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Posts
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Joined
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I like the classic positron. It's 40 merits for less than an hours effort and is very easy to solo as well.
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WARNING: Zombie attack in Perez Park.
WARNING: Supernatural activity detected in St. Martial.
WARNING: Supernatural activity detected in The Hollows.
WARNING: Zombie attack in 'Eden'.
WARNING: Zombie attack in Firebase Zulu.
WARNING: Supernatural activity detected in Cap Au Diable.
WARNING: Supernatural activity detected in Sharkhead Isle.
WARNING: Supernatural activity detected in Talos Island.
On protector we had this in every zone
Edit NVM saw Zwillinger posted his announcement after this post -
Quote:Maybe most overdue as well.you know there are 4 EU servers right? And they are based in the US now? And as far as I know the population on the two English ones is comparable with the other NA servers.
But Yes, Best Feature Ever!
Now does anyone know if the passport badge will be available again ? -
Same problem Realtek alchemy chipset on my motherboard. I was going to post a new thread on this but I see there are several out there.
This has been getting much and much worse lately. Particular places in maps will now trigger crashes. The vanguard map in tin mage has several spots. Also pile ups of enemy attacks will trigger the problem. -
Quote:We had the same thing happen on the stf.This problem is at "red alert" status, just had 4 team crashes on last mission of STF when we had to bail. One team crash came when we were just about to start towers. Someone needs to get on this asap.
We would kill the inner circle in the last mission and boom the entire team would get mapserved and the the map would reset. That happened three times the 4th time LR and the towers didn't spawn for 20 minutes. -
Quote:I can't recall any example of anyone ever being "openly jeered on global chat" on protector, its not that kind of a place. I can recall many many examples of people asking for specific power sets to fill out their task forces, and even more where people alt to what is needed after joining a TF.Your comments below make me wonder the same thing. They are so far outside the reality of my own experience it makes me scratch my head in wonder.
Outside of themed ITF's like all-defender or all-controller, I've never seen one where a "specific grouping" was requested, desired, or required. Here's how we form an ITF on Protector: "ITF forming, level 35+, 7 spots open." That's it. First 7 players that respond get in. Anyone trying to require certain builds or something else ridiculous like that would be openly jeered on global chat.
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Have you tried asking the people at Titan Network that run City of info tracker ? The new Titan Sentinel exports inf on hand back to them and stores it in the character profile.
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Ding last night
8 away from 1100
love this issue
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Quote:You want me to flip and/or corner a piece of common salvage and show how prices can be raised as a result?
Might want to think on this one.
I don't know what you think this would prove.
But, If you are going to do this, figure you have to spend between 20 and 50 million to wipe out the existing salvage. That's what Chaos Creator and TRTerror spent on destroying ceramic armor plates. After you do that, you are going to have to set a high bid, and maintain at least 100 of them at all times. You will have to check in at least hourly, closer to half hourly refresh your bids, and sweep for people in below your selling price. You will also have to get a little lucky on picking your selling price, you need one that most of the people going for the big bucks will list above, but something the buy it now people will bid comfortably above.
I don't know if it can be done easier or better but that was my experience with ceramic armor plates. After Chaos and TR destroyed the supply I jumped in and started buying them for between 10 and 12 thousand inf a piece and selling them for 67 thousand inf. I did this until tuesday evening and made a little short of 200 million inf doing it. It was probably the worst experience I have ever had making inf in the game and I can't imagine wanting to repeat it or anyone wanting to go to the trouble. -
Quote:For me, that seems right. I have one personal observation, I no longer feel the need to farm merits in any way, shape or form. Its just much easier to use my inf to grab things off the market.Isn't your answer staring you in the face? Your own optimized solution of using Alignment Merits to get LotGs to sell on the Market and then using the influence to buy Purples on the Market is spiking the supply of LotGs and causing a commensurate demand on the purples.
The segment of the market that is aware of the conversion rates is probably similar to the segment who is consuming the IOs so everyone is moving to do the same thing at the same time.
The bottom line is that LotGs (and other traditionally high recipes) will continue to come down in price until it reaches (a rough) equilibrium with Purple recipes on an Alignment Merit efficient conversion rate, and/or the purples will move up in price. Which is exactly what we have seen and will continue to see until a more efficient conversion mechanism is found to maximize the players' 'investments'.
I doubt there is any intentional reasons to change any values from the devs, but they are aware that their additions and changes have repercussions on the market. It's not that they don't care, but it is what it is as long as they don't feel the game balance is being thrown off. -
Quote:Me tooI am currently doing this with Kinetic Weapon but just for the badge. I never understood why ppl do this with salvage when there is real inf to be made.
Until last night I was doing this with ceramic armor plates. I am still dancing on air over how much inf I was able to make buying high and selling really high. 170 mil in 4 days and 3 of the 1000 sales badges. -
NCsoft support is very good about this, and will restore what you lost, but you have to be able to tell them what was lost and which toon sent it.
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Quote:Well there you have, NG in a nutshell, if you disagree with him in any measure, you are mentally ill.Quote:Angel just hasn't quite figured out how much of a troll A_F really is... This thread is a perfect example of it though.
The next time I want comments on my connection to reality, I'll be sure to look you up. -
Thanks again everyone
Here is what I finally went with, and so far so good.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection- (A) Gift of the Ancients - Defense/Endurance: Level 40
- (3) Gift of the Ancients - Defense/Recharge: Level 40
- (3) Gift of the Ancients - Defense: Level 40
- (13) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
- (43) Resist Damage IO: Level 50
- (43) Luck of the Gambler - Recharge Speed: Level 50
- (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (9) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (9) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (34) Crushing Impact - Damage/Recharge: Level 50
- (34) Crushing Impact - Damage/Endurance: Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (5) Red Fortune - Defense/Recharge: Level 50
- (5) Red Fortune - Defense: Level 50
- (13) Luck of the Gambler - Recharge Speed: Level 50
- (46) Red Fortune - Defense/Endurance/Recharge: Level 35
- (46) Red Fortune - Endurance: Level 35
- (A) Crushing Impact - Damage/Endurance: Level 40
- (11) Crushing Impact - Damage/Recharge: Level 50
- (11) Crushing Impact - Damage/Endurance/Recharge: Level 35
- (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (15) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) Miracle - Heal/Endurance: Level 40
- (7) Miracle - Heal: Level 40
- (7) Miracle - Heal/Recharge: Level 40
- (17) Resist Damage IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (17) Recharge Reduction IO: Level 35
- (42) Recharge Reduction IO: Level 50
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Quickfoot - Endurance/RunSpeed: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (19) Numina's Convalescence - Heal: Level 50
- (19) Regenerative Tissue - +Regeneration: Level 30
- (21) Numina's Convalescence - Heal/Recharge: Level 50
- (21) Miracle - +Recovery: Level 40
- (42) Miracle - Heal: Level 35
- (A) Performance Shifter - EndMod: Level 35
- (23) Performance Shifter - Chance for +End: Level 35
- (36) Performance Shifter - EndMod/Accuracy: Level 35
- (42) Performance Shifter - EndMod/Recharge: Level 35
- (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (23) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (37) Crushing Impact - Damage/Recharge: Level 50
- (37) Crushing Impact - Damage/Endurance: Level 50
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Endurance Reduction IO: Level 50
- (25) Taunt Duration IO: Level 50
- (A) Obliteration - Damage: Level 50
- (27) Obliteration - Accuracy/Recharge: Level 50
- (27) Obliteration - Damage/Recharge: Level 50
- (29) Obliteration - Accuracy/Damage/Recharge: Level 50
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Obliteration - Chance for Smashing Damage: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (34) Steadfast Protection - Resistance/Endurance: Level 30
- (43) Titanium Coating - Resistance/Endurance: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (36) Luck of the Gambler - Defense/Endurance: Level 50
- (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (40) Luck of the Gambler - Recharge Speed: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (39) Scirocco's Dervish - Damage/Recharge: Level 50
- (39) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (39) Scirocco's Dervish - Damage/Endurance: Level 50
- (40) Scirocco's Dervish - Accuracy/Damage: Level 50
- (40) Force Feedback - Chance for +Recharge: Level 50
- (A) Empty
- (A) Decimation - Accuracy/Damage/Recharge: Level 40
- (45) Decimation - Accuracy/Endurance/Recharge: Level 40
- (45) Decimation - Damage/Recharge: Level 40
- (45) Decimation - Damage/Endurance: Level 40
- (46) Decimation - Accuracy/Damage: Level 40
- (A) Positron's Blast - Accuracy/Damage: Level 35
- (48) Positron's Blast - Damage/Endurance: Level 35
- (48) Positron's Blast - Damage/Recharge: Level 35
- (48) Positron's Blast - Damage/Range: Level 35
- (50) Positron's Blast - Accuracy/Damage/Endurance: Level 35
- (A) Luck of the Gambler - Recharge Speed: Level 35
- (50) Gift of the Ancients - Defense/Endurance: Level 35
- (50) Gift of the Ancients - Defense: Level 35
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 0: Ninja Run
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Set Bonus Totals:- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 6.125% Defense(Smashing)
- 6.125% Defense(Lethal)
- 5.813% Defense(Fire)
- 5.813% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 5.5% Defense(Ranged)
- 8.625% Defense(AoE)
- 4.05% Max End
- 75% Enhancement(RechargeTime)
- 57% Enhancement(Accuracy)
- 10% FlySpeed
- 245.97 HP (13.13%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 11.55%
- MezResist(Stun) 2.2%
- 18% (0.301 End/sec) Recovery
- 32% (2.504 HP/sec) Regeneration
- 5.335% Resistance(Fire)
- 2.835% Resistance(Cold)
- 3.125% Resistance(Negative)
- 10% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1396;710;1420;HEX;| |78DA9D934973124114C77B6026C3326C12C86E842412201983E5C1A54A0F6643431| |52531273535212DA014A10035F1E4C59B27AD322EE5CDF5EC56965F44FD2A2EE35B| |9A5CBC3905FF5FF7EB37FDDEEBD753DA5DB484B8774E68D6F9A6D3ED6EAE3BAD9BB| |263949C5AA32A4C21C4045B3617E575D9EA4ABB526FC8E6767F3AA6564BB22961ED| |561BC6955E47B66ABD7AACD8AA4B18F6ECFE2050DED969DA95B694DB160D971BBD9| |6EC76436A52ABF71AAD1A2FAD49A70D93D852BB51B5CB7B1DB95972BA3DD9D91B86| |A4B2F05F0C8168F017AE2174186484C760F8089649C8CD814B41E4121A622E20D4E| |3EA42D28A6F9B5125A4B6180E610982682A8816A01DF420234CB078DBF910202DE6| |23041B827855102F6E941101DE368021D322CCB1C21C791982181CC46B2C51D2034| |5C60A21CA25AC809FC97EC2CC93290D2DF2B3C9E36753344F21B23C33C021A8DE09| |BAF08822EC12529610673F054E11CE5744063C6832C1145385C736C8EBD065C659C| |08418ACD06CF00265982D52E13E782BAE2A893FF4A029B94F987A4CC83E2214E080| |121CD0487017927C16C37C32D37C5CD3DC85E91B8455C87C48C306BADA508ADD0B8| |48BB032A2F61BF949058CFE62FC268CFF211C7619D89D82380E5B8D51775D63EC25| |FBBD6287D784236F186F19EF089A89E5F3614DD0897AC132A99A303944A7934A127| |239BE2BE09056C7921EE4238F32E2840CF7E1042434A3CA98B94B951DDD65EC31EE| |1032B719F729A16F50CCAC4A689612FA0E96BCBA7FF9E774FFE69E319E329E10E6F| |7093FC0DD56EEF67BBA3DC73E303E323E110A9F0949A8664195BB90A0BE1774868F| |30AE1F7C63F0C384D6FEB19475F5F18245234B563FF89E5D7F943C053BFFD7F3C5E| |A6FE7BF8457661DA50CA26DE0E80ACA559C5EC39183A32D942ADDAFAF563FE1C849| |CCEB14CA6994332809C84F3C404F33081244B15042286194084A14258E328AF202C| |5FD0B1747FAAD| |-------------------------------------------------------------------|
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Quote:Shut up about thatWell tanks don't need double stacked rage.
The answer for brutes is 8-12 small red/minute depending on the build but really that isn't answering the right question. The correct question is how much can a brute kill continuously when its at the damage cap.
We just got nerfed. -
Thanks everyone its much appreciated
Quote:I went a little above to have some breathing room for debuff, I should have more than one active defense going at any time. I have heard that helps.The only issue I see is that you go past 45% defense due to a couple powers' slotting. The only time it helps is if the enemies have an accuracy buff or if you get debuffed.
Debuffing shouldn't be an issue if you get enough defense debuff resistance. If you can pick up Grant Cover just for the DDR, then put a second recharge IO in Active Defenses, that would put you at 92% DDR when Active Defenses is double-stacked. The best way to pick up Grant Cover is to drop the Pyre Mastery pool and replace it with Earth, Mace, or Mu. That allows you to retain a ranged single target power and a targeted AoE.
Quote:I think I'd probably put that Force Feedback proc in Haymaker instead of footstomp. On my Shield/SS I'm usually using it on cooldown, and it comes up faster than twice as often as Footstomp.
Quote:Your link isn't working, BTW.
IMO, you've wasted slots overslotting Deflection and Battle Agility for defense, and underslotted all your resistance powers. I'd go with 4 LotG in Deflection and BA (Def, Def/End, Def/End/Rchg, +Recharge) and add two level 50 common IOs to Deflection. I'm guessing that you're slotting for the 5% recharge bonus in RF, but I don't think it's worth it, especially since you're one over the "rule of 5" for that bonus, anyway.
True Grit is underslotted for both Heal and Resistance. I'd add the Miracle Heal/End/Rchg and another level 50 common resistance IO.
Tough needs another slot; I'd drop the TC and replace it with 2 slots from a resist set that has a good 2 slot bonus like Imperv Armor or Aegis.
Regarding your power order, you should really take Against All Odds much sooner. I'd swap the order of AAC and Phalanx Fighting; PF is nice to have, but it can easily be delayed until the 20s. AAC doesn't need Taunt enhancement either, so you can use that slot elsewhere.
Even if you solo, Grant Cover is a useful power for the Def Debuff resistance it provides. When I19 hits and Stamina, etc. become inherent, I'd pick up both GC and OwtS, since neither requires much slotting. (And you can use GC as a place to put a fifth LotG +Recharge.)
Ill give it a try on test, I have been seeing how long I can stay at the aggro cap against +3 enemies.
Quote:Sorry to split hairs, but I believe it's actually +ToHit mods that more than 45% defense comes in handy for. The difference is sort of subtle, but in soft capped game play it makes a difference. That's because an enemy has to be 6 combat levels above you to get a ToHit bonus. Anything +5 or less, and anything beyond 45% won't help.
I suppose there's exceptions, like enemies who get Targeting Drone and that. With these decent resists and regen, I wouldn't worry about it though.
When you use it in Footstomp, it has a chance to proc off of EVERY guy you hit. With Haymaker, it only checks once. With the difference in recharge in this build, he only has to hit 3 people with Footstomp to just match the average he'd get if it were in Haymaker. He could easily surpass the value of putting in Haymaker if the mobs were even at x4.
I would keep the Taunt IO in AAO if you're not taking Taunt. I know that's a big debate, whether you need Taunt, etc etc, but I really wouldn't try to rely mostly on Gauntlet. I'm guessing you won't be using your normal attacks when Rage crashes, and even with Gauntlet a comparable Brute build will do enough damage that they'll end up tanking. The advantage to Shield/ on a Tank is the higher resists, HPs, and it's easier to Softcap (so you can build for more recharge or regen). I would take advantage of that, and in order for the team to take advantage you need to be taunting amply.
I'm at a loss about what you could change with your current power choices. Going for LotG in Deflection and Battle Agility (3 pieces) would get you some more regen, then replacing Gaus' in Rage with just 2 recharges... you put the freed 8 slots into Boxing and Char for 6 pieces of Stupefy and 4 pieces of Basilisks... that nets you about 10% more recharge and 20% more regen without giving up softcap. That's all I can come up with.
The earlier points about resists and heal in Deflection and True Grit are spot on though. Grant Cover is a good idea too. Is there any powers in here you'd be willing to give up?
With i19, Fitness becoming inherent, you could grab Grant Cover (LotG) One With the Shield, and Taunt. Even with one slot I think these could make a big difference. -
FWIW here is my 2 cent anecdote.
I have 2 level locked tip runners. A level 32 Arch/Energy blaster, and a level 32 Dual Blades/WP scrapper, neither has any sets but both are frankenslotted.
They both run +0x1. They both finish their tip missions in about the same time 30 minutes +- 5 minutes, for five tip missions. I do see that the blaster is faster getting the tips, but slower at finishing the missions. The scrapper at that difficulty setting doesn't break a sweat, but the blaster has a close call or two. -
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This is my try at a Super Strength Shield Tanker.
I don't play tanks very much and was wondering if I was missing anything big.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection- (A) Red Fortune - Defense/Endurance: Level 50
- (3) Red Fortune - Defense/Recharge: Level 50
- (3) Red Fortune - Endurance/Recharge: Level 50
- (13) Resist Damage IO: Level 50
- (43) Red Fortune - Defense: Level 50
- (43) Red Fortune - Defense/Endurance/Recharge: Level 50
- (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (9) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (9) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (34) Crushing Impact - Damage/Recharge: Level 50
- (34) Crushing Impact - Damage/Endurance: Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (5) Red Fortune - Defense/Recharge: Level 50
- (5) Red Fortune - Defense: Level 50
- (13) Luck of the Gambler - Recharge Speed: Level 50
- (46) Red Fortune - Defense/Endurance/Recharge: Level 50
- (46) Red Fortune - Endurance: Level 50
- (A) Crushing Impact - Damage/Endurance: Level 50
- (11) Crushing Impact - Damage/Recharge: Level 50
- (11) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (15) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) Miracle - Heal/Endurance: Level 40
- (7) Miracle - Heal: Level 40
- (7) Miracle - Heal/Recharge: Level 40
- (17) Resist Damage IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (17) Recharge Reduction IO: Level 50
- (42) Recharge Reduction IO: Level 50
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Quickfoot - Endurance/RunSpeed: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (19) Numina's Convalescence - Heal: Level 50
- (19) Regenerative Tissue - +Regeneration: Level 30
- (21) Numina's Convalescence - Heal/Recharge: Level 50
- (21) Miracle - +Recovery: Level 40
- (42) Miracle - Heal: Level 40
- (A) Performance Shifter - EndMod: Level 50
- (23) Performance Shifter - Chance for +End: Level 50
- (36) Performance Shifter - EndMod/Accuracy: Level 50
- (42) Performance Shifter - EndMod/Recharge: Level 50
- (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (23) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (37) Crushing Impact - Damage/Recharge: Level 50
- (37) Crushing Impact - Damage/Endurance: Level 50
- (37) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (A) Endurance Reduction IO: Level 50
- (25) Taunt Duration IO: Level 50
- (A) Obliteration - Damage: Level 50
- (27) Obliteration - Accuracy/Recharge: Level 50
- (27) Obliteration - Damage/Recharge: Level 50
- (29) Obliteration - Accuracy/Damage/Recharge: Level 50
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Obliteration - Chance for Smashing Damage: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (34) Steadfast Protection - Resistance/Endurance: Level 30
- (43) Titanium Coating - Resistance/Endurance: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (36) Luck of the Gambler - Defense/Endurance: Level 50
- (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (40) Luck of the Gambler - Recharge Speed: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (39) Scirocco's Dervish - Damage/Recharge: Level 50
- (39) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (39) Scirocco's Dervish - Damage/Endurance: Level 50
- (40) Scirocco's Dervish - Accuracy/Damage: Level 50
- (40) Force Feedback - Chance for +Recharge: Level 50
- (A) Empty
- (A) Decimation - Accuracy/Damage/Recharge: Level 40
- (45) Decimation - Accuracy/Endurance/Recharge: Level 40
- (45) Decimation - Damage/Recharge: Level 40
- (45) Decimation - Damage/Endurance: Level 40
- (46) Decimation - Accuracy/Damage: Level 40
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (48) Positron's Blast - Damage/Endurance: Level 50
- (48) Positron's Blast - Damage/Recharge: Level 50
- (48) Positron's Blast - Damage/Range: Level 50
- (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (50) Luck of the Gambler - Defense: Level 50
- (50) Luck of the Gambler - Defense/Endurance: Level 50
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 0: Ninja Run
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Set Bonus Totals:- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 5.5% Defense(Ranged)
- 8.63% Defense(AoE)
- 2.25% Max End
- 57% Enhancement(Accuracy)
- 67.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 246 HP (13.1%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 13.8%
- MezResist(Stun) 2.2%
- 14% (0.23 End/sec) Recovery
- 42% (3.29 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 3.13% Resistance(Negative)
- 10% RunSpeed
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