Auroxis

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  1. Either Spiritual or Cardiac.

    If you have no end issues, I'd go Spiritual.
  2. Auroxis

    Fix Praetoria

    Quote:
    Originally Posted by TheJazMan View Post
    Praetoria has become a bit of a grind, that's for sure. The mission map repetition is killer and it seems a lot of players aren't too into being there. It might help if non-Praetorians could access missions when entering the world. Also maybe something similar to a TF.

    I guess Prae is full of missions - honestly, they are written a bit better but most of them look the same. To me, the visuals outweigh the story when playing games. So, I kinda agree with the OP to a lesser extent - Prae is not as fun especially if you make a lot of alts.
    If you make a lot of alts and send em all to Praetoria, yeah I can see how you'd get bored... Don't expect to repeat the same content over and over again and maintain interest.

    Maybe you should revisit the rogue isles and paragon city with some of your alts, and there are probably some high quality AE arcs you can mix in.
  3. Quote:
    Originally Posted by Silas View Post
    Flares is good at lower levels until you can round out your attack chain.
    What is the best Fire Blast attack chain? I thought it was Flares-Fire Blast-Blaze?
  4. Shame about that first run, but the rest of the TF went pretty smooth.

    Did you end up getting the director badge on the second run?
  5. I like getting close to perma, and then getting the base empowerment recharge buff when I feel like getting to perma. Doesn't cost anything and lasts an hour.
  6. Quote:
    Originally Posted by Hatred666 View Post
    Some people don't, idk why. If weave is your only form of defense without and other defense to stack with, then it will do next to no difference to your survivability.
    The thing is, getting defense to stack with Weave is easy. A single cheap IO gets you an extra 3% defense, giving you a total of 10% defense with Weave. That's about 20% less damage.
  7. I've tanked the ITF fine with my Elec/Fire tank. Even with my SS/Elec brute, and he's not even 50 yet. Did you use purple insps to get you to the softcap?
  8. What was your attack chain? Barrage-Bone Smasher-Energy Transfer-Total Focus?
  9. I would love to see the GM content given the epic treatment it deserves.

    /signed
  10. Auroxis

    Axe vs. Mace

    Sometimes I think Axe should have a -def debuff component(Achilles' Heel proc), to make it more viable. But that might make it too good.
  11. Quote:
    Originally Posted by Vanden View Post
    Yep.

    What's with all the "Let's cram half an issue worth of content into a booster pack!" threads?
  12. Quote:
    Originally Posted by New Dawn View Post
    People who have a few tanks might like to have each one survive by different means. I know I do.
    Aside from concept I see no reasoning. Surviving is a total package, with each layer of mitigation multiplying the other.

    Stone tanks aren't the most survivable just because of their capped resistances. They are the most survivable because of their capped resistances and defense, very high HP, DDR, and Regen.
  13. Quote:
    Originally Posted by Hatred666 View Post
    Persons with resistance tanks such as Electric/ or Fire/, who have no built in defense and are also not building for defense, really have no use for Weave. I'd say at least Tough every tank should take.
    Why would you not build for defense? And even if you aren't, Weave is useful.
  14. Quote:
    Originally Posted by Syntax42 View Post
    If you only have 90% resistance and no defense, you take 10% of the original damage. If you have 90% resistance and 45% defense, you take 1%, on average. Taking ten times the damage is a lot. I don't think I would sacrifice that defense, considering how common Energy damage is.

    The OP's build could use improvement. If you wanted more recharge, go for 32.5% defense instead and rely on teammates or a small purple so soft cap you when you need it. You won't need it in every fight.
    If you don't aim for E/N defense, and focus on another type of defense, you'll still end up with more than sufficient levels of energy defense, as 45% is just overkill.

    I also think going for 32.5% is better, and in fact I remember posting a 32.5% Elec/EM build not too long ago. Let me dig it up.

    Here it is: http://boards.cityofheroes.com/showp...7&postcount=14
  15. Quote:
    Originally Posted by McBoo View Post
    For me this is almost as silly as when all tankers had to dip into the Presence pool. Defense/resistance is supposed to be what tankers do best so why do they need a pool power to do what they do best?


    ^
    Hence why I said should and not have to.
  16. Get both. There's no need to 6-slot either of them. Both Tough and Weave are important for an Ice tanker, as Weave lets you get to the softcap without Energy Absorption, and Tough gives you some much needed resistance.

    Edit: I'll even say that ALL tankers should get Tough and Weave. There is literally no exception.
  17. That build is very lacking in recharge and accuracy. Also, going for E/N defense isn't really needed, because your Energy resistance is capped and NE damage isn't that common.
  18. Quote:
    Originally Posted by _Elektro_ View Post
    The elec/elec guy seems okay.... but I don't know about Elec melee. I also am stumped for the build. Electric's Jacob's Ladder, and Chain Induction... well frankly they annoy me. I don't know if I can make the build around those.
    The thing about Elec Melee is that its only great power, Lightning Rod, comes late in your career at 38. Jacob's Ladder and Chain Induction will be an important part of your attacks, so if you don't like them, I'd say stop.
  19. The main difference is endurance management. DA is the most endurance intensive primary, while Elec is the most endurance friendly primary. While DA can solve its end issues after IO's, Elec can turn its massive pool of endurance into to an advantage while IO'ing as well.

    Other differences include the self heal. DA's self heal thrives on having multiple targets around, while Elec's heal is better when facing a single foe. So against mobs, DA's heal is superior. Against the hard single targets(AV's, GM's), Elec's heal is a bit better.

    Both sets have a damage aura, but Elec has a recharge bonus as well, which will make your PBAoE's recharge faster.

    Overall both sets are pretty close in overall performance, with DA giving you more survivability, and Elec complementing your offense better. I agree with what Dechs' said in picking whatever suits you more.
  20. Auroxis

    MA/SD or BS/SD?

    BS has access to the Achilles' Heel proc, which makes it better than MA overall IMO.
  21. Quote:
    Originally Posted by Smersh View Post
    I like playing around with the possible on resist builds. It's absolutely not probable that I would play something like this... I simply don't have the billions it would require to try it.
    It's also not as good as going for the Tanker HP cap and Regen(though the Shield Wall set helps there as well).
  22. Auroxis

    Assault

    Quote:
    Originally Posted by DoctorWhat View Post
    My SD/SS Tanker run Assault, mostly for the extra kick. She also uses Manuvers for extra defense to softcap. She's great solo, and helps stack Leadership bonuses in teams.

    What more can you ask for?
    A higher Tanker damage cap
  23. Quote:
    Originally Posted by Morganite View Post
    What do you do when you're playing a controller?
    I don't have a lot of experience with controllers(I don't have a level 50 one). I have one in the low 40's(Fire/Kin), and I try to use my hard controls as often and wisely as I can, while also keeping up the buffs. Reactive defending plays second fiddle to my hard controls.
  24. Quote:
    So, my newest creation that I'm getting behind is a Psi/MM/Force Blaster. While I know that Robots and Carnies will give me some trouble along the way, I think I am capable of finding ways around them for most of my career. Are there any other enemies I should be looking out for?
    Banished Pantheon
    Vanguard Sword
    Arachnos Widow variants(Fortunata, Night Widow)
    Zombies
    Psychic Clockwork

    As for WoC, I think it's fine to wait until you get the purple set.
  25. It depends on how you play your blaster. If you plan to be in melee range often, S/L def will be more helpful than ranged. If you plan to stay away from the mobs most of the time, ranged def is better.