My main these days is a DM/SR scrapper. Quick question for those who have Elude...as far as I know, you can't do anything while elude is active except "dodge". Meaning you're harmless so long as it's active. Given this definition of the power, my inclination to get it is zero. Elude, as I understand how it works right now, is pretty much useless as far as I'm concerned. I gave up playing a tank for a more active role than just standing around doing nothing while something couldn't hurt me as I made faces at it.
Now on to this "Glancing Blow" thing. What you're talking about with someone with super human reflexes is rolling with the blow, as a strike connects, the Hero's reflexes automatically make him move with the direction of the blow, thus robbing it of some of it's energy. This could fucntion exactly like resilience and should be part of Quickness.
2nd point. SR does one thing very annoyingly, it breaks up melee, ranged, and AOE into 2 different defenses each, a active and a passive. AOE attacks should be included in the ranged defenses and those slots previously devoted to AOE defenses should have a different power to them. This is especially true when you consider to have his defenses running, he has to put up 3 End draining toggles!! And he doesn't hit his cap without Weave, yet another Toggle. SR should be a powerset that does not require Weave to hit it's cap, it should hit it's cap all on it's own.
The problem comes in with what do we add into SR's line to address this? One solution is a Acc buff power, make it a active toggle that costs enudrance to run. A hero with this power active is attacking so swiftly that his opponents have a harder time defending against him. (Note, Invincbility adds to both Def and Acc and doesn't break a line that's devoted to damage resistance).
Another thought is Superior Quickness, a 2nd instance of Quickness that adds another 15% power activation reduction and allows one to have a defense against energy/fire/ice attacks similiar to Resilence. Oh but wait, Resilence doesn't granta defense against energy! That's true, but instant Healing does, in fact IH doesn't care about what kind of damage it deals with, it heals it all equally. And since we're not discussing puting any healing in SR, one has to address the two major forms of damage. Note that SR Scrappers remain just as vulnerable to psionic damage as before, both physical and energy/elemental attacks still hurt, but there is a measure of mitigation.
For those who say just pick up Tough. I did, and it's end drain, along with the end drain of all the other active toggles, makes it so the only time I can use it is when I have Recovery Aura on me. And that's with 2 SO End Redux in it.
As for what to replace Elude with? Tough to say. Both Regeneration and Dark Armor also have lousy level 38 powers IMHO, Unstoppable is the only one that works reasonably well (Yes, you're at 10% health, but you're not stunned and can pop a Insp or use Dull Pain, my Tank used to do it regularly and only once couldn't recover enough hits in time to avoid defeat). So it seems that Elude along with Moment of Glory and Soul Transfer will be tossed onto the "Don't Bother" heap.