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Posts
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Joined
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Quote:ever hear of a contractor? look into it - or outsourcing..again...korea, china, india...you can hire 10 developers over there for the price of one here.There's the rub, no?
You'd have to pay the staff.
Set them up.
Give them office space.
Give them insurance.
Train them.
Wait for them to get up to speed.
Would the investment be worth it?
anyways - your logic is flawed. You present a they gave you X, you wanted Y argument. That is not the case. PVP evolved in this game. People gravitated to it. The fact is was so broke at certain points only made it easy for people to min/max. They have added more to pvp forever..as you stated, arena, zones, villz v heroes, pvp ios, now switching sides - here is the fundamantal issue we have
they changed the game mechanics for pvp only with the single minded goal of making it easier for new players to pvp - players were to fast and could get away - okay travel supression, players could heal infinatley, okay heal decay, players could min/max builds, okay diminishing returns...
none of these were actually what the issues were with new pvpers...
The changes are horrible. Case in point - why are they not across the board? Why no dr,ts and hd in pve content? Why different dmg mods for pvp and pve?
Not that it matters much anymore - the final nail in the coffin is you can now get pvp ios without ever having to pvp....tells me a lot. -
so a ff troller gets two pffs? - that is ..useful.
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r u sure on justin? I thought he said he would rather cut his eyes out than come back?
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when mod 12 was packing them up to ship out..he turned to mod 8 and a said "how gay do you want to be?"
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Someone said the subs to this game were about 20k. There are maybe 200 active zone and test pvpers. I don't think they care about 1%.
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powerboost + phase+ ra - hibernate will make you a as target for every stalker (i am guessing rv pvp) plus powerboost affects your control powers and the sheild is a resistance sheild - ice is not.
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ir is awesome but no one gathers these days. I have played an unslotted kin in the zones on a team and only concentrated on buffing and draining the target called...it is highly effective..and usually if you're not attacking no one is really coming after you (stalkers do but ir and a good evasion strat usually keeps you alive enough for the team to kill them). if you already have a 50 kin/elec defender then great but if not i would go corr- scourge is not affected by team size.
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Quote:
omg there is no coh add on??no!
i have the ms sidewinder x6 keyboard - macros is u friend. -
there was a dev assigned to pvp he showed up once on test and said "hey guess what we are giving cameras full perception cuz that was on your pvp wish list.."
you know the one putz pulled together before i 13 changes - and it was not even high on the list....or right....lol. -
he is right it was me that said dr but I only saw it for like a second and I was drinking vodka...
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it's not a matter of assinging blame or even admitting it failed. They tried something it didn't work change it back and move on. we can turn it off in arena so I am guessing it is not that hard to turn it off in code for pvp zones, they gave away free server transfers for months to stop the hemmoraging in pvp zones and that just built freedom up as having the most pvp...and even that is dismal in zones. They have done everything but turn it off for good...and I have personally been told "that is not an option so don't even ask"...smacks of ego to me.
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there was some of it that was percentage not affected by DR so I am guessing it will
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Well.. honestly the devs know the i13 changes were a failure. But Devs being devs ego comes into play and they refuse to change them back. Someone posted in another forum asking for the changes in pve and they got booed, hissed and called a troll. But he/she made a really good point. The changes have not been migrated to pve because they know they would lose a huge chunk of the pve population. It was even pointed out the ED was a big change to the game but that was rolled out across the board.
The goal of the pvp changes were supposed to make it easier for the inexperienced player to pvp and enjoy it. Has that happened? Forget the loss of a huge amount of veteran pvpers. If they had achieved thier goal, wouldn't there be more pvpers? New players who like the changes?
The advent of pvp ios and the changes to pvp means they do take pvp in the game seriously to some degree. What needs to happen is someone needs to apply change control logic to the i13 changes. If you put in changes to a system and the result was not the desired outcome, you need to revert back.
If the developers cannot get over their egos, admit (at least to themselves) that the Heal Decay and Travel supression have cost them players - then pvp will die on the vine.
There have been several attempts to get the pvp ladder started again. Fails everytime because there is not enough "arena" pvpers to sustain and grow. Those pvpers are born in zone and zones - are dead. The new pvpers they thought would come never did and the old population left. What remains can't support a pvp community.
I know for a fact a number of players would come back to the game if we got rid of hd and ts, if not i13 changes all together. It is not unheard of. The problem is the developers see it as giving in, rather than saving pvp. Until one or all of them have the guts to say...yeah we messed that up, it's going to die out. -
The only team we ever practice with is dUmb. The only team we have ever done a match with is dUmb.
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has anyone actually been on test?? check out the new ab stuff and the mega powerboosting crap (i forget it's name)...
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Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Mesmerize -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(3), FtnHyp-Acc/Sleep/Rchg(3), FtnHyp-Acc/Rchg(5), FtnHyp-Plct%(5)
Level 1: Flares -- Apoc-Dam%(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(9), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg(11)
Level 2: Levitate -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Dev'n-Acc/Dmg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Dev'n-Acc/Dmg/Rchg(36)
Level 4: Dominate -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(15), GladNet-Rchg/Hold(17), GladNet-Acc/EndRdx/Rchg/Hold(17), GladNet-Dam%(19), UbrkCons-Dam%(19)
Level 6: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(21), CoPers-Acc/Conf/Rchg(21), CoPers-Acc/Rchg(23), CoPers-Conf/EndRdx(23)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(27), Zephyr-ResKB(27)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(29)
Level 16: Super Jump -- Zephyr-ResKB(A), HO:Micro(29)
Level 18: Super Speed -- Zephyr-ResKB(A), HO:Micro(31)
Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31), Mrcl-Heal/EndRdx(48), Mrcl-Heal(50)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(33), Efficacy-EndMod(33), Efficacy-EndMod/Rchg(33)
Level 24: Acrobatics -- KBDist-I(A)
Level 26: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/EndRdx(34), GSFC-Rchg/EndRdx(34), Rec'dRet-Pcptn(34)
Level 28: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(36)
Level 30: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Dev'n-Acc/Dmg/Rchg(37), Decim-Acc/Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg(39)
Level 32: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
Level 35: Blazing Bolt -- ExtrmM-Acc/ActRdx/Rng(A), ExtrmM-Dmg/ActRdx/Rchg(39), ExtrmM-Acc/Rng/Rchg(40), Decim-Acc/Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg(42)
Level 38: Blaze -- GJ-Dam/End/Rech(A), GJ-Acc/End/Rech(42), GJ-Acc/Dmg/End/Rech(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg(43)
Level 41: Water Spout -- LdyGrey-DefDeb(A), LdyGrey-%Dam(45)
Level 44: Shark Skin -- GA-ResDam(A), GA-Res/Rech/End(45), GA-End/Res(45), GA-3defTpProc(46), GA-RechEnd(46), S'fstPrt-ResKB(46)
Level 47: Hibernate -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(48), Panac-Heal/Rchg(48), Panac-Heal/EndRedux/Rchg(50), Panac-Heal(50)
Level 49: Telekinesis -- Range-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run -
just off the top of my head --
take blaze
5 slot
mez with sleep purples
dominate with pvp hold ios
res sheild with pvp res ios
two slot your travels with 1 micro and 1 boz kb res
Don't 6 slot waterspout
two recharges in FE is enough if you boost recharge
3/2 slot your stamina for hp boost and --stamina
drop assult