-
Posts
606 -
Joined
-
Masterminds have the lowest base hit points with only 803.2 at level 50. That lower HP makes you more susceptible to being faceplanted while you soak up the damage, so you have to pick an enemy that doesn't do as much damage as one you might use if you had higher HP.
For example, I'm currently using a single level 51 CoT Guide and just barely managing to out regenerate the damage he does per swing. By comparison, I liked using a level 52 Council Mk II Zenith Warcry when I was going after the damage badges on my Tank.
It's not that it's necessarily harder to get the damage badges with a Mastermind, it's just a more time consuming process because you have to take in damage at a slower rate. -
Nice work. I think when I left for work this morning I still had about 220 or so hours to go for mine.
-
I'm just surprised you haven't already switched to an Iron Baby avatar, Cath.
-
I waiting to see how long it takes before a "no failed missions" clause is added to the "Master of" badge series...
-
I'll actually be in town for this one this time around. Now the trick will be remembering...
-
Haven't heard plans for a run this week yet, but it's not too late to make that happen.
-
No longer having any excuse not to, I downloaded Portal to play around with it a bit and see what it was like.
I beat the game and went to bed at around 4:30 this morning... -
-
-
I need to eventually get that on my Ninja/FF MM, too. Can't make most Mondays but if I've got a good Monday coming up and you appear to have room that week, I'll give a shout.
-
Well, according to the latest patch notes, the green mitos aren't supposed to be able to use Healing Aura while held any more, but I didn't see anything mentioned about an out-of-control regen rate. That being said, it's possible that it wasn't regen that was the issue if the mitos were still spamming Healing Aura while held. I also haven't seen any specific statement regarding green mito regen rates not having been changed.
It's also worth noting that the green mitos have 50 points of hold protection now. (source) -
-
Some of the best villains are the ones that are convinced that what they're doing is for the good of everyone else. The turning point that leads away from altruism can be very subtle.
In the end, it usually comes down to where one individual's rights end and another individual's begin. You have the right to live your life, but so does your neighbor. If living your life the way you wish necessarily prevents your neighbor from living his life as he sees fit, you become something of a villain. If your neighbor fights back to free himself from your oppression, he might become a hero - unless he begins to deprive others of their rights in order to overthrow you.
The best villains are not simple creatures in a black and white world.
Of course, there are also the absolutely vile characters who know what they're doing is unacceptable in the eyes of others and it doesn't even make them bat an eyelash. Every time I run Weston Phipps' arc, I feel dirty. That guy has no conscience whatsoever (pretty well-written, too.) -
-
I'll be at a concert Sunday night, so I won't be able to make this one.
Best of luck on the raid, folks! -
-
-
-
If we go ahead with it, I'll be there.
If we don't, I'll just work on some badges. -
It's got to be good. It's blocked at work.
-
Quote:And that makes 8.Team Turbo Time
1. Maraxus - tanker
2. Oni Kingyo - Rent-A-Ninja Platinum Club Member
3. 3Mile - Bots/Trap MM
4. Mime Slayer - Corrupter of some sort or another
5. UltraTroll
6. Lady Nocturna or Sidhe Blade
7. Bob the Biohazard - Petless MM
8. Minimate - Blaster OR Clear Blue Skies - Corruptor