BBQ_Pork

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  1. Quote:
    Originally Posted by Golden Girl View Post
    Couldn't you also make a few storage alts and mail them lewt from your normal alts using the new mail system`?
    Perhaps so. I have plenty of unused slots on Servers that I don't use, and a few slots on servers that I DO use.

    But:
    1) Now is as good a time as any to move dayjob locations on the alts, and grab the Anniversary badge on each.

    2) Rumored bug regarding the new RMTmail possibly dropping/losing items. I'll wait until the rumor, whether true or false, expires. While it's good to learn from your mistakes, it's more painless to learn from the mistakes of others.
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm not against the idea itself, but I feel that the concept of "punching a building until it falls down" is a bit... Unwieldy. Perhaps allowing us to enter the building and smash its supports would be a good alternative. That is, of course, unless you want the sort of Red Faction: Guerilla meets Katamari Damacy sort of utter destruction of everything, which might not be a bad idea...
    I like the idea of running in, destroying a couple of support beams (destroyable objects), setting a bomb or two, then running out, sorta similar to the Arson side missions.
    But instead of the model of a good building having smoke added to the exterior later, we could have a ruined husk of a building having a fake "skin" of an intact building over the top of it, to be removed when the sidemission is completed.

    Quote:
    But NOT in landmark locations, and probably not in Mayhem missions, either.
    Why not in Mayhem missions? If Paragon can have new payphones, fire hydrants and bus stops installed every time someone sneezes, why not have destroyable buildings that get rebuilt just as fast?
    Sure, there's the question of why didn't they rebuild Boomtown if rebuilding is that fast, but...um.....there's neither voters nor taxpayers in that section of town?
    Quote:
    ---

    On that note, here's something that I've wanted to see for a while - breakable walls inside instanced missions. We already have the technology in the form of breakable doors, like the ones that keep us inside jail cells on maps with jails. What I'm suggesting is to make a part of the wall act like "a door" that is fitted into a corresponding hole in the wall that's not breakable. That way, we can attack the breakable section of wall and punch through. Even if the technology is not ideal, I'm sure the concept would fire up many people's imaginations.
    I like it.
  3. Quote:
    Originally Posted by Memphis_Bill View Post
    *looks at title*

    Is this related to hell freezing over?
    Nah, just another Global Warming thread.
  4. <reference to "Mercenary">
    Quote:
    Originally Posted by Samuel_Tow View Post
    Which is not an improvement over "henchman."
    Mercenaries get paid higher. Henchmen get Medical, Dental and if they're lucky, two weeks vacation per year.
  5. Quote:
    Originally Posted by Lord_Nightblade View Post
    Personally, I'd be satisfied if they changed mayhem missions to be less about petty vandalism and more about mayhem and destruction. I want to go in and say, "Boom! Take that apartment building!" not "Boom! Take that payphone!"
    Based on the amount of damage an exploding building can do (Steel Canyon fires), just be sure you're willing to take that hit.

    Okay, snarky comment aside, that would be fun. They would have to have a boatload of HP. Significantly higher than the cars and trucks that are tough for lowbies but nothing to higher-level characters.
  6. Quote:
    Originally Posted by Commander View Post
    Yeah, I'm protesting in front of Wentworth's right now. Someone has joined in. I don't think he knows that I'm protesting the lack of bacon in-game.
    Sorry. I'd log in, but I have to work.
  7. Speaking of Magic Stores, how about the time that the signs for them read "El Super Mexicano"?

    Now we know that beans aren't the sole source of his powers.
  8. Quote:
    Originally Posted by Commander View Post
    I'm on top of Atlas right now, trying to use the jackhammer to pry off the Top Dog badge.
    Since that sucker's needed for an Accolade, keep it safe until Wentworth's opens up again. It'll be worth a freakin' FORTUNE!
  9. Wow! Is it true that Stone Tanks looked horrible and was nicknamed "Poo Armor"?
  10. I would dearly love a Chainsaw melee set, and unlike all of the new powersets ever introduced in the game, I would not wait until the initial rush of "OMGmustplaynewpowersetNAO!!" players lost interest. I would be one of those players.

    Edit:
    Quote:
    CHAINSAW (Melee)
    Available to: Brutes
    Set Color: Dark Yellow
    Animation Notes: Should be the near-antithesis of Dual Pistols flashiness. Simple, harsh movements, with the exception of Brandish, which is all about giving an exaggerated display.

    The Chainsaw is a slow and unweildy weapon with a penalty to accuracy, but the damage it deals is second to none. It leaves hideous wounds that heal poorly, retarding their regeneration rate, and sometimes bleeding for additional damage.

    7) Brandish – you rev your chainsaw loudly and wave it around menacingly, causing enemies around you to cower in terror. Recharge: Slow

    8) Gore – a devastating attack so traumatizing to watch that nearby enemies may enter a state of shock, snapping out of it if they themselves are attacked. If the target survives, its regeneration rate is drastically slowed, and it suffers a terrible wound that deals additional damage over time. Damage: Extreme Lethal Recharge: Slow
    I originally envisioned Chainsaw as merely "Broadsword, but DoT". Having some Fear and soft control, along with swapping out the heavily used -Def component common to Lethal sets with a more interesting (IMO) -Regen effect makes me like this set more.
  11. I have a Fire/Kin Corruptor from 1860's Moldavia, based on Baron Zoria's assumed travel path between Russia and England, and myself making up a non-canon conflict between the Prince of that country and assuming that a pre-Thorns Zoria could have had a previous cult under his control.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    Huh? Could you point me to that? I suspect I might be seeing that, but I thought it was a crappy mouse that I had to swap my old for because my new rig doesn't have a PS2 and I'm a Luddite who still uses PS2 keyboard and mouse.
    What my problem was: I could release the movement keys and they would act as if I had pressed them for at least twice as long as I had, resulting in bizarre movement patterns.
    Apparently, this was related to my ATI videocard. Why? I've no idea.

    The solution for my particular problem was here:
    http://help.ncsoft.com/cgi-bin/ncsof...p?p_faqid=7804

    Your problem may be different.
  13. Quote:
    Originally Posted by TonyV View Post
    Look, Sonny, back when I was a CoH kid, we didn't HAVE markets. Hell, we didn't even have those fancy-schmancy recipes or IOs, either, that all you kids are raving about. Back in my day, a million influence could buy you baskets of anything you wanted. And you know what? We LIKED it!

    ...

    Oh, crap, I just realized that that is actually true...
    Gee, Uncle Tony, tell us about the Good Old Days!
    Is it true that you could only transfer a hundred thousand Inf at a time from one player to the next?

    That you had to use goofy-named Enhancements like "Polonium Irradiation" and "Nuetronium Injection" and hoped that they enhanced the attribute you wanted?
  14. I'm loving the color-coded Recipe Drops. Before this, I was obsessively checking every Recipe dropped. Now, only if I see Yellow or Orange. Otherwise...meh, "What's another generic to vendor?".

    Yes, the input lag thing ground me to a halt. A quick question asked on VU and I was pointed to the forum thread with the answer. A few minutes later and all was well.

    The new emotes were fun to play with while I bounced around Boomtown with my 4yo on my lap using /e jackhammer and /e picklock to "fix the broken cars".
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    Are you familiar with the fable of the self-fulfilling prophecy?
    *chuckle*

    Or as they would say on the Internet: "i c wut u did thar".

  16. So I had a mission in Boomtown.
    My 4yo was sitting in my lap and asked to see my character to go use the train. So I tell him, "No, the big guy has to go see a policeman and use a tunnel."
    I head over to the Steel->Boomtown entrance and "Talk to the policeman".
    Enter Boomtown and start SJ'ing to the mission. 4yo comments on the "boroken" cars. I end up spending several minutes using /e Jackhammer and /e Picklock on the cars.

    Anyone else enjoying the new emotes? I figured that since this was Virtue....
  17. Quote:
    Originally Posted by Daemodand View Post

    Believe it or not, that's a real bug and people have lost valuable things to it. I myself only lost a Sleep Purple, so no big deal but I can only imagine someone out there lost something like a Panacea proc or a couple billion Inf to it.
    To put it simply: Ouch.
    Looks like I'll avoid using that feature for a few days, at least and will try to enjoy the improvements that have successfully been delivered.
  18. Quote:
    Originally Posted by Warkupo View Post
    Give everyone 3,000 merit tokens.

    Problem (?) solved.
    I would be very, very happy to recieve a stack of 3,000 merits and it would make me smile.
  19. Quote:
    Originally Posted by Severe View Post
    live server tokens dont work atm either..their also broke...


    and dont complain the fanbois will hear you and call you whiny for wanting a working game.
    tsk, tsk. No need for pre-emptive namecalling.
  20. Quote:
    Originally Posted by Edana View Post
    Ignoring the question of whether people need compensating for the market being down; how exactly are server transfer tokens supposed to be appropriate compensation?
    Seems a bit "Apples vs. Oranges" to me.

    Now if upon the Market coming back, the "TP to Market" purchasable power was decreased in cost by 90% and an equally cheap "Tp to Mission" power was added in the Fixed Cost items, that would be good.

    While they are working on the problem, I do hope that none of my items for sale (or recently purchased and awaiting my pickup) get deleted. I would be a bit unhappy.
  21. In the meantime, I'll just switch alts whenever thier inventory gets full of stuff I don't want to vendor for peanuts.
    I need to move them around for dayjobs anyway.
  22. An early Lord Recluse to his minions:
    "Quick! To the Arach-mobile!"

    And if the situation called for it:
    L.Recluse "Just what I need! My Arach-Shark Repellent!"
    Mako: "Not ******* funny, boss."



  23. Quote:
    Originally Posted by Memphis_Bill View Post
    That's pretty much why I said that. I wouldn't MIND "AT-leaning" missions - or at least missions where ATs can finish them in some other way than "remove hitpoints, rinse, repeat" - but the problem, of course, is assuming they'll have some specific power. (Again, the poster child being "Defenders have heals," when I can roll out several of my own that don't.)

    It's less of an issue with some ATs - for instance, every Blaster has a ranged attack, even if they (for some reason) totally ignore their primary. They've got to take SOMETHING that does damage at range. But you can't assume, for instance, that Doms or Controllers have an immobilize (skippable, and Illusion doesnt' have one at all,) or that MMs have pets. So "Designing for an AT" isn't quite so cut and dried.
    Yeah, Defenders are the exact first thing I thought of.
    I'm looking at the bolded statement above and reminded of my own FF Defenders.

    I wouldn't want a mission where "keeping the ally alive" was the only way to win and where doing damage on your own was actively discouraged. Defenders do have Secondary sets too.

    I've met a few teammates of every AT who could have used some more practice in applying thier particular AT/Powersets/build abilities to the fullest, and heck, I've BEEN that guy.
    I'm thinking that only time, practice and possibly the tutelege of a good mentor would help that.
  24. BBQ_Pork

    Moon Hazard Zone

    Quote:
    Originally Posted by Slope View Post
    /signed, space could be used for a ton of things. Personally, i would like to use a small chunk of space rather than just the moon. But we'll have to do what we did in the 60's, start with the moon and go from there.
    I agree. While we could start with a known villain group having a base on the moon, there's endless possibility to what kind of foes could come from beyond the stars.

    I also want an arc where Lord Recluse designs a gigantic Earth-based laser to carve his name on the moon, but is stopped midway by heroes in a new TF. And forever ingame, the animation for the moon rising over Paragon has "Lor_" pasted on it.
    But the reference might be too obvious.
  25. Task Force Certain Doom
    Task Force Expendible Lackeys
    Task Force Cannon Fodder
    Task Force Debt Patrol
    Task Force Vengeance Bait.
    Task Force Disposable Tools
    Task Force Annoying Defender
    Task Force Needed Fillers


    .....wait, can the rest of the team see this?