or make other arrangements. Most (but not all) will use PayPal or Zoom for payment. A few might insist on a mailed check or money order, or Western Union wire transfer.

    What I've found with my DA commissions is, a lot of the artists are either pros making some money on the side, or are art students supplementing their income by doing art for cash. Some also will do art trades, or 'art for services', such as paying for a DA subscription for them. I've even got one by donating to a charity the artist was particularly passionate about.

    The main thing to remember about DA (or any Internet art site) is that honest artists want VERY much to establish a good reputation, and the more their name gets out, the more they stand to make, so cheating customers is a bad idea. Of course, some are gun-shy about accepting commissions, as they're either not too sure about their availability or their talent, or they've gotten burned by someone saying they would purchase a work and then failed to come thru with the money, or issued a stop payment or reversal and left the artist holding the bag.

    The best thing you can do is, check the galleries and READ THE JOURNALS. Comment (and fave) things you like. If an artist offers commissions, read the terms and be sure you're comfortable with them. Send a couple of notes or email back and forth, to make sure all the arrangements are understood. Have your references ready, along with anything else that might be needed: power descriptions, additional screenshots, rough sketches if you're at all art-inclined, shoot, even Poser models can be used. I've even used snippets of stories to try and tell the artist what 'scene' I'm imagining.

    One last thing: make sure you know if you're going to be receiving a digital copy, or traditional media. If you're worried about having real goods that you can use to prove a transaction, but the artist doesn't send prints or originals, ask that the work be burned to CD or to a cheap flashdrive. Ask if you'll be receiving a print-ready copy (TIFF or PDF) as well as web-ready (JPG). Some artists will send these on request, or for a small additional fee (agreed on beforehand.)

    And don't forget to PIMP THE ARTIST once you've received the finished work!! The best advertising for an up-and-coming artist is a bunch of satisfied customers showing off their work. Just take steps to keep others from stealing it (watermarks, protected galleries, steganography keys or other digital signatures buried within the file, etc.) That way you won't unwittingly contribute to any plagiarism. Make sure you ask the artist if it's OK to use the artwork in things like journal CSS or trading cards, give credit where credit is due (such as the footer of Wiki pages or journals) and give the artist links to where their art is posted.
  6. I thought about doing so, but commissioning over the internet through dA or otherwise is a bit risky because most of the time, you're pre-paying. I tend to trust the people the artists I work with vouch for personally. While this may be a little comic specific, there's nothing stopping people from hitting the anime conventions as well and using the same approach. They have Artist Alleys in conventions like Otakon and principles of networking still apply.
  7. I took some time to gather and re-edit the CCA articles that were published in the City Scoop and pull them into a guide for future reference. Here's the linkie...

    Collecting Character Art

    If anyone wants some help with putting together reference shots or have any questions not covered by the guide, feel free to contact me. Thanks!
  8. Bayani

    Guide to Guides

    Collecting Character Art (CCA)

    I decided to collect the articles I wrote for the City Scoop into one guide and post it here. Thanks for your time.

    - Bayani
  9. With the resurgence of the comic book industry and the increasing visibility of amateur and professional artists on the Internet, collecting art of CoV/CoH characters is growing more popular than ever. The information in this guide was originally published in the City Scoop, but I thought I'd take the time to pull all the articles into a guide for others to reference. I have been collecting character art for over two years now and made plenty of mistakes that led to delays, unexpected expenses, and ruined artwork. If you plan on delving into this hobby, take some of my advice into consideration and save yourself some stress. You'll find yourself getting more out of your experience if you do so.

    [u]References[u]

    Quality art of your CoH/CoV character starts with clear, detailed references: a portrait and a full-body shot. If your character has a cape or important details on his/her back, take a three-quarter turn shot as well. When taking screenshots, start big. The screenshots you take will include everything on your game client, therefore your character should to take up as much space as possible. For best results, have another player be your photographer as he/she can really zoom in and focus on your hero or villain. In addition, make sure that the photographer turns on all of the game’s visual bells and whistles. As far as locations go, make sure you're taking the screenshots during the daytime cycles or in brightly-lit instances. This will make your character’s costume and details stand out clearly. (The examples provided above were taken inside the CoH Arena buildings using a second character as a photographer)

    Take some time to edit your screenshots and prepare them for printing. Image editing programs get pricey, so unless you already own Photoshop or another similar program, copy the raw images onto a blank CD and head to a Kinko/Fed-Ex store. Purchasing time for their computers is inexpensive and their systems usually have photo-editing software pre-installed. Crop the screenshots to fit standard photo dimensions such as 4x6 or 5x7 and use a dpi (dots per inch) setting of 300. These settings should be enough to provide a smooth, detailed image. CoH/CoV environments tend to be on the darker side, so if you feel the image is too dark, you can lighten it up by adjusting the shadows. Once you are satisfied with the images, save them and take them to any photo shop. Most photo shops these days can print straight from a CD onto photo paper. Choose a matte finish because your pictures will get handled a lot and fingerprints tend to get tracked all over glossy finishes.

    The whole process is easy and cheap: expect to spend anywhere between $10-20. Great reference shots will save you and the artists a lot of time and ensure an accurate depiction of your character. Once you have your reference shots, it’s time to hit the convention circuit.


    [u]Conventions[u]

    Comic Book Conventions grow bigger every year and almost every convention has a section called Artists' Alley, where semi-professionals and professionals hawk their goods. A convention is the perfect place to score art for several reasons. One, the artists hit conventions to make a little extra money, so on some level they are looking for work. Two, it is harder to say “no” in person. Three, art obtained at conventions tend to cost less. The downside is that conventions get incredibly busy and artists will turn down requests once they hit their limits. Here are some tips to stay ahead of the pack.

    First impressions go a long way: be presentable. While conventions are casual, few people want to work for a slob, so take a shower and put on some clean clothes. Check out convention websites and scout the Artists’ Alley list. Google the names you see there and check out any information you turn up. Have a solid idea of who you'd like to commission in advance. In addition, be sure to get to Alley early on the first day, when the convention is least busy. Chances are, only some of the artists will be available at that time so use that to your advantage. If an artist you *really* want to commission arrives during the busier times, you can wait in line without losing out on other artists. Lastly, when you meet the artist, small talk makes a difference so use that web research and above all else, be friendly and polite even if the artist is a tad on the cantankerous side. You will be running into the artists several times over the next few days both in and out of the convention.

    Sales in Artists’ Alley are cash only and prices will vary, but be ready to spend anywhere between $25 and $250 depending on the medium, how much detail you want, and how the artist values his/her time. Convention pieces are limited to single full-figured sketches and headshots due to time. As far as mediums go, pencils and inked works are the most common, though there are some artists who will offer colored work done in marker watercolor or watercolor.

    I highly recommend rendering payment only after the work is completed. Conventions have alot of distractions and most artists never finish their entire queue. If the artist failed to start your art piece, there’s still opportunity for you. If you established a good, ask the artist to finish your commission at home and mail it to you. Most artists do their best work at home or in their studios. This tactic carries some risk however, because payment is required up front. Be sure to exchange contact information, particularly email addresses and phone numbers. Good communication will ensure that you get your art in a timely manner.


    [u]Networking[u]

    Good communication at conventions is important because it establishes opportunities for networking, which are far more valuable than anything else you can get a convention. It’s difficult to obtain cover-quality commissions at a convention because they involve more detailed linework as well as inks and digital coloring. Your best bet for detailed work is commissioning outside of a convention. This presents a challenge as well because commissions are considered side jobs for professional artists and more famous an artist is, the less time they have for requests from unscreened sources. This is where networking comes in handy. Artists are more likely to make exceptions if the request is linked to someone they know personally. Networking provides this link, and can lead to getting in touch with some really great talents in the comic book industry. Best of all, networking is very simple to do.

    Networking starts with accurate contact information. If you sense that an artist is comfortable with you at the convention, ask for a business card. Mention that you have some friends who would pay top dollar for a commission. You could also say that you know some businesses that are looking for some graphic design work. The job market can be unpredictable for freelance artists so the wiser ones will, in the very least, not outright reject opportunities for work. The worst the artist can do is say no or that they are too busy. If an artist says their workload is too much, ask if you could stay in touch and say you don’t mind waiting for a lull in their activity.

    If an artist asks to take your commission home, he or she just saved you a step. Maintain communication through email. Save the phone numbers only for instances where your art is unreasonably late (ie. three to four weeks after the estimated ETA without any communication). E-Mail once a week or once every other week should suffice but be sure to include some small talk in your correspondence. Ask about the artists’ influences, favorite comic book titles, and the artists they’ve collaborated with. You could even ask the artist to critique a friend’s portfolio. Lead into asking the artist about others who will take commissions. This tactic works exceptionally well if you only had pencils done, since you can ask them to refer you to an inker. Inking is time-consuming and difficult, so professional inkers are in very high demand in an industry riddled with strict deadlines. Almost every comic book artist I know has a “go-to” inker and that inker will know plenty of people to refer you to. Keep pursuing those leads and you will surprise yourself with just how far your connections will reach.

    Networking takes a little practice and sometimes will lead to dead ends. Minimize dead ends by establishing yourself as a prompt payer and a low maintenance customer. Treat and deal with each contact professionally. The artist who referred you is vouching for you so his or her reputation is on the line. One mistake can cause rifts in your networking relationships and make it more difficult to obtain future commissions.


    [u]Preservation[u]

    I own most of the physical originals in my collection and I highly encourage collectors to make the same effort. While it may be more expensive, physical art has more life to it than digital pieces and having an agreement for the physical original will protect your payments made through PayPal. If you pre-pay for art and get screwed over by the artist, you can use Paypal’s Buyer Complaint Process and try to recoup some losses. The Buyer Complaint Process however, does not protect exchanges for digital art. Also note that most of my art is inked. Pencils smudge and will fade over time unless you take extra measures. Inked work however, will not fade as readily as pencil. If you expect to have your art colored in the future, inked work scans better and will make the job easier for colorists. On the other hand, if you obtain a commission from an artist renowned for incredible linework (ie. Gene Colan), request tight pencils. Tight Pencils have more texture and depth to the linework and are much neater than regular pencils. Regular pencils are less time consuming but rely on the inker to provide finer detail and shading.

    The medium and quality of the art piece dictates the preservation measures I take. There are three different methods I use: art portfolios, mylar sleeves, and framing. The cheapest option is the portfolio presentation book. These books are portable and great for convention art, since convention pieces tend to be drawn on 8x11 to 11x14 sized paper. I keep two portfolios, one with my originals and another containing screenshots and prints made from the originals. I take the latter with me to conventions as artists I commission like to see previous interpretations of my character, and the competitive ones like to "one up" the rest. For art in sizes greater than 11x14 however (such as full comic book pages), I recommend mylar sleeves with an acid free backboard. You can purchase them from Blueline Art. This option is great for shipping penciled work to inkers and colorists. The best (and most expensive) option is a custom frame . There are plenty of stores where you can get a custom frame fitted to your piece. Usually, the sales associates are well-trained and will help you pick out colored mats and frames to match your art and make it really eye-catching. If a custom frame is out of your price range, pick up a commercial frame from the framer's retail shelves and have them fit mats for it. I highly recommend framing the penciled work, since the modern glass used in the frame filters out ultraviolet light, preventing the original from fading.

    That wraps up "Collecting Character Art" series, so I would like to thank everyone for reading these articles. If you have any questions, feel free to contact me by the Forums or through my DeviantArt Page. Remember to be prepared, be professional, and above all else, stay out of my convention lines. Special thanks go out to Thor's Assassin for submitting the original articles to the City Scoop and the Forum Art Community for being a fun and friendly group. I'd also like to thank David Nakayama, Brandon McKinney, Sorah and the rest of the artists who have taken the time to accomodate my commissions and for providing insight into the industry.
  10. W00t! It's already on the pull list.
  11. [ QUOTE ]
    [ QUOTE ]
    Short story is, I owe the IRS more than my annual salary, so I'm a tad poor atm. The comic's on hiatus until I can afford to pay the artist. >.>

    [/ QUOTE ]


    Damn it must be going around brother lol!


    I know exactly how you feel!

    [/ QUOTE ]

    Heh, yeah. I'll go on the record and say that inheriting stuff isn't all that it's cracked up to be.

    The linework and the layouts are all done. The first two pages have been inked and I have a colorist tapped for the project too. It's not like I'm poor or anything. I just have no money to spend on some of my more frivilous ventures. Especially with grad school around the corner. *sighs*
  12. Short story is, I owe the IRS more than my annual salary, so I'm a tad poor atm. The comic's on hiatus until I can afford to pay the artist. >.>
  13. awesome stuff. But labelling it "SFW" now makes me wonder what an NSFW picture of your tanker and mud pots would look like.
  14. [ QUOTE ]
    Don't you think that much recovery is a bit overkill? :P

    [/ QUOTE ]

    Heck no, especially when Sappers/Carnies/long AV fights are involved.
  15. You could switch that Common IO: Heal from Health and either put in one of the Numina Heals or the Miracle Heals. It'll net you either extra Regen or extra Recovery from the set bonus.
  16. You really can't. Unless your have your agreement put into a physical contract, it's really just a gentleman's agreement.
  17. There was one instance where I did pay in advance and got burned, if you guys recall the Mike Lilly piece I got. It came out great, but what was suppose to be a one month delay turned out to be over a year. I'm kinda stuck in a bad situation regarding an art piece right now, as I commissioned someone from these forums to do a piece for me and paid $125 up front, and really haven't seen any progress made on it at all since then. It's been 11 months now.
  18. Interesting assets. >.>
  19. *shakes fist* Juggs eating Captain America?! Like hell! You'd have to go through Bayani first!
  20. [ QUOTE ]
    Ack! I just read this part...

    [ QUOTE ]
    "... It must be recognizable as consisting of screenshots taken from City of Heroes or City of Villains..."

    [/ QUOTE ]

    Does that mean we HAVE to use screenshots? Can we use our own art as long as we still assemble the panels in the comic creator? Please clarify.

    [/ QUOTE ]

    Yes, screenshots from in-game. This disqualifies the story I've been working on with McKinney.
  21. Hm...screenshots? Well, I guess that leaves my story out.