Here are two suggested Hero EATs patterned on the VEATs. Just like the VEATs, these Hero EATs fork at level 26.
[cross posted to consolidated power thread]
PPD
The Paragon Police Department forks into the Power Armor or Officer professions. The PPD Officer profession gives Heroes the ability to experience Mastermind-like powers.
Power Set Name: PPD Teamwork
Archetype: Paragon Police Department
Primary
1 Medical Training: Aid Other
Level: 1
Animation: same as Medicine: Aid Other
Effects: Close, Ally Heal
2 Combat Training: Defensive
Level: 1
Animation: n/a
Effects: Auto Self +DEF(Melee)
3 Combat Training: Offensive
Level: 2
Animation: n/a
Effects: Auto Self +ACC
4 Tactical Training: Maneuvers
Level: 6
Animation: same as Leadership: Maneuvers
Effects: Toggle PBAoE Team +DEF(All)
5 Medical Training: Aid Self
Level: 8
Animation: same as Medicine: Aid Self
Effects: Self Heal, Res(Disorient)
6 Tactical Training: Assault
Level: 12
Animation: same as Leadership: Assault
Effects: Toggle PBAoE Team +DMG Res(Taunt, Placate)
7 Tactical Training: Leadership
Level: 12
Animation: same as Leadership: Tactics
Effects: Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception
8 Mental Training
Level: 18
Animation: n/a
Effects: Auto, Self: +Recharge +Run Speed +Fly Speed +Resistance (Slow)
Power Set Name: PPD Attack
Archetype: Paragon Police Department
Secondary
1 Single Shot
Level: 1
Animation: same as Thugs: Pistols
Effects: Ranged, Minor Damage (Lethal)
2 Riot Baton
Level: 2
Animation: same as War Mace: Bash with Police Baton customization
Effects: Minor Damage (Smashing), Foe: Disorient
3 Wild Shot
Level: 4
Animation: same as Thugs: Dual Wield
Effects: Ranged, Moderate Damage over Time (Lethal), Foe: -Defense
4 Web Grenade
Level: 10
Animation: same as Web Grenade Arena temp power
Effects: Ranged Foe: Immobilize -Recharge -Fly
5 Power Boost
Level: 16
Animation: same as Icy Assault: Power Boost
Effects: Self +Special
7 Scar Snipe
Level: 20
Animation: same as PPD Ghosts' Scar Snipe power
Effects: Sniper, Extreme Damage(Lethal), Foe Knockback
Power Set Name: Power Armor Defense
Archetype: PPD Power Armor
Primary
1 Shell
Level: 1
Animation: Orange 'Build Up' animation while costume is replaced by PPD Hardsuit Costume temporary power (Penny Archade Expo/Halloween, actually displays a PPD Shell) - Female and Huge versions would be new
Effects: Click, Self +Res(Smash, Lethal)
* Shell is incompatible with Hardsuit and Assault Suit - only one may be active at a time, lasts 3 minutes
2 Dull Pain
Level: 1
Animation: same as Invulnerability: Dull Pain
Effects: Self Heal +Maximum Health
3 Hardsuit
Level: 2
Animation: Orange 'Build Up' animation while costume is replaced by PPD Hardsuit costume
Effects: Click, Self: +Resistance (Smashing, Lethal, Psionics) +Resistance (Disorient, Sleep, Immobilize, Hold, Confuse, Terrorize)
* Hardsuit is incompatible with Shell and Assault Suit - only one may be active at a time, lasts 3 minutes
4 Assault Suit
Level: 6
Animation: Orange 'Build Up' animation while costume is replaced by PPD Assault costume
Effects: Click, Self: +Resistance (All Damage) +Max HP +Resistance (Disorient, Sleep, Immobilize, Hold, Confuse, Terrorize)
* Assault Suit is incompatible with Shell and Hardsuit - only one may be active at a time, lasts 3 minutes
5 Unyielding
Level: 8
Animation: same as Invulnerability: Unyielding
Effects: Toggle Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
6 Energy Absorbtion
Level: 12
Animation: same as Energy Aura: Energy Protection
Effects: Toggle: Self +Defense(Energy, Negative), +Resistance(Defense DeBuff)
7 Seeker Drones
Level: 12
Animation: same as Traps: Seeker Drones
Effects: Summon Seekers: Ranged Damage (Energy) Foe: Disorient, -Damage -Accuracy -Perception
8 Repulsion Field
Level: 18
Animation: same as Force Mastery: Repulsion Field
Effects: Toggle: Point Blank Area of Effect Foe Knockback
9 Conserve Power
Level: 26
Animation: same as Energy Aura: Conserve Power
Effects: Self Endurance Discount
10 Overload
Level: 32
Animation: same as Energy Aura: Overload
Effects: Self +Defense(All but Psionics), +Recovery, +Max Health, +Resistance(DeBuff Defense), +Special
Power Set Name: Power Armor Attack
Archetype: PPD Power Armor
Secondary
1 Bone Smasher
Level: 20
Animation: same as Energy Melee: Bone Smasher
Effects: Melee, High Damage(Smashing/Energy), Foe Disorient
2 Laser Burst
Level: 22
Animation: same as PPD Hardsuits' Laser Burst power
Effects: Ranged, High Damage (Energy/Smashing), Foe Knockback
3 Aim
Level: 24
Animation:
Effects: Click, Self: +ToHit +Damage
4 Photon Grenade
Level: 28
Animation: Same as Robotics: Protector Bots' Photon Grenade
Effects: Ranged (Targeted Area of Effect), Moderate Damage (Energy/Smash), Disorient
5 Taunt
Level: 35
Animation: same as Energy Melee: Taunt
Effects: Ranged (Targeted Area of Effect), Foe Taunt
6 Laser Spray
Level: 12
Animation: same as PPD Hardsuits' Laser Spray power
Effects: Cone, Energy, Moderate Damage
Power Set Name: Officer Requisitions
Archetype: PPD Officer
Primary
1 Medical Training: Resuscitate
Level: 1
Animation: same as Medicine: Resuscitate
Effects: Close, Ally Rez
2 SWAT Jacket
Level: 1
Animation: n/a
Effects: Auto, Self: +Resistance (Smashing, Lethal)
3 Caltrops
Level: 2
Animation: same as Devices: Caltrops
Effects: Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe -Speed
4 Flashbang Grenade
Level: 6
Animation: same as Flashbang Grenades temp power
Effects: Ranged (Targeted Area of Effect), Foe -Accuracy, -Defense
5 Wide Area Web Grenade
Level: 8
Animation: similar to Arachnos Soldier: Wide Area Web Grenade, but thrown from hand
Effects: Ranged (Targeted AoE), Foe: Immobilize -Recharge -Fly
6 Glue Grenade
Level: 12
Animation: 'throw grenade' animation with Trick Arrow: Glue Arrow area effect
Effects: Ranged (Targeted Area of Effect) -Speed, -Recharge, -Fly
7 Tear Gas
Level: 12
Animation: same as Tear Gas Mayhem Mission temp power
Effects: Ranged (Targeted Area of Effect), Foe: Hold
8 Triage Beacon
Level: 18
Animation: same as Traps: Triage Beacon
Effects: Place Beacon: Point Blank Area of Effect +Regen
9 Acid Mortar
Level: 26
Animation: same as Traps: Acid Mortar
Effects: Place Trap: Ranged (Area of Effect), Minor Damage over Time(Toxic), Foe -Resistance(All), -Defense
10 Forcefield Projector
Level: 32
Animation: same as Traps: Force Field Generator
Effects: Place Drone: Point Blank Area of Effect Team: +Defense +Resistance (Hold, Immobilize, Disorient)
Power Set Name: Police
Archetype: PPD Officer
Secondary
1 PPD Cop
Level: 20
Animation: listenpoliceband emote followed by 'fade in' like Mercenaries: Soldiers
Effects: Summon Cop
*Third Cop is a Psi-Cop.
2 Equip Cop
Level: 22
Animation: same as Thugs: Equip Thugs
Effects: Ranged, Equip Police Henchman
3 SWAT Sergeant
Level: 24
Animation: listenpoliceband emote followed by 'fade in' like Mercenaries: Soldiers
Effects: Summon Sergeant
4 Motivate
Level: 28
Animation: same as Pain Domination: Enforced Morale
Effects: Ranged, Police Henchman +Speed, +Recharge, +Recovery, Resist Slow
5 SWAT Grenadier
Level: 35
Animation: listenpoliceband emote followed by 'repel in' like Mercenaries: Spec Ops
Effects: Summon Grenadier
6 Upgrade Equipment
Level: 12
Animation: same as Thugs: Upgrade Equipment
Effects: Ranged, Upgrade Police Henchman
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LONGBOW SOLDIER
The Longbow Soldier profession forks into SpecOps and Warden professions. The SpecOps profession gives Heroes the ability to experience Stalker-like powers, while the Warden profession has access to Henchmen.
Power Set Name: Longbow Teamwork
Archetype: Paragon Longbow Soldier
Primary
1 Longbow Armor
Level: 1
Animation: n/a
Effects: Auto, Self: +Resistance (Smashing, Lethal)
2 Combat Training: Defensive
Level: 1
Animation: n/a
Effects: Auto, Self: +Defense (Ranged)
3 Combat Training: Offensive
Level: 2
Animation: n/a
Effects: Auto Self +ACC
4 Medical Training: Stimulants
Level: 6
Animation:
Effects: Close, Ally +Res(mez)
5 Tactical Training: Maneuvers
Level: 8
Animation: Same as Leadership: Maneuvers
Effects: Toggle PBAoE Team +DEF(All)
6 Tactical Training: Assault
Level: 12
Animation: Same as Leadership: Assault
Effects: Toggle PBAoE Team +DMG Res(Taunt, Placate)
7 Tactical Training: Leadership
Level: 12
Animation: Same as Leadership: Tacticts
Effects: Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception
8 Practiced Brawler
Level: 18
Animation: Same as Super Reflexes: Practiced Brawler
Effects: Self +Resistance (Knockback, Disorient, Hold, Sleep, Immobilize)
Power Set Name: Longbow Attack
Archetype: Longbow Soldier
Secondary
1 Burst
Level: 1
Animation: Same as Assault Rifle: Burst
Effects: Ranged, Moderate Damage(Lethal), Foe -Defense
2 Thunder Kick
Level: 2
Animation: Same as Martial Arts: Thunder Kick
Effects: Melee, Minor Damage (Smash), Minor Disorient
3 Slug
Level: 4
Animation: Same as Assault Rifle: Slug
Effects: Ranged, High Damage(Lethal), Foe Knockback
4 Storm Kick
Level: 10
Animation: Same as Martial Arts: Storm Kick
Effects: Melee, Moderate Damage (Smash)
5 M30 Grenade
Level: 16
Animation: Same as Assault Rifle: M30 Grenade
Effects: Ranged(Targeted Area of Effect), Moderate Damage(Lethal/Smash), Knockback
7 Beanbag
Level: 20
Animation: Same as Assault Rifle: Beanbag
Effects: Ranged, Minor Damage(Smashing), Foe Disorient
Power Set Name: SpecOps Training
Archetype: SpecOps
Primary
1 Cloaking Device
Level: 1
Animation: Same as Devices: Cloaking Device
Effects: Toggle, Self: Hide +Defense (Melee, Ranged, AoE)
2 Quickness
Level: 1
Animation: n/a
Effects: Auto: Self +Recharge, +Speed
3 SpecOps Reflexes
Level: 2
Animation: Same as Ninjitsu: Ninja Reflexes
Effects: Toggle: Self +Defense(Melee), +Perception, +Resistance(Defense Debuff)
4 Placate
Level: 6
Animation: Same as Martial Arts: Placate
Effects: Ranged, Foe Placate, Self Stealth/Hide
5 Tactical Training: Vengeance
Level: 8
Animation: Same as Leadership: Vengeance
Effects: Ranged (Targeted AoE), Teammates +DMG, +To-Hit, +DEF(All), Res(Effects)
6 Medical Training: Aid Self
Level: 12
Animation: Same as Medicine: Aid Self
Effects: Self Heal, Res(Disorient)
7 Agile
Level: 12
Animation: n/a
Effects: Self +Defense (Ranged), Resistance (DeBuff Defense), Resistance (Damage, Special)
8 Lucky
Level: 18
Animation: n/a
Effects: Self +Defense (vs. Area of Effect), Resistance (Debuff Defense), Resistance (Damage, Special)
9 Evasion
Level: 26
Animation: Same as Super Reflexes: Evasion
Effects: Toggle: Self +Defense (vs. Area of Effect), Resistance (DeBuff Defense)
10 Elude
Level: 32
Animation: Same as Super Reflexes: Elude
Effects: Self +DEF, + SPD, +Recovery, Res(DeBuff DEF), +Special
Level Power Effect
Power Set Name: SpecOps Attack
Archetype: SpecOps
Secondary
1 Crippling Axe Kick
Level: 20
Animation: Same as Martial Arts: Crippling Axe Kick
Effects: Melee, Moderate Damage (Smash), Foe Immobilize, -Speed, -Fly
2 Sniper Rifle
Level: 22
Animation: Same as Assault Rifle: Sniper Rifle
Effects: Sniper, Extreme Damage(Lethal), Foe Knockback
3 Build up
Level: 24
Animation: Same as Martial Arts: Build Up
Effects: Self +Damage, +Accuracy
4 Smoke Grenade
Level: 28
Animation: Same as Devices: Smoke Grenade
Effects: Ranged (Target Area of Effect), Foe -Perception, -Accuracy
5 Eagle's Claw
Level: 35
Animation: Same as Martial Arts: Eagle's Claw
Effects: Melee, Superior Damage (Smash), Foe Minor Disorient, +Special
6 EMP Grenade
Level: 12
Animation: Same as Temporary Power: Electromagnetic Grenades with the area effect animation of Thunderous Blast
Effects: Ranged (Targeted Area of Effect) Foe: Hold, -Regen, -Endurance, Special Damage vs Robots; Self: -Recovery
Power Set Name: Warden Training
Archetype: Longbow Warden
Primary
1 Healing Aura
Level: 1
Animation: Same as Empathy: Healing Aura
Effects: PBAoE, Team Heal
2 Sonic Siphon
Level: 1
Animation: Same as Sonic Resonance: Sonic Siphon
Effects: Ranged, Foe: -Resistance(All)
3 Siphon Power
Level: 2
Animation: Same as Kinetics: Siphon Power
Effects: Ranged, Foe -Damage, Team +Damage
4 Medical Training: Resuscitate
Level: 6
Animation: Same as Medicine: Resuscitate
Effects: Close, Ally Rez
5 Officer Armor Upgrade
Level: 8
Animation: n/a
Effects: Auto, Self: +Resistance (Smashing, Lethal, Psionics) +Resistance (Disorient, Sleep, Immobilize, Hold, Confuse, Terrorize)
6 Fortitude
Level: 12
Animation: Same as Empathy: Fortitude
Effects: Ally +Defense (All), +Damage, +Accuracy
*May not be taken if the Longbows: Serum power is taken
7 Crushing Field
Level: 12
Animation: Same as Gravity Control: Crushing Field
Effects: Targeted AoE, Minor DoT (Smash), Foe Immobilize
8 Tactical Training: Vengeance
Level: 18
Animation: Same as Leadership: Vengenace
Effects: Ranged (Targeted AoE), Teammates +DMG, +To-Hit, +DEF(All), Res(Effects)
9 Protective Shield
Level: 26
Animation: Same as Force Field: Protective Shield
Effects: Ranged, Ally +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), +Resisitance (Toxic, End Drain)
10 Dispersion Bubble
Level: 32
Animation: Same as Force Field: Dispersion Bubble
Effects: Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)
Power Set Name: Longbows
Archetype: Longbow Warden
Secondary
1 Guardian
Level: 20
Animation: Same fade-in as Ninjas: Call Genin
Effects: Summon Guardian
*Third Longbow is a X
2 Equip Longbow
Level: 22
Animation: Same as Mercenaries: Equip Mercenary
Effects: Sniper, Extreme Damage(Lethal), Foe Knockback
22 Ranged, Equip Longbow Henchman
3 Longbow Sergant
Level: 24
Animation: Same repel-in as Mercenaries: Spec Ops
Effects: Summon Longbow Sergant
4 Serum
Level: 28
Animation: Same as Mercenaries: Serum
Effects: Buff Longbow +Damage, +Resistance, +Accuracy, +Recovery
5 Longbow Warden
Level: 35
Animation: Same as Mercenaries: Spec Ops
Effects: Summon Longbow Warden
6 Tactical Upgrade
Level: 38
Animation: Same as Mercenaries: Tactical Upgrade
Effects: Ranged, Upgrade Longbow Henchman