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Posts
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Joined
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If you're doing this again and I'm in town for the next one, I'll have to try to remember and bring one of my scrappers to the party.
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Quote:Waaay back when RV was just about to go live I got on test and tried it out. There were a ton of players on both sides in the zone and you could play for a long time without running into the same opponent twice. That was fun.I mean, what if we had not only a full team of heroes, but a full team of villains trying to compete against each other for pillboxes, etc. Group PVP like that might be fun, not like the 1 vs 1 scenario I keep imagining in my head where I'm a squishy emp troller against a stalker trying to easily gank me.
On live it's more like I enter the zone and I might see one or two people on each side in the /whoall list that are yakking away on broadcast and trading jabs with each other. Once they notice someone new is in the zone (aka fresh meat), they all switch sides to gank the slow kid for one easy kill after another. Not that I mind being attacked in a PvP zone - that's the nature of the area - but when I get killed by the same two characters over and over long before their timeout on gaining any rep from the kill expires, it feels about like the digital equivalent of getting an atomic wedgie from the resident bully every time you pass him in the hallway in junior high. There's just no entertainment value in that.
For all the ******** and moaning I've seen over the years about how the PvP zones are dead, I haven't once seen any of the people complaining make an effort to actually include someone new when they enter the zone. Maybe if they sent a tell and asked the newbie if they'd like to join the PvP on their side instead of switching to overload the opposing side and gang up, there might be a little more interest. And perhaps that does happen, but I've never seen it. (I base this only on my own observations collected over the years in the PvP zones. Most recently the observations were made over a significant number of hours spent last fall in RV getting all the pillbox and heavy badges the hard way.)
Regardless of whether the system is "broken" or not, if you don't try to include people who are just trying out PvP for the first time, they're going to very quickly decide that it isn't for them. The system can't be held accountable for that. I've always picked up on a predominantly elitist attitude from hard-core PvPers (not all, but most), and I have no desire to deal with those attitudes (not in PvP, and not in PvE). Maybe it's better now that all the hard-core PvPers have moved to Freedom, but the aftertaste is still very, very bitter.
Convince me I'm mistaken.
I think if you're looking to introduce new people to PvP, a badging event like this might be a good start. The more people you get in the zone on each side, the more opportunity you introduce for incidental run-ins with other players. Some may decide they don't like it, but some people might decide they're more interested in the PvP than they are in working on the badges. Those are the people you're trying to look for to get PvP going. But if those people never step into the zone to begin with, how are they going to know they like it?
Meh. That turned into a much longer post than I'd intended... -
Congrats on 6 years, Fusion Force!
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Team Turbo Time
1. Maraxus - tanker
2. Az #2
3. Oni Kingyo - Rent-A-Ninja Platinum Club Member
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From the patch notes (which don't copy/paste very neatly):
Quote:Mission Architect Changes
* There have been some upgrades to the Mission Architect system:
o Mission Architect Experience Rewards
+ Previously, if the player made any changes to make the enemies they face in Mission Architect easier, they would receive zero experience for those enemies. We've made an adjustment to allow players to handpick the powers for custom enemies and still receive experience for them, but not be able to exploit weaker enemies for unfair experience gain. Now, every power for custom critters has been weighted individually.
o New Mission Architect Maps
+ Approximately 20 new unique maps have been added to the Mission Architect system.
o Giant Monsters Added
+ Players can now add giant monsters to most outdoor maps in Mission Architect. Defeating Giant Monsters in Mission Architect will not grant any badges associated with them.
# Arachnos Flyer
# Deathsurge
# Caleb
# Babbage
# Clockwork Paladin
# Stropharia
# Thorn
# Eochai
# Kraken
# Kronos Titan
# Jack in Irons
# Ghost of Scrapyard
o Exit Mission on Complete
+ Mission Architect Authors can now specify that players have to leave the mission manually on completion.
o Escort Improvements
+ "Lead to Place" technology allows Authors more control over escort objectives
o File size for missions has been doubled to 200kb. -
Yeah, hope she's feeling better soon (if not already so.)
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Quote:I was doing pretty good up until Baba pulled out his secret can of whoopass.Ah finally a win
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It's hard to be bothered by the markets being down when I'm away from home and not playing for a couple of days. Maybe I'll be more annoyed Sunday night.
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Only gets me the #6 spot on the server according to CIT (UltraBatz, Snow Globe, UltraBatz - again, umber, and Blondeshell still have the top 5), but I started the night out under 700, so it was a good night for badging.
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Why, just the other day I was thinking that I should start budgeting for my midlife crisis.
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Melee lead would be fun. Don't think I've ever lead a melee team before.
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I figured it was more. You know, like buy 34, get 2 free.
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I actually did not take Taunt on my Brute. (GASP! SHAME!) I tend to rely more on standing in melee with Death Shroud and Cloak of Fear running and burning the crap out of targets.
If you can't find enough Brutes with Taunt, I didn't seem to have any issues holding aggro on a yellow the last time I tried and I'd be happy to help there. -
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Good read.
And I agree on the sentiment that I feel like I'm at home when I see a Fusion Force uniform. Just last night I was running around grabbing some of the new exploration badges and saw a couple of FF members running around hitting the same points I was. I was all "Hey, I know that supergroup! Hi!" -
I've got any of the following to choose from, depending on what would make the best fit. I'm not fussy.
Ninja/FF MM
Plant/Thorn Dom
Claws/Nin Stalker
Fire/Dark Brute
Crab Soldier -
Thanks again, everyone.
And happy birthday, Parthenon! -
I found on test that I can still function with the new, shiny graphics on my GeForce 7800 GS*, but I have to have them turned way down. I've also noticed that the game is no longer happy with me Alt-Tabbing to other applications (i.e. opening up Photoshop to edit a screenshot) while the game is still running. I should still be able to get by, though.
* Yes, that's an AGPx8 card. The only way I can upgrade is to build an entirely new box, and that's not happening any time soon. -
Yay, birthday! Thanks, you guys.
It wouldn't be any more strange than some of the birthday surprises I got in college - unless you're passing the time with E-lizabeth inside that cake. (Does the kitchen still smell like brownies like it did when I left for work this morning?) -
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Started out hero side tonight and ran from 7 to 10 (Eastern) on Daemor. Got a metric buttload of merits taking out GMs, and got a few badges for the RV Arachnos AVs.
Switched over from Talos to Atlas for a little while when there was a break in the action. The AVs completely overran City Hall. Small space inside and a ton of lag resulted in complete hero obliteration. The AVs were pretty firmly rooted in there.
Got DCed at around 10 when the event was supposed to be ending and came back on with Oni Kingyo to take care of some loose ends at the market. Turns out, contrary to the redname messages, they were still spawning stuff and I managed to get all the RV Phalanx Hero badges and take out Caleb before I had to log for the night.
Screenies from blue side follow (click to enlarge):
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I heard something on Justice tonight about Hami sitting on the hill in Talos - but I got in waaay after it was all over, so those are just unsubstantiated rumors.
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Even the devs recognize that my birthday is cause for a server-wide celebration.