B_L_Angel

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  1. Quote:
    Originally Posted by Adeon Hawkwood View Post
    From what I hear the RWZ repeatable missions are now considered the best way of leveling. No clue if that's the case but I can tell you that observationally I rarely see people forming AE teams.

    I could see that. I was running the beat Loc'Danan/rescue mender Lazarus mission set +0x8 as a farm for my brute. It let me level up and and have a shot at purples. It didn't seem any faster than running the AE against developer enemies.
  2. Quote:
    Pretty much no one levels in the AE anymore, I'm sure some people do but with the farm nerfs it's no longer the best method of leveling.
    Really ? What beats it ?

    I just run against standard enemies. Its much nicer than running around kings row and steel canyon. Works pretty well for me. Whats slowing me up more than anything else is trying to slot when I hit 22. Redside you can have your bid up for weeks and not get filled. Blueside is getting to be every bit as bad.

    I can add to the Original Posters observation with my own. Last week I started a new Fire/Shield scrapper. The plan was to pass some inf to the new toon and place bids for the recipes as soon as slots in the auction house opened up. Well long story short I had my bids in at level 11 she is 24 now and my bids which were all over the top of the last 5 have only filled about a third, and in some cases I drained the entire supply.

    There also seems to be a shortage of low and mid level salvage on the market as well.

    Oh, didn't mean to leave this out, I wasn't trying to put together high end sets, things like smashing haymaker and pulverizing fisticuffs at 25 the doubles are better than SOs and you dont have to go crazy swapping them
  3. Quote:
    Originally Posted by Fury Flechette View Post
    Quiz question #1:

    In the following group, who would you attack first?
    a) Tsoo Sorcerer (healer, hurricane, foe hold)
    b) Tsoo Green Ink Man (melee stun)
    c) Tsoo Yellow Ink Man (ranged sleep)
    Aim+buildup what were we talking about ?
    Quote:
    Quiz question #2:

    In the following group, who would you attack first and why?
    a) Vahzilok Mortificator (ranged -slow, revive fallen cadavers, hard hitting melee attack)
    b) Vahzilok Embalmed Cadaver (explodes, dumb AI)
    c) Vahzilok Murk Eidolon (downgraded from a boss to a Lt, Midnight Grasp, Opressive Gloom)
    Aim+buildup what were we talking about ?
  4. Quote:
    Originally Posted by Nericus View Post
    It's not discussed much since many probably don't want a nerf

    But I enjoy my Claw/SR Brute. Tried Claw/EA and deleted it.

    Oh yes.

    I have my Claws/SR to 50, all the big accolades and its my favorite villain ever. My Claws/EA is at 30 and is very nervous.

    For some reason all my veats seem to stop at 24.
  5. Does anyone have the candy cane drop rate from presents ?

    That seems to be what everything hinges on. During the preview I was running BNY as defeat all, and I was able to get salvage, recipes, and candy canes at about 1/min. The first time I went through I even got an obliteration piece as a drop. When I was trying to click presents, even in PI I was getting gray conning spawns.
  6. Coercive persuasion, always worth it. Its wonderful cheap, excellent bonuses and can even make world of confusion useful*



    *Did I mention I sell them crafted
  7. Quote:
    Originally Posted by ConFlict View Post
    If it takes you hundreds of hours to get a toon pvpable you are either lazy or a tard. Even with the ssk nerf it takes very little time to get a toon to 50. And as I have posted in this thread already you can make a very viable pvp build for 100 mil or less which is a mere drop in the bucket for a 50.
    This thread has gotten to be like a traffic accident for me. First I find out I want to be poor in the game, and have a sense of entitlement. Now I find out I am a lazy tard.

    I am real lucky if I get my toons to 50 in a month of play, and usually by the time they get there they don't have that much loose change. The faster they get there the less likely it is they will have that much money. 100 million isn't a drop in the bucket for most people and these days it will barely buy a top end IO.
  8. Count me in, red or blue. Its been so long since we were having our weekly raids.
  9. I love my Claws/SR brute. I don't even have her capped yet but she is still just going through content like a buzzsaw. Fire should be doing the same, Buuuuuuut, the bane is going to be better for any kind of team content. Venom grenade and Tactical training maneuvers just make everyone on the team so much more effective.
  10. Quote:
    Originally Posted by Werner View Post
    My personal opinion is YES. In my opinion, the Warburg exploration badges and the nukes should be hard to get. They should be hard to get because they're in a PvP zone, which is where the PvP players live, who should be expected to PvP you. And I think them PvPing you even if you say, "hey! I just want the nukes!" is VERY appropriate behavior for a PvP zone. It's a PvP zone. PvP.
    Let me turn that around if its a pvp zone, and pvp related awards are supposed to be hard, shouldn't it be a little harder than just having a numerical advantage on your team or side to get rep or farm newbies. From what the PVPers saying this doesn't take a great amount of skill or risk.

    Quote:
    If you're talking about badges and nukes, and thinking they should be EASY to get in a PvP zone, then I personally do think you have entitlement issues.
    No I wasn't talking about being entitled to easy rewards and I really wish there were things in the game that were more challenging. I just don't care for people insulting my family back several generation, insinuating I perform acts with animals or anything else of the sort.


    Quote:
    That's reasonable, but I suppose it all depends on your definition of "fair game" and "reasonable access to the same tools".

    As far as weight classes, it isn't really directly supported, but you could set up your own arena event with a description like "SO and frankenslotted build, very little PvP experience, looking for other players with similar builds and experience". Yeah, sometimes you'll get someone that ignores that, or specifically wants to take out an easy target. But I would hope that most players would respect your wishes for arena events (just not zone PvP). I can see it being nice if this were more directly supported, such as tracking your PvP experience, and allowing classes based on that. But I don't know how easy that would be to implement, and probably everyone would have very different ideas of what the actual classes should be. That and the PvP community is already so small that further segmenting it might cause more problems than it solves.

    As far as reasonable access to the same tools, in what way do you not already have that? You might complain that it takes hundreds of hours of grinding to afford your PvP build, or that you have to play the market, or create a farming toon, or whatever. But those exact same restrictions apply to every other player. Other players may simply be more willing to engage in those activities to achieve their goals. That doesn't mean you don't have reasonable access to the same tools they use. You have the exact same access to the exact same tools.

    As far as zone PvP, I consider it to be inherently fair, because I consider "anything goes" to be a fair rule. If you want a multi-billion influence PvP build, you can get one the same way that the people that do have them got theirs. If you don't like being killed by teams, form or get on a team, just like they did. If you don't like being killed by people with more experience than you, get more experience. There's nothing magical about the top PvPers. They're playing the same game you are. They've just put a TON more effort into being the best, and so they are. To me, that's fair.

    Definitions of fair PvP, of course, will vary WILDLY. Nobody is really right or wrong. It's all a matter of what kind of PvP YOU want, and then the devs trying to set things up so that the greatest number of players can be happy with the available PvP options.

    Well I don't have the answers on what would be fair. I have seen other games where people have a limited amount of resources to allocate and a big portion of the game is figuring out how you are going to use what you have, there are certainly other ways. I am sure what we currently have is in no way shape or form fair and it doesn't even nod to balance.
  11. Quote:
    Originally Posted by Fulmens View Post
    B L Angel said


    ... and with that 200 million of "earned inf" came around 200 million inf of generic IO recipes, and probably around 100 million inf of rare salvage, and a highly variable but nonzero number of expensive specific recipes.

    Using TopDoc's figures I got about 8:1 "actual increase in net wealth" compared to "cash inf generated" if you were grinding level 50 stuff (for that one moment when he was farming, anyway.) And that was counting generic IO's as "cash inf generated." Now a lot of that was in purples, which you don't get for content under level 47 .

    But claiming that you have only made 200 million "earned inf" is off by a factor of 5 if not a factor of 10. Unless, I suppose, you were just throwing out valuable stuff because it was in your way. Which is your right, and a perfectly valid playstyle- you're aiming for EARNED inf, not TOTAL inf, cause that's the badge- but if you throw away money, and you're poor, I don't know how to properly respond to that.
    I don't know the figures you are talking about but I can be very certain I didn't have very much in spare inf till I started buying recipes and crafting them. I am also 110% certain you aren't making the point you think you are. If you want to tell me that its going to take me hundreds of hours to meet the buy in for pvp I will say heck no. If you want to say that I have a sense of entitlement well yeah I do.

    If you want to talk about a sense of entitlement just why should having more inf entitle someone to an advantage in PVP ?
  12. I started reading this thread hoping there might be advice on how to get PVP drops especially seeing as they are going for so much. I just saw somethings that leapt out though. Let me just say I was never a big PVP player during I12, and only occasionally play now. I should also have my head examined for disagreeing with somebody named Conflict.



    Quote:
    Originally Posted by ConFlict View Post


    As far as why you get seen so easily most pvpers, even bad ones, who pvp on regular basis will have +perception in their builds. Once stealth ios came into being tactics or focused accuarcy went from being nice to being required in any serious pvp build. Without it you are literally blind in a zone waiting for your enemy to act first, and in this age of supression that is like a death sentence.



    I would like to touch on the thing someone said about needing to completely respec into a non pve friendly build to be sucessful in pvp. This was actually a concern I brought up in i13 beta when the aoe damage powers were dropped. It used to be that a fire em blaster that was pvp speced in i12 would be just as dominant in pve. The common response was that was what dual builds are for. While I was aware of that I personally enjoyed my hybrid builds. That said though you can probably do a dual spec for a pvp build for most toons for incredibly cheap. Two of the most sought out bonuses nowadays are +damage and +hp. You can find these bonuses on the cheap all over the market. Kb ios were once the large threshold because of the price barrier/availabilty but that is no longer the case. If you have even a basic grasp of the market you can put together a decent workable pvp spec for any toon for around 100 mil. In this day and age that is simply not that much. I would even venture to say you would need even less on any server besides freedom because alot of the fine tuned stuff you see like knockback specialist just are not as common on other servers. You do not and never have needed a billion dollar build to compete in pvp.
    As I said I didn't play much in I12 pvp mostly because I saw it would take some serious effort to get reasonable at the game, but I did try to see what was going on what the successful players did.

    Most of the good PVPers on protector, had multiple travel powers usually superspeed and superjump. They had all the accolades and were frequently using the click accolades. They also had very expensive builds. Its not hard to figure out why when you have something like regen recharge = more regen = better attack sequences. You are also speaking as if coming up with a couple hundred million inf is no big deal, well it isnt once you pick up the market, but my badger just hit 200 million of earned inf after 400 hours of play.

    You also said that the accolades were nice but not a big deal then went on to say that +HP is one of the big things people build for.

    Quote:
    Originally Posted by Fulmens View Post
    I'm pretty sure the deep entitlement is the reason most people, at the core, don't PVP.

    Even if it's coinflip PVP, you're going to lose half the time. Which is obviously too much. Nerf "heads".

    What should I expect when I pvp ? If I want to go into warburg to get the exploration badges and pick up nukes should I have to organize a team or teams ? You say there is a sense of entitlement well darn tootin mister there is. I expect a fair game and a reasonable access to the same tools to win. Maybe if things were segregated by weight class like boxing or wrestling it would be different but you can hardly say a lightweight like Hector Camacho to go up against a Muhammad Ali.

    If you want to talk about entitlement the guy with the maxed out build that is looking to rack up wins on newbies, and the pvpers that bragged about farming them where the ones with a sense of entitlement.
  13. If you have room for a brute i'd like to join in.

    Toon: Felicity Von Katze level 47 Claws/Sr Brute

    @Black Leather Angel

    and what a fun run this week was
  14. Quote:
    Originally Posted by CrazyJerseyan View Post
    Shes/hes talking about from a RPing perspective. Like I said earlier, should make PvP a lil more exciting.

    Well an all veat team doing a stf should be fun
  15. Quote:
    Originally Posted by Hyperstrike View Post
    Incorrect. I have a MM who had XP turned off at L10 with approximately 14 WG's. 5 of them went for in excess of 10 million inf. 6 more went in excess of 8 million inf. The remainder sold for in excess of 6 million inf.
    Hyper I think you missed what I was replying to

    Quote:
    The Winter Event ends, cutting off direct access to the Winter's Gift recipes. Still, into February/March there is less demand for the items since most people stocked up on them. Some people stop playing, some people crafted them and used them... little by little, by July, the supply falls and the demand comes back. All of a sudden, the same 10,000,000 inf recipes are selling for 100,000,000 inf.
    100 million is the number that I was referring to not 10 million
  16. Quote:
    See, that's the problem. Everyone and their mother bought the 20% proc to resell... but almost no one bought the other 2 Winter's Gift recipes. The proc's were flooding the market where the other 2 were rarely listed. Go to the market now and look at the other two. 40-50 million each, currently, while the proc is 10 million. During both summer/fall double XP weekends, the proc stayed the same price while the other 2 went for over 100 million.
    Wow that is mind boggling. Do you have any idea who the market is for these things ? Popping in 3 of these things to gain a 6% speed bonus and a 5% cold resistance seems over the top to begin with, paying 100 mill for the privilege seems like they have more dollars than sense.

    Edit: I thought my lack of sales was due to the death of PVP and many many people making the procs.
  17. Quote:
    The Winter Event ends, cutting off direct access to the Winter's Gift recipes. Still, into February/March there is less demand for the items since most people stocked up on them. Some people stop playing, some people crafted them and used them... little by little, by July, the supply falls and the demand comes back. All of a sudden, the same 10,000,000 inf recipes are selling for 100,000,000 inf.
    Those items never got that expensive. I had the winters gift proc at level 14 listed through july or august and finally had to take it down.
  18. Quote:
    Originally Posted by Arcanaville View Post
    I'd be willing to take this suggestion more seriously if you can provide a definition for a "natural control powerset."

    I think the walk power on the proper female toon qualifies.
  19. Is this as intended and or a new feature from I16 ?

    I noticed that I wasn't seeing any heroes when I was on my villain in the ouro, and it seems that when I had a friend from hero side try to meet me in the ouro they couldn't see me.

    Is this intended and if so when did it happen ?
  20. This is such a wonderful idea. I know when I first started playing I spent my first three months soloing and not even understanding the advantages of teaming in the game, let alone where to do things and what was important to get done. Something like this would have been invaluable.

    Maybe its just that I am a little closer to those days when I started playing than some here, but a question comes to mind. How are you going to let the newbies know this is available ? I know I wasn't aware of the global channels till I had been around awhile. Just how can can the proteges and mentors be brought together ?
  21. If you have room for a brute i'd like to join in.

    Toon: Felicity Von Katze level 47 Claws/Sr Brute

    @Black Leather Angel
  22. Frozen Reichsman with GMs instead of AVs and a timer.

    I will probably run it once on my badgers and then with friends that need it
  23. Quote:
    Originally Posted by Lohenien View Post
    the price of canes varies from 10k - 1mil usually during the event and settles around 100k-200k the rest of the year.

    At the 100k price, a canespec would cost 50 mil, which really isn't that far off from respecs currently (60-90 mil blueside), and if the price of canes goes up, respecs would then be cheaper.

    Just from what I remember from last year, I think the elimination of baby new year giving candy canes is going to have a bigger effect on candy cane prices than anything else. I was getting candy canes and powerleveling myself like mad off that mission last year. I can't speak for others but the idea that the winterlord is just a frozen Reichsman on a timer isn't appealing


    Edit: Baby new year is still there, he just no longer gives canes.
  24. Quote:
    Originally Posted by Bill Z Bubba View Post
    You need to figure in redraw times. I have no idea what the redraw would be on those attacks, but for claws calculating in redraw when I was attempting to add gloom to one of my brute claws users caused a *substantial* decrease in DPS. And that was with factoring in Gloom's considerable damage.

    If you want to get an estimate, claws redraw takes ~.63 seconds. If I recall correctly, Widow redraw might be the same, but again, that's going off of memory and may not be accurate.

    Isn't redraw supposed to be baked into the powers now ?

    There seems to much conflicting posting on this, and I vaguely remember a post of BAB's that said that redraw time was built into all powers.
  25. B_L_Angel

    Too Many Nerfs

    deleted

    This thread really brings out the worst in me.

    Sure the OP is a bit of a doom and gloomer but the reactions. I don't want to go into the particulars about some of the posters. Like one above who can form a team anytime, by relentless spamming pre written invites, and not bothering to tell people that they are organizing the team/tf as a PL fest for themselves and their cronies.