Avatea

Assistant Community Manager
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  1. Join us in Pocket D on Exalted, our VIP server, on Friday, October 28 for the return of our official themed Costume Contest!

    The first one will take place at 11:00 a.m. PDT / 2:00 p.m. EDT (7:00 p.m. BST / 20:00 CEST) so our European players can join in, and the second will start at 5:00 p.m. PDT / 8:00 p.m. EDT on Friday, October 28, 2011 (1:00 a.m. BST / 2:00 CEST on Saturday, October 29, 2011 in Europe)!

    This month's theme will be "Halloween Mashup"! So come along wearing your best mashup of Halloween concepts! Please note, the use of Copyright material is not allowed and will get you eliminated from the contest!

    You're all out of inspiration or don't quite understand the idea? Let's take a clown and let's take the concept of horror. Now, some might say that a clown is already quite horrific in itself. But if you show up as a clown, all you'll be is a clown. Now, to incorporate "horror" into your costume, you'll need to be creative and add a few horrific elements, like an exposed brain for instance or mad eyes. But that's just an example, you can be much more creative than that! Take a widely known Halloween concept and add your twist to it!

    So, crank up the proverbial heat and dazzle us with your mashup! And please, nothing too esoteric or obscure or you'll run the risk of us not quite understanding what combination you went for!

    Head over to this page for the City of Heroes Freedom™ Costume Contest Official Terms and Conditions.

    We're looking forward to being spooked on Friday!

    Join in the Community discussion now!
  2. Join us in Pocket D on Exalted, our VIP server, on Friday, October 28 for the return of our official themed Costume Contest!

    The first one will take place at 11:00 a.m. PDT / 2:00 p.m. EDT (7:00 p.m. BST / 20:00 CEST) so our European players can join in, and the second will start at 5:00 p.m. PDT / 8:00 p.m. EDT on Friday, October 28, 2011 (1:00 a.m. BST / 2:00 CEST on Saturday, October 29, 2011 in Europe)!

    This month's theme will be "Halloween Mashup"! So come along wearing your best mashup of Halloween concepts! Please note, the use of Copyright material is not allowed and will get you eliminated from the contest!

    You're all out of inspiration or don't quite understand the idea? Let's take a clown and let's take the concept of horror. Now, some might say that a clown is already quite horrific in itself. But if you show up as a clown, all you'll be is a clown. Now, to incorporate "horror" into your costume, you'll need to be creative and add a few horrific elements, like an exposed brain for instance or mad eyes. But that's just an example, you can be much more creative than that! Take a widely known Halloween concept and add your twist to it!

    So, crank up the proverbial heat and dazzle us with your mashup! And please, nothing too esoteric or obscure or you'll run the risk of us not quite understanding what combination you went for!

    Head over to this page for the City of Heroes Freedom™ Costume Contest Official Terms and Conditions.

    We're looking forward to being spooked on Friday!
  3. Percy Winkley never had respect until he took it for himself. Unappreciated and openly mocked by the members of the Midnight Squad, treated by the preening Montague Castanella like a dim-witted pet, Percy struggled for years to gain their acceptance. Time and again, he failed. All of that would soon change!

    Learn more about the Master Midnight and his deadly rise to power now!

    Join in the Community discussion now!
  4. Percy Winkley never had respect until he took it for himself. Unappreciated and openly mocked by the members of the Midnight Squad, treated by the preening Montague Castanella like a dim-witted pet, Percy struggled for years to gain their acceptance. Time and again, he failed. All of that would soon change!

    Learn more about the Master Midnight and his deadly rise to power now!
  5. Hi all!

    Just to follow-up on this thread! I am so very happy to let you know that EMpulse has given birth to a little super bundle of joy and she wanted to share this with you. Here is a picture of the fruits of her labour (literally!). Zoey Kathryn, her little girl, was born in the latter half of September at 7.1 pounds and 20 inches long. Momma and baby are doing great (and apparently Zoey has already learned how to utilise that big head of hair to rock a mohawk!). EMpulse asked me to pass along that she misses you all very much but is really enjoying being a first time Mom. She sends her regards and hopes that you all have a wonderful holiday season!

  6. Three Transformation Powers - Rikti Mentalist, PPD Hardsuit, or Carnival Harlequin




    These formerly convention-exclusive powers allow you to change your appearance into an NPC. ONLY Available in the Paragon Market until Dec. 6.

    Market Location: Powers > Permanent Powers > NPC Transformation
    480 Points Each


    Volcanic Aura


    The Volcanic aura causes flame, smoke and bits of molten lava to burst sporadically from your character. Once purchased, this is available for all characters on your account.

    Market Location: Costumes > Auras
    80 Points


    Bundle: Halloween Costume Pieces


    Bring your favorite classic movie monster to life with this spooktacular collection. Mix and match costume pieces, which include those of a Piranha-headed Fish Monster, the classic Vampire, Medusa, and an evil brain-in-a-jar, Think Tank head.

    Market Location: Costumes > Costume Sets > Costume Bundles
    400 Points


    Bundle: Barbarian


    Exact justice or loot liberally at the edge of your savage sword. Includes new costume parts and weapons for Male, Female, and Huge characters.

    Market Location: Costumes > Costume Sets > Costume Bundles
    400 Points

    Join in the Community discussion now!
  7. Three Transformation Powers - Rikti Mentalist, PPD Hardsuit, or Carnival Harlequin




    These formerly convention-exclusive powers allow you to change your appearance into an NPC. ONLY Available in the Paragon Market until Dec. 6.

    Market Location: Powers > Permanent Powers > NPC Transformation
    480 Points Each


    Volcanic Aura


    The Volcanic aura causes flame, smoke and bits of molten lava to burst sporadically from your character. Once purchased, this is available for all characters on your account.

    Market Location: Costumes > Auras
    80 Points


    Bundle: Halloween Costume Pieces


    Bring your favorite classic movie monster to life with this spooktacular collection. Mix and match costume pieces, which include those of a Piranha-headed Fish Monster, the classic Vampire, Medusa, and an evil brain-in-a-jar, Think Tank head.

    Market Location: Costumes > Costume Sets > Costume Bundles
    400 Points


    Bundle: Barbarian


    Exact justice or loot liberally at the edge of your savage sword. Includes new costume parts and weapons for Male, Female, and Huge characters.

    Market Location: Costumes > Costume Sets > Costume Bundles
    400 Points
  8. The Supergroup & Villaingroup Recruitment and Player Events forums have now been retired and a number of threads were moved to either a specific Server forum or City Life. If you needed to have other threads moved, please let us know since we are still able to access thoe sections.

    The consolidation of the PvP and Fan Art forums is now being processed.

    Thank you all!
  9. A number of NCsoft titles have been nominated for Beckett's Massive Online Gamer Awards, including Aion™, City of Heroes Freedom™, and Guild Wars 2™! City of Heroes Freedom has been nominated for Best Non-Fantasy MMO of 2011, and Best New F2P MMO of 2011! Voting ends December 8, and players can vote multiple times, so head over to their site and cast your votes!

    Join in the Community discussion now!
  10. A number of NCsoft titles have been nominated for Beckett's Massive Online Gamer Awards, including Aion™, City of Heroes Freedom™, and Guild Wars 2™! City of Heroes Freedom has been nominated for Best Non-Fantasy MMO of 2011, and Best New F2P MMO of 2011! Voting ends December 8, and players can vote multiple times, so head over to their site and cast your votes!
  11. We've passed this on to our web team. Thank you for the heads up and nice status page Neo Shadowdream!
  12. Introduction
    by Cord "Think_Tank" Carney

    Hi Folks,

    My name is Cord "Think_Tank" Carney and if you have never heard of me, it's alright! I've only been a World Designer here at Paragon Studios for the past few months.

    I got into the games industry a little over 5 years ago and it was very much a matter of being at the right place at the right time. A friend at a small game company was willing to vouch for my creativity and drive and at the time they were daring enough to take a chance on someone without any experience. I pieced together a portfolio of hand drawn maps and Dungeon and Dragons adventures I had written and pretty soon I was designing levels for cute, anthropomorphic animals. A few years ago, I made the jump to the MMO genre and when the opportunity presented itself to work here as a designer at Paragon Studios, I left my native Seattle behind to come and be a part of something really amazing. I think back to when City of Heroes launched; roaming through Paragon City on my defender, totally unaware that one day I would be designing content for the game.

    The multitude of things I've had to work on since arriving here in June has been staggering. I've inherited the new Atlas Park, giving me a particularly volatile playground with which to gain my bearings. Working closely with the art department, I had the daunting task of redressing the new Circle of Thorns after many players took to the forums to voice their opinion about the direction of the villain group (yes, I am responsible for the fuchsia Death Mages). I'm also working on a batch of unannounced content that you will be hearing about in the coming months.

    One thing I've had my hands on that I know you'll be happy with is the upcoming Halloween event for this year. While I didn't design it in its entirety, I've had the pleasure of taking over from its initial designer and doing all the cleanup work, fixing bugs and addressing the various issues that have come up in play-testing.

    Very few games out there can update and tailor their content the way that an MMO like City of Heroes does. In addition to the Halloween content you may already be familiar with, this year Dr. Kane's Mansion is open for anyone looking for a romp through moldering hallways and musty crypts. I'm a sucker for holiday events so it was a lot of fun to work on this content. Everyone on the team is incredibly pleased with how our art department has really delivered in creating the perfect atmosphere for a haunted house.


    A big issue that arose in creating and tuning the Halloween event was the challenge of the encounters contained within. Freedom is bringing a fresh batch of players into our game and because the event is available to players at level 15 we needed to provide an experience that is accessible to new players but isn't a cake-walk to experienced players. The Abomination at the end of the event has been especially emblematic of this issue. Balancing him around the various skill levels present here in the studio has been difficult and required multiple adjustments in his mobility and attack strength. We didn't set out to create an Incarnate level challenge so, ultimately, we decided to err on the side of accessibility. To address these concerns though, we have included a bonus objective for the Abomination and, as well, there is an elite boss hidden in the event as an Easter egg. We included these extras in hopes that people who are looking for that extra challenge will feel incentivized to do so, but those that just want a fun, casual experience will get just that.


    One thing I find really enjoyable about this event is the amount of little interactions you can have throughout. There are a variety of NPCs getting into mischief in the front area of the Mansion that you can talk to for some interesting results. As well, you get a few fun choices when dealing with Dr. Kane, allowing you to chat with the madman. Below every tombstone in the graveyard is a zombie waiting to spring up and assault you, and some enemies might not show themselves until special conditions are met. There's a lot of thoughtful articulation throughout the event, deliberately and painstakingly included and all in the hopes of making it feel more dynamic and malleable than the standard MMO fare. Like the aforementioned difficulty, story interactions come down to the proper balance - we don't want to hit the players over the head with drawn-out exposition, but we still want to tell you a story and make the world feel alive. We can work towards accomplishing that balance by providing lots of little details for you to delve into at your own leisure.


    This event has a much larger impact than just on our normal Halloween shenanigans though. You may have noticed an increased focus in hand-crafted narratives in City of Heroes and those rely on complex systems that we continue to hone and iterate upon with each event, such as this. The needs of this event have called for the creation of new features for our Event Scripting System and those features, having been implemented for Halloween, are now getting rolled out for successive events that you all will get to play in the months ahead. As a game we've really started to flex our muscle, showing off how ingenuity can combine with 7 years of content to create an infinite array of storytelling options. Halloween 2011 is the continuance of that.

    I am looking forward to telling you more about some of the content I am currently working on. It's an exciting and daunting time for me to enter into this project, a period of major transition. Right from my very first day here at Paragon I was astounded by the enthusiasm of City of Heroes' player base as well as their involvement. I'll be honest; it's a little scary knowing how much you all care about this game and the loving scorn I've already experienced on the forums has been beyond easy description. The best thing you all can do is go and play the new content and take to the forums and tell us what you think.

    Cord "Think_Tank" Carney

    Join in the Community discussion now!
  13. Introduction
    by Cord "Think_Tank" Carney

    Hi Folks,

    My name is Cord "Think_Tank" Carney and if you have never heard of me, it's alright! I've only been a World Designer here at Paragon Studios for the past few months.

    I got into the games industry a little over 5 years ago and it was very much a matter of being at the right place at the right time. A friend at a small game company was willing to vouch for my creativity and drive and at the time they were daring enough to take a chance on someone without any experience. I pieced together a portfolio of hand drawn maps and Dungeon and Dragons adventures I had written and pretty soon I was designing levels for cute, anthropomorphic animals. A few years ago, I made the jump to the MMO genre and when the opportunity presented itself to work here as a designer at Paragon Studios, I left my native Seattle behind to come and be a part of something really amazing. I think back to when City of Heroes launched; roaming through Paragon City on my defender, totally unaware that one day I would be designing content for the game.

    The multitude of things I've had to work on since arriving here in June has been staggering. I've inherited the new Atlas Park, giving me a particularly volatile playground with which to gain my bearings. Working closely with the art department, I had the daunting task of redressing the new Circle of Thorns after many players took to the forums to voice their opinion about the direction of the villain group (yes, I am responsible for the fuchsia Death Mages). I'm also working on a batch of unannounced content that you will be hearing about in the coming months.

    One thing I've had my hands on that I know you'll be happy with is the upcoming Halloween event for this year. While I didn't design it in its entirety, I've had the pleasure of taking over from its initial designer and doing all the cleanup work, fixing bugs and addressing the various issues that have come up in play-testing.

    Very few games out there can update and tailor their content the way that an MMO like City of Heroes does. In addition to the Halloween content you may already be familiar with, this year Dr. Kane's Mansion is open for anyone looking for a romp through moldering hallways and musty crypts. I'm a sucker for holiday events so it was a lot of fun to work on this content. Everyone on the team is incredibly pleased with how our art department has really delivered in creating the perfect atmosphere for a haunted house.


    A big issue that arose in creating and tuning the Halloween event was the challenge of the encounters contained within. Freedom is bringing a fresh batch of players into our game and because the event is available to players at level 15 we needed to provide an experience that is accessible to new players but isn't a cake-walk to experienced players. The Abomination at the end of the event has been especially emblematic of this issue. Balancing him around the various skill levels present here in the studio has been difficult and required multiple adjustments in his mobility and attack strength. We didn't set out to create an Incarnate level challenge so, ultimately, we decided to err on the side of accessibility. To address these concerns though, we have included a bonus objective for the Abomination and, as well, there is an elite boss hidden in the event as an Easter egg. We included these extras in hopes that people who are looking for that extra challenge will feel incentivized to do so, but those that just want a fun, casual experience will get just that.


    One thing I find really enjoyable about this event is the amount of little interactions you can have throughout. There are a variety of NPCs getting into mischief in the front area of the Mansion that you can talk to for some interesting results. As well, you get a few fun choices when dealing with Dr. Kane, allowing you to chat with the madman. Below every tombstone in the graveyard is a zombie waiting to spring up and assault you, and some enemies might not show themselves until special conditions are met. There's a lot of thoughtful articulation throughout the event, deliberately and painstakingly included and all in the hopes of making it feel more dynamic and malleable than the standard MMO fare. Like the aforementioned difficulty, story interactions come down to the proper balance - we don't want to hit the players over the head with drawn-out exposition, but we still want to tell you a story and make the world feel alive. We can work towards accomplishing that balance by providing lots of little details for you to delve into at your own leisure.


    This event has a much larger impact than just on our normal Halloween shenanigans though. You may have noticed an increased focus in hand-crafted narratives in City of Heroes and those rely on complex systems that we continue to hone and iterate upon with each event, such as this. The needs of this event have called for the creation of new features for our Event Scripting System and those features, having been implemented for Halloween, are now getting rolled out for successive events that you all will get to play in the months ahead. As a game we've really started to flex our muscle, showing off how ingenuity can combine with 7 years of content to create an infinite array of storytelling options. Halloween 2011 is the continuance of that.

    I am looking forward to telling you more about some of the content I am currently working on. It's an exciting and daunting time for me to enter into this project, a period of major transition. Right from my very first day here at Paragon I was astounded by the enthusiasm of City of Heroes' player base as well as their involvement. I'll be honest; it's a little scary knowing how much you all care about this game and the loving scorn I've already experienced on the forums has been beyond easy description. The best thing you all can do is go and play the new content and take to the forums and tell us what you think.

    Cord "Think_Tank" Carney
  14. It is indeed a costume power. The code you'll get at the Freedom Player Summit won't unlock individual costume pieces. Sorry all.
  15. Last week, we announced the City of Heroes Freedom™ Player Summit (a.k.a. the FPS or the Pummit) in Palo Alto, California, on Saturday, November 19, 2011, and today, we are happy to share the full schedule with you so you can mentally prepare for this excellent opportunity to meet the fantastic people from Paragon Studios™, learn more about your favorite MMO and meet other members of our wonderful community of players!

    Tickets to the event are available now for $40 through our City of Heroes Freedom Player Summit Brown Paper Ticket site! (tickets will be available at the door provided there are still some left but it will be cash only!)

    But before we give you a rundown of the events, allow us to present to you the exclusive costume power selected for this 2011 Freedom Player Summit!

    Here comes the Rulu-Shin Costume with a mighty disturbing moving eye as a chest piece, courtesy of none other than Rularuu himself:


    Feeling like donning your spandex and super-jumping to the Freedom Player Summit yet? Well, here are the details for the venue and schedule of activities to entice you even further!

    LOCATION & VENUE

    Dinah's Garden Hotel
    4261 El Camino Real, Palo Alto, CA
    Tel.: (800) 227-8220

    This year's venue is the exotic Dinah's Garden Hotel in sunny Palo Alto! With its artefacts collected around the world and lush gardens with koi-filled rivulets and mini-lakes, you'll feel as though you've landed in a peaceful Praetorian setting!

    PLEASE NOTE! Parking is limited so if you live in the area, you may want to either use public transport or car-pool!

    SCHEDULE OF ACTIVITIES

    8:30 a.m. PDT
    Registration opens!

    10:30 a.m. - 12:00 p.m. PDT
    Keynote & Opening address with Brian Clayton, Matt Miller, Nate Birkholz, Melissa Bianco, David Nakayama and Ross Borden welcoming all our attendees and revealing exciting features!

    12:00 - 1:30 p.m. PDT
    Lunch break! You are free to go wherever you want for Lunch, you might even want to grab a member of the Paragon Studios team to tag along!

    1:30 - 2:45 p.m. PDT
    Panel Session 1 with the following two choices:

    Art: Design a Costume Set Workshop
    Join our amazing Art team for an interactive Art panel!

    Design: Power Sets and Abilities
    Discover new Power Sets with our resident power specialists.

    2:55 - 4:10 p.m. PDT
    Panel Session 2 with the following two choices:

    Art: Concept, FX, Animation, Character and Environment - Art Attack!
    Let our Art specialists wow you with tales of art designs from all disciplines of the Paragon Art Team!

    Design: Signature Story Arcs and Where We Go From There...
    Matt Miller, John Hegner, Sean McCann and Ryan Greene will tell you all about the story of City of Heroes Freedom up to now, about how the Signature Story Arcs have impacted it and we are headed. What loose ends would you like to see tied up and what plot holes would you like to be filled?

    4:20 - 5:35 p.m. PDT
    Panel Session 3 with the following two choices:

    Design: Endgame and Beyond
    Tim Sweeney, Chris Behrens, John Hegner and Jeff Hamilton will have a few reveals for you about somber places, new challenges and exciting new possibilities!

    Design: The Paragon Market and Convenience vs. Time.
    Join Matt Miller, Jesse Caceres, Nate Birkholz and Phil Zeleski to learn all about upcoming new features and share your views on what you would like to see added to the Paragon Market that would save you time without negatively impacting the game.

    5:45 - 6:15 p.m. PDT
    Mixer on the Patio* (weather permitting)! There will also be a Raffle so keep the ticket you receive at Registration handy! (click here for the City of Heroes Freedom Player Summit Raffle Rules & Conditions)

    6:15 - 10:00 p.m. PDT
    Dinner with the Paragon Studios team with vegetarian, chicken or meat options so make sure to let us know what you want when you RSVP through the City of Heroes Freedom Player Summit Brown Paper Ticket site!

    We can't wait to see you there!


    *Please bear in mind that, while we are trying to ensure this remains a family friendly environment, you will be carded for alcohol! Children under the age of 18 are only permitted if accompanied by an adult over the age of 18.

    Join in the Community Discussion now!
  16. Last week, we announced the City of Heroes Freedom™ Player Summit (a.k.a. the FPS or the Pummit) in Palo Alto, California, on Saturday, November 19, 2011, and today, we are happy to share the full schedule with you so you can mentally prepare for this excellent opportunity to meet the fantastic people from Paragon Studios™, learn more about your favorite MMO and meet other members of our wonderful community of players!

    Tickets to the event are available now for $40 through our City of Heroes Freedom Player Summit Brown Paper Ticket site! (tickets will be available at the door provided there are still some left but it will be cash only!)

    But before we give you a rundown of the events, allow us to present to you the exclusive costume power selected for this 2011 Freedom Player Summit!

    Here comes the Rulu-Shin Costume with a mighty disturbing moving eye as a chest piece, courtesy of none other than Rularuu himself:


    Feeling like donning your spandex and super-jumping to the Freedom Player Summit yet? Well, here are the details for the venue and schedule of activities to entice you even further!

    LOCATION & VENUE

    Dinah's Garden Hotel
    4261 El Camino Real, Palo Alto, CA
    Tel.: (800) 227-8220

    This year's venue is the exotic Dinah's Garden Hotel in sunny Palo Alto! With its artefacts collected around the world and lush gardens with koi-filled rivulets and mini-lakes, you'll feel as though you've landed in a peaceful Praetorian setting!

    PLEASE NOTE! Parking is limited so if you live in the area, you may want to either use public transport or car-pool!

    SCHEDULE OF ACTIVITIES

    8:30 a.m. PDT
    Registration opens!

    10:30 a.m. - 12:00 p.m. PDT
    Keynote & Opening address with Brian Clayton, Matt Miller, Nate Birkholz, Melissa Bianco, David Nakayama and Ross Borden welcoming all our attendees and revealing exciting features!

    12:00 - 1:30 p.m. PDT
    Lunch break! You are free to go wherever you want for Lunch, you might even want to grab a member of the Paragon Studios team to tag along!

    1:30 - 2:45 p.m. PDT
    Panel Session 1 with the following two choices:

    Art: Design a Costume Set Workshop
    Join our amazing Art team for an interactive Art panel!

    Design: Power Sets and Abilities
    Discover new Power Sets with our resident power specialists.

    2:55 - 4:10 p.m. PDT
    Panel Session 2 with the following two choices:

    Art: Concept, FX, Animation, Character and Environment - Art Attack!
    Let our Art specialists wow you with tales of art designs from all disciplines of the Paragon Art Team!

    Design: Signature Story Arcs and Where We Go From There...
    Matt Miller, John Hegner, Sean McCann and Ryan Greene will tell you all about the story of City of Heroes Freedom up to now, about how the Signature Story Arcs have impacted it and we are headed. What loose ends would you like to see tied up and what plot holes would you like to be filled?

    4:20 - 5:35 p.m. PDT
    Panel Session 3 with the following two choices:

    Design: Endgame and Beyond
    Tim Sweeney, Chris Behrens, John Hegner and Jeff Hamilton will have a few reveals for you about somber places, new challenges and exciting new possibilities!

    Design: The Paragon Market and Convenience vs. Time.
    Join Matt Miller, Jesse Caceres, Nate Birkholz and Phil Zeleski to learn all about upcoming new features and share your views on what you would like to see added to the Paragon Market that would save you time without negatively impacting the game.

    5:45 - 6:15 p.m. PDT
    Mixer on the Patio* (weather permitting)! There will also be a Raffle so keep the ticket you receive at Registration handy! (click here for the City of Heroes Freedom Player Summit Raffle Rules & Conditions)

    6:15 - 10:00 p.m. PDT
    Dinner with the Paragon Studios team with vegetarian, chicken or meat options so make sure to let us know what you want when you RSVP through the City of Heroes Freedom Player Summit Brown Paper Ticket site!

    We can't wait to see you there!


    *Please bear in mind that, while we are trying to ensure this remains a family friendly environment, you will be carded for alcohol! Children under the age of 18 are only permitted if accompanied by an adult over the age of 18.

  17. The content update for Issue 21 is coming out soon and we've named it Issue 21 Special Update: Media Blitz!

    Why Media Blitz? No, there won't be a Journalist Power Set with this update. No assailing your opponents with Ad Attack or mesmerizing them with Paparazzi Befuddlement.

    With the second part of Issue 21, we will be giving our VIP players the opportunity to play through a brand new Incarnate Trial: the TPN Campus!

    As a continuation to the Underground Incarnate Trial, you will be able to infiltrate the TPN Campus and battle against a mighty adversary whom you will want to keep an eye on: Maelstrom will certainly make you work for it!

    A second Incarnate Trial will also become available as part of Issue 21 Special Update: Media Blitz but it will come at a later date. We'll tell you more about it closer to its launch!

    But that's not all, you will also be able to unlock brand new abilities for your Alpha, Destiny, Interface and Judgment Incarnate Slots and become even more powerful and ascend even higher on the Incarnate path!

    There is a lot to be looking forward to so look forward for more information on Issue 21 Special Update: Media Blitz soon!

    Join in the Community discussion now!

  18. The content update for Issue 21 is coming out soon and we've named it Issue 21 Special Update: Media Blitz!

    Why Media Blitz? No, there won't be a Journalist Power Set with this update. No assailing your opponents with Ad Attack or mesmerizing them with Paparazzi Befuddlement.

    With the second part of Issue 21, we will be giving our VIP players the opportunity to play through a brand new Incarnate Trial: the TPN Campus!

    As a continuation to the Underground Incarnate Trial, you will be able to infiltrate the TPN Campus and battle against a mighty adversary whom you will want to keep an eye on: Maelstrom will certainly make you work for it!

    A second Incarnate Trial will also become available as part of Issue 21 Special Update: Media Blitz but it will come at a later date. We'll tell you more about it closer to its launch!

    But that's not all, you will also be able to unlock brand new abilities for your Alpha, Destiny, Interface and Judgment Incarnate Slots and become even more powerful and ascend even higher on the Incarnate path!

    There is a lot to be looking forward to so look forward for more information on Issue 21 Special Update: Media Blitz soon!
  19. Buy these items with Paragon Points™ at the Paragon Market now!

    Halloween Costume Bundle


    Bring your favorite classic movie monster to life with this spooktacular collection. Mix and match costume pieces, which include those of a Piranha-headed Fish Monster, the classic Vampire, Medusa, and an evil brain-in-a-jar, Think Tank head.

    Known Issues:
    • The Frilled Ascot is currently bugged and appearing incorrectly in the Detail 2 section of the Head category instead of the Chest Detail category. This will be fixed in the Halloween event patch.
    • The Vampire High Collar is currently bugged and is missing an associated generic cape. This will be fixed in the Halloween event patch.

    Market Location: Costumes > Costume Sets > Costume Bundles
    400 points






    Signature Story Arc 1: Episode #2


    Unlock the second part of the first signature story arc, "Who Will Die?"

    Market Location: Content > Story Arcs
    400 points

    Street Justice Power Set


    Rule the streets with this melee power set for Brutes, Scrappers, Stalkers, and Tankers.

    Market Location: Powers > Power Sets > Melee
    800 points

    XP Booster Temporary Power (5 charges)


    Use of this power gives a character a 25% boost to XP for one hour.

    Market Location: Buffs & Boosts > XP Boosts
    450 points

    Join in the Communityt discussion now!
  20. Buy these items with Paragon Points™ at the Paragon Market now!

    Halloween Costume Bundle


    Bring your favorite classic movie monster to life with this spooktacular collection. Mix and match costume pieces, which include those of a Piranha-headed Fish Monster, the classic Vampire, Medusa, and an evil brain-in-a-jar, Think Tank head.

    Known Issues:
    • The Frilled Ascot is currently bugged and appearing incorrectly in the Detail 2 section of the Head category instead of the Chest Detail category. This will be fixed in the Halloween event patch.
    • The Vampire High Collar is currently bugged and is missing an associated generic cape. This will be fixed in the Halloween event patch.

    Market Location: Costumes > Costume Sets > Costume Bundles
    400 points






    Signature Story Arc 1: Episode #2


    Unlock the second part of the first signature story arc, "Who Will Die?"

    Market Location: Content > Story Arcs
    400 points

    Street Justice Power Set


    Rule the streets with this melee power set for Brutes, Scrappers, Stalkers, and Tankers.

    Market Location: Powers > Power Sets > Melee
    800 points

    XP Booster Temporary Power (5 charges)


    Use of this power gives a character a 25% boost to XP for one hour.

    Market Location: Buffs & Boosts > XP Boosts
    450 points
  21. Quote:
    Originally Posted by Bubbawheat View Post
    Nice, I was starting to get a little worried about these. But where's this month's Dev Choice arc? Talos Vice was last month's, and I'm sure you've played at least one other DC worty arc.
    A French arc was selected for the Dev Choice this month but we definitely have a few more English arcs that are likely to get a Dev Choice at some point soon!
  22. Please use this thread to share your bug reports on the Halloween Event.

    1. Did you notice any visual bugs?
    2. Were you able to complete the event in its entirely? (If not, what happened?)
    3. In the new Dr. Kane's House of Horrors, if defeated and choosing the “Go to Hospital” option, are you returned to a gurney within the instance?
    4. In the new Dr. Kane's House of Horrors, are captions appearing throughout the trial? Do they make sense? (i.e. are they appearing in order, etc.)
  23. Please use this thread to share your feedback on the playability of the Halloween event.

    1. Was it fun?
    2. What did you like?
    3. What didn’t you like?
    4. In the new Dr. Kane's House of Horrors, were the bosses too easy/too hard/ just right? Explain.
    5. In the new Dr. Kane's House of Horrors, were you confused about what to do at any point? Explain.
    6. In the new Dr. Kane's House of Horrors, does the UI adequately lead you through each stage of the event?
    7. In the new Dr. Kane's House of Horrors, does the UI update at appropriate times to give you essential information for the encounter?
    8. In the new Dr. Kane's House of Horrors, check the ? text in each stage. If present, was it helpful to you for that stage?
    9. Was the new Dr. Kane's House of Horrors too short? Too long? Just right?
  24. Avatea

    is it all gone ?

    Freedom is not going to the become the TRaining Room. The Freedom character database was copied onto the Training Room to run some tests
  25. Log on to City of Heroes Freedom™ between October 20, 2011, 9:00 a.m. Pacific Time (12:00 p.m. Eastern Time / 5:00 p.m. British Time / 18:00 Central European Time) and November 2, 2011, 11:59 p.m. Pacific Time (November 3, 2011, 2:59 a.m. Eastern Time / 7:59 a.m. British Time / 8:59 Central European Time) and get your Trick or Treat cap back on with a brand new mission for Halloween 2011!


    Dr. Kane's House of Horror will add even more panache to the existing Zombie Apocalypse and Deadly Apocalypse, as you venture into a nightmarish mansion full of danger!

    Check out the updated Halloween page here for more information on the upcoming event!

    Join in the Community discussion now!