AwesomusPrime

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  1. I'll throw in here, as I'm in every que so far... arc 1285: Training Day. Feel free to not play this one Lazarus, because you played it before, but I made changes based on your comments and I'd like to hear what you think.
  2. 1285 Training Day, pretty please. It shows up Very Long, but many of the maps are small and there are no defeat alls.
  3. AwesomusPrime

    Arc Reviews

    Wow, how about another thread get's started to discuss whether or not green dwarf is getting shafted... I keep popping back in here looking for my feedback lol!
  4. I'll submit 1285 to your good graces, and I assure you... no defeat alls.
  5. AwesomusPrime

    Arc Reviews

    There are missions on live with that many plays already, I thought I was doing well with 4 stars for 8 plays!!
  6. [ QUOTE ]
    Bad Thing #1: Giving Force Field set to an EB.
    Bad Thing #2: Giving Force Field set to an EB.
    Bad Thing #3: Giving Force Field set to an EB who appears in the arc three times!

    Seriously, spending the entire fight either in Detention or having Force Bolt spammed at you is just going to lead to your players Rage-quitting and giving you a low rating.

    [/ QUOTE ]

    I think you played my mish. I fixed a lot of the bugs. It would seem that at some point between my last test and your run through, all the enemies from one faction save the bosses and EB/AVs were whiped out...

    Also now that guy shouldn't have detention until the second to last mission.
  7. AwesomusPrime

    Feedback Wanted

    I was able to add a minion and an LT from the original group and trim the rest, and considering the mix I have I don't think that will negatively affect the outcome.
  8. AwesomusPrime

    Feedback Wanted

    No, sounds good. I had overlooked the Alpha Men, although now that I fixed the bug stopping the rest of that enemy group from spawning I'm sitting at 124% lol...

    I got some work to do. Thanks for the play and the rating.
  9. AwesomusPrime

    Feedback Wanted

    Figured out why it was showing different filesizes, everytime I edited from character A it was stripping the robot villain group down to one critter... fixing now, but I'm going to lose some of the cultist stuff I just added to the early portion...
  10. AwesomusPrime

    Feedback Wanted

    In my mission it's the opposite, inactive and active dialogue occur simultaneously as soon as you come into visual range of the entity.

    My only concern is that people are mentioning these bugs as negative elements in their feedback and I don't know how to alter them...
  11. AwesomusPrime

    Feedback Wanted

    One such entity is explainable like that, but it also happens with patrols and battles.
  12. AwesomusPrime

    Arc Reviews

    I'll submit my own, in the hope that you cutting it up as it likely deserves will garner it some advertising!

    #1285 Training Day

    When one of Det. Morgan's men is taken hostage by an arms dealer turned mad scientist, a new threat to humanity emerges from the aftermath in the form of a new and dangerous weapon wielded by a madman with the powers of a deity.
  13. I have a suspicion this isn't possible, but I have further suspicion Leandro will know.
  14. You need to edit the published file, not the local file. And while there is an option to edit the published file and save locally, doing so means your edits cannot be published, so do that after republishing. The local files can not, to my understanding, override an already published arc, only replace it and reset ratings.
  15. AwesomusPrime

    Feedback Wanted

    Also when I edit this arc on character A, it says 78% of the max size, so I fill it. Then when I'm on character B, it says my size Is 110%, so I trim it.

    In this way it seems I would be able to make this arc as large as I please by switching back and forth... sup wit that?

    Also as soon as the player enters the floor on which there is any npc with dialogue, the dialogue is spoken. Both active and inactive simultaneously no matter how far away the npc is. Is this something I'm doing?
  16. AwesomusPrime

    Feedback Wanted

    Arc 1285: Training Day

    I've started to get a bit of feedback online for this arc, and so I've done some tweaking to try and meet those critiques with whom I agree and to improve my arc. At this point I'm kind of curious if the difficulty of the entire affair scales as well as I'd hoped. Particularly mission 4.

    Previously it had been mentioned that mission 4 does not fit into the narrative, and that it was too difficult. The previous version saw a single, more diverse enemy group on the main stage, and had each of it's destructible objects guarded by bosses. In addition the mission features two optional AV/EBs.

    I thinned the heard of the main group be including patrols of a related but weaker group, and reduced the capabilities and number of the bosses.

    In addition there has been some very limited comment about the appropriateness of the characterization of the allies in mission 2.

    I wonder if anyone could be so kind as to play through the arc and let me know what you think about where it stands now and how you would see changes.

    To give you a synopsis of the story: [Taken directly from the MA] When one of Det. Morgan's men is taken hostage by an arms dealer turned mad scientist, a new threat to humanity emerges from the aftermath in the form of a new and dangerous weapon wielded by a madman with the powers of a deity.

    NOTE: I do know there is a forum below for pimping arcs, however this is not to promote the arc but to ask for help with it. I do plan to 'pimp' it down there when I consider it to be finished. Also if you're worried about the arc stinking, which it still may, it has a rating of 5 stars with 5 plays currently.
  17. [ QUOTE ]
    I tried running CoH on my Asus 1000HA and it actually didn't run too bad. Teaming was a problem but soloing was doable if a bit choppy. My biggest problem was that the low resolution meant that my power tray and nav/chat/target windows etc. took up an enormous amount of room on the screen.

    [/ QUOTE ]

    I confirmed that this is possible, and AWESOME. Reduce the size of the UI and you've got work place CoH.

    Safe mode gets you about 20 fps, but hey.
  18. Can we add to the map and use lockable doors, ala the ones in the Frostfire mission, in order to force players to complete objectives in a certain order?

    For instance, help person A invent X (click glowie) on floor one, get key when finished, open door use 'vators, defeat boss on floor two?
  19. [ QUOTE ]
    [ QUOTE ]
    Was Captain Dynamic Ed Robertson from Barenaked Ladies?

    [/ QUOTE ]

    I was just coming here to ask that! That would be like an extra layer of awesome icing on an awesome cake.

    That video was simply terrific. Loved everything about it! I'm glad to see the videos branching out and doing new things!

    [/ QUOTE ]

    I got on a buss in Toronto, and he had just gotten off. Everybody on the bus was like, "Oh man, that was Ed Robertson!" (I was traveling with a lot of folks who'd beaten me to the bus, I'm sure he's often seen in Toronto) and I was like "DAMNIT!!"
  20. Is that Ed Robertson of BNL fame? It looks and sounds like him, but Ed has nicer teeth...
  21. [ QUOTE ]
    *shrugs* so at 6 i can get a travel power instead of 14...isnt that what all the temp travel powers in the game is for?

    we running out of ideas arent we

    [/ QUOTE ]

    I think if the 63 month vet reward were Posi buying you a car irl, you'd wonder why he couldn't at least have put vehicles into the game.
  22. Are you sure you will use the Hover power, because that isn't the same as hovering in one spot. Hover has a defensive bonus associated with it, and I would assume Flash would like to be defensive when he stops moving, and fast when he flies.

    Flash if I'm wrong, the above is your answer, if I'm right, I don't believe there is such a thing, although you could set up two keys near each other to sort of toggle back and forth.

    I have numpad1 bound to fly and numpad2 bound to hover.
  23. Name: Lord Deuce
    Global Contact: @Bad Idea
    Level of Classification: 50
    Origin: Natural
    Super Rank & Group: The Awesome One of the Kings of Awesome