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Quote:I love people who instead of trying to overcome challenges whine about them instead.I love people who claim that things that are comparatively gimp should remain that way because they prefer the challenge.
No, actually, I'm lying.
Really I do. They inspire me not to be like them.
Quote:Sorry, everyone else who plays a Blaster should have a chance to shine much more close to as brightly as the other ATs.
Having someone give you a ladder so you can make a basket isn't shining. -
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Quote:Because your SR scrapper has trouble with non positional attacks ?
Anything can be killed by an unlucky combination of random rolls. I have no idea how you stop that from happening on any AT. -
Quote:I suppose in your world people who get good at games are the problem.I guess you STILL don't get it. You, who by your own words, play blasters because they are the only AT to give you a challenge at +4X8. You are not who the Devs balence the game for. As has already been said, if soloing at +4X8 is not a challenge for you than perhaps this game isn't for your because your skill level is just too high rather than most everyone elses (Apart from a small minority) skill level is too low because they cannot solo anything at +4X8.
Quote:You hated that tankers got bruising on their weakest attack, well guess what, people that play and enjoy tanks loved it. You hated the stalker changes, well, those who love stalkers loved it. You not wanting changes because they will take away what you percieve to be your last bastion of challenge in this game is going to hold less sway with the Dev's the the many Average player that the Devs balence for. -
Quote:Excluding the AOE immobilize from the primary what dominator gets more than one targeted AoE from the primary and one from the secondary ?I will grant that, if only by virtue of the Dominators damage set being secondary instead primary. At level 50, however, both have fully fleshed out attack chains for melee, ranged, and AoE. What can the Blaster do at this level that the Dom can't?
Quote:First off, Immobilize barely counts as crowd control anymore. I can't think of any enemies off the top of my head that don't have any ranged attacks, and a surprisingly high number are primarily ranged. Immobilize is pretty much only useful for keeping enemies in a tight cluster for AoE's.
Quote:Secondly, compared to Dominators, Blaster mez is a toy.
Quote:Most Blasters have one to three powers with an actual mez, the vast majority of which are either single target or come with a long cooldown. Dominators can lock down a spawn entirely, often with just one or two powers. The difference is an order of magnitude. And the Dom can still keep pace with the Blaster's damage.
A Fire/Fire dom is going to have fire breath and then whatever they took as their epic call it 5000-6000 points.
Quote:You keep giving bad answers. What can a Blaster do that cannot be accomplished by another AT? -
Quote:I suppose if you can't come up with legitimate arguments against someone's position you might as well misstate it and hope no one notices or cares you are doing it.Not at all, where as you keep insisting that nothing be changed because playing blasters is the only challenge left for you at +4X8. You have mastered chess so you demand that Queens move like Pawns.
Quote:What concerns me more is what not to do with them.
1. What not to do, is make snipes the balancing point for sets that have them. I have never chosen a set because it had or didn't have a snipe, and I don't think anyone who did wants to be forced into taking snipes because they are now signature powers.
2. What not to do, take away anything from the flexibility of blasters. After looking at what was done to tankers, stalkers and dominators, I get the impression the devs fear flexibility.
3. What not to do, give the AT more goofy complicated mechanics. These things are fine in powersets where the people who like them can pick them and those that don't can stay away from them. We don't need a ring combo system for blasters. Part of the joy of the AT is that you can just blast. It is bad enough you have to use Build Up and Aim before you start blasting now. If a set does have that kind of mechanic it should be top tier in performance as compensation for the extra effort.
Since when is a list of three things everything ? -
Yet, you keep demanding the game be made easier because of your inability to master it. Do you think it is at all appropriate to do this ? Can't get the hang of the knights in chess ? Demand they move three spaces forward only.
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Quote:It is becoming obvious the only answer you can accept is one that reinforces your preconceived opinion.It might help if you actually ANSWERED the question instead of just assuming everything you pour out in your little tirades amounts to an answer... just an FYI it doesn't.
Quote:Blasters aren't the only ones with continuous aoe chains... so that doesn't qualify as flexibility.
Quote:On a blaster I can have continuous ranged aoe chain and decimate spawns before they ever get close. Doms don't even come close till they get their EPIC powers. Look at AR. Full Auto then Flame thrower then Buckshot then etc etc etc .
IF you look at nothing but one capability you will never see flexibility.
Quote:Sure Blasters have some mez effects, but they are largely a) single target, b) if aoe are mag 2 and c) just plain not enough to give them survival on
par with any other AT...
Just off the top of my head Tenebracious tentacles Mag 3, Psychic shockwave mag 3. -
Quote:When you say the rest of us, you mean the people you agree with. So far all your side offers up is bad reasoning like the above statement.If you aren't then why does your opinion seem to carry so much weight and the rest of us are completely wrong?
Quote:But you seem hellbent on making sure that not a single precious thing changes for Blasters... even though they DO need some work to bring them up to par with everyone else.
My exact statement.
Quote:Well what to do with them is pretty obvious. Give them the damage they gave up most other things to get. That said they are the most flexible AT in the game. With a blaster you have the most choices on how you want to do things, and the means to achieve them.
I don't see the legitimacy of people saying the AT is hopeless when it can solo arch villains and giant monsters. The fact that blasters can't do that while on autopilot is part of their charm. Not everyone wants to play something where you can roll your face across the keyboard and still beat the enemies.Quote:It's not about taking anything away from Blasters or even giving them many things they don't already have. It's about making sure, in their own way, that Blasters can keep pace with every other AT. -
Quote:Full stop.You don't have to enter melee with Doms either. You do give up some of their higher damage attacks, but they have enough ranged attacks that you can build a fully functional attack chain from range. Blasters have the same range/melee dichotomy.
On a blaster I can have continuous ranged aoe chain and decimate spawns before they ever get close. Doms don't even come close till they get their EPIC powers. Look at AR. Full Auto then Flame thrower then Buckshot then etc etc etc .
Quote:The difference is, Doms have mez protection and crowd controls.
Quote:To get back to my original argument (I'll drop my contribution to the other discussions, since other posters are more knowledgeable about such things), what is unique to the Blaster chassis that makes them inherently more flexible than other AT's? -
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I am hardly the only one in this thread who has made that point. All you are doing is arguing for changes that might make the AT more enjoyable for people who don't think its any good.
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Quote:When that information first came out Arcanaville argued vehemently that the numbers did not mean that. Now she is arguing the opposite. So much for mathematical certainty.Personally, I cannot point you to the exact post, but I am sure someone else can, Like Acanaville, who I have seen quote that very peice several times. And believe me, I'll trust her knowledge over things of this nature far more than anyone elses beyond the devs.
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Quote:Doms are designed to have to enter into melee you don't have to do that with blasters at all.How? They have a mix of melee and ranged attacks, and often built for high recharge to get perma-Domination. In one powerset, they have enough attacks to get a ranged, melee, and AoE chain set up, because those attacks recharge much faster than they do for most other AT's due to the Doms unique slotting requirements.
Quote:Perhaps I misunderstood, but it sounded like you were arguing that you can't buff Snipes because then you would be compelled to take them and you don't want that. That is the definition of selfishness, putting your own needs ahead of everyone else. If that wasn't what was being said, I apologize.
I'd call it being protective of an enjoyable part of the game.
Quote:St_Angelius covered it much better than I could on the facts though. -
Quote:That was from a red name statement concerning dark assault.Sorry to speak for you PRAF, but he gets that from the fact that Doms CAN and DO have both Good Melee and Good Ranges attack chains, so if they were designed not to but have, then they are broken!
Rather simple really
Quote:Not name calling, just observation.
Quote:And yes, blasters are the 3rd most popular at L50, but they are THE most popular a L20, does that not tell you anything? blasters, by the dev's own datamining, from the same scource as your figures are the most abandoned or deleted AT's.
Do you actually have that or is it just wishful thinking on your part ? Do you have any idea why they are the most abandoned AT or is it just more wishful thinking ? For all you know its nothing more than the fact that description of the AT doesn't do an adequate job letting people know what they will be playing. -
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Quote:Believe me I am aware of that. The melee attacks just do a much better job in general. If I am not mistaken the highest DPS chain in the game still belongs to fire/electric thanks to shocking grasp.You should probably edit that first line to read "excluding epic ATs and Dominators". Or maybe simplify it to read "excluding five other ATs, Blasters are the only AT that can have a good ranged attack chain and a good melee chain at the same time."
And here is something you don't seem to have noticed: you don't need a melee attack to attack a target in melee range, a ranged attack will do just as well. -
Doms are explicitly designed not to let you do that.
Quote:So you contend that it's better to gimp an entire class so a few players can enjoy the difficulty than it is to boost the class so it's on par with the other classes and let the players who enjoy the difficulty add their own challenges? Do you realize how selfish that is?
What is worse you can't even get your facts straight. When you say a few people, you are talking about the number three most popular AT at 50, according to the numbers Paragon Studios released last year. -
When a power becomes dominant to the point where not taking significantly lowers your damage output you are forced to take it. I can't think of playing a tank now that isn't actively using that 1st level power.
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Quote:I'll take a look if its not too bad and doesn't seem to be passing out more information than I care to share, I may give it a try.Here is a page documenting the demo record process
http://wiki.cohtitan.com/wiki/Demo_record
You can just upload the generated file, no need to actually make a huge video file. -
Quote:Well excluding the epic ATs, they can have both a good ranged attack chain and a good melee chain at the same time.This mentality has always confused me. I've seen it pop up in several threads, but never backed up. What can a Blaster do that cannot explicitly be done by another AT?
Just as an example, fire/energy is a combo that has the longest ranged attacks in the game and can pick apart spawns with its snipe but also is devastatingly effective in melee. -
Quote:That makes no sense. You can play whatever you want. Why should anyone else have to play the game the way I like to ? Why should everyone have to play exactly the same way.First of all turning my statement around like that doesn't actually make much sense. Secondly, I have no problem with there being challenge in the game. I do however think there's a problem when only ONE archetype has it to such an extreme compared to the rest. Blasters need parity... THEN we can see about making things more challenging for EVERYONE.
It sounds like you want Baskin Robbins to have only one flavor.
Quote:Maybe it's just a matter of perspective. You might be able to finish a mission but you wont do it as safe as another AT and in many cases not as fast either regardless of how many attacks you have. And seriously how many attacks does ANY AT really need? 3 to 4 single target for a full chain (2 in Arcanville's Blaster's case!)? 2 to 3 aoes? Doesn't it seem wasteful to have that glut of extra attacks in both primary and secondary? Don't the melee attacks seem a bit awkward for an AT that is supposed to be ranged and is quite fragile?
Quote:You mean the way YOU want it to. And no one is saying or even expecting the devs to rip everything out of the Blaster secondaries and give them toggle shields and mez protection. With that said however, Dominators can typically build for melee OR ranged OR both if they want to AND they have a control primary to boot! I'm sorry but to my point of view that's clearly better than "melee or ranged or both" with NOTHING but insps, pools and temp powers to back you up. Domy has all those too.
Quote:And you somehow think a few buffs here and there would lessen your enjoyment?
Quote:Melee types are traditionally the wade in and mess stuff up guys. They have survival directly packaged into them. But what about Defenders? Controllers? Everyone else? They ALL have better tools to deal with that mission's difficulty than you do. Sure you may succeed in clearing that mission but The rest of the pack (equally built for survival and IO'd out and using insps/pools/temps) are going to not only do it easier than you and safer than you... they are probably going to do it faster than you as well. And since the devs aren't likely to push your Blaster damage up to the point where you could do it faster than them even though they are safer, then it's time to accept that the only way to achieve parity is to really look at where the Blaster deficiencies lie and do something about them.
Nobody is forcing you to play blasters. If you don't like them don't. There are 11 other ATs, you shouldn't expect let alone demand that they be all things to every player. -