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Posts
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Quote:But that's the one and only thing I care about. It's the only reason City of Heroes was the first MMO to win me over as a subscriber. I wasn't worried about IO's or Incarnate content or playing as the handful of AT's still locked up, like Kheldians and Masterminds. I just wanted to support the studio that allowed me to create a character straight out of my imagination and go leaping, flying and fighting with powers that looked and even animated the way I wanted. And that's the one thing no other MMO even tries to do.
I tried to create a character in Champions Online and didn't even get past the character creator: it was just too cumbersome, too bizarrely arbitrary in its behavior (pick a basic costume piece, then pick one of the options below it, you don't like it and... whoops, the basic option has now vanished, start over and try again!) and the archetypes, like most MMOs, pretty much imposed a very specific character concept on you. Maybe freeform powers would be different, but I'm not handing over money sight unseen to find out.
I completely understand. I like Champions and DCUO both. But they were always ALTERNATIVES to COH to play when I wanted a change of pace.
THere is however a VERY IMPORTANT THING YOU NEED TO KNOW ABOUT YOUR STARTING GAME EXPERIENCE IN CO.
(And yes - it's important enough to "yell" in all caps to draw your attention)
The character creation engine is intentionally HOBBLED on your first character into and through the tutorial. The VAST MAJORITY of the costume choices available are locked down and menued in the way that you describe.
My advice, should you want to try again:
DON'T try and recreate one of your characters from COH first thing out of the gate in CO. Instead, choose one of the ATs they give you and stick with the costume they give you and run that character through the tutorial.
When you exit (level 6-7 likely) STOP THE GAME. Shut it down. REBOOT IT.
Come back, DELETE your test character, and start again, and the options will have been unlocked for you except for the pieces they've put behind pay and unlock walls, which still means that the character creator is opened up by an order of magnitude and is much more open to use.
It wasn't like this at launch. I HATE this change for CO because it is doing EXACTLY this sort of thing to new players - making them not want to play the game.
The game is MUCH better than your initial experience. Take my advice, try it again. Then make your decision.
And know that I still agree with you that it is not a replacement for City of Heroes. Nothing ever will be. But if all else fails and the worst happens. It's probably the best option we'll have available. That's why I'm working to try and help people make these transitions when this subject comes up.
I hope this helps you. -
Mentioned this in the other thread but I'll repeat it here:
Should I crosspost this info over at the Champions Online Forums? They have a lot of people there sympathetic to our cause, and though on the one hand they see an opportunity for their game to benefit, they are also in many cases cheering us on.
I have also made a quick scan of the DCUO forums and we have sympathy there too. (And a begrudging acknowledgement that their game as much as they like it is unlikely to be our replacement. They've noticed that CO is getting more former COH people and for the most part appear to understand why.)
Again - crosspost? Or would it hurt? -
I voted! Save City of Heroes!
Should I re-post this in the Champions forums as well? We've got many sympathetic people over there on our side. How about DCUO? -
I've used client-side patches like that.
...
...
WHAT? No! For replacing ART textures in missions and bases!
Funny wandering into a ruined office and see the Mona Lisa on the wall.
>.>
<.<;
Okay, the nude patch was amusing. But I only ever used it client-side! ^.^;;
I'll just stop talking and enjoy my shoe leather over in the corner over there...
But seriously, I will miss all those little client-side mods you could do. It's getting harder and harder to do that with more recent games. And THANK GOD for being able to edit out certain SOUNDS.
Without client-side edits Demon Summoners in Wentworths would drive me MAD!!!!
And I replaced the Music in Pocket D with the music from the Afterlife club on Omega from Mass Effect 2. ^_^ -
What the hell are you doing in this thread, anyway? Back under the bridge Lulipop!
POSTS SIGN: DO NOT FEED THE TROLL
Carry on. -
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Quote:The vast majority of MMO players still type and don't use voice comm.Okay, time to be mean to the wonderful CoH community for a moment...
Typing!?! Come on, I've been gone a few years and you're still stuck in the stone age of online gaming?!? Mumble, TS, Ventrillo, sheesh folks even a private MSN channel or something. That's got to be the #1 negative to coming back to CoH--for the awesome community, there's no community! Grabbed my headset on Saturday night...that was a wasted effort, there was no voice. Did an entire TF, and there is maybe a whole 3 window of text the whole time. I might as well have been playing a 1P game with incredibly smart team AI's. Maybe everyone was talking to their SG's or other friends,that's understandable...then play with them.
I for one, HATE voice comm. At least for my MMO experience. It ruins all immersion in a game.
And that's another nice thing about COH - the pacing of the game and combat is such that you can run an entire Task Force and never NEED voice comm. You can even run a Task Force or even a Mothership Raid IN CHARACTER.
Some games you can't do that. You are forced to break immersion in the game in order to achieve certain goals.
That's BAD DESIGN for an MMO.
It might be just fine for a game like Team Fortress 2 (and I use it there)
But for an MMO? It should always be OPTIONAL to your game experience. -
That's the final mission of the "Who Will Die?" Arc.
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In addition, Hyperstrike just posted some EXCELLENT ADVICE for dealing with negative and inflammatory articles and posts like this.
http://boards.cityofheroes.com/showthread.php?t=297149
Please - follow his advice.
STAY FOCUSSED. STAY POSITIVE. STAY ON MESSAGE.
And as said above, don't give them any more traffic than they deserve. Which is little to none. -
Quote:Hey guys.
You've already seen some of them. Articles essentially belittling the community for not just letting CoH go. Calling us immature, etc, etc. Telling us to "suck it up an drive on" and the like.
I understand how this can get your blood boiling. It's irritating as hell for me too, and I find myself reliving flashbacks of the violent old days of the Usenet wars.
Do yourself a favor. Fight the urge to strangle these guys with their own entrails. Yes, it'd probably make you feel better. But you'll feel even better if we're able to rescue the game.
...
Just try to focus on the positive aspects of what we're trying to accomplish and let all this useless chaff fall where it may. If we do this right, we'll be laughing at them on December 1st. A far more satisfactory social interaction from our POV!
This is, of course, excellent advice.
Remember - Stay FOCUSSED. But stay POSITIVE. And stay ON MESSAGE.
Don't get involved in flame wars. That's what many of these negative people want. -
To be completely fair to DCUO - it's a good game, for what it is.
I don't consider it a viable option for translating existing characters over from COH or setting up RP groups. Their chat system has improved since launch and they have some more body scaling and proportion options as well. But you still should never start a new character with the intent of RPing a specific concept from the start, and there are no options for writing bios to display in your character sheet.
That said - as a casual game, it IS a lot of fun. I spent a couple of months with it during one of my occasional "burn out" breaks from COH. And I wrote a lengthy review of it. Here's the link:
http://drunkardswalkforums.yuku.com/...niverse-Online
Some excerpts:
Quote:Right up front I want to mention that there are both graphical and gameplay elements that make it very clear this was a game designed for a console gaming system first, and PC second. I'm going to be coming back to that from time to time and pointing it out as a reason for many of the things I'll be describing.
I want to start off with some praise for the world in general. Both Gotham City and Metropolis are FANTASTICALLY BEAUTIFUL. Absolute masterworks of design. And I don't say that lightly. Right from the start, they feel perfect and 100% true to the original source material. The shine of the skyscrapers and soaring arches of the skybridges in Metropolis, the grime in the alleyways and the steam rising from subways of Gotham. It's perfect. Throwing in little touches like billboards with Booster Gold hawking for "Bibbos! You'll love their buns!" - or a pair of roses laid on the concrete sidewalk under a lone streetlight behind the old Monarch theater... These are just sublimely geeky touches of awesomeness.
Quote:There's a stylistic thing going on in regards to day/night cycles too. They don't have any. Metropolis is perpetual mid-morning/late afternoon. And Gotham is perpetually midnight to 4 AM. But I think it works. Who'd want to see Gotham in the daylight anyway? ^_^
They also have applied a neat little visual "trick" for long distances.
On the streets, up close and into medium distance, you can see individual cars and other vehicles. But - say you have a flying character or one that has ascended to the top of a building, and you look around - off in the distance, between the buildings, (night or day) you can see headlights and taillights of cars in traffic moving.
Now the reason I call this a "neat trick" is this: At distances beyond medium distance - the actual models of the cars etc, are no longer drawn. And it "fades" out into this generalized "traffic lights" pattern. The lights are actually just an effect and not tied to anything physical. But at those ranges, they look perfectly natural.
In COH or CO, you'd simply lose the feel that there's any traffic in the city beyond what you can immediately see drawn in the short range. But in DCUO, you look far in the distance, and there's all this visible traffic going on. It really adds to the feel of a bustling city that way. Like I said - it's a neat visual trick.
Quote:You've probably heard (the character creator is) very limited. It is - at the start when you first create your character. In terms of body customization, it actually has fewer options than City of Heroes did during it's first 3-4 years! There are no sliders for body proportions at all! You have set body types and about 3-4 faces or "skins" per body type. (at least for normal human skin tones - there's a lot of options for "glowing" or crystal or rock skins etc. Yes - you can make cat-girls...) You do get 3 body proportion types per gender, and 3 sizes for your character to be within those models. You could choose to be the biggest, burliest male character. Who would have proportions similar to the "Huge" body type in COH. You could use the same proportions, but make him a little guy. You could be a short, medium or tall version of the standard male or female bodytype. Or you could choose a "sprite" version of same. I will say that the "sprites" make good adolescent or teen characters. So yes, you could make one character the "teen sidekick" of your buddy. But all of these are static choices. Not on a sliding scale.
I feel this is due to the "Console" nature of the game. The graphics probably needed to be limited so that the PS3 console wouldn't have to deal with a million different body types and tweaks for the game engine to render. It also has a tendency to ... I'm not sure if this is the right word, but I'll use it anyway - It has a tendency to "channel" design into something that looks like it belongs in the DC Universe. You likely will wind up with a character that looks far more "silver age" to start with than what you might have wanted.
This is offset by getting loot once you start playing. Now this is an interesting system. It's not like WoW loot where your character is forced to wear something that might not go with their ensemble simply because you can't argue with the numbers. In fact, you can "lock" your characters style if you have an outfit you like and then the costume loot simply changes your stats and NOTHING ELSE has to change! But once you have collected a piece of gear, you will always and forever have the option to use the look of that gear if you so choose, even if you get RID of the actual item in your inventory! As you gain more pieces, creating a unique look for your character becomes easier and easier. So character creation in terms of design isn't a one time deal at the start. It's a process that continues as you play. I wouldn't recommend having a tight "concept" driven character that you try to build right from the start. Have a general idea, then see where it goes once you start playing.
Quote:Now we get into some of the weirdness of the combat system in general, and how VERY different it is from City of Heroes and Champions both.
Powers with effects are triggered by a press of a numbered button from 1-6. Yes - ONLY 6. Button 7 is used exclusively for consumable healing "potions" and button 8 is used for trinkets that have power effects. You can buy more powers than you'll be able to use on the bar. But that's okay, because you can have multiple roles that you can switch to with their own load-outs. For example, my "Supergirl" inspired character is mainly melee with fire. But as DPS, she has a slightly different load-out of powers on the bar than as a tank.
And here's where we part company completely with what you may be familiar with in terms of control schemes in MMOs. Because everything I outlined above is for what I would liken to your Secondary power sets, in comparison with COH. Your Primary powers are what you'll use more often. And they don't use a power button tray at all. You use your mouse button for them. ONLY your mouse buttons. In various combinations of button tap and hold combos like a fighting game.
Let me back up a moment and explain - DCUO does not use a "conventional" MMO control set-up. And apparently that's not even an option. How it IS set up in terms of the controls, is more of a "shooter" style.
I initially had a terrible learning curve during the tutorial and my first couple of levels. Until it "clicked" for me:
"Hey - this isn't an MMO control setup. This is more like Mass Effect!"
THEN it became much easier to "grok". You don't even have an individual mouse pointer on-screen unless you go to a menu. When you are in combat you point your character direction by means of the mouse. Look up - look down - turn all via direct mouse control. You do have keys for forward/backward movement and strafing. But if you play it, think of first person shooters BEFORE you think "MMO". And it becomes much more clear what you should be doing.
If you're melee, you use the mouse buttons to punch, haymaker, kick etc. If you're a blaster, archer, twin pistols, they become your "triggers" for your weaponry. And the various combos let you do different things. Different punches, kicks, PBAO damage. Charged shots.
Once again - console gameplay. The reason you only have 6 Power Effect buttons (+2 for "potions" and "Specials). The combos allow you to do more with a gamepad. In fact, I wager that if you have a PS3 Style game controller linked via USB, this will work out even better.
Quote:Which brings me to the chat system, such as it is. If there's ONE thing DCUO Desperately, desperately needs, it's an overhaul to their chat system. You can do basic communication with it. You can talk to teammates on private channels. It does have "tells". But... Oh my god is it clunky. It feels "tacked on". And maybe it was! It limits DCUO drastically, I think. What is a fun game solo and a decent one in small groups (who do NOT talk in combat, at ALL, because you can either move and act, or you can type, and neither shall the twain meet!) becomes almost unworkable from an RP standpoint. In fact, I don't know if there even is much RP in this game at all. People are friendly enough and willing to help out. (though you do still get Trolls. But that's going to happen) But I don't think I've seen anyone even attempt RP in this game. There's no provision for writing a background bio for your character that people can read. Quote:Speaking of voices - every NPC character you interact with, from the vendors up to Superman, has a voice. Some of the voice acting is outstanding (Kevin Conroy as Batman, Mark Hamill as the Joker - how could you POSSIBLY go wrong?), some is good, if undistinguished (neither Supes or Lex is from DC Animated, but both actors in the game are decent to good) to cringe-worthy bad (Supergirl... augh... just... Supergirl... I LIKED her in the DCAU. I tolerate her here. Barely), to head-cockingly bizarre (Dwight Shultz ("Howling Mad" Murdoch from the original "A" Team and Reginald Barclay from Star Trek) does the Martian Manhunter AND APPARENTLY HAS NO INDOOR VOICE AT ALL. EVER.)
Special note: Not only did Mark Hamill return to do the Joker, but Arleen Sorkin came back to do Harley Quinn! And She. Is. A. RIOT!!! If you make a villain in this game, do NOT pass up a chance to go see her at the Hall of Doom. Most "stand around" NPCs in both the Watchtower and Hall of Doom have only 2-3 "canned" responses. Harley Quinn seems to have at LEAST 15 if not more! And every single one of them makes me laugh out loud - and cringe in the "should I be laughing at this?" variety.
HARLEY: (Starting off Chirpily cheerful) "Hey! You can trust me! (voice changes to evil Mua ha ha) I'm a DOCTOR!"
Never has adorable and malevolent inhabited the same frame so seamlessly...
Ahem... Moving along...
A commenter at the above linked forums had this to say:
"Adam Baldwin as Superman is...well.....Supes! The man they call..Supes!"
^_^
Quote:So - Bottom line. Worth it? Well it IS free-to-play now. I'd say it's worth at least trying out, maybe as a change of pace. I think it's a very fun game. It's a VERY pretty game. But it's not a "deep" game. The RP potential is slim to nearly non-existent at present due to the clunky chat system. But the plots and story of the game are well done and I've been engrossed in them while playing. Would it have made more sense as a stand-alone game like Batman: Arkham Asylum or KOTOR or Mass Effect? Maybe. But then you wouldn't be able to team up at all. And you can sit around and talk to people. You just can't do it AND play your character effectively at the same time. I think the game still has potential to survive and thrive if they'll iron out the various clunky bits.
As to actually spending money on it? Well I plunked down 5 dollars for some goodies in their market so I could bump to "premium" status and get 6 instead of 2 character slots. But that's really all I think I'll need. Other than the Green Lantern (GL and Sinestro Corp powers and costumes) and recent "Lightning Strikes" (Lightning powers, Central City. Flash villains) DLC packs, I can't really think of anything in their market that one would really need to have fun in the game. And if I really felt I needed more characters, I could always open new accounts. CoH and CO I've spent a LOT more money on and foresee spending a lot more.
But if you're a fan of DC (even just a casual one like me whose main exposure over the last 20 years has been the Animated Universe) and you want to play in that world, even if only for a little while, I'd say it's worth it right now to at least download it and give it a try.
So - to re-iterate. It is a good game. It is a fun game. A pretty game. But it's not a DEEP game. And it will never be any kind of replacement for City of Heroes.
Still - worth trying as a change of pace now and then. -
KLONG!!!!!
(sound of jaw hitting floor percussively) -
Quote:So THAT's what happened that one time! I couldn't make heads or tails of what I had just seen! (It was a crowded fight in one AE mission and I didn't see it clearly enough to get the bug to repeat).
I also got the mergeable Herc titans removed because they would sometimes merge with the *player*. I can't find any video of it, but if you spawned them as friendly and then got one damaged, 50% of the time they would decide to merge with the player instead of his partner. You'd stop what you were doing, turn, execute the deceive animation, then die and become invisible while the Zeus spawned on top of you.
I think they should have just granted you a Zeus costume effect and allowed you to continue on. For some reason, that suggestion was not adopted.
Always wondered why it looked like my character had attempted to perform a Transformers "transformation pirouette" and failed in the middle!
CYBERMAN 8: "RRrrrrraaaUNCH...aaaUNCH...aaaUNCH...aaaUNCH. .. OW... OW... OW... MY BACK!!!!" *DIES*
O.o;;; -
I think you might be thinking that because what you're looking at is the OLD Atlas park and it's style of buildings in the background as opposed to the new version.
So technically no. It doesn't exist anymore in the accessible game. -
I will say this.
GG absolutely INFURIATES me on any normal day looking through the forums. The constant condescension. The one-liner snarks. The overuse of smilies. (Nay - the seeming inability NOT TO USE A SMILEY, thus rendering them insincere and useless.)
BUT...
These are NOT normal days, and GG has been a SOLID ROCK.
That's what it means to be a part of a community. That's what it means to be part of a team. That's what it means to be COMRADES.
When your backs are against the wall, you step up and show your "A" game.
Golden Girl is showing us all what a real "A" game means this last week. And I salute that. -
Quote:Actually what you REALLY want for him is from The Princess Bride.If you can say that then you've never likely experienced real life.
Nearly die in a fire, (the traditional die in a fire would make it impossible for further communications), then decide if you wish to say that.
"To the Pain".
http://www.youtube.com/watch?v=I_keWS1i3RA -
Just posted the following on your video linked above:
ARBITER FABULOUS!!!! XD
You DA MAN!!! -
Quote:Actually for energy based melee what you want is "Telekinesis".What I don't like about CO powers is that there's no way to make any energy-based melee class (fire, ice, electricity, etc., are all ranged attacks). It's also very light on crowd control powers (so there's no way to make a Controller or Dominator analogue, let alone the wide variety of Control powers that CoH has) and the Support role basically means "healbot," without the dazzling array of buffs and debuffs that CoH has. (In fact, there are complaints on the CO forums that what few buffs and debuffs there are barely work at all, and some were even nerfed recently so that bigger enemies can just ignore them) And the archetypes are, apparently, explicitly designed around the Holy Trinity, so they're more difficult to solo with (because you'll always be missing 2/3 of the Trinity).
As much as it's the closest thing to CoH outside of CoH (and seems to have a nice community), it's going to take some getting used to if it turns out to be the only choice.
Which is really mis-named. It really should be called "Psi-blades" or "Psi-Swords" (depending on the special effect/blade you choose in the costume creator for it.
And when done right it is an absolute WHIRLING DERVISH of death! I should know - one of my "mains" over in CO is this type. In Melee she's a freaking Cuisinart! Your main attacks are single/dual psi-blades that attack so fast they can literally be a blur, and there's a maintained attack which is nothing but a sustained whirling kata of blades that will do a PBAOE Cone of destruction on any set of enemies directly in front of you.
The AT for this is called "The Disciple" if you want the simple version. In free form some of the powers you have access to are not psi-blades. But actual telekinetic attacks. There's even one that lets you remote choke an opponent! (I find your lake of faith... disturbing.)
Also, in free-form mode, some of the force and elemental blasting sets (like ice, Flame, etc) have some point blank attacks which, like energy melee, are good at keeping grabby mobs off of you. -
This is a post I made as part of a thread I started over on the CO forums where I was showing off news of the Saturday Rally.
http://co-forum.perfectworld.com/sho...d.php?t=171571
There was a notable Troll in the thread. But I think they've had their fun and moved on, and the other Champions players there are very vociferous in their distaste for the idiot. Which was encouraging.
After that, there was a very polite response that I responded to. But in so doing, I all of a sudden had an idea and added it to my post.
See what you think.
text of post follows:
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Quote:
Originally Posted by sidreus
To OP:
You did an awesome job guys. Maybe some can think it is about your investment in a game, a fictional thing which bears little meaning on real life, against real life problems. However City of Heroes is about friends and friendship more than anything, at least for me. I, for one, couldn't be there even I was in game. You know being not able to reach Virtue or Freedom as I don't have any slots there. After going Free I assigned all my slots to Defiant and Union. I guess there are players like me, who were in game but can't be in the right place when it matters most.
Let me be honest for a moment. As much as I appriciate what you are doing and hoping, praying for the best out come for City of Heroes/Villians players all around the world, my expectations are all negative. NCSoft showed how much they care for their costumers, paying and working for that game (working as in providing a welcoming ground, enjoyable atmosphere for new players to make them want to stick with that game), when they announced Freedom. This is where I've parted my way with NCSoft and never spared a dime on that game anymore. Trying to sell power sets, backbone of a superhero game to their already paying costumers was screaming "Greed!". Alas NCSoft wasn't the thing made that game what it is, current dev team, Paragon Studios achieved something amazing. Introduced many things what all other devs said impossible. Gave players what they always wanted.
Everything happens for a reason. I like to think this crisis will lead all players and devs of CoH to better things.
@Knightly
Thanks for your kind words.
I am not expecting a miracle either. But it can't hurt to try every option available.
We City of Heroes players very much thank you all for the warm welcome we've received here on your forums and on the servers. (With a few NOTABLE Exceptions to the rule - See above) (This was not in reference to to the poster I was responding to BTW, but the troll who had preceded him by a few posts.)
But I hope you'll understand and not take offense when I say we want to delay that welcome as long as possible. You have a good game here. But we are still fighting to save ours.
And we could use all the help we can get.
To that end, I'd like to ask Champions players to help out as well.
Sign the petitions and send the heads of NCSoft emails and actual physical snail mail letters if you can!
Explain to them that even though you play a completely different game, that you think that shutting City of Heroes down is a grave mistake. Be polite. Don't harangue them.
But tell them things like "I don't play City of Heroes, I play Champions, but having City of Heroes up and running is better for the gaming industry and MMOs as a whole because it increases the diversity of games. Even within the same genre. Champions and CoH have competed in the niche of superhero MMOs, but far from being a detriment, the competition has enriched both games. It would be a shame to lose City of Heroes."
Explain to them that their sudden closure of City of Heroes does not give you the confidence that you need in order to invest your time and money into products like Guild Wars 2. Because you cannot be sure they will not do the exact same thing to that game.
For further guidelines for writing such letters and emails, check this post at Titan Network.
http://www.cohtitan.com/forum/index.php?topic=4886.0
Once you've composed your letter, send two copies to the following addresses:
Mr. Taek Jin Kim, Chief Executive Officer
NCsoft Corporation
1501 4th Avenue, Suite 2050
Seattle, WA 98101
UNITED STATES
In Korea:
Mr. Taek Jin Kim, Chief Executive Officer
NCsoft Corporation
157-37 Samsung-dong
Kangnamu-gu, Seoul 135-090
KOREA
(if you can afford registered mail, so much the better.)
You might ask yourselves - why should we fight to help save City of Heroes?
The simplest answer is "enlightened self-interest".
Change the way that companies like NCSoft and PWE view their customer base and you may just make Champions Online's future that much more secure as well.
Think about that. Imagine if Mr. Taek Jin Kim got letters and emails not just from City of Heroes players, but from players of CHAMPIONS as well? Or perhaps from players of DCUO? Or even some from Star Trek Online?
Think how amazingly HUGE that would be! What an impact it would have!
Think of the positive media attention that you would receive for such efforts!
In City of Heroes and Champions both - we are inspired by heroes.
Be a Hero. -
Quote:In the words of one of the characters from Animal House:It's hillarious when you have people on your team who don't know that it's possible to wormhole him.
"I think we have to go all out. I think that this situation absolutely requires a really futile and stupid gesture be done on somebody's part!"
And we're just the ones to do it! -
Quote:Any *TRUE* grav user tries to wormhole EVERYTHING. I always have hopes that sometime it would work on an AV.
Hamidon stays at the location you wormhole him to. In the air, up a wall, etc. Takes about six tries to get him to the mission entrance.
THANK YOU!!! *SQUEEE*
I now have a goal for Kara Skye before November 30th - to accomplish...
(deep breath)
THE MOST AWESOME STUPID CONTROLLER TRICK I'VE EVER TRIED!!!
And trust me. If I do - I WILL post screenshots! (either here or at Titan should it come to that.) -
Quote:I'm the person who discovered that the Hamidon in LGTF is wormholeable.
What... (10/Tennant)
WHAT... (10/Tennant)
WHAT!?!?! (10/Tennant)
I have a Grav/Kinetics Controller (Kara Skye) with KILLER aim with her Wormhole...
... AND I NEVER EVEN THOUGHT TO TRY THAT!!!! (weep)
...waitaminute... my SG is still playing regularly (we have bucket lists of things we need to get done before the end) And some of our alts likely have not done the LGTF...
Please tell me this still works? (puppy dog eyes) -
Here's another article I've spotted. I don't know if this was posted here before. But I didn't see it.
http://www.levelcapped.com/2012/09/0...fight-savecoh/
I like the way this guy thinks.
Quote:I prefer to think of it this way: Those who stand for nothing, fall for anything. Simply throwing up your hands and saying thats life is to acquiesce to living only one step above a vegetative state. Youll accept whatever people tell you, take whatever life gives you, and wont utter a whimper of dissent no matter what. Ill admit that some things cant be changed because we hold none of the cards, or lack key information. Our actions may not even dent the veneer of the situation. Thing is, unless were 100% absolutely, positively, beyond-a-shadow-of-a-doubt certain that any action we take is a wasted effort, then weve already lost, and we should be prepared to continue losing in the future because no matter what we think we know, nothing (aside from death and taxes, they say) is a foregone conclusion. Quote:I submit that simply throwing money at the company isnt a show of support. Its easy to set up a recurring payment and be done with it; its a business transaction, like filling the car with gas or buying groceries, and none of which requires any skin in the game. If you care, you need to fight. I could easily sit back and excuse myself by saying that Im not playing or paying, and it doesnt matter to me if the game vanishes. But I do care, and because trying in this case costs so little, I cant imagine letting it go without a fight.