B_L_Angel

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  1. Quote:
    Originally Posted by Obsidius View Post
    You know, it's always a good idea to ask "Is this happening to anyone else?" before doing the Chicken Little.

    That being the case, is anyone else seeing the OP's issue? Can't log in myself, but not sure if I have anything on the market anyhow.
    ::shrugs:: So far it is only happening to my characters that sell more than 20 slots worth at a shot. Keeping it to myself till I could do a thorough investigation (i.e. never) would mean other people might get hit with it.
  2. Just thought I would give everyone a heads up.

    After today's patch my market inventory was erased on characters that would normally have sold 20 or more slots worth of items on the market. No idea if this is just me yet or if its pervasive.
  3. Seeking feedback on my planned build for my new baby fire/time.

    Looking to play this toon at range solo and on teams.

    Villain Plan by Mids' Villain Designer 1.95
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Time Manipulation
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Fire Blast
    • (A) Decimation - Accuracy/Damage
    • (17) Decimation - Damage/Endurance
    • (19) Decimation - Damage/Recharge
    • (21) Decimation - Accuracy/Endurance/Recharge
    • (21) Decimation - Accuracy/Damage/Recharge
    Level 1: Time Crawl
    • (A) Tempered Readiness - Accuracy/Endurance
    • (50) Recharge Reduction IO
    Level 2: Temporal Mending
    • (A) Doctored Wounds - Recharge
    • (3) Doctored Wounds - Heal
    • (3) Doctored Wounds - Heal/Endurance/Recharge
    • (5) Doctored Wounds - Endurance/Recharge
    • (5) Doctored Wounds - Heal/Recharge
    Level 4: Time's Juncture
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (7) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (9) Dark Watcher's Despair - Recharge/Endurance
    Level 6: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (9) Positron's Blast - Damage/Endurance
    • (15) Positron's Blast - Damage/Recharge
    • (15) Positron's Blast - Chance of Damage(Energy)
    • (17) Positron's Blast - Accuracy/Damage/Endurance
    Level 8: Rain of Fire
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (36) Positron's Blast - Accuracy/Damage/Endurance
    • (36) Positron's Blast - Damage/Recharge
    • (37) Positron's Blast - Damage/Endurance
    • (37) Positron's Blast - Accuracy/Damage
    Level 10: Temporal Selection
    • (A) Doctored Wounds - Heal/Endurance
    • (11) Doctored Wounds - Heal/Recharge
    • (11) Doctored Wounds - Heal/Endurance/Recharge
    • (13) Doctored Wounds - Heal
    • (13) Doctored Wounds - Recharge
    Level 12: Fire Breath
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (23) Positron's Blast - Damage/Recharge
    • (23) Positron's Blast - Damage/Range
    • (25) Positron's Blast - Damage/Endurance
    • (25) Positron's Blast - Accuracy/Damage
    Level 14: Aim
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 16: Boxing
    • (A) Empty
    Level 18: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 20: Time Stop
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (27) Basilisk's Gaze - Recharge/Hold
    • (27) Basilisk's Gaze - Endurance/Recharge/Hold
    • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 22: Blaze
    • (A) Decimation - Accuracy/Damage
    • (34) Decimation - Damage/Endurance
    • (34) Decimation - Damage/Recharge
    • (34) Decimation - Accuracy/Endurance/Recharge
    • (36) Decimation - Accuracy/Damage/Recharge
    • (37) Endurance Reduction IO
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    Level 26: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (31) Steadfast Protection - Resistance/+Def 3%
    • (40) HamiO:Ribosome Exposure
    Level 28: Farsight
    • (A) HamiO:Membrane Exposure
    • (29) HamiO:Membrane Exposure
    • (29) HamiO:Membrane Exposure
    • (31) Luck of the Gambler - Recharge Speed
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) HamiO:Enzyme Exposure
    • (33) HamiO:Enzyme Exposure
    Level 32: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (48) HamiO:Enzyme Exposure
    Level 35: Slowed Response
    • (A) Shield Breaker - Defense Debuff
    • (40) Shield Breaker - Accuracy/Defense Debuff
    • (42) Shield Breaker - Accuracy/Recharge
    • (42) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (42) Shield Breaker - Accuracy/Endurance/Recharge
    • (43) Shield Breaker - Chance for Lethal Damage
    Level 38: Chrono Shift
    • (A) Doctored Wounds - Recharge
    • (40) Doctored Wounds - Heal/Endurance
    • (39) Doctored Wounds - Endurance/Recharge
    • (39) Doctored Wounds - Heal/Recharge
    • (39) Doctored Wounds - Heal/Endurance/Recharge
    Level 41: Dark Embrace
    • (A) HamiO:Ribosome Exposure
    • (43) HamiO:Ribosome Exposure
    • (48) HamiO:Ribosome Exposure
    Level 44: Power Boost
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 47: Assault
    • (A) Endurance Reduction IO
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Scourge
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (46) Miracle - +Recovery
    • (46) Numina's Convalescence - Heal
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (43) Endurance Modification IO
    • (45) Performance Shifter - Chance for +End



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  4. Quote:
    Originally Posted by Talbein_Vikshus View Post
    Protector Server

    Protector Watch
    Protector Vigilance
    Protector TFs (is set to private currently, but a great number of folks who use it for general chat, tf/sf/trial, badging purposes)

    In addition to the already mentioned Jello Shooters.
    Protector TFs is set to public.
  5. Quote:
    Originally Posted by Snow Globe View Post
    Did you read this as well (it is in the file, at the top):

    Usage:
    /popmenu ccemotes
    /bind <key> popmenu ccemotes
    /macro <name> popmenu ccemotes

    Thanks goofy me I missed that.

    The /popmenu doesnt work but the macro works just fine
  6. Thanks for the effort on this, it sounds really nice.

    I tried to get it to work but so far nothing.

    Created the text file : Check
    Put it in the path specified : Check

    nothing ?

    Is there something else that needs to be done to make these work ? command line switch ? Option setting ?
  7. Quote:
    Originally Posted by Lady_of_Ysgard View Post
    And of course, the unspoken corollary: V.I.P. players get these as part of their subscription at no additional cost.

    So, since we know that 400 Points = $5...

    400-point stipend
    400-point arc
    ...
    Looks like VIP's are only paying ~$5 for continued access to the full game and the other $10 goes to the 'free' points and signature arcs. And that's only if you pay on a monthly plan...

    I have a 14-month plan that renewed in March....I am HAPPY that I won't be charged again until May and am essentially only paying about $10 a month to begin with. People on a yearly+2months subscription are basically going to be playing the full core game for free and their 'subscription' goes towards store-goodies and/or equivalent value stuff.
    Forgot the free server transfer, so they are actually paying you $5 to play. I'm happy with it, moar slots on protector for me.
  8. B_L_Angel

    CrashCrashCrash

    You too ?

    I have been having the same problems with the last round of patches. Graphics freeze, out of memory from loading costume images (Hope that gets fixed before they roll out new pay for items), and the trial maps are still crashing regularly.
  9. Quote:
    Originally Posted by Silver Gale View Post
    Really? What happened? Did you have a massive life-changing epiphany where you realised that you will almost certainly outlive CoH and one day, all of those badges will be gone as if they had never existed?
    Quote:
    Originally Posted by Beef_Cake View Post
    Well unfortunately, they are. They will sell anything and everything they can now to make money. That's the reason behind the F2P is to get people to spend money. Look at the other F2P games, they'd sell their mothers if they could...lol

    Silver Gale, I didn't see your reply earlier but it turns out Beefcake hit my worries on the head. I just don't see badging as being fun if it becomes ,"I paid eleventy billion paragon points to get my badge total up."
  10. Quote:
    Originally Posted by Bill Z Bubba View Post
    That's how many are out there now? Heh. I think my main still hasn't hit 300.
    I'm obsessive.
  11. 1203 badges, made it a few weeks ago

    Wasn't going to post but its a nice endnote.
  12. Quote:
    Originally Posted by MrCaptainMan View Post
    I'd pay good money for Bug-Hunter

    Eco

    Two days ago I would have as well.

    Now getting that 1204th badge is just kind of meh.
  13. B_L_Angel

    Silly Stuff



    Sorry I didn't think of getting a screenshot of the other ten.
  14. The current prices on beta

    32 astrals = 1 lotg+7.5 or Numina +regen/+recovery against 200 merits or 2 Hero Merits.

    It looks like tip missions are still the winner for these.
  15. Quote:
    Originally Posted by Ms. Mesmer View Post
    I just tested my Ion Judgement on Test and the Reactive interface was still ticking on the dummies for 0 damage. like always. That character has no other ones to test with, though.

    I just tested again. This time playing around with the order I did things, something I wasn't paying attention to the first time.

    Attack with Pyronic first, all the dummies got the effect from interface.

    Move in with world of confusion after that and only one dummy gets the -to hit.

    Fire Rain of Arrows on all the dummies still only one dummy gets the effect.

    Ionic Judgment, If I target the dummy that has the effect from world of confusion, only that dummy gets the effect from Ionic Judgement. Targeting a different dummy only that dummy gets it.

    And that is about it for me, I'll leave the rest to people that can test in less than 90 seconds per test and can look under the hood while its happening.
  16. If this is the same as what is currently on test, Interface no longer is working with Judgement.

    I tested Diamagnetic 100% chance with Pyronic and Ionic Judgement on the RWZ dummies and never received the visual indication of its activity or that it was active from the power analyzer temp.

    Also noted, there are clipping issues with tuxes and the steampunk female chest details.
  17. I just tested Diamagnetic interface in World of Confusion and that seems broken as well.

    I tested in the RWZ by standing between two test dummies with the aura on. Once it had triggered on one target it would not trigger on the second target. I also noticed that the proc is no longer able to to keep the debuff on the target continuously.

    Personally if this does make it to live, I would want to change my destiny from barrier to clarion.
  18. Posi part one is giving the reward.
  19. Just ran positron part 2 the weekly target and our team did not receive the notice of the well or the bonus. Has anyone else had this problem ?
  20. Quote:
    Originally Posted by Arcanaville View Post

    To put it another way, a badge achievable by a bug that is fixed by the devs is in effect an unannounced time limited badge. There should never be unannounced time limited badges.
    Why ?

    It would just be another type of badge that everyone wouldn't be able to get.
  21. Matches my experience.

    My blaster did very well in the first few days of trials. After I had barrier and diamagnetic going not nearly so much.

    My SS/Fire brute started out well, slotted reactive and rebirth and is still doing well.
  22. Quote:
    Originally Posted by Protonic_Flux View Post
    QFE

    But it wont happen, 81+ months and as much as I seriously love this game I'm finding less and less reasons to stay.

    The content is great, but it's running subpar. And the fact that most archtypes seem to be getting screwed on the drop scales just makes it worse. No wonder I havent ran up any MM's they are less then useless at this point.

    I hear this. I appreciate the developers want to push the envelope and provide us with better content but its all for naught if its unplayable. Even when the BAF is playable there are parts that are pure frustration. During the prisoner escape its almost impossible to tell what powers are recharged. The same thing goes for the new warehouse maps that have so much clutter that even high end systems choke when panning.
  23. B_L_Angel

    56 Billion inf ?

    I always knew I had bad altitis but I never thought I was everyone in the game and then a few more.
  24. Quote:
    Originally Posted by Zombie Man View Post
    Super Booster Pack: Super Side Kicked!

    For $9.99, your account is set have all Veteran rewards and badges, as well as all past time-limited log-in badges. Throw in Slide and the rest of the goodies from the Heroic and Villainous Collector Editions.
    Quote:
    Originally Posted by St0n3y View Post
    Now how bout those Anniversary Badges being made account wide?
    They would get my 10 dollars. If they just had aniversary badges account wide for 5 I would still do it. 128 alts = no way they all get those badges.