Auroxis

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  1. I think it's something that's definitely worth a look at, especially with inherent fitness and returning players.
  2. Quote:
    Originally Posted by Residentx_EU View Post
    You got shards on the Sara Moore TF? How many? I didn't realize that the SS has 50 level content but I'm looking at the wiki and it says Sara Moore and the Storm Palace qualify. Did you use only gravity geysers to get around? I did the tfs at Christmas using only the GGs. I'm sure these will be on the WST soon.
    Can't remember exactly how many, but it was a fair amount, probably the most I've ever gotten in a TF. I don't know about the others but I flew to get around.

    By WST do you mean Weekly Strike Target? If so I doubt it, as the shadow shard is hero content only(at least for now).
  3. Quote:
    Originally Posted by Forbin_Project View Post
    The devs decision to minimize the impact Origins have on the game was the correct thing to do and it's too late to go back and screw things up now.
    This.

    If there were any upgrades to the origins system, it would likely not involve game mechanics and would focus on the cosmetic and RP aspects instead.
  4. Quote:
    Originally Posted by MajorPrankster View Post
    Do you have any clue as to how condescending that sounds?

    Some people don't remember details. Some do.

    This is a very valid, probably low cost, QoL feature to be requested.

    Yet, the OP is basically told (by some) that since others have such sterling memory abilities such a thing is not needed, to the point of calling the OP characters worthless.

    Man, I just love gamers.
    It's not about memory, it's about caring for your characters. Primary/Secondary isn't a small detail. Powersets are among the first choices you make when you create your character, and are used throughout your character's career. They define your character.

    And my memory isn't that good.
  5. If you want to fight EB's/AV's, there are places where you can go about doing that.

    Not a lot of characters are capable of soloing EB's, or otherwise might not appreciate the fact that their tedious missions just became twice as tedious.

    I also don't think an AV version of Silent Whisper would be a particularly challenging AV, either.
  6. I have toons I haven't played in years and yet I still didn't forget their primary/secondary, even ones that didn't go beyond level 10. If you have a character and you can't even remember its primary/secondary, it's probably not worth keeping.
  7. I would never do it on my main build, but on a secondary build for farming, getting respectable amounts of fire defense is worth considering.

    Do you have issues surviving on a fire damage map? I have no experience farming fire maps with a /Fire scrapper, so I wouldn't know. But if you do, these are your options:

    1. Softcapped Fire defense? It's possible, but it would be pretty expensive and would severely gimp your build.

    2. 32.5%, one purple insp to softcap? It's possible, but it would likely hurt your damage potential.

    3. 20%, two purple insps to softcap? You could safely go for that on your main build, and go for positional defense instead of fire defense for more flexibility.

    The main idea is that inspirations are abundant when you're farming. Use them to your advantage.

    How to get Fire defense? The Aegis resistance set is your main contributor as it contains 3.125% Fire defense. Other sets you can use: Performance Shifter, Scirocco's Dervish, Eradication, Maelstrom's Fury to name a few. There are numerous sets which give you about 1% fire defense and I won't name them, and there are +3% global defense IO's(Steadfast Protection, Gladiator's Armor).

    Then you have the +defense powers. CJ, Weave, and Maneuvers.
  8. Try Sonic/Sonic

    Sonic Resonance is one of the funnest sets to play, due to its passive support giving you more time to blast.

    Sonic Blast is arguably the most efficient blast set available to defenders, but some are put off by its animations and sounds. It fits thematically with Sonic Resonance however.

    Cold/Ice and Ice/Cold is also very nice. Cold requires a fair bit of active debuffing(Sleet in particular), but it's not that bad compared with Rad Emission in that regard. Ice Blast is very solo friendly, and you have the benefit of Ice Storm and Blizzard having blaster values, with Corr Scourge working well with them as well. Also, once you Blizzard you can use Heat Loss to recover.
  9. Quote:
    Originally Posted by Blue_Mourning View Post
    It should also be pointed out that the "solo blaster tanking Recluse with inspirations" that you mentioned just cannot be done without a heavily IO'd and amazing build. it should also be pointed out that the tank solo tanking recluse cannot be done without a great build that's probably decently IO'd out and even then some builds can't do it all the time because all it takes is for Recluse to get two lucky shots in in a row on something like an Ice Tank while the red tower is up.

    It isn't just inspirations that make it possible.
    It's also extremely luck based. A blaster's HP and Resistance cap is significantly lower than a tanker's. I would guess having 7 blasters killing the towers quickly was a major contribution.
  10. Auroxis

    Lightning Field

    My preferred slotting is 3 pieces of Scirocco's Dervish(Dam/Acc/End, Dam/End, Dam/Acc), and you can choose to add another slot of Scirocco's for the accuracy buff, or the fury of the gladiator proc(which may or may not be worth it, it basically increases your overall damage by 4% on average).

    You get some Regen and respectable NE resistance, both are bonuses Elec Armor puts to good use. And it gives it ok endurance reduction too which other sets like Obliteration and Eradication won't.
  11. With the red tower up, all tankers need insps or team support to keep that HP bar up, maintain that 75% defense mark, and have high levels of resists. Ice Armor just happens to need more in this particular situation.

    Team support aside, there are things you can do:

    1. Orange insps, the bigger the better. You can store more in your mailbox. Purples are handy too, but that depends on your team. On an Ice Armor you usually don't need nearly as many purples as you would oranges.
    2. Wedding Band temporary power. Increases all your resistances by 30%. Gotten through the 20-24 Recover wedding band mission available in Ouroboros.
    3. Kinetic Dampener temporary power. Increases your S/L def by 16% and your Energy Resistance by 30%. Dropped from mobs and cheaply available at the market.
    4. Tough And Weave. I recommend you get those if you haven't.
    5. Base Empowerment buffs. You can increase your resists by 5% here, and grant yourself some end drain resistance and a nice recharge buff.
    6. Eye of the Magus temporary power. Gotten through the Archmage accolade.
    7. Hover tank. I don't have any experience with this but I hear it can be effective. Basically keeping Recluse at range thus cutting his damage potential. Temp fly powers are abundant.
    8. Aid Self. In the case your team heals are insufficient this can come in handy. This is a hefty power choice but it works well with Ice Armor.
  12. Auroxis

    Lightning Field

    Lightning Field by itself doesn't provide enough mitigation through drains. However, when combined with Power Sink and other end draining powers like Ball Lightning, it can be a lifesaver. It is also a damage aura, and IMO you should never skip your damage aura no matter what.
  13. Quote:
    Originally Posted by Stratoman View Post
    I'm still built for +HP and +Recharge. I agree with pretty much everything Smurphy said earlier, Footstomp provides a pretty big chunk of mitigation. I mostly just use him as a tauntbot.
    You should still build for HP, the build I posted has a ton of +HP and +Regen. It shouldn't be your main focus though, as Defense is much easier to fit in your build and it provides more mitigation. And like I said, with the spiritual alpha you don't need that much recharge from set bonuses anymore.
  14. Quote:
    Originally Posted by Bluebox View Post
    But in all seriousness, try to think of how bad life would suck for an empathy healer. How requests you would get from all over the world to heal some parents' dying children. You would never keep up. And if you tried to keep up eventually you would suffer a nervous break down.
    Yep, and imagine if you were tricked into healing a future arch-villain, and bear the responsibility and condemnation of the whole world. It would be totally reasonable to be like, "screw other people, I'll just focus on myself from now on".
  15. Quote:
    Originally Posted by Ribic View Post
    Ok (not being snarky, only tanked the thing once, though I've run it a few times) So just taunt them from > 50 ft and let your team plink the tower to death? Man, that's like hover taunting LR... just dirty If that's the case then why would a teammate hitting the tower with an AoE matter? As long as you're > 50 ft from the surrounding tentacles it shouldn't matter, as they can't return fire. I guess the Hyrda can be troublesome if the fight goes on too long, but overall they're not that scary. The only dangerous things (in the sewers) are the tentacles and that damned toxic dmg aura the pylon has
    The 50 feet number was from personal experience of my blaster soloing the pylon at a bit over that range, not from an ingame number. Maybe if AoE's are used the tentacles start shooting further. I'll give it a test next time, or maybe someone else has experience with shooting the pylon with AoE's at long range or taunting the tentacles at long range.
  16. Quote:
    Originally Posted by Ribic View Post
    Those hydra do toxic damage even at range, and so do the tentacles. Also, the first pylon you come across has 2 sets of tentacles, one by the pylon and one directly on the other side of the door. Without some oranges those hurt too
    The range doesn't extend beyond 50 feet or so for the tentacles, so most blasts can keep at range just fine(and mobs are the only worry at that point). All you need to do is just run past the tentacles on the first encounter (being in tentacle range for a second isn't painful at all), and tanking the hydra mobs themselves isn't nearly as hard as tanking the tentacles.
  17. Quote:
    Originally Posted by Call Me Awesome View Post
    You're quite correct in all this; the only place I've found Unstoppable useful is on the first mission of the Apex TF dealing with the MASSIVE toxic damage of the Hydra. I'm giving serious thought to dropping it once again and just using a few large oranges for that one situation.
    Another alternative is to just give up getting into melee on the pylon altogether, and instead focus on keeping your ranged attackers safe by aggroing the nearby mobs. A hit and run with bruise and KOB every once in a while won't hurt too much, either.
  18. Quote:
    Originally Posted by midnight_dread View Post
    Looks pretty sweet Auroxis... I think i'd swap Hasten and Combat Jumping. I prefer SJ as my travel power even though I'll lose the Grounded benefits while bounding around the city.

    I noticed there is no Fear or Confuse resistances... I guess that's not too bad of a lose for PvE!

    Any good farming missions (non AE) for a Elec Armor Brute? Blue or Red side??
    I don't farm with him so I wouldn't know, but I haven't had too much trouble doing normal content with him. I was soloing Arachnos x8 w/ bosses at lvl 35, and fully IO'd I can solo the cimerora towers in the ITF.
  19. Due to Electric's endurance management and +recharge, you can do stuff with your build other primaries couldn't without making sacrifices, and going for defense is indeed the best way to go. As said above by Reverence, IO bonuses and Weave/CJ/Maneuvers will help get you there.

    I run a S/L softcapped build on my SS/Elec Brute, and a 32.5%(one purp insp to softcap) positional defense build on my Elec/Fire Tanker.
  20. I would like to see more debuffs in there, IMO a radiation set without a -def debuff somewhere just won't look right.
  21. What happened in I19(and 19.5) is that some builds that focused on recharge don't need to anymore. We can focus on other things such as defense.

    Here's the build I'm aiming for on my SS/Elec(about 5 bil away from done...), designed around the spiritual alpha.


    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Spiritual: Level 50 Technology Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(15)
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(5), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(43)
    Level 2: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(21), Hectmb-Dam%:50(27)
    Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(5), RctvArm-ResDam/Rchg:40(13), RctvArm-ResDam/EndRdx/Rchg:40(43)
    Level 6: Lightning Field -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(7), Sciroc-Acc/Dmg/EndRdx:50(7)
    Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11), C'ngImp-Dmg/EndRdx/Rchg:50(34)
    Level 10: Static Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam:40(40), RctvArm-ResDam/EndRdx/Rchg:40(40)
    Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13)
    Level 14: Super Speed -- Winter-ResSlow:50(A)
    Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A)
    Level 18: Rage -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(19), GSFC-ToHit/Rchg/EndRdx:50(19), GSFC-Rchg/EndRdx:50(39), GSFC-ToHit/Rchg:50(48)
    Level 20: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(45)
    Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-ResDam/Rchg:40(25)
    Level 24: Weave -- LkGmblr-Rchg+:50(A), SW-ResDam/Re TP:50(31), SW-Def:50(31), SW-Def/EndRdx:50(37)
    Level 26: Lightning Reflexes -- Run-I:50(A)
    Level 28: Energize -- Numna-Heal:50(A), Numna-Heal/Rchg:50(29), Numna-Heal/EndRdx/Rchg:50(29), RechRdx-I:50(37)
    Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34)
    Level 32: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Rchg:50(33), Oblit-Dmg:50(34), Oblit-%Dam:50(45)
    Level 35: Power Sink -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod/Acc/Rchg:50(36), P'Shift-EndMod:50(36)
    Level 38: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(39), LkGmblr-Def/EndRdx:50(40)
    Level 41: Mu Lightning -- Apoc-Dmg/EndRdx:50(A), Apoc-Acc/Rchg:50(42), Apoc-Acc/Dmg/Rchg:50(42), Apoc-Dmg/Rchg:50(42), Apoc-Dam%:50(50)
    Level 44: Ball Lightning -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(46), Ragnrk-Acc/Rchg:50(46), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Knock%:50(48)
    Level 47: Taunt -- Taunt-I:50(A)
    Level 49: Power Surge -- GA-3defTpProc:50(A)
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
    Level 1: Sprint -- QckFt-EndRdx/RunSpd:50(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(37), Numna-Regen/Rcvry+:50(39), Mrcl-Rcvry+:40(43), RgnTis-Regen+:30(50)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod:50(36), P'Shift-EndMod/Acc:50(50)



    Code:
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  22. I personally think Ice Armor could use a small buff, and maybe a change to Hibernate would be the way to go. This does seem a bit complicated however, and I doubt Ice Armor is high up on the devs to-do list.
  23. I don't like it. The only attraction is the -res proc, and it would make my rad blasters feel less special so i would have to give it a no
  24. Quote:
    Originally Posted by Djeannie View Post
    Why would you think that? Once you're softcapped that's pretty much it. If you're not softcapped then it could help by a few percentage points getting you to the cap.
    I can see it as a good idea for def debuff environments like the ITF and the second Apex mission. Those few percentage points could mean the difference between living and dying.
  25. There's also the brute for the middle ground between a scrapper and a tanker.

    My SS/Elec brute is a beast. I can actually solo the cimerora towers on the ITF rather quickly.

    SS/Fire is widely renowned as the best farmer(which might be what the OP was looking for), and is probably one of the more common brutes you'll see. It's an all out offensive beast which farms fire mobs extremely well, but is too squishy for my liking in content other than fire farms.