Autumn Assassin

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  1. Having played off and on for 5 or so months (not entirely sure when but i bought GR a few weeks before freedom launched) i finally decided to tinker with Mids a bit and see what i could come up with. This is my favourite character at the moment (though the spines\regen scrapper that is my forum namesake is very close behind.)

    After reading a few guides and looking at some builds this is what i came up with. (Bear in mind i can't quite afford it yet but it's something to build towards as i work the market and he is only lvl 35 atm so no huge rush, i like to take my time and enjoy the game.) Concept being a Crey project that attained sentience (who will at some stage be reprogrammed to be a hero (by synapse? /shrug) but is currently a villian destroying things) <-- I'm not much up on the lore yet but im learning feel free to help flesh out the concept a bit as well for those interested.

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Designation 651: Level 50 Technology Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40)
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(21)
    Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-%Dam(7), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43)
    Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(17)
    Level 6: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(7)
    Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), FrcFbk-Rechg%(9), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(34)
    Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(21)
    Level 12: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(13), Mocking-Acc/Rchg(27)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
    Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(37)
    Level 20: Lightning Reflexes -- Run-I(A)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Knock%(43)
    Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-EndRdx/Rchg(43), RctvArm-ResDam/Rchg(50)
    Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27)
    Level 28: Energize -- RgnTis-EndRdx/Rchg(A), RgnTis-Heal/EndRdx(29), RgnTis-Heal/Rchg(29), RgnTis-Heal/EndRdx/Rchg(31), RgnTis-Regen+(36)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
    Level 32: Lightning Rod -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(34)
    Level 35: Power Sink -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(36), P'Shift-End%(36)
    Level 38: Power Surge -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(42)
    Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46), Enf'dOp-Immob/Rng(50)
    Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(48)
    Level 47: Jacobs Ladder -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Rchg(48)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod(37)
    Level 4: Ninja Run



    Code:
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    |-------------------------------------------------------------------|
    The idea was to hit the s\l softcap (or come as close as possible) and then get as much recharge as possible (keeping in mind i cant afford purple sets or pvp sets any time soon.) I'd also like to improve the e\n defense as much as possible. I would like to be able to use him for farming as well as content (though the farming is an afterthought and content is more important.)

    I do have one KC set slotted already and am one part away from slotting another, i also have all the reactive armours slotted or ready to slot as well as the numi and a cpl of lotg's. Incarnatewise i have absolutely no idea so any recommendations there would be appreciated.

    This is my first attempt at a build so please, tear into it and point out how i can improve it. One thing thats been getting to me is the FF+recharge proc in thunderstrike (i really love the proc but am losing s\l def by only slotting 5 oblits, i would like to keep the proc if possible but dont know what else i could slot there to optimise and being a build\game noob im a bit wary of using that word "optimise.")