BBQ_Pork

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  1. For lower tiers, stacking debuffs are awful. Dark in particular seems to be a culprit in most of the arcs I get by choosing "One Random", as is fits the theme that some of the authors want to go with and I end up with my ToHit down into the teens and below. It's Un-Fun to the point where I boycotted arcs with custom mobs for quite some time.

    For minions, a simple mix of straight attacks seems best, with LT's a special trick or two.
  2. Cap Au Diable: After a tremendous shaking coming from the orange pipes and a power outage that lasted several minutes, Dr. Aeon would not elaborate on the cause. Only that "Augustus Gloop will not be harmed".
  3. Quote:
    Originally Posted by Decorum View Post
    GM thread? I...can't...help...myself...

    GIANT, SKYSCRAPER-CLIMBING, AIRPLANE-SWATTING MONKEY!
    (With "Rescue the NPC" mini-mission)

    GIANT, RADIOACTIVE FIRE-BREATHING LIZARD!

    That is all.

    Fixed.
  4. BBQ_Pork

    A Newb Question

    Quote:
    Originally Posted by Fremlin View Post
    Lets say i have a level 50 toon (I don't yet), and i have slotted and enhanced his powers with pve in mind. If i respec him for pvp, is my pve build gone? And if so, are the enhancements i had for the old spec gone as well?
    Or will I have both builds that i can switch between depending on what im doing in the game at that moment?

    Sorry to ask what is probably a stupid question (it feels like it is)
    You have two options.
    1) Visit a trainer and switch to your second build, training, enhancing or respecing as desired. This will leave your first build intact.
    Benefit: Able to switch back at the trainer later.
    Problem: Enhancing two builds costs twice as much.

    2) Respec, which will completely overwrite your first build.
    Cheaper, as you can reuse most of the enhancements, keep ten in your pocket to resell at the market and cash in the rest.


    Also, glad you are enjoying the game.
  5. I've always wished that we had a /powexec_Anim (for "animation") command that would play the animation of a power casting.

    /macro Fire "powexecname Flares$$powexec_anim Blaze" ?

    If the actual casting of the power has the same (or longer) rooting time and the recharge doesn't start until after the power is done with it's original casting time, I don't see this as horribly exploitive.

    Let's say you have a power with a 2.66 second casting time, and you overwrite it with a 1 second animation. Your character stops, spends 1 second playing the casting animation, 1.66 seconds standing around idle, then the power fires.
    You would be best served to use animations of similar lengths.
  6. If the OP's suggestion were implemented, your biomass character could still shapeshift mid-battle with no effect on combat ability. Simply slot the same (or no) enhancements into each slot. It would be optional.

    That said, I'm still not enthused about the idea. It rates a polite "Interesting, but no thank you.", rather than a "Oh, <expletive> NO!" on the Pork Scale.
  7. Brutes aren't Tanks. They're more like Scrappers that enjoy foreplay.

    Damage is thier Primary, and Fury is a game mechanic that rewards a frenzied "killkillkill!" playstyle. (Scrapperlock, anyone?)

    If you're a Tank player that just can't get Brute-ing down, that's okay. It's not the same. If you're a Scrapper player that doesn't mesh well with the Brute way, I don't know what to tell you.
  8. Quote:
    Originally Posted by Depravitor View Post
    He's right, trailing your sentence off with an ellipsis does imply negativity. Don't believe me?

    "Congratulations Mrs Smith," the doctor said, "it's a boy..."
    With this example, it implies (to me, at least) that there's a "but" coming. Not always a negative thing, but opposite to the polarity of the first half.

    "Congratulations, Mrs. Smith. It's a boy.....but his vital signs aren't good. We put him in the NICU, and hopefully, he'll survive the night."


    "We're going to have to amputate the limb, Mr. Anderson......but your symptom are very unlikely to spread, so the affliction should be contained."

    In the OP's example, though? Player was reading WAY too much into it. They were just a few dots and he was lucky to get a response, especially one as polite and understandable as the OP's. Get over it and try to recruit another random stranger for your L37 missions.
  9. Obviously player sentiment is against this one, particularly with the spirit that a Comic-booky Superhero MMO shouldn't have the same "Feel" as a Sword&Sorcery MMO. Indeed, we have a fair number of folks who are here *because* it's not like certain other MMOs they've tried before. (Not any one MMO in particular, answer varies by poster)

    But as Builds were mentioned, another way to achieve this end would be to allow us to switch between our two alternate builds via slash command, rather than just at the trainer. It could be bound to a costume change via macro, if so desired.
    Now, the Devs have limited us from switching builds anywhere but at the trainer, primarily for balance. (The first thing that comes to mind is an argument about firing oiff long recharge nukes, then swapping to a Hasten/recharge/other attacks build to remove the penalty.)

    But what if:
    Allow Build swapping in the SG base as well? Generally the SG base is pretty removed from combat. From the battlefield mid mission, there are only three ways to the base. Exit the map, get killed and hit the [mediport to base?] button or use the (Interuptible!) SG teleporter vet power.
    Someone who rally wants his powers to vary by which supersuit he's wearing could enter the SG base, run up to the <Base Device Name Here>, click the button, hit his costume change command (CC 0-CC 4), emote optional, and run back to the fray.
    As it stands, you can do this by changing your costume at the trainer, but I'd imagine that the Arbiters really don't want to spend thier time having Destined Ones stripping down to thier undies in front of them all day. It's bad enough that they have to train this riff-raff.
  10. BBQ_Pork

    Weapon toggle

    Quote:
    Originally Posted by Garuta View Post
    And if there's already a way to do this in-game, let me know and I'll be on my merry way
    Try putting an attack on autofire.
    Personally, I generally dislike putting attacks on autofire, but will do so for other powers.
  11. BBQ_Pork

    Inspirations

    Quote:
    Originally Posted by Master Arcanus View Post
    Are there not Accuracy inspirations?? the yellows give a +% to ACC, which I'm assuming means accuracy. I could be wrong..just curious.
    It's actually a bonus to ToHit, which is a different part of the calculation than Accuracy. Sorta similar effect though.

    Check your combat monitor for both, then chew a yellow pill.


    http://wiki.cohtitan.com/wiki/Accuracy

    http://wiki.cohtitan.com/wiki/Attack_Mechanics

    http://wiki.cohtitan.com/wiki/ToHit
  12. Quote:
    Originally Posted by SteelHarbinger View Post
    It is generally understood that the idea of "Equipment" or "Gear" as represented in many MMOs and RPGs is generally absent from CoX, largely due to the presence of inventions and temporary powers.
    That lack of equipment/gear/armor was intentional. Why would anyone pick spandex (considered by many to be the traditional attire of the superhero) over armor if armor provided better combat effectiveness?
    Quote:
    However, I was thinking of a change that might allow for the *Feel* of equipment without handling it the way that Champions Online has handled it (costume pieces that grant certain abilities/bonuses)

    Costume Slots could be customized with one slot each for special enhancements (earnable or craftable, preferably both) - that would allow you to basically assign "Equipment" bonuses to the costume slot in question.

    This could alter a character's function significantly without changing powerset or anything similar.

    For example:
    Your Tech Defender (Force Fields/Lightning Blast) has three costume slots.

    The first costume slot is your "Basic" costume slot, for his standard costume. There could perhaps be an "Equipment enhancement" that would give you a prestige earn bonus while wearing this costume.

    The second costume slot you've used to create your character's off duty costume, so you've chosen to put a "Light Equipment" equipment enhancement there. This enhancement reduced your damage resistance but boosts your defense, or something similar.

    The third costume slot you've used to create your heavy armor costume, so you've put a heavy armor enhancement in it. This increases your damage resistance but reduces your speed, etc.

    This may sound upon first glance like it would only work for Tech/Natural characters, but. This approach could make science/mutant/magic characters very interesting with clever enhancements to reflect more stable secondary mutations, enhancements to reflect special enchantments your character has on herself, and enhancements to represent drug treatments or chemical experiments she is undergoing.

    All in all, this system could be used to replicate the feel of having "gear" but in a suitably super-heroic way and without interfering with the existing costume design/slot system too dramatically.

    Thoughts?
    I do like the concept of having an optional detrimental effect (-rech or -speed, -DamRes) in order to achieve the desired bonus. And the "+Prestige" enhancement is something that I don't remember seeing before.

    Having the enhancements tied to the costume slots, rather than the costume pieces themselves is the only reason I'm taking this seriously, rather than just saying "NO" automaticlly. I could have the exact same costume in four slots with four different enhancement payloads with your idea. Personally, I'd change the costumes for a visual reference of thier difference for my own benefit, but that's me.
  13. Quote:
    Originally Posted by Progressman View Post
    I'm a returning player this is just starting to bother me. Apparently, there's some wierd new walking animation with some enemy mobs where the character almost completly hunches over and struts wide like a chicken.

    It looks really awkward and out of place on most groups. Anyone care to explain?
    It's the result of a certain new mission. I don't want to spoil the story arc, but contact text: "Okay, so next, we put this ingredient into thier food supply! It should disrupt thier activities in thier base so that later Bravo Team can get in and steal the plans to the..."
  14. BBQ_Pork

    i18 new badges

    Quote:
    Originally Posted by Snow Globe View Post
    Anyone that knows, cannot say.
    It's a trap!
  15. Thinking about it again, a revamp of DA should be easier than Faultline, since the geography is just fine (IMO) and wouldn't need to change. Just add contacts and storylines attached to said contacts.
  16. It's worse when they do it at running speed.
  17. BBQ_Pork

    Nemesis System

    Quote:
    Originally Posted by Forbin_Project View Post
    Please explain what strewth is. I am unfamiliar with the term.
    Abbreviate and conglomerate "It is truth" a few times and it'll sound like "strewth". Probably ("prolly") already used in some region's accent.
  18. Quote:
    Originally Posted by Forbin_Project View Post
    Actually the Horrorville sounds more like the Haunted House zone that was suggested a few times over the years. The second half tho reminds me of Boomtown and RWZ as far as appearances go.

    And Power never said anything about PvP.
    Yes to Haunted House zone.
    Yes to Isla de La Muertos (redside, another thread that has come and gone)
    Yes to adding content to DA.

    Boomtown could use a little something too.
  19. Quote:
    Originally Posted by Dispari View Post
    We have the evidence to prove that your account involved in the controversial game currency transaction .If your account is found violating Terms of Use, it can, and will be suspended/closed/or terminated. In order to keep this from occurring, you should immediately verify that you are the original owner of the account.To verify your identity please visit the following webpage:REMOVEDREMOVED.Only Account Administration will be able to assist with account retrieval issues.

    The NCsoft Team
    I wonder how many more folks would fall for this garbage if they used correct grammar.
  20. BBQ_Pork

    I > Team

    On one hand, there's no "I" in TEAM.
    On the other hand, you can't spell T-E-A-M without M-E.

    TEAMWORK is an anagram of ME-AT-WORK, meaning that I'll be doing half the work while the rest of the team lolligags down some other corridor.
  21. Operative 33. Professional Minion, Currently henching for Arachnos.
  22. BBQ_Pork

    Inspirations

    Quote:
    Originally Posted by Master Arcanus View Post
    Just thought of an idea randomly while playing through a mission. I think it would be cool to see an inspiration that increases attack rate for a short amount of time.
    Ah. The +Recharge or "Hasten" inspiration.
    Stackable? Cappable? What percentage of buff?
  23. Quote:
    Originally Posted by rian_frostdrake View Post

    as for stuff i'd like, most likely not going to happen buut.
    1. grappling. i wanna hip throw a baddie across the room.
    2. china-town area, with high tech tong members and traditional supernatural and wushu themed enemies. japanese would also be welcomed in a separate zones (maybe a Korean one would be appropriate, given the publisher, id be totally on board for that).
    3. more diverse city zones. primary schools, churches/synagogues/mosques, grocery stores, a mall, martial arts dojos, a library, a gym.
    Quote:
    4. more marital arts animations, also more animations for elemental styles.
    The Marital arts? Sexy.

    Quote:
    5. rayguns, man do i want a raygun buff/blast set. go oldschool sci fi, freeze beam, weakening ray, shrink ray may be off the table, but a gun that can turn enemies into rikti monkeys...i want.
    6. a dinosaur zone.
    I like this.