-
Posts
1747 -
Joined
-
If it makes OP feel any better, Energy Melee sucks the least with Tankers.
-
-
Quote:Doesn't SD have special animations for powers like Hurl and Brawl?It would also make Shield Defense impossible to use with a set that you can currently use it with.
I don't know if it is possible to flag a set to be usable with one set of animations but not another set. As far as I'm aware it is either A) you can use these sets together, or B) you cannot use these sets together. I don't know of any "you can use these sets together, but only if you use this set of animations for set A." -
Don't bother slotting the P'Shifter +End proc into your attacks, they just give mobs endurance unless it's been fixed.
-
Quote:"needed" is an iffy term to use in this discussion. Incarnate powers should never be needed to complete content, except maybe in the later iterations of the game when the endgame incarnate challenges get a lot harder.Yeah they make a difference all right: On full teams/leagues the only thing that Lore Pets represent is massive pointless overkill. As of April 2011 just about the only thing a league with a bunch of Lore pets is tactically useful for is trying to do a MoLambda run during the final fight with Marauder. But beyond that what else is that kind of firepower needed for?
Clearly Lore Pets are far more useful to players "pound-for-pound" while trying to tackle big fights solo. And as such they are quickly (because of their excessive recharge times) becoming relegated to the same niche that things like the Archmage and Geas of the Kind Ones accolade powers live in - powers you save for key AV fights because you can't really use them effectively for anything else.
I just don't want to see Lore Pets become yet another "use them once in a blue moon" situation.
Just like you don't need a bunch of IO'd toons to complete an STF, you don't need Lore pets. However, they make it oh so much easier(Ghost Widow who?). -
Quote:The pets give a lot of DPS, and I'm not talking about solo fights either. I'm talking about those AV fights with a full team/league, they do make a huge difference.You bring up some valid points. My argument is that my characters which are "fully incarnated" are already godlike enough as it is even when my Lore pets are not out. There's a fine line between being good for "situational solo AV fights" and "whoops, I forgot to use them again because I never really -need- them for anything anyway".
We may not really know how to accurately assess the usefulness of the Lore pets until the rest of the Incarnate powers are revealed to us. But at this point, for me at least, the Lore pets are effectively useless for 95% of anything I'd could face. If the Lore pets were usable a bit more often then I would grow more used to actually USING them in the first place. *shrugs*
The way I see it, lore pets are the solution to the "AV? More like sack of HP" problem. -
I don't agree with giving them more uptime. The pets are giving you a short burst of damage and/or survivability which is fine(though I agree their buffs/heals could be better). If you reduce the recharge you'll end up with pets being a part of your character instead of a situational thing, which will be bad for people who dislike the RP aspects of the pets.
I use the pets for those situational AV fights and they're awesome. I wouldn't want their current roles reversed to a "summon every time they're available" thing, and I would especially not want their current burst DPS role nerfed. -
Quote:With an endless amount of T3 insps, so that's more about the player than the combo.That SS/Fire Brute can be turned into something crazy good. Somebody recently soloed the STF with one of those. Before issue 20.
Still, SS/Fire is the most popular Brute for a reason. -
Some of the AoE attacks are very solid ST attacks as well, namely Chain Induction and Jacobs Ladder. Those two are actually better ST attacks than Havoc Punch if you take recharge times out of the equation.
-
Quote:True, especially so for debuffers like Traps and Cold in AV fights.Personally I'd amend that to "or strong buffs/debuffs on a long timer", often times buffing the recharge of another support AT will provide more benefit than buffing the recharge of a damage dealer.
Putting AB on the buffer I'm not too keen about, but it depends on how survivable the team is. I'll more often AB the Elec/Shield than the Empath. -
You might be referring to the CoP trial's 7-day buff, which can be +damage.
You can also get +damage from IO bonuses, Assault, Musculature alpha, and fast recharging BU and Aim. -
"Strongest" and "Weakest" doesn't mean a lot to me. This is the logic I use when playing my Empath, in order of importance:
1. Is the ally generating a lot of aggro and is having trouble keeping his HP bar up? If so, buff for survivability.
2. Does the ally have trouble keeping his endurance bar up? If so, buff for +recovery.
3. Does the ally have powerful burst damage? If so, buff for +recharge.
4. Does the ally have a lot of base damage? If so, buff for +damage. -
Quote:Rebirth is a Destiny slot power for Incarnates. You can unlock it by doing Incarnate Trials.Sorry Auroxis--I haven't dug deeply into i20 stuff like others. What is ""Rebirth Radial"?
The tier 4 radial(right side of the tree) version of Rebirth gives you a wide PBAoE Heal and +Regen, which I believe averages out at +433% Regen. Now, that Heal and Regen are both affected by Spiritual's +33% Heal component, which means that +433% Regen turns into +576% regen. That's 143% more Regen out of Rebirth's Regen component, which translates to about 20 HP per second with capped Tanker HP, and that's before taking into consideration the extra regen in Health and extra heal in Rebirth and Hoarfrost.
So to sum it up, the Spiritual Alpha gives you over 20 HP/Sec, if you have capped HP and the T4 Radial Rebirth Destiny power. -
With Issue 20 it's a really easy choice, as Rebirth Radial benefits high HP toons so much and Spiritual makes it better.
-
Achievement: First level 50 Arachnos Soldier in Virtue, done by leading and recruiting for PUGs doing newspaper missions for a whole weekend.
Disachievement: Cutting sleep hours to do it. -
Energy Mastery on a farmer is a big no-no. Mu or Pyre, and you also want the FF +Recharge proc in Foot Stomp.
-
Hasten crash isn't that big compared with the rage crash. Once you get some IO's, accolades, and most importantly Incarnate powers you'll be set for endurance. Till then you can just carry blues and slot for endurance reduction.
-
-
The problem with SS/Dark is endurance. SS is the most endurance heavy primary and Dark Armor is the most endurance heavy secondary. You will want the Cardiac Alpha and even the Ageless Destiny as well.
-
Blapping isn't really Sonic's style unless you're talking single target. I use my Sonic/MM/Elec as a cone spammer(Howl/Psychic Scream/Static Discharge) with lots of utility as listed by Katten.
-
Just once.
Achilles' Heel, and any procs for that matter are only checked once per power activation, and every 10 seconds on pseudo-pet powers(Sleet and Burn for example) or Toggle powers(Blazing Aura and Radiation Infection for example). -
Getting a stealth power(Super Speed, Stealth) is something I highly recommend to all squishies. Together with a stealth IO only special enemies will see you, and you can buff without breaking stealth.
-
If you have a decent amount of +Jump(CJ and Hurdle), you can jump up in the air in the middle of a mob and use Shockwave, minimizing the scatter effect.
-
Few things about Power Boost:
It is most popularly used on Control powers(Holds will last longer, Endurance Drains will drain more), Direct Heals(+Regen powers are not affected), and Defense Buff powers(Force Field Shields and Empathy's Fortitude become significantly better).
Powers that can be slotted with resistance enhancements(Ice Shields, FA's Healing Flames) will not be affected by Power Boost.
You can increase its +Defense buff component via Hamidon Origin enhancements(Membranes, Enzymes, and Cytoskeletons).
Issue 20 brought us the Clarion Radial Destiny power, which can give up to a +80% special buff similarly to Power Boost. Though it cannot buff Power Boost, together with Power Boost you can reach ridiculous bursts of +Special (Vengeance giving +105% defense for example). -
I would go for an Archery/Trick Arrow Corruptor(or Defender).
You're basically firing arrows laced with all sorts of funky concoctions(Acid, Explosive, Glue, Poison, Oil) at your opponents.