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Quote:*plays "Magic Bus" by the Who*Lol I told her essentially the same thing in a PM but I should have put that info up here for all as well... didn't want to get too geeky up in here.
I will say though that bottlenecking is less of a problem the smaller (and lower rez) your screen is though and before it can even be an issue there is the point of size to consider. Many of the newer video cards are much longer than ever before (10+ inches is not uncommon) and many older cases will not fit them no matter what you do (short of rebuilding the system into a new case which I have done many times for people to accommodate new parts).
Assuming you can fit it the next concern is adequate power as a cheapo 350 watt PSU (or even a more powerful unit without the dedicated VC leads needed or enough amps on the 12v rail) will not be able to power a top of the line videocard or even many of the midrange cards depending what else you have in your system.
Then there is heat (especially an issue with newer Nvidia cards) and noise as a new card producing a lot more heat without adequate case cooling will cause all the fans to spin louder and create noise (that is if the fans are thermally aware... if they are not then the heat will just bake everything inside the tower or lead to CPU/GPU throttling and or crashes).
Assuming all that is not an issue in your case and the card fits and has adequate power and cooling then yeah you may be spending a good sized chunk of change and not seeing the performance increase you wanted due to other slow components holding your fast new videocard back. A couple generations between the old and new parts should be ok but the further apart they are the more of an issue it can be.
There is more but those are the key points.
WHAT WAS THAT???? I CAN'T HEAR YOU OVER THE NOISE
OF THIS JET ENGINE BUS I JUST STOLE.
*Floors it*
WOHOOOOO!
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Quote:Of course it should also be mentioned that if your processor, motherboard, and power supply aren't up to snuff, it doesn't matter how powerful a video card you've got; your computer performance will still bottlenecked. So you really can't drop an uber-vid card into any ole rig. It'd be like putting a Porsche engine in a Yugo. Try accelerating that baby and the whole vehicle's going to tear itself apart.This is true. A good midrange card will let you turn ultra-mode on and experience much of "teh pretty" at medium settings while maintaining a decently playable framerate.
The top of the line is for people who want all the glorious effects turned on and cranked up to their maximum settings and still have silky smooth playback.
The NV8800 line, in particular the 8800GT, was legendary (there are whole websites devote to just this videocard) and something of a fluke. Nvidia has had the speed crown for many years (though ATI had beaten them out recently {barring the current Fermi line}) but you always paid through the nose for it. Under Nvidia top of the line cards were seen to cost north of $700 which is a bit ridiculous for just a graphics card when something faster and better will come along in 6mo-1yr that will outrun it. Then the 8800GT came along and it ran almost as fast as their top of the line GTX model (if overclocked it could even beat the GTX in some benchmarks) but for hundreds of dollars less and it became an instant success. To this day it and it's rebadged clone the 9800GT are still a decent gaming card if you don't need everything maxed out or super high frame rates.
*Sees that glazed look starting to form in the eyes of non-tech enhusiasts forumites* Ok Ok class dismissed. -
Quote:Well, there's inking and then there's digital inking. They're two different processes. Personally, I think inking manually by hand over the original sketch with crowquills or brushes is the way to go. Digital inking processes typically darken the original pencil lines either by using Photoshop features or using a computer tablet and pressure sensitive stylus to simulate inking. A good inker takes the original piece and enhances/ elaborates areas such as weight, space, and depth.One thing i'd like to ask is about inking. I know the why, but it's the how i'm not sure on. do you do it manually on a sketch, with a pen, or digitally? or does it matter? or do you need to do it at all?
Some of my closest artist friends are inkers in the comic book industry. One of them, Bob Almond heads a non-profit organization called the Inkwell Awards. The site has more information about the craft.
website: http://www.inkwellawards.com/
The pieces I commission are inked by hand. As an example of pencils and inks, here's a commission I got of Bayani's sidekick, Mae-Day. Original image was by Brandon McKinney. Bob Almond inked the second image. It's not a super-complicated piece, but there are some differences between the two images. One difference is that inks really bring out the contrast. The blacks are really black now. Bob added more depth and refinement to the goggles on the headshot. The varying line weights give the image a greater sense of space and add more energy to the piece (added more "bounce and flow to the hair and Mae-Day's curves) in what is otherwise a rather boring and static pose.
Updating to include the final colors.
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Quote:Heya, Henri welcome aboard.Hi guys. Well, after seeing all the fantastic art here i've been quite inspired to get back into sketching, just never seem to have the time. Finally managed today to have a go at drawing one of my characters, British Hero. I've literally not put pencil to paper for over 10 years and didn't really feel confident enough to try an original piece so i've just drawn a screen capture to start with. I'd really appreciate any critisism and guidance as i want to improve as much as i can, but in words of one syllabal please, i've never had any art tuition so don't really know any technical jargon and stuff
I'll post the pic, then there's a few questions i wanted to ask.
k, as you can see it's just a basic pencil on paper sketch and I've attempted to shade the darker colours.
1. if i wanted to try and add colour, digitally that is, is it normal to do so with a shaded sketch, or should i have not shaded. how does that all work?
2. is Gimp2 up to the job? Because expensive software is, well... expensive.
k, there it is, hopefully i can put some time aside to do more as i do really enjoy it. cheers
ps: looking at it now, i feel i should explain the mis-shapen helmet. I original filled the upper background with BRITISH HERO in big letters, which worked in my head, looked naff in reality, so i rubbed them out again, unfortunately the head took a few knocks, lol.
1. Yes, you can certainly digitally color over pencil if you have very clean work. Personally, I like seeing alot of pencils inked before the piece actually gets colored.
2. I've never used GIMP2 but all the artists I've ever worked with use Photoshop. Which yes, is pricey. -
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Quote:Smart, effective business strategy here.Another thing to consider...
Someone like me can lay down a sketch in maybe 2 mins, and if I was a good inker I'd say it'd take no more than 10-20 mins to get to pro-quality-esque.
If I charge a flat rate... say something like
Colors take me something like an 1-2 hours to do and some people take upwards of 40ish hours. So if you are only charging a small amountfor colors you are making a huge lose on time and it only gets worse with backgrounds that take forever if it's high detail...
Characters are easier to add and don't really take much more time and all you're doing is giving a bulk rate.
So if you charge what looks like a low amount you are getting tons more money for less work and more people, because of lower cost will go for it, that means you are getting more for less and getting more work at higher cost.
Quote:Originally Posted by CaemgenAnyway, if they're getting those prices then more power to them...Can only bode well for when artists of similiar or better skill want to raise theirs. -
I do know a few professional artists who charge an hourly fee for their work but those artists do not tend to get alot of commission work their way. There can be alot of dispute over how much actual time the artists spend on the piece.
In the guide I wrote, I touched upon pricing. You can get original art (the original physical) of your a character (full-body) drawn by a published professional artist for $40-50 at a convention. Usually, in under an hour.
I think you're over-pricing your work. Much of the art on the featured section of my gallery cost less than what you're mark is set at and well, I've noticed a couple of tendencies in your work which don't quite make it on par with the price you're setting. One, your line weights/values are all the same whether they're details or shape contours. Since all the line weights are the same, the figure doesn't seem to have a whole lot of depth. Two, your colors are somewhat flat as well. On your last piece, for instance, the colors on the skin have no gradients to blend the colors into each other so the different shades look rather harsh. -
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Hm. As artist representative to both you two, I wholeheartedly approve of seeing Eddy color that piece. It'd be a good opportunity for you, Eddy, to toy with the grey shades and try out watercolor/painting techniques you've been talking about..
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Heyo, Quarrios. It was fun meeting you. Feel free to drop a global tell if you're looking for a team.
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Heh. It's not even the first time it's happened to him. Eric's gotta be more careful with his stuff.
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Quote:Thanks for the plug. =)Yes, a very knowledgeable and experienced collector of an commissioner of art. I believe he even does some agency for the artists he works with.
Check out the guide/article/posts he's written about how to commission art and collect it - he'll tell you how to get the most out of an artist, so you'll receive a picture you love.
And, for the Artists, those same guides may help you to get what you need from a commissioner - so you can turn out art you'll be proud of.
Be Well!
Fireheart
Yes, I've had drinks with him a few times.
Thanks. I enjoy working with them. -
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Quote:There is Google, you know.Looks pretty good. took me awhile to figure out what was in bay's hand, then I read your post. And then I had to remember what a tonfa was...no fair using weird words this early in the morning!
Thought this was posted already. Anyways, I took two Sanchez busts I had commissioned, got them inked by Sorah and then combined/colored by Eddy, with the addition of that split-screen divider effect you'd see in a snazzy cartoon. Given Sanchez's style, I thought it'd be fitting.
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So the last of the Rogues' Gallery pieces is finally done, about a year and a half or so after I began the project. This final piece features Massacre Melanie, whose submission was the most well-thought out of the group. It was difficult to get this done. The first two artists I picked out flaked. The third artist did not live up to expectations (Original "Final") and I wasn't about to have him start revising. After some attempts at fixes by Eddy, I ended up having half the page re-drawn by a Ryan Odagawa (New Linework). Eddy did the background and added it the tonfa at my request. So now it's a suitable match with the other pieces in the theme. -
It's an old piece and there is a colored version floating around somewhere but I didn't really like it. I scanned the original and made a copy for Bob Almond to ink over. It looks much much better now (especially since the original didn't have the tiger stripes drawn in and it was later added in during the colors stage, which kinda looked weak). Original was shipped off to Rowr and I kept the inked copy for myself.
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Quote:I'm still awaiting delivery but once I have the comic and the sketch, it's coming out to you, Jophiel. Hope you like it! Mecho is the creation of Joe Haley. =)That's awesome and thank you (and them!). I wasn't able to locate anything about the comic but I only tried for a moment since I'm at work. I'll have to look later but wanted to say thanks.
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It's not exactly a Bayani piece, but it is Bayani's sidekick. Here's a finished piece of Mae-Day. Pencils by Dan Schoening, Inks by Diana Greenhalgh, and colors by Sara Richard. It's the first time Sara's colored someone else's work. Sara's an extremely skilled painter and sculptor who is available for commission work, so if you're like me and prefer to own original art that's non-digital, give her a ring and tell her I sent you. You can check out more of her art at http://www.sararichard.com/. She's got some really nice prints available too. 50% of the proceeds from her newest print 1.21 Gigawatts?! are donated to The Michael J. Fox Parkinson's Research Foundation.
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I'm not representing them, but the creators behind The Underburbs (http://underburbs.deviantart.com/) have a fun robot comic called Mecho. It's really fantastic story-telling imo, and I managed to snag a signed edition of the comic and a colored sketch of Mecho for you, Jophiel. I think it'd be perfect for the room's theme.
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Well, wassy's one of the people I'm working for so there you go. =P
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Hi Jophiel. I'll talk to the artists I'm representing and try to work out something for you. They're a bit swamped right now, but I'll see what I can cajole them into doing. No promises though. Good luck!
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What Eddy forgot to mention is that all future commission inquiries for him can be directed to swanzycolors@hotmail.com.
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