BBQ_Pork

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  1. A great big pair of knockers.












    You're Welcome.
  2. You don't need to know how to work the Market to profit.
    Even the simplest of Market use nets enough $Inf to get you fully equiped with good enough enhancements.

    Slot whatever recipes and enhancements drop (via normal gameplay) that are usable/desirable.
    Vendor the remaining (TO/DO/SO) Enhancements and Common (non-set) Recipes. Put all other Salvage and Recipes on the Market at 200 $Inf.
    (That's pretty much a "Sell Now!" price).

    This is definately NOT the most optimal Market strategy, but it's the simplest, easiest way and over time, you will have more than enough to be fully equiped with enhancements.

    The only way to be broke in this game is to either:
    1) Intentionally and deliberately waste money.
    2) Be completely team-dependant.
    3) Power-level.
    (Super-fast methods of XP gain usually don't multiply the profit:time ratio nearly as much as they multiply the XP:Time ratio.)

    Recipe and Salvage drops are the primary source of income in this game. I have characters with 300 Million $Inf who have followed my super-simple, less-than-optimal Market strategy above, but have not yet made 10 Million via straight enemy defeats, and the $Inf dropped that way.
    That's a 30:1 ratio and not counting that they are slotted out with decent IO sets when I could have settled for Generics.

    Everything you do in this game nets $Inf.
  3. Quote:
    Originally Posted by Tylerst View Post
    2nd(and most desired): PLEASE(x100) add an option to the team search window to sort by people NOT already on a team

    Reason for wanting: I can't tell you how many times I've been leading a team, looking for members, and 3/4 or more of the list is clogged with people already on a team. Now, the flag, level range and AT boxes help a bit, but this option would solve it completely!


    As stated, I don't know how easy or hard either of these would be to impliment, but they don't SOUND difficult to me and I can't think of any downsides so I'm hoping they could happen Soon™.


    Thoughts?
    I absolutely agree.
    Also, if we have to drop anything to make room, we can drop the "sort by Origin" button.

    Quote:
    I'd also like to be able to invite SG members while offline for my personal SGs, but I realize that blind SG invites are bad enough without them being able to send them to people not logged on.
    I almost didn't see that one.
    Just have /sg_invite $target usable on people offline, but have a "accept SGinvites while offline" option, defaulted to "[No]".
    And have the [no] send back an error message of "This user is already in a SG or has auto-declined invites"

    (Bonus!)You would be able to invite your own alts, but only if you had manually switched the option to [Yes] on that alt.
  4. I wrote out an idea for a Rikti AT, but never got around to posting it.
    The idea was that you'ld start out as a aconscript type and eventually branch out to Chief Soldier, Mentalist, Headsman Gunner or Comm Officer, much like how the SoA's work.

    During the Rikti Invasions Event, I made up a character named Rikti Broadcaster (Used a PB to have Fly) and went from zone to zone heckling the heroes over broadcast. The costume wasn't even close, though. He looked more like Admiral Akbar than he did a Rikti, but heck, who's to say that we've seen everything the Rikti have on thier homeworld?
  5. BBQ_Pork

    A suggestion

    Quote:
    Originally Posted by BlueRaptor View Post
    While you were loading?
    I severely doubt it's possible that anything can happen to you while loading the map.
    It'd happen all the time then when you exit a mission into an outdoor zone.
    Or use a teleporter and get unlucky and there's enemies where it pops you out.
    Oh it happens very rarely, but it has happened loading into certain Arachnos Lab maps, for example.
  6. BBQ_Pork

    A suggestion

    If a spawn point is too close to the door, then the map is bugged, in my opinion.
    I do not find it fun to have my loading screen replaced with "Oh, by the way, while you were loading we killed you and are camping your corpse so don't bother popping an awaken. And we'll be right here at the entrance to do it again if you try to use the hospital."
  7. Quote:
    Originally Posted by dbhellfist View Post
    I love the coloring of the powers and the alter animation. For the others and i know they are going to add more later like maybe fly. It got me to thinking about different visuals for some of the powers as costume peaces. Like a jet pack..<snip>
    A jet pack as a costume piece has been requested before. Also, I support this.
    Quote:
    ....or a winged demon on your back for fly a device they teleports or a runic circle appears and you teleport. I have more Ideas but just getting started.
    A winged demon for a flying animation? Like it flies and carries you in it's claws? I must say that it would certainly be different. I'm not sure how many people would want it, but it's interesting.

    Your alternate Teleportation ideas are interesting. Perhaps something like the flight emotes could be used.
    You could bind a command to play the alternate animations as your Teleport activates. Like "powexecname Teleport $$pow_animate Runic_Circle", firing off normal Teleport (with the same activation time and everything) and playing the chosen animation instead of the default.
  8. Quote:
    Originally Posted by Captain_Photon View Post
    Now, now. You're not picking up their dry cleaning. You're just serving as a very bulky and inefficient SMS service.

    "*pant* *pant* (good god woman why do you have to stand at the top of this gigantic hill) Uh... hi. Crimson says he... " (hero pulls out reading glasses, peers at slip of paper) "'luvz u lotz.'"
    This.

    Also, does one of them have a jealous ex-girlfriend who joined the KoA? Because there's an ambush right......*urk*
    *falls over from a Broadsword swing, landing in a pile of caltrops.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    I don't think there's any way for a power to ignore to-hit debuffs.
    I'm not sure, but I think you might be right about that for now.
    Quote:
    The only thing it can do is be auto-hit by not having a to-hit check, but I doubt a power with a solid hit like that would ever be made auto-hit. I suppose it could be coded to be auto-hit, but only the NPC-dependent special damage be left guaranteed, with the actual Lethal damage proccing at 75% or some such.

    The other problem is that the axe targets undead, many of which are resistant to physical damage. I guess the Banished Pantheon might be weak to Lethal, but just about everything the Circle has is resistant to lethal damage.
    I like the way you think, Sam. The bolded part intrigues me.
  10. BBQ_Pork

    Hollaween Event

    Quote:
    Originally Posted by Power_NA View Post

    And you are 頭のおかしい
    What the blazes does that mean, Power?
  11. My very first Scrapper would have been Claws/SR, but we had no bunny ears at the time. So Fuzzy Bunny was never created, and Instead I made a biker Broadsword/Regen.

    My First Tank would have been Willpower/Mace instead of Invuln. And with the new difficulty sliders he might have been able to solo his way out of a wet paper bag and not get deleted.

    Edit to add: Had I known that dual builds were going to happen, I never would have bothered rolling both a solo and a team-oriented version of my FF/Energy Defender.
  12. Since both it and the other Vet Reward Power options seem to be able to operate outside of the player's Damage buffs, and almost the only time you use it is when faced by CoT Spectrals who DeBuff your ToHit, I would be perfectly happy if it could ignore ToHit DeBuffs laid upon the player. Even if it stayed Single-Target.

    TLDR version: Make it more reliable.
  13. Quote:
    Originally Posted by BlueBattler View Post
    (Though isn't it established that the PPD uses some robots that are able to give orders to human cops?)
    The PPD allows cops imbedded with alien face-suckers to reach the top ranks.
  14. Quote:
    Originally Posted by Lazarus View Post
    Now we just need explanation for how Malta gets Zeus Titans into those same little rooms.
    They're ordered from IKEA and assembled in place, much like Council Bunker-In-A-Box you see in caves.
  15. Quote:
    Originally Posted by M_I_Abrahms View Post
    Too late. It's in the Dev's Choice arc "Saul Rubenstein's Task Force" by Ascendant. It's a good look at exactly how bad A's life can be.
    That's exactly the one I was thinking of.
    And it's not even the one of the canon superhero characters that you're doing it for, but just a regular contact.
    Remember the complaints of people's contacts talking down to them, even though they (the player's characters) are relatively high threat-level villians in thier own right?
  16. Both of my arcs, "To Settle A Bet" and "Operation: Super-Wedgie" are set for all levels (I use Security Guards and Longbow) and villianous in nature. Primarily for engaging in practical jokes on Paragon City's heroes, so not too serious.
    I'm at @BBQ_Pork.
  17. Wow, you've had better luck with the random button than I have. I get absolute garbage 75% of the time.
  18. Upper level stories should be of some significance, but the earth shouldn't be in peril every single day. There should be a middle ground, of course.
    You can't just send L45+ Heroes to go pick up your dry cleaning.
  19. Quote:
    Originally Posted by Steelclaw View Post
    * Super Speed may be a cruel superpower to give a toddler but it's funny as hell to watch.
    My three year old states "I'm SUPER-FASTER!!".

    I rolled up a SS/WP Brute with him in mind and found that many of the powers fit, so I refer to the powersets as "Tantrum/Stubborness".
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    I believe the idea was for this to be an "Everything Blast." I can't exactly disagree with the general premise, because a set which switches damage types on the fly can be interesting. I kind of question the ability to design one, because you'd have to pick one element to be the strongest to nuke with.
    Perhaps Have the nuke be a mix of multiple types? Rather than Extreme <Damage Type Here>, have it be Moderate This plus Moderate That plus Moderate Other to represent opening up the entire arsenal at once.
    Quote:
    More than that, the merit of having different damage types available to you, while interesting, isn't actually something that's terribly useful. Even with good, long-term knowledge of the game, few people would know what to do with their powers, what is weak to what, what is strong to what and so on. There is no good reference material for this. You can sort of draw from Red Tomax, but only if you know each faction's system name, and powers like Surveillance and the Power Analyser aren't very common.
    All in all, in a few instances, multiple damage types can be a boon. A lot of the time, though, people don't know when these instances are, and there's no good way to check, or indeed remember. And, what's more, a multiple-damage-type set would be a lot more interesting with the ability to switch damage types on all attacks, not just have one attack be one and the other another.
    Well, you would be designing a whole new set, so throwing something like Surveillence or Power Analyzer into it would be possible.
    But then, let's say you also add Aim. (I'm assuming a Blaster Set.)
    You have Seven powers left. If you have one attack with each damage type, then the knowledge that Surveillence gives you won't do much good, as you have only one power to try to lean on the most (whatever critter is weak to) and one or two powers to avoid using for that encounter (unless nothing else is recharged or they have a useful secondary effect). You'll still be shooting off mostly the same attack chain each mission, as a character doesn't have full access to it's Primary for most of it's career.

    The other option would be to have the powerset just have three generic attacks (two single target and an AoE, possibly leaning on Smashing/ Lethal?) early in the set, Aim and Surveillence slightly later and at the end have four non-stacking powers that boost or shift the damage types of the generic attacks towards certain damage types?
    For these four powers, I'm thinking of something that's like Fiery Embrace, but more extreme in it's effect.
  21. Quote:
    Originally Posted by Kiralyn View Post
    (I'm also reminded of the PnP game RoleMaster.... it had the Quickness stat, which directly opposed the to-hit roll against you, alongside a seperate hit/damage chart for each weapon type vs each armor type. Heavier armors were easier to hit, but took less damage from those hits. Plus the multiple charts took into account maces or slashing or piercing vs chain or plate. Etc, etc, etc. There's a reason it's called RuleMonster or ChartMaster by some. )
    I had a couple of D&D buddies who had tried that game. The only thing they had to say about it was: "You had to roll at least 8 dice to take a dump, and could easily miss or Critical Fumble."
  22. Quote:
    Originally Posted by Captain_Photon View Post
    I was about to say "What? He hasn't got one" when I remembered that I've turned them off.
    I have too.
    Oddly, there are a (very) few that linger as a really long link, making the forum page freak out and go extra wide.
  23. Quote:
    Originally Posted by Nethergoat View Post
    Sorry Jack, try another sock puppet.
    *chuckle*
  24. Being nice to new players helps set a good precedent.
    I remember being very new to the game and seeing a couple of L40+ players come enter Skyway. One of them stopped, dumped a full tray of SO's on me and bounded off before I could thank them.
    I was quite happy.
    As a newb, I was impressed that this was a game full of nice people and I've stuck around since then to be nice to others as well.
    .
  25. Quote:
    Originally Posted by cursedsorcerer View Post
    It's called Fire Blast and we already have it.
    Well, sort of. The main difference is that foes who are resistant to fire wouldn't slough it off as easily, but foes weak to fire wouldn't be taken down as easily, what with the damage types being varied.

    As for the "Give us more details" crowd: I agree that the OP's idea was lacking in detail, but at least it wasn't as bad as soon we've seen. You all know the type, the ones that say "I have a new powerset idea! Metal Defence! Discuss." Nothing but two damn words.

    As for the survivability of DoT? Well, Fire Blast comes to mind. From L1-43 I can think of a few times my Corruptor has been killed by a foe, only to watch it die from DoT. (Once made a Mission Complete that way. I found it quite amusing.)
    With Fire Blast on both a Corruptor and a Blaster, I've found fights generally either go very well or very bad. Very quickly.