B_L_Angel

Cohort
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  1. I like the classic positron. It's 40 merits for less than an hours effort and is very easy to solo as well.
  2. WARNING: Zombie attack in Perez Park.
    WARNING: Supernatural activity detected in St. Martial.
    WARNING: Supernatural activity detected in The Hollows.
    WARNING: Zombie attack in 'Eden'.
    WARNING: Zombie attack in Firebase Zulu.
    WARNING: Supernatural activity detected in Cap Au Diable.
    WARNING: Supernatural activity detected in Sharkhead Isle.
    WARNING: Supernatural activity detected in Talos Island.

    On protector we had this in every zone

    Edit NVM saw Zwillinger posted his announcement after this post
  3. Quote:
    Originally Posted by Diggis View Post
    you know there are 4 EU servers right? And they are based in the US now? And as far as I know the population on the two English ones is comparable with the other NA servers.

    But Yes, Best Feature Ever!
    Maybe most overdue as well.

    Now does anyone know if the passport badge will be available again ?
  4. Same problem Realtek alchemy chipset on my motherboard. I was going to post a new thread on this but I see there are several out there.

    This has been getting much and much worse lately. Particular places in maps will now trigger crashes. The vanguard map in tin mage has several spots. Also pile ups of enemy attacks will trigger the problem.
  5. Quote:
    Originally Posted by Deacon_NA View Post
    This problem is at "red alert" status, just had 4 team crashes on last mission of STF when we had to bail. One team crash came when we were just about to start towers. Someone needs to get on this asap.
    We had the same thing happen on the stf.

    We would kill the inner circle in the last mission and boom the entire team would get mapserved and the the map would reset. That happened three times the 4th time LR and the towers didn't spawn for 20 minutes.
  6. Quote:
    Originally Posted by Panzerwaffen View Post
    Your comments below make me wonder the same thing. They are so far outside the reality of my own experience it makes me scratch my head in wonder.


    Outside of themed ITF's like all-defender or all-controller, I've never seen one where a "specific grouping" was requested, desired, or required. Here's how we form an ITF on Protector: "ITF forming, level 35+, 7 spots open." That's it. First 7 players that respond get in. Anyone trying to require certain builds or something else ridiculous like that would be openly jeered on global chat.

    I can't recall any example of anyone ever being "openly jeered on global chat" on protector, its not that kind of a place. I can recall many many examples of people asking for specific power sets to fill out their task forces, and even more where people alt to what is needed after joining a TF.
  7. Quote:
    Originally Posted by kidengineer View Post
    I believe the pie is 3.14 billion inf.
    Only in Alabama other places its a little more

    http://www.snopes.com/religion/pi.asp
  8. B_L_Angel

    Inf in storage?

    Have you tried asking the people at Titan Network that run City of info tracker ? The new Titan Sentinel exports inf on hand back to them and stores it in the character profile.
  9. B_L_Angel

    1,100 Club.

    1126,

    226 badges in 3 days

    Fun, fun, fun
  10. Ding last night

    8 away from 1100

    love this issue
  11. Quote:
    Originally Posted by Alkirin View Post
    You want me to flip and/or corner a piece of common salvage and show how prices can be raised as a result?

    Might want to think on this one.

    I don't know what you think this would prove.

    But, If you are going to do this, figure you have to spend between 20 and 50 million to wipe out the existing salvage. That's what Chaos Creator and TRTerror spent on destroying ceramic armor plates. After you do that, you are going to have to set a high bid, and maintain at least 100 of them at all times. You will have to check in at least hourly, closer to half hourly refresh your bids, and sweep for people in below your selling price. You will also have to get a little lucky on picking your selling price, you need one that most of the people going for the big bucks will list above, but something the buy it now people will bid comfortably above.


    I don't know if it can be done easier or better but that was my experience with ceramic armor plates. After Chaos and TR destroyed the supply I jumped in and started buying them for between 10 and 12 thousand inf a piece and selling them for 67 thousand inf. I did this until tuesday evening and made a little short of 200 million inf doing it. It was probably the worst experience I have ever had making inf in the game and I can't imagine wanting to repeat it or anyone wanting to go to the trouble.
  12. Quote:
    Originally Posted by PumBumbler View Post
    Isn't your answer staring you in the face? Your own optimized solution of using Alignment Merits to get LotGs to sell on the Market and then using the influence to buy Purples on the Market is spiking the supply of LotGs and causing a commensurate demand on the purples.

    The segment of the market that is aware of the conversion rates is probably similar to the segment who is consuming the IOs so everyone is moving to do the same thing at the same time.

    The bottom line is that LotGs (and other traditionally high recipes) will continue to come down in price until it reaches (a rough) equilibrium with Purple recipes on an Alignment Merit efficient conversion rate, and/or the purples will move up in price. Which is exactly what we have seen and will continue to see until a more efficient conversion mechanism is found to maximize the players' 'investments'.

    I doubt there is any intentional reasons to change any values from the devs, but they are aware that their additions and changes have repercussions on the market. It's not that they don't care, but it is what it is as long as they don't feel the game balance is being thrown off.
    For me, that seems right. I have one personal observation, I no longer feel the need to farm merits in any way, shape or form. Its just much easier to use my inf to grab things off the market.
  13. Quote:
    Originally Posted by KnG View Post
    I am currently doing this with Kinetic Weapon but just for the badge. I never understood why ppl do this with salvage when there is real inf to be made.
    Me too

    Until last night I was doing this with ceramic armor plates. I am still dancing on air over how much inf I was able to make buying high and selling really high. 170 mil in 4 days and 3 of the 1000 sales badges.
  14. I think it took two people.
  15. NCsoft support is very good about this, and will restore what you lost, but you have to be able to tell them what was lost and which toon sent it.
  16. Quote:
    Originally Posted by Another_Fan View Post
    Well there you have, NG in a nutshell, if you disagree with him in any measure, you are mentally ill.
    Quote:
    Originally Posted by Panzerwaffen View Post
    Angel just hasn't quite figured out how much of a troll A_F really is... This thread is a perfect example of it though.
    I don't need either one of you to defend me.


    Quote:
    Originally Posted by Nethergoat View Post
    I find it amusing that anyone other than one of AF's fellow, ah, unreality enthusiasts is taking exception to Uber here.
    The next time I want comments on my connection to reality, I'll be sure to look you up.
  17. Thanks again everyone

    Here is what I finally went with, and so far so good.

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Deflection
    • (A) Gift of the Ancients - Defense/Endurance: Level 40
    • (3) Gift of the Ancients - Defense/Recharge: Level 40
    • (3) Gift of the Ancients - Defense: Level 40
    • (13) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
    • (43) Resist Damage IO: Level 50
    • (43) Luck of the Gambler - Recharge Speed: Level 50
    Level 1: Jab
    • (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (9) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (9) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (34) Crushing Impact - Damage/Recharge: Level 50
    • (34) Crushing Impact - Damage/Endurance: Level 50
    Level 2: Battle Agility
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (5) Red Fortune - Defense/Recharge: Level 50
    • (5) Red Fortune - Defense: Level 50
    • (13) Luck of the Gambler - Recharge Speed: Level 50
    • (46) Red Fortune - Defense/Endurance/Recharge: Level 35
    • (46) Red Fortune - Endurance: Level 35
    Level 4: Haymaker
    • (A) Crushing Impact - Damage/Endurance: Level 40
    • (11) Crushing Impact - Damage/Recharge: Level 50
    • (11) Crushing Impact - Damage/Endurance/Recharge: Level 35
    • (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (15) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    Level 6: True Grit
    • (A) Miracle - Heal/Endurance: Level 40
    • (7) Miracle - Heal: Level 40
    • (7) Miracle - Heal/Recharge: Level 40
    • (17) Resist Damage IO: Level 50
    Level 8: Active Defense
    • (A) Recharge Reduction IO: Level 50
    Level 10: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (17) Recharge Reduction IO: Level 35
    • (42) Recharge Reduction IO: Level 50
    Level 12: Swift
    • (A) Empty
    Level 14: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 16: Super Speed
    • (A) Quickfoot - Endurance/RunSpeed: Level 50
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (19) Numina's Convalescence - Heal: Level 50
    • (19) Regenerative Tissue - +Regeneration: Level 30
    • (21) Numina's Convalescence - Heal/Recharge: Level 50
    • (21) Miracle - +Recovery: Level 40
    • (42) Miracle - Heal: Level 35
    Level 20: Stamina
    • (A) Performance Shifter - EndMod: Level 35
    • (23) Performance Shifter - Chance for +End: Level 35
    • (36) Performance Shifter - EndMod/Accuracy: Level 35
    • (42) Performance Shifter - EndMod/Recharge: Level 35
    Level 22: Knockout Blow
    • (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (23) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (37) Crushing Impact - Damage/Recharge: Level 50
    • (37) Crushing Impact - Damage/Endurance: Level 50
    • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 24: Against All Odds
    • (A) Endurance Reduction IO: Level 50
    • (25) Taunt Duration IO: Level 50
    Level 26: Shield Charge
    • (A) Obliteration - Damage: Level 50
    • (27) Obliteration - Accuracy/Recharge: Level 50
    • (27) Obliteration - Damage/Recharge: Level 50
    • (29) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (31) Obliteration - Chance for Smashing Damage: Level 50
    Level 28: Rage
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 30: Boxing
    • (A) Empty
    Level 32: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (34) Steadfast Protection - Resistance/Endurance: Level 30
    • (43) Titanium Coating - Resistance/Endurance: Level 50
    Level 35: Weave
    • (A) Luck of the Gambler - Defense: Level 50
    • (36) Luck of the Gambler - Defense/Endurance: Level 50
    • (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (40) Luck of the Gambler - Recharge Speed: Level 50
    Level 38: Foot Stomp
    • (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (39) Scirocco's Dervish - Damage/Recharge: Level 50
    • (39) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (39) Scirocco's Dervish - Damage/Endurance: Level 50
    • (40) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (40) Force Feedback - Chance for +Recharge: Level 50
    Level 41: Char
    • (A) Empty
    Level 44: Fire Blast
    • (A) Decimation - Accuracy/Damage/Recharge: Level 40
    • (45) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (45) Decimation - Damage/Recharge: Level 40
    • (45) Decimation - Damage/Endurance: Level 40
    • (46) Decimation - Accuracy/Damage: Level 40
    Level 47: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage: Level 35
    • (48) Positron's Blast - Damage/Endurance: Level 35
    • (48) Positron's Blast - Damage/Recharge: Level 35
    • (48) Positron's Blast - Damage/Range: Level 35
    • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 35
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 35
    • (50) Gift of the Ancients - Defense/Endurance: Level 35
    • (50) Gift of the Ancients - Defense: Level 35
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 6.125% Defense(Smashing)
    • 6.125% Defense(Lethal)
    • 5.813% Defense(Fire)
    • 5.813% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 8.625% Defense(AoE)
    • 4.05% Max End
    • 75% Enhancement(RechargeTime)
    • 57% Enhancement(Accuracy)
    • 10% FlySpeed
    • 245.97 HP (13.13%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Immobilize) 11.55%
    • MezResist(Stun) 2.2%
    • 18% (0.301 End/sec) Recovery
    • 32% (2.504 HP/sec) Regeneration
    • 5.335% Resistance(Fire)
    • 2.835% Resistance(Cold)
    • 3.125% Resistance(Negative)
    • 10% RunSpeed





    Code:
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  18. Quote:
    Originally Posted by Another_Fan View Post

    Its hardly the first time you have done this, I suspect you will go to your grave denying minor errors, that you could never make.

    Mr. Pot meet Mr. Kettle.

    P.S. If its not clear you're both IMNSHO annoying .
  19. Quote:
    Originally Posted by Beef_Cake View Post
    Pinnacle & Protector

    Lost Connection to DBserver

    How about fixing these so the rest of us can play too.


    Thanks!
    Seconded
  20. B_L_Angel

    Why A Blaster?

    Quote:
    Originally Posted by Another_Fan View Post
    Well tanks don't need double stacked rage.

    The answer for brutes is 8-12 small red/minute depending on the build but really that isn't answering the right question. The correct question is how much can a brute kill continuously when its at the damage cap.

    Shut up about that

    We just got nerfed.
  21. Thanks everyone its much appreciated

    Quote:
    Originally Posted by Syntax42 View Post
    The only issue I see is that you go past 45% defense due to a couple powers' slotting. The only time it helps is if the enemies have an accuracy buff or if you get debuffed.

    Debuffing shouldn't be an issue if you get enough defense debuff resistance. If you can pick up Grant Cover just for the DDR, then put a second recharge IO in Active Defenses, that would put you at 92% DDR when Active Defenses is double-stacked. The best way to pick up Grant Cover is to drop the Pyre Mastery pool and replace it with Earth, Mace, or Mu. That allows you to retain a ranged single target power and a targeted AoE.
    I went a little above to have some breathing room for debuff, I should have more than one active defense going at any time. I have heard that helps.

    Quote:
    Originally Posted by Doctor_Xaxan View Post
    I think I'd probably put that Force Feedback proc in Haymaker instead of footstomp. On my Shield/SS I'm usually using it on cooldown, and it comes up faster than twice as often as Footstomp.
    I have been trying that on test. There was a thread in the market and inventions on this that lead me to check it. I find in real use its giving me about 20% recharge in footstomp.

    Quote:
    Originally Posted by Finduilas View Post
    Your link isn't working, BTW.

    IMO, you've wasted slots overslotting Deflection and Battle Agility for defense, and underslotted all your resistance powers. I'd go with 4 LotG in Deflection and BA (Def, Def/End, Def/End/Rchg, +Recharge) and add two level 50 common IOs to Deflection. I'm guessing that you're slotting for the 5% recharge bonus in RF, but I don't think it's worth it, especially since you're one over the "rule of 5" for that bonus, anyway.

    True Grit is underslotted for both Heal and Resistance. I'd add the Miracle Heal/End/Rchg and another level 50 common resistance IO.

    Tough needs another slot; I'd drop the TC and replace it with 2 slots from a resist set that has a good 2 slot bonus like Imperv Armor or Aegis.

    Regarding your power order, you should really take Against All Odds much sooner. I'd swap the order of AAC and Phalanx Fighting; PF is nice to have, but it can easily be delayed until the 20s. AAC doesn't need Taunt enhancement either, so you can use that slot elsewhere.

    Even if you solo, Grant Cover is a useful power for the Def Debuff resistance it provides. When I19 hits and Stamina, etc. become inherent, I'd pick up both GC and OwtS, since neither requires much slotting. (And you can use GC as a place to put a fifth LotG +Recharge.)
    I like all of the above. I was planning on Grant Cover, and One With the Shield in I19. I just didn't want to take one with the shield before I could give it 2 slots. I was really going for pure enhancement in Knockout blow and didn't even realize I had the five percent recharge bonus there. I could maybe put in more Mako pieces ? Putting in resistance I just don't know about using slots to get only a little resistance. I have tough, so adding smashing lethal resistance anywhere really boosts my survivability to that type. I can give the luck of the gambler pieces a try on test and see how that goes.

    Ill give it a try on test, I have been seeing how long I can stay at the aggro cap against +3 enemies.



    Quote:
    Originally Posted by Gilia View Post
    Sorry to split hairs, but I believe it's actually +ToHit mods that more than 45% defense comes in handy for. The difference is sort of subtle, but in soft capped game play it makes a difference. That's because an enemy has to be 6 combat levels above you to get a ToHit bonus. Anything +5 or less, and anything beyond 45% won't help.

    I suppose there's exceptions, like enemies who get Targeting Drone and that. With these decent resists and regen, I wouldn't worry about it though.



    When you use it in Footstomp, it has a chance to proc off of EVERY guy you hit. With Haymaker, it only checks once. With the difference in recharge in this build, he only has to hit 3 people with Footstomp to just match the average he'd get if it were in Haymaker. He could easily surpass the value of putting in Haymaker if the mobs were even at x4.


    I would keep the Taunt IO in AAO if you're not taking Taunt. I know that's a big debate, whether you need Taunt, etc etc, but I really wouldn't try to rely mostly on Gauntlet. I'm guessing you won't be using your normal attacks when Rage crashes, and even with Gauntlet a comparable Brute build will do enough damage that they'll end up tanking. The advantage to Shield/ on a Tank is the higher resists, HPs, and it's easier to Softcap (so you can build for more recharge or regen). I would take advantage of that, and in order for the team to take advantage you need to be taunting amply.

    I'm at a loss about what you could change with your current power choices. Going for LotG in Deflection and Battle Agility (3 pieces) would get you some more regen, then replacing Gaus' in Rage with just 2 recharges... you put the freed 8 slots into Boxing and Char for 6 pieces of Stupefy and 4 pieces of Basilisks... that nets you about 10% more recharge and 20% more regen without giving up softcap. That's all I can come up with.

    The earlier points about resists and heal in Deflection and True Grit are spot on though. Grant Cover is a good idea too. Is there any powers in here you'd be willing to give up?

    With i19, Fitness becoming inherent, you could grab Grant Cover (LotG) One With the Shield, and Taunt. Even with one slot I think these could make a big difference.
    Mostly I am saving those things until I19. When that comes along I should be able to give it both a resistance and health IO, or 2 health IOS or maybe a recovery IO. I mostly solo, so I could go without the taunt IO but when I do team it would feel like I was letting the team down.
  22. B_L_Angel

    Why A Blaster?

    FWIW here is my 2 cent anecdote.

    I have 2 level locked tip runners. A level 32 Arch/Energy blaster, and a level 32 Dual Blades/WP scrapper, neither has any sets but both are frankenslotted.

    They both run +0x1. They both finish their tip missions in about the same time 30 minutes +- 5 minutes, for five tip missions. I do see that the blaster is faster getting the tips, but slower at finishing the missions. The scrapper at that difficulty setting doesn't break a sweat, but the blaster has a close call or two.
  23. Quote:
    Originally Posted by Dz131 View Post
    defender and tanker are both obsolete.

    Hey I just rolled a defender and just started IOing out my tank.
  24. This is my try at a Super Strength Shield Tanker.

    I don't play tanks very much and was wondering if I was missing anything big.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Deflection
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (3) Red Fortune - Defense/Recharge: Level 50
    • (3) Red Fortune - Endurance/Recharge: Level 50
    • (13) Resist Damage IO: Level 50
    • (43) Red Fortune - Defense: Level 50
    • (43) Red Fortune - Defense/Endurance/Recharge: Level 50
    Level 1: Jab
    • (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (9) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (9) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (34) Crushing Impact - Damage/Recharge: Level 50
    • (34) Crushing Impact - Damage/Endurance: Level 50
    Level 2: Battle Agility
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (5) Red Fortune - Defense/Recharge: Level 50
    • (5) Red Fortune - Defense: Level 50
    • (13) Luck of the Gambler - Recharge Speed: Level 50
    • (46) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (46) Red Fortune - Endurance: Level 50
    Level 4: Haymaker
    • (A) Crushing Impact - Damage/Endurance: Level 50
    • (11) Crushing Impact - Damage/Recharge: Level 50
    • (11) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (15) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    Level 6: True Grit
    • (A) Miracle - Heal/Endurance: Level 40
    • (7) Miracle - Heal: Level 40
    • (7) Miracle - Heal/Recharge: Level 40
    • (17) Resist Damage IO: Level 50
    Level 8: Active Defense
    • (A) Recharge Reduction IO: Level 50
    Level 10: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (17) Recharge Reduction IO: Level 50
    • (42) Recharge Reduction IO: Level 50
    Level 12: Swift
    • (A) Empty
    Level 14: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 16: Super Speed
    • (A) Quickfoot - Endurance/RunSpeed: Level 50
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (19) Numina's Convalescence - Heal: Level 50
    • (19) Regenerative Tissue - +Regeneration: Level 30
    • (21) Numina's Convalescence - Heal/Recharge: Level 50
    • (21) Miracle - +Recovery: Level 40
    • (42) Miracle - Heal: Level 40
    Level 20: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (23) Performance Shifter - Chance for +End: Level 50
    • (36) Performance Shifter - EndMod/Accuracy: Level 50
    • (42) Performance Shifter - EndMod/Recharge: Level 50
    Level 22: Knockout Blow
    • (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (23) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (37) Crushing Impact - Damage/Recharge: Level 50
    • (37) Crushing Impact - Damage/Endurance: Level 50
    • (37) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    Level 24: Against All Odds
    • (A) Endurance Reduction IO: Level 50
    • (25) Taunt Duration IO: Level 50
    Level 26: Shield Charge
    • (A) Obliteration - Damage: Level 50
    • (27) Obliteration - Accuracy/Recharge: Level 50
    • (27) Obliteration - Damage/Recharge: Level 50
    • (29) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (31) Obliteration - Chance for Smashing Damage: Level 50
    Level 28: Rage
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 30: Boxing
    • (A) Empty
    Level 32: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (34) Steadfast Protection - Resistance/Endurance: Level 30
    • (43) Titanium Coating - Resistance/Endurance: Level 50
    Level 35: Weave
    • (A) Luck of the Gambler - Defense: Level 50
    • (36) Luck of the Gambler - Defense/Endurance: Level 50
    • (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (40) Luck of the Gambler - Recharge Speed: Level 50
    Level 38: Foot Stomp
    • (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (39) Scirocco's Dervish - Damage/Recharge: Level 50
    • (39) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (39) Scirocco's Dervish - Damage/Endurance: Level 50
    • (40) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (40) Force Feedback - Chance for +Recharge: Level 50
    Level 41: Char
    • (A) Empty
    Level 44: Fire Blast
    • (A) Decimation - Accuracy/Damage/Recharge: Level 40
    • (45) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (45) Decimation - Damage/Recharge: Level 40
    • (45) Decimation - Damage/Endurance: Level 40
    • (46) Decimation - Accuracy/Damage: Level 40
    Level 47: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (48) Positron's Blast - Damage/Endurance: Level 50
    • (48) Positron's Blast - Damage/Recharge: Level 50
    • (48) Positron's Blast - Damage/Range: Level 50
    • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (50) Luck of the Gambler - Defense: Level 50
    • (50) Luck of the Gambler - Defense/Endurance: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 5.81% Defense(Fire)
    • 5.81% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 8.63% Defense(AoE)
    • 2.25% Max End
    • 57% Enhancement(Accuracy)
    • 67.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 246 HP (13.1%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Immobilize) 13.8%
    • MezResist(Stun) 2.2%
    • 14% (0.23 End/sec) Recovery
    • 42% (3.29 HP/sec) Regeneration
    • 4.1% Resistance(Fire)
    • 4.1% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 10% RunSpeed




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|