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Posts
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Joined
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Quote:Haha.Was thinking maybe they could add more power slots for veteran players plus 69 month mark only i think we all could benefit from a couple extra power slots
No.
This ranks high up there in the bad ideas ladder. Somewhere between "Give Vets a nuke" and "Let me buy slots from the NC Store". -
Quote:SS is very hard on the endurance bar.Why don't people like SS with dark? Rage is a great "build up" power, and Hand Clap + Oppressive Gloom = perma stunned bosses. Rage also means you don't have to put as much acc in your attacks so you can slot more end red.
Even if you frankenslot for end red, it won't save you from the rage crash. -
I personally IO gradually and go for an SO/IO mix until my character is fully IO'd. So at level 22 my build would be 20% IO'd, 80% SO'd. At level 27 it would be 30% IO'd, 70% SO'd, and so on.
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Quote:Yes, it recharges every 50 seconds or so, ~50*45%=+~20% damage. (+22.5%)FE adds 45% of the damage of the attack in a fire proc, and this lasts 20s.
So a 250 point footstomp gets 112 extra fire damage.
Quote:And Burn isn't a standard 5 target AoE. It can, and does, deal damage to more targets than 5 (after some die off).
There is the up front damage, which pretty much instant kills Lts and lower, then there is the continuous burn patch - I'm not exactly sure how much damage it deals over time.
The DOT deals 2/3'rds of the Direct Damage over 10 seconds
Quote:I had trouble because I'm on a non-purple build at 30% SM/L defense and hadn't gotten any accolades yet.
Sorry for the OT post. -
Quote:My only issue with KM is that Power Siphon won't be up that often(You don't get a power siphon recharge feature like Stalkers and Scrappers do). Power Siphon being up half the time is an optimistic estimate.I'd say this is possibly the best pairing for Dark Armor available. The AoE damage is great. The Power Siphon is great synergy with the damage aura. There are stuns to stack on top of oppressive gloom, and knockdowns abound. The -damage is an incredible way to increase your survivability against hard targets.
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DA's weaknesses are endurance management, and survivability against single hard targets. So for synergy, I would pick a set that isn't very endurance intensive, and gives you good mitigation against single hard targets. Dark Melee comes to mind, and it also fits thematically. Kinetic Melee also works.
Synergy isn't all that's important though. If you just want to unleash AoE devastation, Fiery Melee is the best choice(but has no mitigation). If you want to be able to stun mobs with ease, Stone Melee is the best choice(but is very endurance intensive). -
Quote:I find the Fury of the Gladiator proc wasted on a power like Foot Stomp. Places where you want the -Res are in prolonged fights against single targets, not against minions and lieutenants which die quickly anyway.If your doing AE farming i recommend franking FS for rech/end, should be at or near the dmg cap making +dmg less usefull, and some procs. Right now i have the Armageddon one, -res one (which can easily be replaced with a dmg proc for A LOT less inf), and of course FF+rech on my build.
I personally have Foot Stomp slotted with Armageddon and the Force Feedback proc. -
Quote:I haven't tried a SS/FA on an ITF(a softcapped one anyway), and i'm not belittling FA's offensive capabilities. I simply don't think that 20% more damage on average, and a 5 target aoe attack is superior to neutralizing an entire spawn every 17-20 seconds, in terms of mitigation.Fiery Embrace has a duration of 20s, and with high recharge will be up every 50. That's nearly half up time.
Burn under the same conditions will be up every 7 or 8s.
With similar recharge, you're looking at a power sink every 17 to 20s.
So if Burn & FE aren't up often enough to keep you alive, neither is power sink.
Have you actually tried SS/FA on the ITF? The sum of the total is greater than you are giving it credit for.
You said you had trouble with those hard hitting EB's right? I can solo that EB spawn on the 3rd ITF mission, and the boss spawn as well. -
Resistance is more about power picks than slotting, so you can have both.
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Ice Armor can get its defenses far beyond the softcap, if Energy Absorption has high amounts of recharge and mobs to work off of.
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Quote:"Yeah your damage isn't that great if you don't use your attacks" - Is that seriously your argument? I suppose they shouldn't use Fiery Embrace as well right?Please stop going to the old - you do more damage so it's a trade off.......no it's not.
In a good team your damage is NOTHING on a fire tank. Don't believe me? Try this next time you are rolling along on an ITF don't use Burn - just use Blazing Aura to hold aggro and taunt.
Fiery Aura tankers can achieve top end scrapper levels of damage, with the right build. Don't believe me? http://boards.cityofheroes.com/showp...postcount=1286 -
Quote:No I don't think it's possible to completely drain EB's with just one power sink, even with lightning field and ball lightning. I'll have to confirm it though.Funny you should say that!
With all the WTFing ITF going on, I brought out my SS/FA/Soul for a couple of good cim romps.
Anything under Bos tier pretty much just melted.
The main issue survivability wise was massed Cim EBs (non-beasts) with their spike damage, which I think is a win for Healing Flames.
But you might have a point on keeping those EBs sapped, I've never actually tried it.
Can you reliably keep an entire mob of Cim EBs sapped with your build? If so, I might consider a respec of my SS/Ela, as that could be pretty promising.
Edit: It seems I can drain them dry in several seconds, and Ball Lightning+Lightning Field keeps them sapped a majority of the time.
Like I said, your AoE's might kill one spawn in one hit, but another wave will be attacking you if you herded. My foot stomp recharges in 4-6 seconds, that's enough time for a full cimeroran spawn to get a failcascade going. Fiery Embrace won't always be up either, and Burn's 5 target cap is very limiting. Power Sink is great to use during a rage crash as well. You can't kill anything then. -
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Quote:Super Reflexes is currently the only defense based set that can reasonably get to the DDR cap, and that's its major selling point over other sets like Shield Defense. I would be upset if I picked SR for that reason and suddenly SD could get to the DDR cap just as easily.not enough for me though, i've gotten numbers into the negatives fighting longbow
perhaps if not adding DDR to Temperature Protection, what about Weave ? It doesnt have to be a whole lot, after all weave isn't a whole lot of defense, but perhaps it should offer debuff resistance, otherwise, yet again a power is being made totally redundant by a single round from a council minion.
Also if you are indeed building for defense, Weave is a popular option.
Also, Weave is an amazing power already. No need to buff it further. -
Well, Axe's damage is weaker than Mace's. Axe has more mitigation through KD's though.
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Quote:The situations where Power Sink has saved me occured when I was facing more mobs than I could AoE, herding in the ITF for example. I highly doubt Burn and Fiery Embrace will be better for that situation.I've been tooling around on my SS/FA & SS/Ela Brutes this week to compare them, and I've come back to say that Burn & FE easily do more for survivability than Power Sink does.
Some mobs, I don't even get a chance to use my PPP AoE. between Burn & Footstomp almost nothing is alive anyway.
Sometimes you just can't kill stuff fast enough. -
Quote:I was talking about healing per activation, as the original poster said Healing Flames heals more and recharges faster. Healing Flames is obviously superior in HP per second, I never said it wasn't.If you include the +regen numbers for electric for the extra 187.74 over 30 seconds, you have to include that healing flames is nearly recharged for an extra 374.81 in the 30 second duration to get the regen.
Since defenses are all IOs and resistances are very similar, its all about healing per second and Fire greatly outdoes electric in that area.
I will say however that Healing Flames has a cast time disadvantage, and assuming you'll be using it 2-3 times more often than Energize, it will have an effect on your comparative DPS.
And the resistances are NOT very similar. -
I always take this power no matter what: Hasten
This power is pretty and strong: Lightning Rod
I would like to have this on me 24/7: A tie between Disruption Field and Adrenalin Boost
Would be overpowered if ported into any other powerset: Rage
Amazingly underused for what it can do: Fortitude
OMG this is awesome: Fulcrum Shift -
While you can get softcapped S/L on a Elec Armor, this isn't something I would aim for on a Kat/ scrapper. Melee/Lethal softcap with 1 DA is a good goal.
I have this dream build for Kat/Elec. Not that useful for you ken but maybe you'll get some ideas from it.
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You can't expect to have an easy time tanking everything with the most offensive tanker primary.
That would be overpowered.
I recommend you build up your resists a bit. The SG base empowerment stations can give you a +5% lethal resistance buff for an hour, and there are always insps and the cardiac alpha.. -
Quote:Well that really depends on the situation. Sometimes you will need that extra bit of regen to get your HP bar filled up sooner than Healing Flames would recharge. In situations where your defenses are softcapped and you're facing heavy hitters, you won't need to use your heal too often, but when you do need to heal up you will want to get as much out of it as possible.I don't necessarily disagree with you in the FA vs. Ela debate, but I find the regen/s to not be nearly as useful as simply having the heal up more often.
With similar recharge conditions you can activate Healing Flames 3x as often in comparison to Energize.
Quote:So if you're looking at healing capabilities over time instead of healing per activation - FA comes out on top.
Quote:I' pretty sure the End Drain Res in Consume is stackable (need to verify, I could be mistaken).
Quote:Ela does have superior resistances & Mob Drains, but dead enemies don't fight back - and FA is clearly superior in kill speed.
The resistances is a win for Ela in my book, but the mob drain gimmick loses to Burn & FE in my opinion. -
Quote:Yes the -regen hurts, but your low energy resistance hurts a lot more. I don't find the Fire clockwork nearly as common as the Energy clockwork, though I haven't looked at the i20 content yet.Praetorian clockwork have flamethrowers so if anything I'd put them in my 'mixed' list.
Also they have -regen, which reduces Energizes healing by a lot if your numbers are accurate.
The numbers are pretty accurate, btw. Base numbers with no enhancements or accolades:
Healing Flames: 25% heal = 374.81 HP
Energize: 25% heal = 374.81 HP + 100% regen= 6.258 HP/Sec for 30 seconds= 187.74
So 374.81 HP for Healing Flames, and 374.81+187.74 for Energize, that's 50% more healing per activation.
Of course Healing Flames recharges sooner, but Elec still has mob drains, end drain immunity, and the superior resists as mitigation. -
Find the ST melee power you use most often, and put it there.
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I find the +regen makes Energize's heal about 50% stronger than Healing Flames' heal in terms of HP per activation.
Energy and Psychic are much, MUCH more common damage types than Fire lategame(add praetorian clockwork to your list). Unless you're doing specialized farms.