Batsy

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  1. The way I understand this nerf is to make using other enhancements more usable. I understand this sick and demented way. What I would have rather seen is instead of weekening SO's potential is maybe improving SO's potential by instead of being 33% making them 66% and then limiting them to no more than 2 per power of the same type. Or something along those lines. Obviously my biggest problem is the nerf to stamina. Before this game a played another MMORPG that after a couple battles, half the group had to sit and rest to get their end or mana back so we could play some more. This was very annoying because downtime in a game is just not fun. When I came to CoH it was one of the biggest reasons I stayed.

    Even with this 13.3% decrease to end cost on all powers, (Without doing the math) I believe it will still take more attacks to kill a mob because of doing less damage. So would we not still be using more end because of more attacks?

    What about these powers that some of us liked putting on perma? Like Dull Pain, Haste, etc... Will they still be able to be put on perma?

    I don't believe this will cause as much diversity since most people will find out the best way to spec and then you will have the same problem.

    I was all for the I5 defence nerfs because I have a regen scrapper and an invulnerabe tank and they were just boring to play because it was just to easy. And I did not spec the way most other regen scrappers and invul tanks did.

    Another thing I liked about CoH as apposed to the other MMORPG's I have played was that as you became higher lvl you actually became more powerful. So when you are lvl 5 you could only kill 3 white con minions then at lvl 40 you could take out 5 white con minions and a leutenent...hope that made sence.

    Bottom line Issue 5 was good and ED sounds bad to me. This has caused me to cancel my pre-order of CoV and once ED releases and I get to really see ED on live servers then I am almost certain I will be canceling CoH.

    PS: I thought the issue patches were for bug fixes and additional material not global game changes that make your game completely different from what you have been playing for the past several months.