B_Witched

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  1. the blasty ones with range and the Short Circuit, the elec melee powers (especially TS) aim and bu and maybe lightning field for stalkers.
  2. how long till sign ups are closed and the ladder matches part starts?
  3. ever since the forum change but yeah before that I got mod smacked and threaten with a one strike rule for what was called a "rant"
  4. B_Witched

    Stealth IO

    Some stealths do not stack and most at's are at a stealth cap that is over come by tactics. Add in the perception io and they can see you from farther away (and veats can even see stealth capped stalkers. You can monitor your stealth via the combat attributes.
  5. Robo make spec get the other renegades to play k thx...he is canadian so you might have to talk slow
  6. I usually play a buffer in the zones - and usually always the first or second target lol. on my pain dom buffer i usually get every scrapper and tank in the zone after me...as soon as they figure out I am the one healing the doms and stalkers ;P
  7. B_Witched

    Looking for Emps

    Quote:
    Originally Posted by Mod_Noc View Post
    8 emps vs 8 Pains... Who will win?
    all things considered - it depends you talking 8 def or 8 troller emps or can I mix and match?
  8. B_Witched

    Looking for Emps

    Quote:
    Originally Posted by black_barrier View Post
    im a tumor
    im a tumor
    im a tumor
    im a tumor
    im a tumor
    im a tumor
    im a tumor
    im a tumor
    im a tumor
    im a tumor
    im a tumor
    im a tumorim a tumorim a tumorim a tumorim a tumorim a tumorim a tumorim a tumor
    that's funny my mind emp is named nota tumor.
  9. B_Witched

    Recharge Cap?

    dr in pvp - dimishing returns on set bounses.
  10. Kind of - the stupid pa is so slow and the phantasm is like a glowing arrow pointing at you (here is the emp!!) lol. Before the test ladder fell apart I was working on a fire/emp troller - the imps are much faster and sort of bounce all over the place.

    The confuse is nice on ill and there is lots of slotting for +hp supermax is correct though si uses way more end than stealth and stealth io
  11. I brought it up in another thread but what about other bugged powers - the MM drain psyche is still boarked. All those other slows that slow like lr shiver is one I think,
  12. Not all vet pvpers quit showing up in test pvp league..it was the vet pvpers who signed up for something know it was supposed to be fun, lost and took their balls and went home. TPVPL was the reason PE joined the test ladder...speaking of which Kat no one had to try out for every team. Some people like Ego created her own team to enter.. AA was specifically created by Hank to get new people in to ladder pvp...get them used to it and let them go join other sgs. Even during the start of the ladder - a lot of new sgs showed up...(I think there is still a match listed for ESK).

    Either way I wish you guys luck with the ladder/league!
  13. not very tight all you need is ts as and build up - you don't need fitness as a stalker you should kill in 2 3 hits at most. TS does insane dmg when proced out. wp means your at stalker hp cap

    three pools running/leaping and concealment -

    hasten and ss
    cj and sj
    stealth, invis ps

    sharks in your epic

    first attack power, as, bu ts

    all the wp but the revive..

    your gold.
  14. B_Witched

    Dark/Cold Corr

    just a quick redo - expensive but if you want to 1v1 you need hp and kb protection..

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Corruptor
    Primary Power Set: Dark Blast
    Secondary Power Set: Cold Domination
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Dark Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg(43), GJ-Dam%(46), GJ-Acc/Dmg/End/Rech(46), GJ-Acc/Dmg(46)
    Level 1: Infrigidate -- LdyGrey-DefDeb(A), LdyGrey-Rchg/EndRdx(37), Acc-I(40), Acc-I(40), RechRdx-I(43)
    Level 2: Gloom -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg(3), GJ-Acc/End/Rech(7), GJ-Dam%(27), GJ-Acc/Dmg/End/Rech(37)
    Level 4: Snow Storm -- EndRdx-I(A), EndRdx-I(5), ImpSwft-Dam%(5)
    Level 6: Hurdle -- Jump-I(A), Jump-I(7)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 10: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(11), LkGmblr-Rchg+(11)
    Level 12: Stealth -- Krma-Def/EndRdx(A), Krma-Def/Rchg(13), Krma-ResKB(13), Ksmt-ToHit+(23)
    Level 14: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(15), SprngFt-EndRdx/Jump(15), Zephyr-ResKB(23)
    Level 16: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(17), Clrty-Stlth(17), Zephyr-ResKB(19)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Rchg(21)
    Level 22: Acrobatics -- KBDist-I(A)
    Level 24: Invisibility -- Krma-Def/EndRdx(A), Krma-Def/Rchg(25), Krma-ResKB(25), LkGmblr-Rchg+(27)
    Level 26: Phase Shift -- RechRdx-I(A)
    Level 28: Arctic Fog -- GA-ResDam(A), GA-End/Res(29), GA-RechEnd(29), S'fstPrt-ResKB(34), Krma-ResKB(34)
    Level 30: Benumb -- Acc-I(A), Acc-I(31), RechRdx-I(31), RechRdx-I(31)
    Level 32: Life Drain -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Acc/Dmg(33), SipInsght-Acc/ToHitDeb(33), SipInsght-Acc/EndRdx/Rchg(34)
    Level 35: Sleet -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(36), Ragnrk-Dmg/EndRdx(37)
    Level 38: Heat Loss -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/Acc/Rchg(40)
    Level 41: Shark Skin -- GA-ResDam(A), GA-RechEnd(42), GA-End/Res(42), S'fstPrt-ResKB(42)
    Level 44: Hibernate -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(45), Numna-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(45)
    Level 47: Spirit Shark Jaws -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Acc/Dmg/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Dam%(50)
    Level 49: Summon Coralax -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(50), S'bndAl-Acc/Dmg/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
  15. fire dark does pretty well depends on who your fighting - darkest night is fun as is the res which is an auto hit stun and -5000% regen lol.
  16. B_Witched

    Dark/Cold Corr

    reposted for readability - first thougt your hp is low if your going to slot ranged atks for dmg you can 3/2 slot or 3/3 slot for better hp gains. I am not sure why people slot the zephs running sprint is a bit of an end drain. I prefer the celerity ios in ss the springfoots in jump and then slot a end/run or end/jump or micro in sprint to boost any speed lost. (you get hp bonuses from both sets). Same thing with heat loss 3/2 slot it wtih effs and perf shifters. three end rdx is a waste in acro, one or a kb and an end rdx. Same for assault two end rdx if fine. Your health slotting - you can just slot the two proc but if you do 4 you should slot three numinas or three miracle for a hp bonus. just off the top of my head.
  17. B_Witched

    Dark/Cold Corr

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Freezing Void: Level 50 Technology Corruptor
    Primary Power Set: Dark Blast
    Secondary Power Set: Cold Domination
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Dark Blast
    • (A) Apocalypse - Accuracy/Damage/Recharge
    • (3) Apocalypse - Damage/Recharge
    • (7) Apocalypse - Accuracy/Recharge
    • (9) Apocalypse - Damage/Endurance
    • (15) Apocalypse - Chance of Damage(Negative)
    • (17) Cloud Senses - Chance for Negative Energy Damage
    Level 1: Infrigidate
    • (A) Achilles' Heel - Chance for Res Debuff
    • (3) Achilles' Heel - Defense Debuff/Recharge
    Level 2: Gloom
    • (A) Thunderstrike - Accuracy/Damage
    • (5) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Endurance
    • (17) Cloud Senses - Chance for Negative Energy Damage
    Level 4: Ice Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Steadfast Protection - Knockback Protection
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Snow Storm
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (13) Pacing of the Turtle - Damage/Slow
    • (23) Pacing of the Turtle - Range/Slow
    • (25) Pacing of the Turtle - Accuracy/Endurance
    • (31) Pacing of the Turtle - Endurance/Recharge/Slow
    • (31) Pacing of the Turtle - Chance of -Recharge
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Glacial Shield
    • (A) Steadfast Protection - Knockback Protection
    • (13) Luck of the Gambler - Recharge Speed
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (37) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (37) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Numina's Convalescence - Heal
    • (19) Miracle - +Recovery
    • (34) Miracle - Heal
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod/Accuracy
    • (21) Performance Shifter - EndMod
    • (34) Performance Shifter - EndMod/Recharge
    Level 22: Arctic Fog
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense/Endurance/Recharge
    • (40) Luck of the Gambler - Defense/Recharge
    • (42) Kismet - Accuracy +6%
    Level 24: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (37) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 26: Life Drain
    • (A) Thunderstrike - Accuracy/Damage
    • (27) Thunderstrike - Damage/Endurance
    • (27) Thunderstrike - Damage/Recharge
    • (29) Thunderstrike - Accuracy/Damage/Recharge
    • (33) Thunderstrike - Accuracy/Damage/Endurance
    • (33) Touch of the Nictus - Chance for Negative Energy Damage
    Level 28: Benumb
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 30: Acrobatics
    • (A) Endurance Reduction IO
    • (31) Endurance Reduction IO
    • (43) Endurance Reduction IO
    Level 32: Assault
    • (A) Endurance Reduction IO
    • (33) Endurance Reduction IO
    • (46) Endurance Reduction IO
    Level 35: Sleet
    • (A) Achilles' Heel - Chance for Res Debuff
    • (36) Ragnarok - Damage
    • (36) Ragnarok - Damage/Recharge
    • (36) Ragnarok - Accuracy/Damage/Recharge
    • (43) Ragnarok - Accuracy/Recharge
    • (43) Ragnarok - Damage/Endurance
    Level 38: Heat Loss
    • (A) Efficacy Adaptor - EndMod
    • (39) Efficacy Adaptor - EndMod/Recharge
    • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (39) Efficacy Adaptor - Accuracy/Recharge
    • (40) Efficacy Adaptor - EndMod/Accuracy
    • (40) Efficacy Adaptor - EndMod/Endurance
    Level 41: Shark Skin
    • (A) Steadfast Protection - Resistance/Endurance
    • (42) Steadfast Protection - Knockback Protection
    • (42) Aegis - Psionic/Status Resistance
    Level 44: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 47: Spirit Shark Jaws
    • (A) Thunderstrike - Accuracy/Damage
    • (48) Thunderstrike - Damage/Endurance
    • (48) Thunderstrike - Damage/Recharge
    • (48) Thunderstrike - Accuracy/Damage/Recharge
    • (50) Thunderstrike - Accuracy/Damage/Endurance
    • (50) Ghost Widow's Embrace - Chance of Damage(Psionic)
    Level 49: Hibernate
    • (A) Efficacy Adaptor - EndMod/Recharge
    • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
    ------------
    Level 1: Brawl
    • (A) Kinetic Combat - Knockdown Bonus
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Scourge
  18. elec/wp what? stalker scrapper brute or tank?
  19. what about mm blaster drain psyche? that is also bugged (and other bugged powers that slow like lr?)
  20. Quote:
    Originally Posted by black_barrier View Post
    Also in i12 I remember dual cage teams being run heroside.. Either that rule never passed or was never enforced...
    I think the rule was no more than two - which became the defacto team 2 sonics it just became a matter of who you caged and who got cages off first. Jal would cage the emps, VR would cage blasters and target the sonics so they could not cage..

    same thing I think when myk tried to make it no more than two forts for vills.
  21. Quote:
    Originally Posted by black_barrier View Post
    Sorry jimmay I'm RL raged, but you know I respecognize yeh
    <<<nvr serious
  22. so just the line up they bring to the match..thx appreciate the lack of attitude.