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Either Spiritual or Cardiac.
If you have no end issues, I'd go Spiritual. -
Quote:If you make a lot of alts and send em all to Praetoria, yeah I can see how you'd get bored... Don't expect to repeat the same content over and over again and maintain interest.Praetoria has become a bit of a grind, that's for sure. The mission map repetition is killer and it seems a lot of players aren't too into being there. It might help if non-Praetorians could access missions when entering the world. Also maybe something similar to a TF.
I guess Prae is full of missions - honestly, they are written a bit better but most of them look the same. To me, the visuals outweigh the story when playing games. So, I kinda agree with the OP to a lesser extent - Prae is not as fun especially if you make a lot of alts.
Maybe you should revisit the rogue isles and paragon city with some of your alts, and there are probably some high quality AE arcs you can mix in. -
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Shame about that first run, but the rest of the TF went pretty smooth.
Did you end up getting the director badge on the second run? -
I like getting close to perma, and then getting the base empowerment recharge buff when I feel like getting to perma. Doesn't cost anything and lasts an hour.
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The thing is, getting defense to stack with Weave is easy. A single cheap IO gets you an extra 3% defense, giving you a total of 10% defense with Weave. That's about 20% less damage.
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I've tanked the ITF fine with my Elec/Fire tank. Even with my SS/Elec brute, and he's not even 50 yet. Did you use purple insps to get you to the softcap?
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What was your attack chain? Barrage-Bone Smasher-Energy Transfer-Total Focus?
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I would love to see the GM content given the epic treatment it deserves.
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Sometimes I think Axe should have a -def debuff component(Achilles' Heel proc), to make it more viable. But that might make it too good.
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Quote:Yep.
What's with all the "Let's cram half an issue worth of content into a booster pack!" threads? -
Quote:Aside from concept I see no reasoning. Surviving is a total package, with each layer of mitigation multiplying the other.People who have a few tanks might like to have each one survive by different means. I know I do.
Stone tanks aren't the most survivable just because of their capped resistances. They are the most survivable because of their capped resistances and defense, very high HP, DDR, and Regen. -
Why would you not build for defense? And even if you aren't, Weave is useful.
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Quote:If you don't aim for E/N defense, and focus on another type of defense, you'll still end up with more than sufficient levels of energy defense, as 45% is just overkill.If you only have 90% resistance and no defense, you take 10% of the original damage. If you have 90% resistance and 45% defense, you take 1%, on average. Taking ten times the damage is a lot. I don't think I would sacrifice that defense, considering how common Energy damage is.
The OP's build could use improvement. If you wanted more recharge, go for 32.5% defense instead and rely on teammates or a small purple so soft cap you when you need it. You won't need it in every fight.
I also think going for 32.5% is better, and in fact I remember posting a 32.5% Elec/EM build not too long ago. Let me dig it up.
Here it is: http://boards.cityofheroes.com/showp...7&postcount=14 -
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Get both. There's no need to 6-slot either of them. Both Tough and Weave are important for an Ice tanker, as Weave lets you get to the softcap without Energy Absorption, and Tough gives you some much needed resistance.
Edit: I'll even say that ALL tankers should get Tough and Weave. There is literally no exception. -
That build is very lacking in recharge and accuracy. Also, going for E/N defense isn't really needed, because your Energy resistance is capped and NE damage isn't that common.
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The thing about Elec Melee is that its only great power, Lightning Rod, comes late in your career at 38. Jacob's Ladder and Chain Induction will be an important part of your attacks, so if you don't like them, I'd say stop.
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The main difference is endurance management. DA is the most endurance intensive primary, while Elec is the most endurance friendly primary. While DA can solve its end issues after IO's, Elec can turn its massive pool of endurance into to an advantage while IO'ing as well.
Other differences include the self heal. DA's self heal thrives on having multiple targets around, while Elec's heal is better when facing a single foe. So against mobs, DA's heal is superior. Against the hard single targets(AV's, GM's), Elec's heal is a bit better.
Both sets have a damage aura, but Elec has a recharge bonus as well, which will make your PBAoE's recharge faster.
Overall both sets are pretty close in overall performance, with DA giving you more survivability, and Elec complementing your offense better. I agree with what Dechs' said in picking whatever suits you more. -
BS has access to the Achilles' Heel proc, which makes it better than MA overall IMO.
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It's also not as good as going for the Tanker HP cap and Regen(though the Shield Wall set helps there as well).
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I don't have a lot of experience with controllers(I don't have a level 50 one). I have one in the low 40's(Fire/Kin), and I try to use my hard controls as often and wisely as I can, while also keeping up the buffs. Reactive defending plays second fiddle to my hard controls.
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Quote:Banished Pantheon
So, my newest creation that I'm getting behind is a Psi/MM/Force Blaster. While I know that Robots and Carnies will give me some trouble along the way, I think I am capable of finding ways around them for most of my career. Are there any other enemies I should be looking out for?
Vanguard Sword
Arachnos Widow variants(Fortunata, Night Widow)
Zombies
Psychic Clockwork
As for WoC, I think it's fine to wait until you get the purple set. -
It depends on how you play your blaster. If you plan to be in melee range often, S/L def will be more helpful than ranged. If you plan to stay away from the mobs most of the time, ranged def is better.