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Quote:And they are at half Endurance. Which is nice for any character with End-drain abilities.I'm sorry, but are people suffering so bad from 'rectal cranial inversion' that they are forgetting the simple fact;
If Freaks Rez, they give the exp again.
So, you have to fight them twice? The second time being easier due to Dull Pain having been used and the 4 seconds of them slowly getting up.
So you get the exp again. It's hardly unfair.
I mean, sheesh...Do you want to start from 50 too?
I'll still fight Freakshow at lowered XP. If they still are weak to energy damage, and still have the same drop rates of $Inf/Salvage/Recipes/etc., then my time spent fighting them will be even better for my wealth:level ratio.
Freakshow are one of the groups that I find fun to fight. They are certainly having fun fighting you, and you gotta respect that. -
Quote:I believe that better comparisons would include other AoE's,"But wait," you might say. Lightning Rod is an AoE attack. So although other tier-9 attacks may outdamage it by a marginal amount, Lightning Rod is dealing damage to every enemy on the field rather than just one. The problem with that is the fact that foot stomp has a 20 second recharge and does roughly a third/half of the damage capable of being delivered by attacks like seismic smash, knockout blow, energy transfer and total focus.
(Edit Below)
From Brute Primaries:
SuperStrength Tier9: Footstomp. (PBAoE)
ElectricMelee Tier9: Lightning Rod. (PBAoE) (Lower damage cap, due to being like a pet summon)
Stone Melee Tier9: Tremor (PBAoE)
Fire Melee Tier 8: Fire Sword Circle (PBAoE) -
It comes up occassionally that I run into the "This name is already taken" situation. What I would propose is that the "Check for name availability" button be slightly revamped, offering instead "This name is taken on this server, but available on <List of servers>". Or, of course, "This name is available on this server and on <list of servers>"
For names that are on the unavailable list or in use on all servers, they would get "This name is not available on any server at this time."
This function would help people who want a certain name, but don't care which server, and people who want a particular name and do not know that character names are server-specific. Yes, there have sometimes been people, mostly new players, who did not know that.
Admittedly, it will not help (and probably not hinder) players who specificly want to play on a particular server. -
Quote:I was with you up until the bolded section. Enhancements that are +4 to you can't be slotted. In the case of Non-Crafted enhancements it's +/- 3. For IO's is +3 or less, except for Purples, which you have to be L50 for.Simple fact is there is a large chunk of players who want to be able to solo. Getting teams together and keeping them intact is often frustrating when you got a kid to take care of or are on limited time or you just want to take breaks between missions.
Lots more people will be attracted to this genere ala Champions Online. Lots will get frustrated with the forced grouping dynamics. Many will be directed here.
As it stands now, AE missions provide good soloing ability to level 50, however, the ability to take a ingame mission to -1 and -2 from the fate vendor might work. Dropped enhancements should also be +4 so they are actually useable.
As for forced grouping, most of the main game is soloable. Exceptions include: "click multiple glowies at once" missions (which are plainly labelled, rare and usually droppable)
Trials, Task Forces/Strike Forces, Raids.
And some EB's/AV's for some/many individual builds. (most of these missions give a warning before you take them.)
Quote:
Also, better explaination and instructions for getting a travel power should be explained in the generator. Maybe even open the travel powers up at level 6- that's the one thing that hooks in new players as it makes the game 1000% more fun and playable. -
Quote:I apologize for that. What I described as "Lazy-Casual" describes my own Market behavior most of the time. (although I've dabbled in Vendoring occasionally and Flipping a tiny bit.)The catagorization of casuals in the OP got a little ranty and off topic.
I'll take "Apathetic Casual" as the new term when I re-do my list.
I suppose that the Apathetic-Casual would be hard to pin down, as there would be a bit of varience within the group. Yes, some would settle for lesser sets and some would not. And some would pay the buy-it-now, while others would not. -
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Quote:Terse, you've chosen a set for Transfusion that has no ACC. I'd recommend Touch of the Nictus or Theft of Essence (which I took).I'm by no means an expert but it looks like you'll face the same trouble I've been having on my fire/kin - how do you survive combat long enough to finish an attack chain against even a small spawn.
Fire has no damage mitigation (as far as I can see) and you've got to be at close range to take full effect of your own kin buffs. By the time you've run up and got their attention you're spamming heals to try & recover from their alpha strike... its not pretty.
My fire/kin is stalled until i can figure out a spec that has enough defense to survive. You might want to consider Combat Jumping, Maneuvers and Stealth - all powers I've seen recommended in other threads useful for squeezing in defense bonuses/sets.
I haven't figured out how to survive solo on L1 difficulty yet (in my mid thirties) so I can't offer you a build, just a heads up.
Edit: Here's the build I'm hoping will work for me. I sacrifice a bit of damage output to improve my survival chances and I can't afford all the sets yet by any means but having the build lets me work within the slots I'll eventually "need"...
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Tersius Blaze: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/EndRdx(5)
Level 1: Transfusion -- H'zdH-Heal(A), H'zdH-Heal/EndRdx(5), H'zdH-Heal/Rchg(7), H'zdH-EndRdx/Rchg(7), H'zdH-Heal/EndRdx/Rchg(9)
Level 2: Siphon Power -- Acc-I(A), RechRdx-I(46)
Level 4: Flares -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 6: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(13), Det'tn-Dmg/Rchg(13), Det'tn-Acc/Dmg/EndRdx(15), Det'tn-Dmg/EndRdx/Rng(15)
Level 8: Air Superiority -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(21)
Level 10: Siphon Speed -- ImpSwft-Acc/Slow(A), ImpSwft-Dmg/Slow(21), ImpSwft-Acc/EndRdx(23), ImpSwft-Rng/Slow(23), ImpSwft-EndRdx/Rchg/Slow(25), ImpSwft-Dam%(25)
Level 12: Hurdle -- Jump-I(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(46)
Level 16: Health -- H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(27), H'zdH-Heal/Rchg(27), H'zdH-Heal/EndRdx/Rchg(29), H'zdH-Heal(29)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31)
Level 20: Speed Boost -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(45)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 24: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(34), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 26: Boxing -- RzDz-Acc/Rchg(A)
Level 28: Tough -- S'fstPrt-ResKB(A)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(46)
Level 32: Inferno -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Dmg(39), Oblit-%Dam(39)
Level 35: Transference -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(40)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(40)
Level 41: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(42), TtmC'tng-EndRdx/Rchg(42), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam(43), TtmC'tng-EndRdx(43)
Level 44: Soul Drain -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(45)
Level 47: Summon Mistress -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(48), SvgnRt-Acc/EndRdx(48), SvgnRt-Acc/Dmg/EndRdx(48), SvgnRt-Acc(50), SvgnRt-PetResDam(50)
Level 49: Soul Storm -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
As for surviving against spawns, what I've done is try to simply kill as fast as possible. I've aimed towards building for damage output instead of defence and it usually works out okay....or goes horribly wrong very quickly, with little room in between.
Being a solo build, I only took Speed Boost for using when missions provide pets.
I skipped:
Boxing/Tough/Weave. If I had a Steadfast: Resist KB, I suppose I could take Increase Density.
Air Superiority/Fly. Took CJ/SJ instead. (Pretty sure I had a Karma: Resist KB.)
Took:
Aim. It's an Acc/Damage boost that doesn't grab agro. I like.
Assault/ Tactics.
Rain of Fire. It's handy not just for the AoE ticks, but to convince a few foes to move away from an area.
I haven't gotten past 38, so I'm not sure where I'll go from there.
The character has definate trouble against EB's, and often just tries to spam Siphon Speed and keep them just out of Melee, but still in short-range for Blaze. I've considered taking Blazing Bolt, as Snipe sets are cheap redside (last I looked) and it might be useful. -
No problem, just havin' a little fun. My wife pronounces it that way.
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Quote:I like the former, especially if every so often it squints at a NPC foe, jots down some notes, then continues.I just love the mental images this typo creates. I can't decide which is best: the idea of a character activating a power that makes him move like J. Edgar Hoover (i.e., in small, mincing, suspiciously effeminate steps), or of a character flying around sitting on the back of an old-fashioned vacuum cleaner, like a sort of updated version of the classic witch on a broom. (Though I find myself picturing an Electrolux, since when I think of Hoover I think of uprights, and obviously a canister model works better for this image.)
As for the latter: Dual-Dustbusters for customization options, plz! -
I don't think there's that much of a problem. Every character has the means to earn Salvage. If the price is too high for you to buy a piece of Salvage at the Market, then just run a few missions and sell what you've earned to get what you want.
If what you want to get is in a different level tier than what you are at, then either go get AE tickets (and take the "Random Common" rolls at whatever level you want), or get SK'ed/Exemplared accordingly.
When there was a major price difference between Arcane and Tech back in I-10, some folks would exemplar down to L24/29 via Ouroboros and ignore the arc to go AoE slaughter zombies in DA.
I think the reason that Salvage is expensive is Supply/Demand (AE runners burning tickets on Recipes, notice price drops on Rare Salvage and Set IO's?), not Marketeers bothering to try to manipulate Common Salvage. Which happen to be the most easily/quickly generated items, and thus hardest to corner the market on.
*shrug* -
I'm trying to understand how various types of Market-Users affect the Market. So first I would have to catagorize the types of users.
That's where I need your help, oh Ebil Geniouses!
I'm not trying to define thier effects yet, so please bear with me.
Here's what I got so far.
1. Vendorers. Buy Salvage and Recipes at less than what a vendor will pay, sell to vendor, repeat.
2. Flippers. Buy an item (or stack thereof) when they can get it cheaper than usual, repost for a higher price to profit the difference (minus listing fees).
3. Farmers / Drop-Farmers / Wealth-Farmers. Run missions primarily for the drops accumulated, sell the drops, repeat. XP gains are secondary to the main goal, which is wealth. If thier inventory gets full mid-mission, they will consider whether to delete something (the least valuable) to make room for more, or to leave to sell. Often will team only with thier other accounts, so that drops aren't split between them and strangers.
4. Power-levelers / "XP-Farmers". Run missions primarily for the XP, usually not leaving a mission for a full salvage/recipe/etc. tray because leaving would jeopardize the main goal: XP. They might delete a low-value item from inventory to make room for better, if they remember or are willing to take a few seconds off of DPS/XP-HR.
Usually prefer teaming with as large a team as possible, despite most of the drops going to others.
5. Lazy-Casual Users. Not concerned about maximizing profits or getting into the complicated details of how every part of the market works. Not likely to pay attention to market trends. They will post thier stuff low for quick sales, and only bid as high as they feel something is worth to them personally. If thier bid isn't high enough, they will either let the bid sit as they wander off to a mission, or pull it to buy something else. They usually won't pay "Buy It NAO!!!" prices, but will seek other, cheaper wares instead. (RL equivalent: The guy who puts money into CD's and a 401K, but never bothers to read the business/financial section of the newspaper, but reads the Comics and Sports instead)
6. Frantic-Casual Users. Similar to the Lazy-Casual Users. However, they will pay "Buy It NAO!!!" prices if they can. Sometimes prone to posting angry rants about how they HAD to pay 1 Million $Inf to get a Common Salvage they wanted, and unwilling to hear any advice or disagreement from the viewpoint they already have. Sometimes they will post some of thier wares at very high prices, trying to recoup thier earlier losses, but if thier sales don't go through they will likely blame the Market, Flippers, Marketeers or pretty much anyone other than themselves (for posting higher than the other players would buy it for).
(RL example: same as the RL guy above, but writing angry letters to the editor about "Those durn fat-cats in warshingtoon!", and investing his money in lottery tickets.)
7. Crafters. They buy (or recieve as drops) Recipes and Salvage and compare it to how much the crafted product will go for. If the crafted product will sell for more than the Salvage+Recipe+CraftingCost, then they craft it and sell it for the profit.
8. Badgers. Working on Crafting Badges (to get more Inventory slots and perhaps even the grand poohbah of crafting badges, the Field Crafter Accolade Power), they fit with the Crafters above. Except they might be willing to craft items for a loss, if those items are what stands between them and thier goal, MOAR BADGESSES!!
9. Non-Users. Playing the game presumably using only SO's and maybe crafting drops.
Okay, Marketeers.....Who did I miss?
(Also, feel free to correct my names and descriptions) -
If Player Apartments were implemented, and purchased/upgraded/maintained through $Inf (not Prestige), that could remove quite a bit from the system, couldn't it?
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Quote:Evidently so. I see that my thread about the http://boards.cityofheroes.com/showthread.php?t=185585 "Cross-Faction EAT in I-16" hasn't been purged yet.Can we still disclose made-up facts if we are not in Closed Beta?
I wonder how many Virtue-ites already have characters eligible to unlock it. -
I heard that if you speak Jack's name three times into a mirror, you become equal to three white-con minions. :/
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Quote:When I lacked sufficient Recharge, I alternated between keeping the large spiders and the small spiders out. And my Patron pet was only summoned for harder single-target fights.2) With their long recharge times, are you able to summon them enough to make them part of the way you kill everything?
They are definately a large part of my crab's arsenal, but so are my non-pet attacks. Venom Grenade, Suppression, Frag Grenade my Patron's Cone Immob and a few single-target attacks (Longfang, Channelgun and Gloom).
I tried a petless build and felt that it did not perform quite as well in terms of damage or survivability. It wasn't a huge difference and I didn't get hard numbers for kills per hour, but it felt noticable. -
To answer your question: Maybe or maybe not.
Some players would add an arc to thier favorites list if they liked the story, others would add a farm or two to thier favorites list to make finding it easier. The farming type seems to have more of a penchant for repeating things, so I expect that they would use it more.
The players that read and enjoy the stories probably wouldn't keep an arc on "favorite" status for long, as you can only read the same story so many times.
Both types of players would use this system.
Would it be an accurate representation of how good a storyline is? I doubt it, but it would be a fairly good indication of how many players (regardless of type, (farmers or story-readers)) wanted to run it more than once. -
The drivers in Paragon City drive so poorly that it doesn't matter *which* side of the road they aim for.
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I'm not sure whether to read that as "Thread-bumping" or "Thread-dumping". It's funny either way, but if I were to hazard a guess as to what Thread-dumping was, (which I don't know) it would be:
Thread-Dumping. Verb: to deposit fresh excrement into a forum thread, adding nothing of value to the conversation.
Did I guess right? If so, do I win a cookie? -
You're (Generic "You" to the person who sent the note, but I have an idea) right, I did exaggerate a bit. Thanks for the -Rep.
But I would still vote "No, thanks." on this suggestion, and feel that while amusing, tying a badge to a recent movie makes me wonder why not consider others?
As for the Harry Potter/Croatoa reference, there is a University building there. -
If I wanted to switch damage types, I'd probably want to switch all of the attacks to the same type.
I don't like to mix powersets together that seem opposed, like Fire Melee and Ice Armor, so I wouldn't want Punch to be Fire, KO Blow to be Energy and Foot Stomp to be Cold. But that's just me. -
We don't need to add another badge every time a new movie comes out.
We get enough new badges every issue as it is. Recently, they added a whole bunch and then took them away.
We might as well add a "Quidditch Player" badge for hours spent flying in Croatoa, or an "Honorary Autobot" badge for destroying 200 5th Column Mekmen. -
Today, on Paragon Channel 4:
8:00 AM.
Join a hyperactive Fire Imp as he rescues baby animals and teaches Spanish on Go, En Fuego, Go!
(Some recipes at the end of the show for fricassee of Baby Eagle and Roast Jaguar La'Orange might not be suitable for your location, depending on federal/local statues concerning endangered wildlife).
8:30 AM
Visit the undersea world of Coralax Reef and watch a happy-go-lucky Sea Urchin (and his starfish friend) balance a fast food job, jelly-fishing and ASSASSIN STRIKE!! on StalkerBob Sneakypants !
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Quote:I've seen requests here for more travel powers and from the responses, I gathered that they were from CO.Hi,
So I played the Champions beta a bit but still love CoH/V and I think I will stick with them. But I can't help asking if there are other features that might make their way from Millenium City over to Paragon. For instance, will we ever see additional travel powers show up here or some version of that nemesis system?
But most of the travel powers sounded like re-skinned versions of Sprint/Superspeed, Fly, SuperJump and Teleport, and basicly doable with costume pieces or auras. -
Quote:It's on the way. I had quite a few laying around, so I sent one to each of your characters.I am looking for a crafted respec recipe! I'll buy it for 200 million!
I sent them via certified mail, so it might take a while (approx a week after I-16 goes live). Let me know if you don't get them by then.
Send check payable to @BBQ_Pork.