AwesomusPrime

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  1. You can also bring up a menu with text replacements by right clicking in an MA field. You can also input user supergroup names and other neat things.
  2. [ QUOTE ]
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    Also, if you level up in the AE, you'll miss a lot of badges and the accolade powers that come with them. You'll miss opening up Ouroboros and the Midnight Club and unlocking hidden contacts (redside) and TFs (blueside).

    [/ QUOTE ]

    ProTip for getting Oro without leaving the MA building:

    "hey, can someone drop an Oro portal for me?"

    Hop through and get the badge.

    [/ QUOTE ]

    But after you leave Ouroboros, you won't be in the AE building anymore. Then you'll have to, like, travel back to it. That's tooooooo haaaaaaaaard.

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    Dang, hadn't thought of that!

    =(

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    It was such a great plan. It worked right up until it didn't.

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    Load up an AE mission, use oro portal, then use mission teleporter. Solved.
  3. [ QUOTE ]
    <QR>

    Wow. What a sense of entitlement. His accounts were inactive for almost 5 months and he expects NCSoft to punish the other members of the SG indefinitely on the hopes that he might one day reactivate his accounts.

    Customer Support - What? You say your locked out of your base because the SG leader's account is inactive and rent's due? Too bad. We don't care about our PAYING customers.

    [/ QUOTE ]

    Forbin man, they were cruising on a peaceful solution here, the guy got irritated and didn't look at the problem from every angle, no big deal. He didn't steal your toast, so no need to be dickish man.

    It's likely the fake leader will get auto demoted in a few days and everything will be right as rain. Last I checked humanity felt pretty entitled as a whole, like you sense of being entitled to judge anyone you see fit, and my sense of being entitled to criticize you for it.

    OP, welcome back from your break, don't let one bad apple spoil the bunch (referring to your experience with support, not Forbin) as sucky as it is, there isn't too much they can do given that you are an exception to the rule.
  4. AwesomusPrime

    Arc Reviews

    I believe it's your mileage may vary. I've always taken it to mean, take what you will of this, or get what you can out of it.

    I hope I helped steer you in a good direction.
  5. AwesomusPrime

    Arc Reviews

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    The thing with Chaos is you arn't dealing world destroyer type but bat *blip* insain unstable Chaos. There is no logic to how it operates. Only that it's mere existance desablizes everything on the world until it can no londer support itself.

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    There are creepy ways to show that which might be more in line with the rest of the mission's tone. You can have completely random, chaotic, unstable and insane without having Looney Tunes.

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    I actualy resisted the urge to have monsters speak over intelligently then bust into angery growls and roars.

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    And that's not really it either.

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    By all rights, to get it right I would need looney tunes as well as serious. It's not exactly an easy thing to mix at all. Of course the old man will be completely serious about this because he lost his realm to this absolute randomness.

    I'm getting the idea one thinks Chaos would of simular lines of The Joker but it's not quite like that. Some stuff that's coming from this thing could be harmless. It is completely disorray, un orginized. Something effected might turn out like the joker, or you could end up with some form of super hero out of it.

    Plan A was actualy more then just the monster NPC's as I would have thrown in Arachnos, Council and just about every enemy group I could in there but I figured there would be complaints as to why they are there. The truth of the matter they would have no reason to be there much less working together.. they just would be. No logic to their existance at all.

    I stuck with monsters because people need a reason for things and I don't know how to write out the fact that stuff is happening without reason or logic at all.

    If people just started to act crazy, everone else would ask why and look for a reason. Are they trying to be funny? Do they want to be destructive? Are they trying to be heroes. You tell them that they just are, it ends up being a hard thing to swallow. Anyone harmed by such an event from that point forward would take it serious should something simlar happen again.

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    Logical beings represent an undeniable urge to create order where there is none, and illogical beings one could surmise should be poised to create discord wherever reason and logic can be found. Perhaps you're over thinking the chaos thing? Chaos, and discord, do not necessarily imply randomness all the time anymore than order implies reason and forethought in every instance (if it did there would be no religious/anti-religious debates raging for the past, oh, majority of recorded history).

    Perhaps choosing those enemies who would be inclined to seek discord, Feakshow for instance, and choose their actions to reflect an irresistible pull toward discord, so that they are acting outside of even their own warped logic. For example a group of Freakshow make repeated attempts on Drek's life, or begin to tear themselves apart. Choose their dialogue to show the mindlessness that has overcome them, simple sentence structure, devotion to goals that make no logical sense etc. Show that they are driven to discord.

    Just a suggestion, YMMV.
  6. AwesomusPrime

    Arc Reviews

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    I have just gotten word that i need to be re-located at work (nothing bad). As a result I am going to be slow with reviews for at least a week while I move.
    My current Queue is:

    1589, 71523, 60280, 13579, 68930, 75386

    Sorry about this but real life wins over CoH (sometimes).

    [/ QUOTE ]

    All settled in yet Hell-o-ween? No pressure, no pressure...
  7. [ QUOTE ]
    I know the joke and all, and I'm sad that this is the case in the US, but the political correctness militias won quite a while ago and continue to rule the country sadly.

    [/ QUOTE ]

    Looking in from the outside, I'm not so sure. Battle seems pretty heated as yet to me. But your right, decision making in the US re these issues has been pretty 'shoot from the hip' these last ten years.
  8. AwesomusPrime

    Everything

    Also not a rant against the way things are. Fully recognize the majestic stupidity of my actions.
  9. AwesomusPrime

    Everything

    I lost everything...

    I was working on a single arc, and so was relying on autosave, I found this to be convenient because it meant all my saves were heading into the same file, and I would never have to check to see which was the more recent save.

    Well tonight I clicked edit, and simultaneously alt-tabbed to check a reference, and somehow I had managed to open a new arc, and stayed out of frame long enough for auto-save to occur. I lost an almost complete five mission arc. It was truly some of the best work I've done so far and now I've got to start over.

    Turn autosave off or Don't rely on it. Save everything over 9000 times in over 9000 ways. Get one of those time-machine programs that allows you to undelete. I feel so stupid I could cry.

    And I appreciate any suggestions, but I'm not looking for ways to get it back, I can confirm it is G.O.N.E gone, I've got some pretty powerful lost data recovery software here, but it doesn't change the fact that I saved right over my only copy with a fresh storyarc file.

    I just want to leave this as a public service announcement.
  10. Once it took a day for me, most of the time it takes ten seconds. The time it took a day was at the hight of the Meow incident.

    EDIT: Just meaning there were easily over 9k people in Atlas zoning through the data stream and nothing more

  11. Arc Name: A Madman's Vengeance
    Arc ID: 71523
    Faction: Custom
    Creator Global/Forum Name: @Awesomus Prime
    Difficulty Level: Moderate to Hard
    Synopsis: Slighted supervillain, and noted cybernticist Dr. Samuel Armington has been handed over to the PPD one time too many, and now he'll take his revenge on a world that does not respect him... no matter the cost. [Author's Note: Arc connects with events in #1285; Many non-required 'flavor' objectives]
    Estimated Time to Play: Half an Hour.
  12. Additional Cooperative Suggestion: A Zonewide AEBroadcast. Let it devolve into farming comments, who cares.

    Community suggestion, let's work toward establishing one zone as an unofficial AE farm zone. We can't beat em, might as well get em swept under the rug.
  13. This is the best news for the future of this game I've heard in a while. Long live CoX!
  14. Possible solution to 1: Make the running AV/EB a captive and play with the animations. Make freeing her trigger an ambush, so there are henchmen before and after her departure justifying why the PC didn't nab her.
  15. I only skimmed the thread so I hope I'm not being unhelpful, but have you checked the villain group boss three is set to spawn alongside? By default it should set itself to 'same as boss' but more often than not it doesn't and won't let you forward without selecting a villain group directly. At least in my experience.

    It could be that boss three was the one example of such you ran across, and you neglected to change it. If Boss three was set to spawn with 'same group as boss' and he was the only thing in the group. Well you get where I'm heading.
  16. While I agree, the devs do see GvE and Boosters differently.

    GvE represents a way to get bonuses associated with a specific version of the retail client purchase to those who purchased an earlier version, while the Boosters represent a direct revenue stream for future development. Often the GvE is placed in the same category as the boosters, and while it is in essence the same idea and more than likely the GvE provided the conceptual motivation for the boosters they are not truly linked.

    But yes, a way to purchase Cyborg and Magic items via tickets for critters likely won't hinder sales of the boosters, so make it so.
  17. Having HoF should permanently unlock a 4th slot, but that arc ID should be flagged to not trigger the unlock in the future. IN that way a player can have no HoF arcs and an infinite number of unlocked slots theoretically but it prevents punishing players for making new arcs, when HoF is supposed to encourage players to make new arcs.

    Also everyone should play my arcs and rate them high so I can have HoF too
  18. AwesomusPrime

    Arc Reviews

    Well I do have one, but I think it is honestly lost in the typos and plot holes from unorganized revisions. I think cleaning it up will help immensely.
  19. AwesomusPrime

    Arc Reviews

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    Arc #1285, "Training Day"
    tl;dr: 2 stars. Offenses: many plot holes, surprise EB/AVs, spelling errors, "just a bunch of stuff that happened"

    Detective Morgan of the PPD's Vanguard Liason Office wants your help in tracking down a "Docter Armington". An apparent typo in the first briefing is not a good sign. Armington has taken an Officer O'Leary hostage. Morgan tells you if there's nothing to bring back to make sure he's not suffering, and reminds you there's no such thing as a brutality charge in his unit. Um, yeah.

    The warehouse you're sent to is filled with custom-faction bots. O'Leary has been turned into a cyber-zombie Claws/SR EB (no warning, but nice job on the model). Defeating him spawns a new objective: "Rip Armington a new one for what he's done." Um, this is a Heroic arc, right? Armington is another EB, Bots/FF, and may try to run when low...I'm not sure. On defeat he says "Teleport activate!" but the defeat text says you can rest easy knowing a monster has been taken to justice...um, which is it?

    In Act II, you learn that O'Leary survived the battle and now has control over his new body. The scientist responsible is adapting the nanotechnology that was used on O'Leary ("Lockgear") for battlesuit use. Hmm, nanotech that warps people body and mind developed by a mad scientist now being adapted into Vanguard battlesuits? What Could Possibly Go Wrong? You're asked to oversee a transfer of the equipment. Once on site the objectives are to retrive 5 components, rescue O'Leary (down to Boss) and defeat Armington again. The enemies on this one are Freakshow, with a patrol of the custom drones tossed in for color. Armington is back with a bunch of Freaks for guards; when you start beating on him he hits you with a threat we don't often see in City: "I will make you MY MONKEY BUTLER!"

    Yeah.

    When Armington gets low on health "Michael Faraday" spawns, a Dark Blast/Dark Miasma AV with machinegun-toting "Cultists" and Energy Blast/Dark Armor "Cultist Ascendant" LTs, the latter's info saying they've been upgraded with Lockgear. They spawned Rocks Fall Everyone Dies style. Even the Contact doesn't know who Faraday is. In Act III you're sent to bust up some of Faraday's cultists in an effort to learn more about him. The mission takes place on an Arachnos lab map, with an Arachnos raid in progress. Heard at entry from a Cultist: "Faraday will whipe this world of life!" Um, yeah. You have to search various computers until you find a Clue stating that Lockgear was invented by one of Faraday's cultists and given to Armington in the hopes that it would end up in Vanguard's hands. Sure enough, Faraday now has control over both Armington and O'Leary, so for Act IV you and Morgan have to recover the Lockgear nanotech before it goes all grey-goo on everyone. Somehow, though, the mission takes place in a sewer. You have to destroy three objects. O'Leary and Armington are present but don't have to be fought. Morgan is supposed to be available as an ally, but spawned in the last room.

    For Act V you get a letter from Faraday taunting you into a final showdown. This being a comic RPG you're not allowed to call in an air strike. The match takes place on a small sewer map. It turned out O'Leary was available as an ally but he was behind Faraday and behind some geometry so I didn't see him until well after the fighting was over. Faraday spawns as an AV/EB again and calls multiple ambush waves as he dies.

    The plot does not make sense in a lot of places and there are more than a few spelling errors. It also assumes the player is a graduate of the Harry Callahan Police Acadamy. This needs a lot of work.

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    I'm in the process of working on some serious rewrites, how would you recommend avoiding the "bunch of stuff that happens" Technically every plot relies on some heavy Deux Ex Machina to get off the ground.
  20. [ QUOTE ]
    I think negativly of my self.
    Praise is uplifting but brushed off.
    Negatives just comferm what I feel.

    I honestly do think I have an inferirioty complex.
    Critisim eather ticks me off or makes me want to quit...

    honestly... righ tnow I just want to quit trying. All I can imagion is one sucky review after another, that nothign good will come.

    YEah... i'm just going go play.

    Nice work on your own arcs... Wont' waste any more of yours or anyone elses time.

    [/ QUOTE ]

    I'm sorry, but as someone who tries to write semi-professionally in the theatre, and who has spent a lot of time writing at the amateur level, if you have a low-enough self image that criticism destroys your world, you should not be submitting your work for review. You may honestly want to reconsider submitting it for play at all, but if you can ignore the feedback coming in, no one minds a few extra arcs up there.

    I mean that as advice, not criticism, not everyone has the stomach for exposition, and you are being exposed here.

    That said, some of the reviews, and all reviewers are guilty, have come close (just close) to being insults, I chalk that up to the fact that these reviewers are amateur as well. I think all arc authors would do well to do the same.
  21. Thanks, I will be making some edits to this arc in the very near future in terms of some of the negatives mentioned, more mention of difficulty, tighter dialogue, and a few loose ends from previous edits cleaned up, so feel free to play again!
  22. AwesomusPrime

    Arc Reviews

    [ QUOTE ]
    Arc #1285, "Training Day"
    tl;dr: 2 stars. Offenses: many plot holes, surprise EB/AVs, spelling errors, "just a bunch of stuff that happened"

    Detective Morgan of the PPD's Vanguard Liason Office wants your help in tracking down a "Docter Armington". An apparent typo in the first briefing is not a good sign. Armington has taken an Officer O'Leary hostage. Morgan tells you if there's nothing to bring back to make sure he's not suffering, and reminds you there's no such thing as a brutality charge in his unit. Um, yeah.

    The warehouse you're sent to is filled with custom-faction bots. O'Leary has been turned into a cyber-zombie Claws/SR EB (no warning, but nice job on the model). Defeating him spawns a new objective: "Rip Armington a new one for what he's done." Um, this is a Heroic arc, right? Armington is another EB, Bots/FF, and may try to run when low...I'm not sure. On defeat he says "Teleport activate!" but the defeat text says you can rest easy knowing a monster has been taken to justice...um, which is it?

    In Act II, you learn that O'Leary survived the battle and now has control over his new body. The scientist responsible is adapting the nanotechnology that was used on O'Leary ("Lockgear") for battlesuit use. Hmm, nanotech that warps people body and mind developed by a mad scientist now being adapted into Vanguard battlesuits? What Could Possibly Go Wrong? You're asked to oversee a transfer of the equipment. Once on site the objectives are to retrive 5 components, rescue O'Leary (down to Boss) and defeat Armington again. The enemies on this one are Freakshow, with a patrol of the custom drones tossed in for color. Armington is back with a bunch of Freaks for guards; when you start beating on him he hits you with a threat we don't often see in City: "I will make you MY MONKEY BUTLER!"

    Yeah.

    When Armington gets low on health "Michael Faraday" spawns, a Dark Blast/Dark Miasma AV with machinegun-toting "Cultists" and Energy Blast/Dark Armor "Cultist Ascendant" LTs, the latter's info saying they've been upgraded with Lockgear. They spawned Rocks Fall Everyone Dies style. Even the Contact doesn't know who Faraday is. In Act III you're sent to bust up some of Faraday's cultists in an effort to learn more about him. The mission takes place on an Arachnos lab map, with an Arachnos raid in progress. Heard at entry from a Cultist: "Faraday will whipe this world of life!" Um, yeah. You have to search various computers until you find a Clue stating that Lockgear was invented by one of Faraday's cultists and given to Armington in the hopes that it would end up in Vanguard's hands. Sure enough, Faraday now has control over both Armington and O'Leary, so for Act IV you and Morgan have to recover the Lockgear nanotech before it goes all grey-goo on everyone. Somehow, though, the mission takes place in a sewer. You have to destroy three objects. O'Leary and Armington are present but don't have to be fought. Morgan is supposed to be available as an ally, but spawned in the last room.

    For Act V you get a letter from Faraday taunting you into a final showdown. This being a comic RPG you're not allowed to call in an air strike. The match takes place on a small sewer map. It turned out O'Leary was available as an ally but he was behind Faraday and behind some geometry so I didn't see him until well after the fighting was over. Faraday spawns as an AV/EB again and calls multiple ambush waves as he dies.

    The plot does not make sense in a lot of places and there are more than a few spelling errors. It also assumes the player is a graduate of the Harry Callahan Police Acadamy. This needs a lot of work.

    [/ QUOTE ]


    I'm going to agree, having seen it pointed out that way. The arc as it stands now is a result of manically trying to incorporate changes based on all the feedback I'd received, but I left a lot of hanging ends. I think I might pull the arc until I can do more edits.
  23. AwesomusPrime

    Arc Reviews

    The second is already in Venture's cue, but I'll submit both to Hell_o_ween.


    71523 A Madman's Vengeance - Slighted supervillain, and noted cybernticist Dr. Samuel Armington has been handed over to the PPD one time too many, and now he'll take his revenge on a world that does not respect him... no matter the cost. [Author's Note: Arc connects with events in #1285; Many non-required 'flavor' objectives]

    1285 Training Day - When one of Det. Morgan's men is taken hostage by an arms dealer turned mad scientist, a new threat to humanity emerges from the aftermath in the form of a new and dangerous weapon wielded by a madman with the powers of a deity. -- Level 20-50
  24. Anyone else seeing problems with the Zig breakout map? Consistently, whatever objectives I set up in it, several don't spawn.

    I really need this map for the arc I'm working on... am I the only one seeing these problems? I filed a /bug report.
  25. I thought I had submitted to this thread, but I didn't.

    Training Day
    Arc 1285
    Global @Awesomus Prime
    Level Range 20-50
    About 45 minutes tops.