Azathul

Informant
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  1. Hmm, no second example of a Mastermind of the Rogue Isles. Apparently Lord Recluse doesn't like the competition... Which is why he freed thousands of other Masterminds from jail and set them loose on his island.
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    The reward tables for CoV are the exact same ones as CoH.

    The store definitions for CoV are the exact same ones as CoH.

    You don't start giving up Inf. for Prestige until level 24.

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    You don't get all the rewards that are available in COH as you do in COV. No drug bust or mugging rescues to gain extra infamy in COV like there is in COH so no it is not the same rewards.

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    Yeah, but there's no ghost-pirate spawns burying treasure chests in CoH.

    We couldn't POSSIBLY put extra rewards on those... could we?

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    The difference, Positron, is that the first set of influence rewards occur during the normal play of the game. While you are going about your regular interactions you earn those rewards. The 'buried treasure' idea requires you to take irregular steps and actively go pursue the extra infamy.

    These are not the same thing and they don't balance out. I can save someone from a mugging or bust up a drug deal on the way to a mission. This 'buried treasure' idea doesn't work that way. I have to go looking for the opportunity to find it.