B_L_Angel

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  1. Well I found my resolution to the problem, it was the exact opposite of what I expected.

    Adjusting my resolution up to 1920x1200 got my frame rate back with medium quality water, medium quality reflections, low quality shadows, high quality world and character detail and a 22k particle count. It seems to be holding up well even in the warzone.
  2. Ditto on the frame rate drop.

    Prior to the tuesday 09/08 patch I was running at a consistent 60 Fps at medium settings. After the patch, my frame rate is now all over the place ranging from 60 to 14. I have vsync enabled so no idea if the rate would go higher without it.

    I have tried turning off all the ultra features and the problem is still occurring. I have tried turning off everything and dropping the particle count to 100 and the effect is still no luck.

    Does anyone know if there were undocumented changes that might affect the frame rate ? I am not so concerned about the pretty as I am a clean consistent framerate. Having things jump all over the place really detracts from enjoyment of the game.
  3. Yep hoping it comes up quick

    was playing freyja
  4. B_L_Angel

    Mo Madness

    Always glad to join a run with you Yeti.
  5. Quote:
    Originally Posted by Stalemate View Post
    In other words, how many trollers and doms did you have on team?

    Don't know how many you need to succeed, but 2 defender holds, a blaster hold, and an earth controller weren't enough.
  6. Quote:
    Originally Posted by Panzerwaffen View Post

    That right there sums up the root cause of any problems or issues any player has with the Master badges. It's a videogame, people. Relax and have fun!

    This. We gave this a try last night none of us had ever tried a master run at this tf, we had no tank, and two blasters we still managed to have fun with it and we made a pretty good attempt at it till an unlucky shot from hami got one of ours. The next time we will just do better.
  7. Quote:
    Originally Posted by Panzerwaffen View Post
    This is exactly the situation I find myself in. After much deliberation, I have canceled both of my accounts, due to the current issues. I've played City of Heroes solid for two years. Not once during that time did anything cause me to consider canceling my subscription. Until now.

    Its very sad to see you go. For those of you that don't know Panzer, he is the founder of a top 100 sg on Protector and is one of our most helpful and personable players. He is exactly the kind of person that makes this game such fun. I can only hope the developers take a good look at what they have built and make the needed changes quickly. Until that time take care and HAVE FUN !!!
  8. I really want to like it.

    Its very much faster than the old one. You no longer have to worry opening it is going to crash your system or that you should start it up only when its time to take a break. Everything in alphabetical order is a real giant step in the right direction. Its heaven to have the crafted enhancements laid out so you can actually find things.

    The problem is it just keeps biting me. I keep finding myself trying to buy things when I want to sell. The persistence of the last price entered is driving me nuts. I see this causing me pain in the future. There is still no rhyme or reason to which stack will get the sale or purchase.

    Edit found the hotlink to salvage feature

    The loss of the old feature where you could see the time of day sales took place is something I miss. It used to give me just a little extra bit of insight into what was happening with an item.

    Finally, there is the bug ??? that the new interface doesn't display the number bidding and selling on an item unless you go to find but shows the price history. I can't see why you need the two separate boxes for this in the first place let alone why they should behave in a different manner.

    The new market interface, at least seems to be trying to move in the right direction. I just hope they put a little more effort into it, to finish it.
  9. B_L_Angel

    servers down

    Arrrgh its a plot to stop us from having taskforces.
  10. Thanks for the service its very much appreciated
  11. Quote:
    Originally Posted by SwellGuy View Post
    BTW everyone Positron's plan is out in the open in the EU Q&A

    Positron: We are looking at the problems in the markets very carefully and want a good, working, feasable, not exploitive, not still broken somewhere, fun, easy to understand, logical, solution.
    Sounds like an opportunity to me or maybe lots of opportunities ?
  12. Quote:
    Originally Posted by stargeek View Post
    nao!!

    I'm in, yay!!
    yay
  13. Take them then try using them every time you can. I think you might be happily surprised.
  14. B_L_Angel

    Solo ITF

    Congratulations from blasters everywhere.

    That's just incredible.
  15. Quote:
    Originally Posted by Psara View Post
    Dude I'm taking this post super serial. All of this makes me want to roll another AD/Dev for some reason...

    Wow, for me I am thinking ARCH/Fire would be HOT
  16. Quote:
    Originally Posted by Panzerwaffen View Post
    I've been playing AR/EM since the first day I started playing City of Heroes. Trust me, there is absolutely nothing at all wrong with AR. It's an AOE powerhouse. DP pales in comparison to AR for sustainable AOE damage. In fact, Assault Rifle is probably the #2 AOE damage blaster primary. It's only an issue when paired with Devices, and DP suffers even more if a player takes Devices as a secondary.

    This is very true.

    To the OP:

    What you can try to improve your performance is to leverage ignite more. It has no knockback and is an incredible attack. As long as the tank isn't jumping all over the place drop ignite patches by him and web grenade would be runners. Its not as good as Aim+Buildup, or even Buildup alone but it does help and can be incredibly valuable on teams.
  17. B_L_Angel

    i/o prices

    Quote:
    Originally Posted by Severe View Post
    ive found that most flippers are people with bad toons or bad builds...the farmers do their part by keeping what they can in stock for the market.the issue is the flippers.

    if posi knew what he was doing he would place a time limit on the resale of items just obtained from the market.

    that way the dorks flipping wouldnt be able to flip it every 2 seconds.sure they still would be able to flip but not as fast as they like and it would bite into the money they make.wouldnt be able to stop them just like farmers but it would slow them down

    But I Flip and Farm, is that what I am supposed to be using dual builds for ?

    What should I do if I want to craft ?
  18. Quote:
    Originally Posted by Nethergoat View Post
    Lots of people have the misapprehension that random rolls only get you junk (I call this the Evil Ryu Fallacy) so they save up and buy what they want.

    The old system basically forced everyone to roll, which generated excess for the market. Merits encourage safety first types and people who are bad at math NOT to roll, which saps supply.

    If folks could trade merits some would roll, sure, but many would just accumulate big piles to blow on the specific shiny they wanted for their builds.

    /edit
    forgot villains, who can't usually sell their stuff and buy what they want like heroes- in their case, saving merits and buying specific recipes is probably the most efficient way to go about things.
    I remember when merits first came out this was not the case. There was someone who showed that particular pool A recipes that were not in the random roll list would be worth more when crafted and sold than the average random roll and IIRC there was someone else who showed that at a particular time the random roll was worth a little less on average than direct purchase for pool C.

    I don't know what the current numbers are, has anyone done the analysis and shared it recently ?
  19. B_L_Angel

    Issue 17: Badges

    Thanks for posting this, the effort is very much appreciated.
  20. Quote:
    Originally Posted by MutantX_7 View Post
    Here, I have you up to 41% Ranged Defense, only one real travel power, SS, CJ to help manuever, over all better Accuracy (saving things like the Acc in DP, and the HOs in your AoEs.) Should be a relatively easy enough build to pull off, if you don't want to fork over the cash for the LoTG sets, Buy the Serendipity and foregoe some Recharge.
    Thank you for the effort its a very good build, and seeing the effort you put in makes me sorry I didn't spell out that this built specifically for exemplaring down. It is softcapped at level 50 but where it really shines is when it exemplars down to level 15 where it still has 27% ranged defense.

    Quote:
    Originally Posted by macskull View Post
    I find it really unfortunate, and slightly amusing, that Castle is going to let time be the justification for letting something he considers to be imbalanced remain unfixed, especially in light of the I13 PvP changes where core mechanics that had existed for nine issues were completely redone.
    Thank you that was so truthful it had me laughing.

    Quote:
    Originally Posted by Another_Fan View Post
    I saw this on your build, is this meant for exemplaring to low levels ? If so just what level are the botz sets you slotted ?
    Good catch. The sets are all level 17 and 18s. All the sets that came in levels less than 20 where put in at level 18 or less.


    Quote:
    Originally Posted by Fulmens View Post
    I said a fair bit in the other thread.

    I solo quite a lot on a lot of Blasters that are far from softcapped. I have one (I think) that's "one small purple from softcap to four damage types" and that's fine for me. If you want a Blaster with SR level defenses, the old joke was "Claws/SR".

    Any time you are a sucker because you chose thing X instead of thing Y at chargen, before you knew better, there's something wrong with the game. I was there back when Ice had twice the DPS of Energy because of activation times. It was broken and Ice got slowed down while Energy got sped way, way, up.

    Basically IO'd blasters kinda make you a sucker for picking a Scrapper. Build Up, Aim, Fire Ball, Fire Breath, Psychic Scream _and_ 45% Defense? Yeah, that's basically a primary and two secondaries.
    I believe you are not making a very fair comparison. This toon has a softcap at one position and has to jump and hover to get it, It has no defense debuff resistance and only moderate resistance to smash lethal. It has nowhere near the hitpoints of a scrapper or a tank and its performance is about average for an IOed out blaster the one place where it shines is avoiding mez attacks. When we have IOs that individually add the equivalent of what takes two or power picks to get this does not look at all exploitive or overpowered to me.

    I'd like to say more about the ranged defense from BotZ being overpowered,in builds that already have powers but these gentlemen already have done a very good job.

    http://boards.cityofheroes.com/showp...&postcount=959

    http://boards.cityofheroes.com/showp...&postcount=955

    http://boards.cityofheroes.com/showp...&postcount=954
  21. Quote:
    Originally Posted by Grey Pilgrim View Post
    Okay, I am going to link you to that post, and you need to re-read it. Many people are misquoting it as you are, and I have to feel REALLY bad for Castle because of it. Here's the link.

    In that post, he states that it probably would have been a good idea to have AT-based defense caps. Back in Issue 5 or 7. We are now at Issue 17. So he is saying it would have been good to make that change YEARS ago. He then goes on to say that there was already a global defense nerf, and that is not going to be repeated. Meaning they will not be pushing down the def cap for Blasters or any other AT.
    I understood that the cap would not be changed again. That wasn't my worry. What I am worried about is more backdoor nerfs to defense for squishies. It really doesn't matter if you don't change the cap but lower the enhancement values of IOs that people use to achieve high levels of defense

    Quote:
    Originally Posted by Techbot Alpha View Post
    No nuke? No RotP? Seriously, anything with Fire/ usually doesn't NEED softcapped defence...I made a rather hard AE mission back inthe day, which was LTs and Bosses only in the end half. A friend on a 3xFire Blaster, with anything but softcapped defence, tore it apart like it wasn't there. I barely got to hit anything, I just followed in the wake of destruction.
    *shrug*
    I'd really have to know more to comment intelligently. From personal experience the nuke is not a great performance enhancer and slowed me down to use it, rise of the phoenix meant that I was dead.
  22. Quote:
    Originally Posted by Techbot Alpha View Post
    Was this a PvP build, by any chance?
    Nope this was a pure pve build. And a very very nice one that took some time and effort to get right. I can probably rebuild and come up with something new. My question is why should I have to ? That represents months of effort for me. I sought advice on the forums and from friends on how to build this and went through several iterations on test to get things right.

    While I can build a new one faster now, why would I want to? I don't want to be a doomcrier, but on the other thread I saw where castle insinuated he felt that squishies should have a defense cap considerably lower than it is now, whats next to be nerfed ? and just how much should be put in my way to get to good.

    Like I said I am very disappointed. After I13 I had thought things were different and they had learned something from that debacle.
  23. Quote:
    Originally Posted by Lord_Thanatos View Post
    You can't get the reasoning behind why a 20slot and a 3-slot defense bonus that was worth more defense or equal to 6-slot defense bonuses that could be easily stacked was a problem?

    Getting the defense bonus out of Thunderstrike cost me 5 slots in powers there was no way I wasn't going to take and there was no way I wasn't going to slot with at least 5 enhancements. 4 of 5 of the powers I took to hold BotZ sets I wasn't going to take at all.

    So no I don't get it. It only seems to make sense if someone just doesn't want squishies to be able to solo.

    Here's my build you tell me which was the bigger hit. 6 slotting Thunderstrike or taking 5 travel powers.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Psi Phyre: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Leaping
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Dmg/EndRdx/Rchg:50(13)
    Level 1: Subdual -- Thundr-Acc/Dmg:35(A), Thundr-Dmg/EndRdx:50(13), Thundr-Dmg/Rchg:50(15), Thundr-Acc/Dmg/Rchg:30(17), Thundr-Acc/Dmg/EndRdx:50(17), Thundr-Dmg/EndRdx/Rchg:30(19)
    Level 2: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(3), Posi-Dmg/Rchg:50(19), Posi-Dmg/EndRdx:50(21), Posi-Dmg/Rng:50(21), HO:Nucle(23)
    Level 4: Flares -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(23), Thundr-Dmg/EndRdx:50(25), Thundr-Acc/Dmg/EndRdx:50(27), Thundr-Dmg/EndRdx/Rchg:50(31), Thundr-Acc/Dmg/Rchg:50(31)
    Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7), RechRdx-I:50(9), RechRdx-I:50(9), RechRdx-I:50(11)
    Level 8: Fire Breath -- Posi-Dmg/EndRdx:50(A), Posi-Acc/Dmg/EndRdx:50(33), Posi-Acc/Dmg:50(33), Posi-Dmg/Rchg:50(34), Posi-Dmg/Rng:50(34), HO:Centri(34)
    Level 10: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rchg:50(36), Posi-Acc/Dmg/EndRdx:50(37), Posi-Dmg/Rng:50(37), HO:Centri(37)
    Level 12: Aim -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
    Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15)
    Level 16: Concentration -- RechRdx-I:45(A), RechRdx-I:45(40), RechRdx-I:45(40)
    Level 18: Blaze -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:35(42), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Dmg/EndRdx/Rchg:30(43)
    Level 20: Drain Psyche -- Dct'dW-Heal:50(A), Dct'dW-EndRdx/Rchg:50(45), Dct'dW-Heal/Rchg:50(45), Dct'dW-Heal/EndRdx/Rchg:50(45), Dct'dW-Rchg:50(46), Acc-I:50(46)
    Level 22: Swift -- Run-I:50(A)
    Level 24: Health -- Heal-I:50(A), Heal-I:50(25)
    Level 26: Stamina -- EndMod-I:50(A), EndMod-I:50(27)
    Level 28: Telekinetic Thrust -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(29), ExStrk-Dam%:20(29)
    Level 30: World of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(31), CoPers-Acc/Conf/Rchg:50(40), CoPers-Conf%:50(48), CoPers-Acc/Rchg:50(50), CoPers-Conf/EndRdx:50(50)
    Level 32: Hover -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(33)
    Level 35: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(36)
    Level 38: Psychic Shockwave -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Dmg/Rchg:30(46), Dmg-I:50(48)
    Level 41: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(42)
    Level 44: Personal Force Field -- LkGmblr-Rchg+:30(A)
    Level 47: Temp Invulnerability -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(48)
    Level 49: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 32.4% Defense(Energy)
    • 32.4% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 42.1% Defense(Ranged)
    • 3% Defense(AoE)
    • 1.8% Max End
    • 55% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 4% Enhancement(Confused)
    • 41.3% Enhancement(RechargeTime)
    • 16% FlySpeed
    • 16% JumpHeight
    • 16% JumpSpeed
    • MezResist(Terrorized) 2.2%
    • 19.5% (0.33 End/sec) Recovery
    • 5.99% Resistance(Fire)
    • 5.99% Resistance(Cold)
    • 16% RunSpeed

    ------------
    Set Bonuses:
    Thunderstrike
    (Fire Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Thunderstrike
    (Subdual)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Thunderstrike
    (Flares)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Positron's Blast
    (Fire Breath)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Psychic Scream)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Speed)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Thunderstrike
    (Blaze)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Doctored Wounds
    (Drain Psyche)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Explosive Strike
    (Telekinetic Thrust)
    • 1.5% DamageBuff(All)
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    Coercive Persuasion
    (World of Confusion)
    • 4% (0.07 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Blessing of the Zephyr
    (Hover)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Blessing of the Zephyr
    (Combat Jumping)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Eradication
    (Psychic Shockwave)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    Blessing of the Zephyr
    (Super Jump)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Luck of the Gambler
    (Personal Force Field)
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Temp Invulnerability)
    • 3% Defense(All)
    Blessing of the Zephyr
    (Fly)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)




    Code:
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  24. Its going to hurt. I have a build that took me months to put together and tweak and now and its taking an enormous hit. I wish I could see the need or reasoning behind the change but I just can't so put me down as very disappointed.