Atomic_Angus

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  1. Here are two suggested Hero EATs patterned on the VEATs. Just like the VEATs, these Hero EATs fork at level 26.
    [cross posted to consolidated power thread]

    PPD
    The Paragon Police Department forks into the Power Armor or Officer professions. The PPD Officer profession gives Heroes the ability to experience Mastermind-like powers.

    Power Set Name: PPD Teamwork
    Archetype: Paragon Police Department
    Primary

    1 Medical Training: Aid Other
    Level: 1
    Animation: same as Medicine: Aid Other
    Effects: Close, Ally Heal

    2 Combat Training: Defensive
    Level: 1
    Animation: n/a
    Effects: Auto Self +DEF(Melee)

    3 Combat Training: Offensive
    Level: 2
    Animation: n/a
    Effects: Auto Self +ACC

    4 Tactical Training: Maneuvers
    Level: 6
    Animation: same as Leadership: Maneuvers
    Effects: Toggle PBAoE Team +DEF(All)

    5 Medical Training: Aid Self
    Level: 8
    Animation: same as Medicine: Aid Self
    Effects: Self Heal, Res(Disorient)

    6 Tactical Training: Assault
    Level: 12
    Animation: same as Leadership: Assault
    Effects: Toggle PBAoE Team +DMG Res(Taunt, Placate)

    7 Tactical Training: Leadership
    Level: 12
    Animation: same as Leadership: Tactics
    Effects: Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception

    8 Mental Training
    Level: 18
    Animation: n/a
    Effects: Auto, Self: +Recharge +Run Speed +Fly Speed +Resistance (Slow)

    Power Set Name: PPD Attack
    Archetype: Paragon Police Department
    Secondary

    1 Single Shot
    Level: 1
    Animation: same as Thugs: Pistols
    Effects: Ranged, Minor Damage (Lethal)

    2 Riot Baton
    Level: 2
    Animation: same as War Mace: Bash with Police Baton customization
    Effects: Minor Damage (Smashing), Foe: Disorient

    3 Wild Shot
    Level: 4
    Animation: same as Thugs: Dual Wield
    Effects: Ranged, Moderate Damage over Time (Lethal), Foe: -Defense

    4 Web Grenade
    Level: 10
    Animation: same as Web Grenade Arena temp power
    Effects: Ranged Foe: Immobilize -Recharge -Fly

    5 Power Boost
    Level: 16
    Animation: same as Icy Assault: Power Boost
    Effects: Self +Special

    7 Scar Snipe
    Level: 20
    Animation: same as PPD Ghosts' Scar Snipe power
    Effects: Sniper, Extreme Damage(Lethal), Foe Knockback

    Power Set Name: Power Armor Defense
    Archetype: PPD Power Armor
    Primary

    1 Shell
    Level: 1
    Animation: Orange 'Build Up' animation while costume is replaced by PPD Hardsuit Costume temporary power (Penny Archade Expo/Halloween, actually displays a PPD Shell) - Female and Huge versions would be new
    Effects: Click, Self +Res(Smash, Lethal)
    * Shell is incompatible with Hardsuit and Assault Suit - only one may be active at a time, lasts 3 minutes

    2 Dull Pain
    Level: 1
    Animation: same as Invulnerability: Dull Pain
    Effects: Self Heal +Maximum Health

    3 Hardsuit
    Level: 2
    Animation: Orange 'Build Up' animation while costume is replaced by PPD Hardsuit costume
    Effects: Click, Self: +Resistance (Smashing, Lethal, Psionics) +Resistance (Disorient, Sleep, Immobilize, Hold, Confuse, Terrorize)
    * Hardsuit is incompatible with Shell and Assault Suit - only one may be active at a time, lasts 3 minutes

    4 Assault Suit
    Level: 6
    Animation: Orange 'Build Up' animation while costume is replaced by PPD Assault costume
    Effects: Click, Self: +Resistance (All Damage) +Max HP +Resistance (Disorient, Sleep, Immobilize, Hold, Confuse, Terrorize)
    * Assault Suit is incompatible with Shell and Hardsuit - only one may be active at a time, lasts 3 minutes

    5 Unyielding
    Level: 8
    Animation: same as Invulnerability: Unyielding
    Effects: Toggle Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)

    6 Energy Absorbtion
    Level: 12
    Animation: same as Energy Aura: Energy Protection
    Effects: Toggle: Self +Defense(Energy, Negative), +Resistance(Defense DeBuff)

    7 Seeker Drones
    Level: 12
    Animation: same as Traps: Seeker Drones
    Effects: Summon Seekers: Ranged Damage (Energy) Foe: Disorient, -Damage -Accuracy -Perception

    8 Repulsion Field
    Level: 18
    Animation: same as Force Mastery: Repulsion Field
    Effects: Toggle: Point Blank Area of Effect Foe Knockback

    9 Conserve Power
    Level: 26
    Animation: same as Energy Aura: Conserve Power
    Effects: Self Endurance Discount

    10 Overload
    Level: 32
    Animation: same as Energy Aura: Overload
    Effects: Self +Defense(All but Psionics), +Recovery, +Max Health, +Resistance(DeBuff Defense), +Special

    Power Set Name: Power Armor Attack
    Archetype: PPD Power Armor
    Secondary

    1 Bone Smasher
    Level: 20
    Animation: same as Energy Melee: Bone Smasher
    Effects: Melee, High Damage(Smashing/Energy), Foe Disorient

    2 Laser Burst
    Level: 22
    Animation: same as PPD Hardsuits' Laser Burst power
    Effects: Ranged, High Damage (Energy/Smashing), Foe Knockback

    3 Aim
    Level: 24
    Animation:
    Effects: Click, Self: +ToHit +Damage

    4 Photon Grenade
    Level: 28
    Animation: Same as Robotics: Protector Bots' Photon Grenade
    Effects: Ranged (Targeted Area of Effect), Moderate Damage (Energy/Smash), Disorient

    5 Taunt
    Level: 35
    Animation: same as Energy Melee: Taunt
    Effects: Ranged (Targeted Area of Effect), Foe Taunt

    6 Laser Spray
    Level: 12
    Animation: same as PPD Hardsuits' Laser Spray power
    Effects: Cone, Energy, Moderate Damage

    Power Set Name: Officer Requisitions
    Archetype: PPD Officer
    Primary

    1 Medical Training: Resuscitate
    Level: 1
    Animation: same as Medicine: Resuscitate
    Effects: Close, Ally Rez

    2 SWAT Jacket
    Level: 1
    Animation: n/a
    Effects: Auto, Self: +Resistance (Smashing, Lethal)

    3 Caltrops
    Level: 2
    Animation: same as Devices: Caltrops
    Effects: Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe -Speed

    4 Flashbang Grenade
    Level: 6
    Animation: same as Flashbang Grenades temp power
    Effects: Ranged (Targeted Area of Effect), Foe -Accuracy, -Defense

    5 Wide Area Web Grenade
    Level: 8
    Animation: similar to Arachnos Soldier: Wide Area Web Grenade, but thrown from hand
    Effects: Ranged (Targeted AoE), Foe: Immobilize -Recharge -Fly

    6 Glue Grenade
    Level: 12
    Animation: 'throw grenade' animation with Trick Arrow: Glue Arrow area effect
    Effects: Ranged (Targeted Area of Effect) -Speed, -Recharge, -Fly

    7 Tear Gas
    Level: 12
    Animation: same as Tear Gas Mayhem Mission temp power
    Effects: Ranged (Targeted Area of Effect), Foe: Hold

    8 Triage Beacon
    Level: 18
    Animation: same as Traps: Triage Beacon
    Effects: Place Beacon: Point Blank Area of Effect +Regen

    9 Acid Mortar
    Level: 26
    Animation: same as Traps: Acid Mortar
    Effects: Place Trap: Ranged (Area of Effect), Minor Damage over Time(Toxic), Foe -Resistance(All), -Defense

    10 Forcefield Projector
    Level: 32
    Animation: same as Traps: Force Field Generator
    Effects: Place Drone: Point Blank Area of Effect Team: +Defense +Resistance (Hold, Immobilize, Disorient)

    Power Set Name: Police
    Archetype: PPD Officer
    Secondary

    1 PPD Cop
    Level: 20
    Animation: listenpoliceband emote followed by 'fade in' like Mercenaries: Soldiers
    Effects: Summon Cop
    *Third Cop is a Psi-Cop.

    2 Equip Cop
    Level: 22
    Animation: same as Thugs: Equip Thugs
    Effects: Ranged, Equip Police Henchman

    3 SWAT Sergeant
    Level: 24
    Animation: listenpoliceband emote followed by 'fade in' like Mercenaries: Soldiers
    Effects: Summon Sergeant

    4 Motivate
    Level: 28
    Animation: same as Pain Domination: Enforced Morale
    Effects: Ranged, Police Henchman +Speed, +Recharge, +Recovery, Resist Slow

    5 SWAT Grenadier
    Level: 35
    Animation: listenpoliceband emote followed by 'repel in' like Mercenaries: Spec Ops
    Effects: Summon Grenadier

    6 Upgrade Equipment
    Level: 12
    Animation: same as Thugs: Upgrade Equipment
    Effects: Ranged, Upgrade Police Henchman

    --------------------------------------------------------

    LONGBOW SOLDIER
    The Longbow Soldier profession forks into SpecOps and Warden professions. The SpecOps profession gives Heroes the ability to experience Stalker-like powers, while the Warden profession has access to Henchmen.

    Power Set Name: Longbow Teamwork
    Archetype: Paragon Longbow Soldier
    Primary

    1 Longbow Armor
    Level: 1
    Animation: n/a
    Effects: Auto, Self: +Resistance (Smashing, Lethal)

    2 Combat Training: Defensive
    Level: 1
    Animation: n/a
    Effects: Auto, Self: +Defense (Ranged)

    3 Combat Training: Offensive
    Level: 2
    Animation: n/a
    Effects: Auto Self +ACC

    4 Medical Training: Stimulants
    Level: 6
    Animation:
    Effects: Close, Ally +Res(mez)

    5 Tactical Training: Maneuvers
    Level: 8
    Animation: Same as Leadership: Maneuvers
    Effects: Toggle PBAoE Team +DEF(All)

    6 Tactical Training: Assault
    Level: 12
    Animation: Same as Leadership: Assault
    Effects: Toggle PBAoE Team +DMG Res(Taunt, Placate)

    7 Tactical Training: Leadership
    Level: 12
    Animation: Same as Leadership: Tacticts
    Effects: Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception

    8 Practiced Brawler
    Level: 18
    Animation: Same as Super Reflexes: Practiced Brawler
    Effects: Self +Resistance (Knockback, Disorient, Hold, Sleep, Immobilize)

    Power Set Name: Longbow Attack
    Archetype: Longbow Soldier
    Secondary

    1 Burst
    Level: 1
    Animation: Same as Assault Rifle: Burst
    Effects: Ranged, Moderate Damage(Lethal), Foe -Defense

    2 Thunder Kick
    Level: 2
    Animation: Same as Martial Arts: Thunder Kick
    Effects: Melee, Minor Damage (Smash), Minor Disorient

    3 Slug
    Level: 4
    Animation: Same as Assault Rifle: Slug
    Effects: Ranged, High Damage(Lethal), Foe Knockback

    4 Storm Kick
    Level: 10
    Animation: Same as Martial Arts: Storm Kick
    Effects: Melee, Moderate Damage (Smash)

    5 M30 Grenade
    Level: 16
    Animation: Same as Assault Rifle: M30 Grenade
    Effects: Ranged(Targeted Area of Effect), Moderate Damage(Lethal/Smash), Knockback

    7 Beanbag
    Level: 20
    Animation: Same as Assault Rifle: Beanbag
    Effects: Ranged, Minor Damage(Smashing), Foe Disorient

    Power Set Name: SpecOps Training
    Archetype: SpecOps
    Primary

    1 Cloaking Device
    Level: 1
    Animation: Same as Devices: Cloaking Device
    Effects: Toggle, Self: Hide +Defense (Melee, Ranged, AoE)

    2 Quickness
    Level: 1
    Animation: n/a
    Effects: Auto: Self +Recharge, +Speed

    3 SpecOps Reflexes
    Level: 2
    Animation: Same as Ninjitsu: Ninja Reflexes
    Effects: Toggle: Self +Defense(Melee), +Perception, +Resistance(Defense Debuff)

    4 Placate
    Level: 6
    Animation: Same as Martial Arts: Placate
    Effects: Ranged, Foe Placate, Self Stealth/Hide

    5 Tactical Training: Vengeance
    Level: 8
    Animation: Same as Leadership: Vengeance
    Effects: Ranged (Targeted AoE), Teammates +DMG, +To-Hit, +DEF(All), Res(Effects)

    6 Medical Training: Aid Self
    Level: 12
    Animation: Same as Medicine: Aid Self
    Effects: Self Heal, Res(Disorient)

    7 Agile
    Level: 12
    Animation: n/a
    Effects: Self +Defense (Ranged), Resistance (DeBuff Defense), Resistance (Damage, Special)

    8 Lucky
    Level: 18
    Animation: n/a
    Effects: Self +Defense (vs. Area of Effect), Resistance (Debuff Defense), Resistance (Damage, Special)

    9 Evasion
    Level: 26
    Animation: Same as Super Reflexes: Evasion
    Effects: Toggle: Self +Defense (vs. Area of Effect), Resistance (DeBuff Defense)

    10 Elude
    Level: 32
    Animation: Same as Super Reflexes: Elude
    Effects: Self +DEF, + SPD, +Recovery, Res(DeBuff DEF), +Special
    Level Power Effect


    Power Set Name: SpecOps Attack
    Archetype: SpecOps
    Secondary

    1 Crippling Axe Kick
    Level: 20
    Animation: Same as Martial Arts: Crippling Axe Kick
    Effects: Melee, Moderate Damage (Smash), Foe Immobilize, -Speed, -Fly

    2 Sniper Rifle
    Level: 22
    Animation: Same as Assault Rifle: Sniper Rifle
    Effects: Sniper, Extreme Damage(Lethal), Foe Knockback

    3 Build up
    Level: 24
    Animation: Same as Martial Arts: Build Up
    Effects: Self +Damage, +Accuracy

    4 Smoke Grenade
    Level: 28
    Animation: Same as Devices: Smoke Grenade
    Effects: Ranged (Target Area of Effect), Foe -Perception, -Accuracy

    5 Eagle's Claw
    Level: 35
    Animation: Same as Martial Arts: Eagle's Claw
    Effects: Melee, Superior Damage (Smash), Foe Minor Disorient, +Special

    6 EMP Grenade
    Level: 12
    Animation: Same as Temporary Power: Electromagnetic Grenades with the area effect animation of Thunderous Blast
    Effects: Ranged (Targeted Area of Effect) Foe: Hold, -Regen, -Endurance, Special Damage vs Robots; Self: -Recovery

    Power Set Name: Warden Training
    Archetype: Longbow Warden
    Primary

    1 Healing Aura
    Level: 1
    Animation: Same as Empathy: Healing Aura
    Effects: PBAoE, Team Heal


    2 Sonic Siphon
    Level: 1
    Animation: Same as Sonic Resonance: Sonic Siphon
    Effects: Ranged, Foe: -Resistance(All)

    3 Siphon Power
    Level: 2
    Animation: Same as Kinetics: Siphon Power
    Effects: Ranged, Foe -Damage, Team +Damage

    4 Medical Training: Resuscitate
    Level: 6
    Animation: Same as Medicine: Resuscitate
    Effects: Close, Ally Rez

    5 Officer Armor Upgrade
    Level: 8
    Animation: n/a
    Effects: Auto, Self: +Resistance (Smashing, Lethal, Psionics) +Resistance (Disorient, Sleep, Immobilize, Hold, Confuse, Terrorize)

    6 Fortitude
    Level: 12
    Animation: Same as Empathy: Fortitude
    Effects: Ally +Defense (All), +Damage, +Accuracy
    *May not be taken if the Longbows: Serum power is taken

    7 Crushing Field
    Level: 12
    Animation: Same as Gravity Control: Crushing Field
    Effects: Targeted AoE, Minor DoT (Smash), Foe Immobilize

    8 Tactical Training: Vengeance
    Level: 18
    Animation: Same as Leadership: Vengenace
    Effects: Ranged (Targeted AoE), Teammates +DMG, +To-Hit, +DEF(All), Res(Effects)

    9 Protective Shield
    Level: 26
    Animation: Same as Force Field: Protective Shield
    Effects: Ranged, Ally +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), +Resisitance (Toxic, End Drain)

    10 Dispersion Bubble
    Level: 32
    Animation: Same as Force Field: Dispersion Bubble
    Effects: Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)

    Power Set Name: Longbows
    Archetype: Longbow Warden
    Secondary

    1 Guardian
    Level: 20
    Animation: Same fade-in as Ninjas: Call Genin
    Effects: Summon Guardian
    *Third Longbow is a X

    2 Equip Longbow
    Level: 22
    Animation: Same as Mercenaries: Equip Mercenary
    Effects: Sniper, Extreme Damage(Lethal), Foe Knockback
    22 Ranged, Equip Longbow Henchman

    3 Longbow Sergant
    Level: 24
    Animation: Same repel-in as Mercenaries: Spec Ops
    Effects: Summon Longbow Sergant

    4 Serum
    Level: 28
    Animation: Same as Mercenaries: Serum
    Effects: Buff Longbow +Damage, +Resistance, +Accuracy, +Recovery

    5 Longbow Warden
    Level: 35
    Animation: Same as Mercenaries: Spec Ops
    Effects: Summon Longbow Warden

    6 Tactical Upgrade
    Level: 38
    Animation: Same as Mercenaries: Tactical Upgrade
    Effects: Ranged, Upgrade Longbow Henchman