-
Posts
1672 -
Joined
-
*plays around with the Voltron toys*
Whee! -
*stretches and waves to Em*
Holy Cow, Emmie. Clifton Lee pitched a 1 run complete game...in the World Series. AT Yankee Stadium. In City of Heroes terms, that's akin to one hero walking into Grandville by himself and beating up Lord Recluse along with his four lieutenants, with their sidekicks tossed in there. -
*sticks the Reeses Cup on an office chair and spins it and the cat around really fast*
-
-
*watches his hat grow larger and more crooked as a result of the spell*
I suppose that was an exponential effect. -
I'm rooting for the lesser of the two evils.
-
*puts on a robe and wizard hat*
Go Phillies. -
-
Phillies/Yankees?
Guess I'm a Phillies fan for the next week or so. =P
Here's your link, Twip.
Hero-Con Keynote Address (Part 2) -
*spins around in his office chair* whee...
-
Oh yeah...double XP this weekend....oh well. Didn't feel like playing anyways.
-
Spent a few hours last night revamping the level 50 version of my character on Victory. Respec'd out of the Body Mastery APP and into Blaze so I got my Fireball back. Yay! Also edited Bayani's powers switching them to Bright Fire auras. The light gold primary/dark blue secondary gives an impression that his fire's white hot, which I'm pretty pleased with. I also switched out the greater fire sword for the scimitar for better consistency across the boards. Maybe some day I'll get to edit the Blaze APP too!
-
*pumps fist* Woo. Patriots pull a win out in the clutch!
-
*kicks back with a cup of coffee and the paper* Morning, folks.
-
If a collector wants to just toss some money at an artist and tell them to do whatever, that's certainly their prerogative. My point was that if collectors took more time to learn and understand art theory, be a little more involved in the process, and give artists more feedback, the result would be higher quality art of whatever subjects they end up choosing for their commissions. And I think that critique of commissioned work with the collector can be a good learning tool along those regards.
That's not going to happen around here though, as it seems most collectors don't share my views or methods, are content to toss their cash and screenies over to the artist and let it ride. And that's perfectly fine. There are plenty of resources out there for folks who want to delve into more detailed, technical discussions. -
Quote:I don't see the collector/artist relationship as a simple customer/business relationship. In my view, it's a collaboration, where the collector is an editor, working with the artist on a project. As such, I think it's important for a collector to be educated/aware of the technical aspects and composition of a piece. Most artists are too close to a particular piece and often times don't spot the weaker aspects of the drawing unless they take time to step away from the paper for awhile. Of course deadlines can make that difficult. A collector who's playing a more active role can spot and have them addressed, which in the end making a stronger looking piece. I think it's good for collectors to share critiques as well, as it's an exercise to sharpen observation and communication skills, which make a pretty significant difference in the turnaround time and quality of future commissions. Collectors are pretty attached to the original characters they collect art of (I know I am) and can miss some mistakes as well.For the first, getting a commission doesn't make one blind, there are plenty of flaws in most of the art we see around here. I am just not sure what the point is in pointing them out for someone other than the artist? I am rarely impressed by someones ability to spot issues with a piece!
On the other hand, there have also been quite a few times when I have learned things from others critiques. Perhaps I could see that something was wrong, but couldn't quite figure out why...that sort of thing. But why not leave that for artists who post and ask for it?
-
Quote:*shrugs*My goal is to build the best gallery/collection of original character art around focusing more on quality than quantity. If I see someone commission something nice, I do my best to collaborate with an artist to come up with a piece even more eye-catching. It may be a competition of one, but whatever.How do you competitively collect artwork of your own character? I also have to say its amusing that an artist is more likely to catch flack for drawing Bayani than say Batman or Spiderman.
I'm not saying that my criticism/opinion is more valid than a professionally trained artist's but I have studied art history and have gleaned alot of knowledge about art from the professionals I've commissioned and be friended. I have been collecting original character art for over four years now. Do I have more resources to commission art now than I did when I started? Yeah, I do. However, the turnround, consistency, and quality of the art I've collected has improved while the cost of the art has decreased. Alot of that has to do with the greater amount of experience in commissioning art that I'm working with. I'm not the "throw money at an artist and tell them to do whatever" type. I play an active role in the composition of the piece.
I'd say that the nitpicky, challenging criticism on these boards is far outweighed by what is in my opinion, overly exuberant praise for art. Seems like everything that passes through here is of "super-awesome" or "incredibly wonderful" quality. While encouraging, it doesn't lead to a whole lot of discussion about the composition of the art or process itself or collectors learning from what the results of their collaboration with artists and coming up with progressively better quality commissions as they continue to indulge the hobby. It's been like that for the past few years around here. I welcome Frost's input on the stuff I commission and I regularly seek constructive criticism from other artists and collectors that I have good relationships with on art I draw myself and art that I collect. It's the only way I'm going to learn more about the technical aspects of art/design and improve communication/collaborations between myself and the artists I chose to work with. I think overall these forums are going to be stuck in the current status quo in terms of constructive criticism vs. praise parades. -
Quote:Oh, I'm not very artistic myself (practicing wise, at the very least) here's proof.
Though I do like to think I have a fair eye for the graphical and what is good and what I'd have done differently if I had skill...
I stopped posting any sort of criticisms or observations primarily because I had received PMs from folks here and on dA who basically said that my opinions and criticism aren't valid or welcome because I'm not a working professional in the art/design industry and that I only have good art because I have more resources than others to hire published professionals.
*shrugs* So whatever. There are a few people who ask me for my opinion on a particular artist's work, and there are some artists who I'm close with that will show me what they're working on and I'm willing to give my input when I'm personally asked. These days though, I'm feeling more peripheral around the collector/artist community in CoH. My approach to collecting is different from most...it's picky and suffice to say, competitive. I also don't volunteer my characters for free art and have made it clear on my dA gallery that I prefer that my character is not used in any art without permission first.