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Quote:Actually, he's a very simple way they could have fixed the KoA's whole numbers issue: have their defeat animation involve a very obvious "teleport away" effect like Maelstrom.Yeah that is another major problem...when you actually put a finite number on an enemy group...especially in an MMO...it begins to look silly.
It works for something like the Haven troopers (all female elite military unit) in Metal Gear Solid 4 because they're not too often encounter and when they are, they usually a force to be reckoned with, an obvious cut above the basic soldier.
In order for the KoA to be like they're background, they would have to be limited to elite boss status or above only, having a single operative brought in when Malta really needs stuff killed stone dead. They're suppose to be better than all but the mostly highly trained Malta agent (you know, Slinger or Gyrfalcon) at what they do.
Maybe have an added objective to several missions involving them be to take out their portable reclaimer that allows them to pretty much refield themselves continuously in one place. -
Quote:Pardon my 4channism but...Aye remember them saying they pulled it for a possible reptile/dinosaur pack. Got so excited about that
>Implying the Devs don't throw out anything over nine months old
>Implying devs bother with anything over nine months old that does not contain new shinies -
Quote:It does kind of make sense why Amateurs are better than professionals in some ways with this kind of thing. Consider the following:Considering that I have played many AE arcs that did build on established canon, introduced the writer's own ideas and made them fit rather than just throwing everything the author didn't like out the window, no, I don't think it's such a rare skill. If a bunch of amateurs can do it for their own amusement, people who are being paid to create a consistent game world have no excuse.
You want to write an AE arc about the Shining Stars post initial arcs. You have pretty much infinite time to do it as long as your subscription hasn't run out, have next to no overseeing aside from paragon wiki's lore stuff and AE's bizzare censorship. But most of all YOU'RE HAVING FUN doing it.
Now you are a developer: Positron says: "We need an arc about what happened to the Shining Stars, here are some guidelines you have to follow; include in-mission contact-type conversation tech, use a new map tileset, ignore the SSA since these are supposed to be before them. It needs to be done within a week so you can work on the story for the next Incarnate Trial."
And you're knee-deep in **** if you don't get it all done in time and as per the guidelines.
And thus, with these pressures, you're not enjoying yourself, you don't have the time you need to make sure everything's perfect as you'd like it to b- oh, wait, it can't be perfect as you'd like it, it has to meet Positron's standard of perfect. So in the end, you're not even writing your own story.
You tell me you'd care anymore.
Quote:Much like the redshirting of the Knives of Artemis in Dark Astoria.
I know my vigilante character is ultimately plotting to bring them in as the redshirts of his spec ops organization. -
Quote:At least both the STF and the version you fight in the villainside arcs uses his "Summon Army" power.Quote:The one in "Time After Time" does, as does the STF and the one in Recluse's Victory. Which one doesn't?
I've played at least three STFs and he's never summoned an army, a chance meeting with him in RV didn't have him summon his army. -
another reason I would like to support this is because I know some friends with sensitive vision, visual effects from fiery aura tend to cause them problems unless they're zoomed out as far as possible, and that is not always useful in more confined maps.
So we have health reasons to implement this too. -
I can agree with the OP, and I do see some of the counterpoint, but honestly, since this would open up MORE concepts, I'm all for it.
The on thing I do think might be considered is that the DAMAGE auras remain visible, since this is supposed to be a case of your character releasing these energies in a damaging way to people close enough to you (but not touching you). -
Quote:Problem is that we already do tend to encounter NPCs who are, literally, off the scale. As mentioned, Praetorian AVs tend to do it, with the justification that they need to be that tall to be seen in Trials, but otherwise we get DE, Council/Column Mechs, Romulus, Vanguard HVAS.If we get more of Prometheus' Titan friends showing up, we might end up with a whole NPC group who are giants - I think it'd be cool to see their mission maps, with everything scaled to about 3 times our own size -there's be like huge hallways, and massive stairs, and rooms the size of caves, and lots of columns, with a sort of "techno-classical" style to everything - a sci-fi take on ancient Greek architecture.
It's not fair, dammit. I want to make my Soviet Robot be huge enough to clip/bust through door frames and shout: "RAARL! Your tiny, weak, CAPITALIST doors cannot hold me!" -
Quote:Formerly confirmed. Now retconned or just ignored. Then again, Maelstrom's supposed to be DP/EM, Lord Recluse is supposed to be an MM (and there's only one version of him that summons minions if I recall), and Ghost Widow is a Dom who thinks Dark Miasma is a control set.I always though Blue Steel was Martial Arts/Shield. He seems like he kind of guy to throw punches and brawl with enemies, not use standard police weaponry, especially against a super villain. Martial Arts, or better yet Street Justice, would've suited him much better.
I'm pretty sure this was the devs' way of killing off the Blue Steel meme. -
Quote:Well option two would be a lot like the first third option you mentioned, but hey, why don't we go balls out for this one:Or option 3 - Tyrant and the Hamidon both realize that their time is over unless they unite against us - they've already made one deal in the past
Another possibility is that Tyrant tries to take on to much power from the Well and is destroyed by it, and we then have to fight an avatar of the Well.
Or there's even the chance that Tyrant could sacrifice himself to destroy the Hamidon, and actually do something right.
Tyrant has lost sight of dealing with Hamidon and keeps trying to kill you while you're actually protecting Praetoria from Hamidon. You manage to fend both off enough to push Hamidon back and Cole finally confronts you, trying to take on too much power from the Well and goes all One-Winged Angel on us.
Beat Well Avatar Cole half to death, when a weakened Hamidon then infects Cole, making him even more monstrous than before with tentacles and stuff, and now we face down a Super Well Empowered HamidonCole.
No Adds for this one, no other objectives, only FINAL DESTINATION! I mean beating Cole and Hamidon.
Also, the trial map should use rain. And have lightning in the background.
Also, if we get giant mecha, I will be playing This non-stop for a week. -
Mechapowersuits?
SQUEE!!!
Quote:I'd actually say both at once seems likely. Like maybe once we take down Cole we basically break Praetoria's last line of defense and have to stop Hamidon ourselves. For bittersweet ending: despite our best efforts, Hamidon still ends up killing enough of Praetoria that humanity is doomed there with no hope of recovery.This could be the Tyrant Trial - or the Hamidon Trial - or both in one Trial
For less ambiguity, Cole has become so obsessed with destroying us, he's completely neglected his duty to keep Hamidon at bay, so we need to defeat Hamidon while Cole harasses the trial groups. -
It's not helped that Bonefire's not exactly the most memorable of arcs. Possibly also disappointing since this is the only arc we encounter the Petrovitch brothers and THEY'RE RUN OF THE MILL BONE DADDIES.
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So I'm working on a mission arc that's almost done, but the big problem is that the custom critters I'm using are, surprisingly, ridiculously strong in any numbers about three. They're supposed to be towns people who are simply sort of undermind mass mind control, so they're all supposed to be using natural type weapons or things just around.
So right now the minions are using war mace (customized as a wrench), battleaxe (hachet skin), and dual blades as their powersets. but these sets are surprisingly strong in any decent numbers.
Can anyone recommend something a bit weaker? -
Part of the problem is truly defining EBs.
They come in three flavors: a particularly powerful boss character, such as longbow Ballistas, Minotaurs, etc., down graded AVs, and the rarest flavor is using them to represent a normal enemy at the higher levels in a lower level setting (I.E. the finale of Roy Cooling and the Vampyre in one of the Port Oakes arcs)
Personally, I've always felt they should lean a bit more towards the formermost and spawn a little bit more frequently, and give every faction sort of their own special elite boss units.,
Like Sky Raiders have a special Mk II Sky Skiff that dose the Swarm Missile thing, or a Malta Spec Ops Commander, that sort of thing.
These guys could appear as sort of mid-bosses to various story arcs.
But in the end, there's no real wrong way for them to be used as all three flavors are perfectly acceptable, but maybe a change is needed and for downgraded AVs to get a special class of their own? -
For the longest time I wanted to make my own special enemy groups and share them with other players, they were The Black Cats Gang and the Thule Society.
Thule society was designed to be sort of a dark(er) counterpart to the Midnighters and Legacy Chain, in the case of the elementalists of the group, they even used the elements the Legacy didn't (Ice, Lightning/wind, and Dark to LC's light, fire, and earth), and in my mind I think that these guys, in canon, would have been a great villain version of the midnighters for players to work with. They would even send you to Cimerora to fight the Fifth Column because, the Thule Society got backstabbed by the Nazis in the Night of Long Knives historically, so these guys would be horribly hateful of the Column.
Black Cats Gang was mostly just to make a semi-low to mid-level all female gang who had (mew mew) style and grace, but also a bit of a visceral, feral pride streak to them that both defined and sort of kept them in line with groups like Hellions, Skulls, Warriors, Family, and Tsoo. Plus I wanted an excuse to have a boss that used DP/MA. -
Quote:I actually think I have to agree with you here.I think that's all down to his arrogance - he thinks he's so special - plus he has an obsession with loyalty.
So the sad thing is, while Maelstrom's story is a bit more winding, there's really not much more depth to it than Desdemona's. Even sadder, it kind of goes to show there never was much in the way of a hero in Maelstrom. Only a prideful soldier who thought he deserved to be seen and treated as the best. -
Quote:Now the highlighted parts always bugged me.Quote:
He entered the military at the earliest convenience and never had a problem accepting the orders of a superior officer. His loyalty and devotion (as well as the connections his father had before he was killed) saw Eddie promoted into a super-secret black ops division of the military. His loyalty never wavered and his devotion was only strengthened with every off-the-books mission he performed. That is until the one day he was captured and disavowed by the very government that he swore to uphold.
Military organizations tend to expressly tell you when you get into those sorts of things, 'if you are caught, captured, or in any way compromised, we will disavow your existence and association with us'
Even if they don't say it, you're supposed to know that the 'super-secret, off-the-books' line of work means "YOU GET CAPTURED, YOU ARE DEAD TO US."
And instead of accepting it, Maelstrom whined like a little b@#$%, got all emo, and grew out a non-regulatory haircut.
I cannot believe Emperor Cole found a guy who could not accept basic facts of paramilitary operations a useful soldier. -
Given that before his betrayal, Maelstrom was a U.S. Citizen and special forces agent AND THEN COMMITTED HIGH TREASON against his native country, we might have locked him up but I'm pretty sure the CIA's seen to it he's dead or has been 'interrogated' into mental oblivion.
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Graham is a whiny, ungrateful, little, @#$%.
There are two highlights in his arc which I felt was a bit too short and mediocore otherwise.
1. TSOO OUT OF MOTHER@#$%ING NOWHERE!
2. MORTAL KOMBAT!!! DADA-DADA-DADADA-DADA! DADA-DADA-DADADA-DADA! DADA-DADA-DADADA-DADA! DA-DA-DADADA! -
Sadly, I don't think I qualify, I accidentally cancelled my subscription to get the twelve months plus two back in december since I couldn't find any option to just buy the extra time and add it to my own.
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Quote:I figured as much in some of those cases.I think that some of those were reworked into curent groups - like I think that Fear Factor became the Carnies.
I suppose the Twilight Men would later become Malta, but who the hell Revelation is is another matter. -
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I kind of skipped ahead from the first post but I gotta say this much: The reason many of us are up in arms about heroes losing and villains winning is because it's not OUR villains winning.
It's always some other villain who steals victory from our characters, hero and villain alike.
Did our villains kill Statesman and get his powers? Nope, Darrin Wade did.
Did we kill Sister Psyche and steel her powers? Nope, Darrin Wade did.
Did we get to become Death Incarnate? Nope, Diabolique did.
Did we get back a useful ally who will bring us to a new era of glory? No, Lord Recluse did.
Did we establish a mighty empire that lorded over mankind? Nope, that was Cole.
What villains are left with is the exhaust fumes of victory from other villains and coop trials against them start to make sense if only so that villains can get a real victory or at least deprive the NPCs of the victory they stole from us. -
As for what mot is doing under Paragon?
That's a bit of a spoiler.
*SPOILER*
You put him there.