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Originally Posted by ChrisMoses
1. Power Packs - What do you get from these? I know the ATO enhancements come from them - Are those only level 50? Are their preferred levels of obtaining them?
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Super Packs, actually. You can get a lot of things. A short list of things from the current ones (there's a second round in the works) follows:
ATOs, Enhancement Boosters, Enhancement Unslotters, Enhancement Catalysts, Black Wolf Vanity Pet, Elemental Order Costume pieces, Dual Inspirations, Team Inspirations (single and dual,) revives, revive ally, Patrol XP boosters, Prestige Boosters, Windfalls, XP boosters, and Reward Merits. The packs can be claimed and opened by anyone on you account and the goodies go into character mail until claimed by that or a different alt. The exceptions are the costume and pets, which are immediately unlocked account-wide.
ATOs are attuned, which means that anyone can equip them from level 10-50 and they adjust in stats as you level, sidekick, and exemplar. Pretty handy, but they have one more trick. Using Enhancement Catalysts on a set (one per piece) turns them into purple-equivalents. Usable by level 50s only, set bonuses persist at all levels, and upgrade from solid rare set-level numbers to purple-level. The only real drawback is that upgrading them makes them account-bound.
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2. Speaking of ATOs, how good are they? Are they worth, say, replacing a set of Devastations? Or even Ragnaroks?
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See above. Also note that the ATOs are unique, so you can only have one set per character.
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3. AE Tickets - Are there any limitations on what recipes are available to buy with them? I have a bunch (I'm not above AFK'ing in a mission if someone is offering!), and I've never bothered trying to discover more about them.
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Salvage, TOs, DOs, SOs, assorted unlocks for making your own MA missions, a badge, Inspirations, and recipes up through rare.
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4. I've played through SSA 1 parts 1-4 or so. I suppose I should finish that off, but for my own edification, where does SSA 2 begin?
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Physically? Atlas Park/Sharkhead Temporally? Not too long after the end of SSA 1.
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5. What are the level ranges of First Ward and Night Ward? I did all missions on another character, and I feel like I'm pretty deep into the Night Ward arcs (I'm on the Black Knight contact (the first one, if there is more than one) at level 33 or so). Am I ahead of the game? Will I eventually be closed off from the contacts until a particular level range?
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First Ward: 20-29 Night Ward:30-35 And if you outlevel the contacts, they are available through Ouroborus.
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6. Enhancement Converters - This is the big thing, because I have a lot of these and don't really know what they're for. I assume they... convert... enhancements, but ALL enhancements? Could I convert a purple sleep IO to a purple Heal IO? A random nonsense IO to a Miracle +Regen? That doesn't make sense to me, so I need clarifications before I waste something.
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Convert with one converter: Turns into another Enhancement of same level and rarity, but different set.
Convert with two converters: Same level and category (PBAoE, Sleep, EndMod.) Rarity can change, set will change.
Convert with three converters: Same level inside its set. Rarity can change.
And yes, with luck you can get some very good rolls this way, such as Trap of the Hunter Endurance/Immobilize to LotG +Global Recharge.
Use can also use these on ATOs, even Catalysed ones.
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7. As of yesterday, I'm leveling a Water/Psy Blaster. I've teamed all the way to my current level, which is 26.5. However, I know that those abundant teaming opportunities won't always be there, and then, it will be time to solo. What are the ranges for the zone-specific mission arcs (the ones that don't have you hopping across all zones, i.e., Croatoa, Striga, First Ward, etc)? I know that every contact in Striga and Croatoa offer a mission with a temporary power somewhere in each arc. As a squishy blaster, I love temporary powers. Are there any other zone-specific contacts that follow this model?
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It's way too early for me to try and remember the answer to that, so I offer a counter suggestion- The TUNNEL system now makes jumping between zones easier, even allowing access to new Dark Astoria, Imperial City, or the Shadow Shard. Also, the Team Transporter is a fairly new power in the Paragon Market that functions like the Mac Pack's mission transporter, but summons a flier (of proper faction) for you and your whole team and has only a 30 minute cooldown. Greatly cuts down on travel time for me.
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8. Incarnates!
As I'm planning on eventually going to the limit with my current character, some understanding is required. One of my playing stints was when Incarnates were introduced, so I know all about BAF, Lambda, and Keyes, plus the Destiny, Lore, Judgement, Alpha, and Interface slots.
I'm clueless about everything added beyond that point, as well as when Incarnate stuff truly begins these days. Can I still not do Mender Ramiel's Alpha-unlocking arc until level 50 (or was that never the case)?
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Yes, level 50, although you can have a different Incarnate buy an Alpha unlock for a new 50 with Astral Merits. Be sure to do the Captain Nolan (blueside)/Threatening Arachnos Message(redside) missions on your Incarnate to start the Dark Astoria missions. It's a solo Incarnate zone now with a story I really enjoyed. And yes, the enemies there are upgraded and give iXP/Threads. Missions there give iRewards, too.
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OK, I think that's all of my questions. Thanks for your time and indulgence!
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I hope my answers helped some and welcome back.