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Posts
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Quote:That is an idea. It would allow me to keep Musculature in my Alpha.
Another option you might consider is taking the Ageless Destiny. If you take the Core path then it provides a refill of your blue bar upon casting plus a huge recovery boost (minimum +100%) which will be permanent at tier 4.
Quote:Originally Posted by GarentI'd suggest keeping tough+weave and using rebirth as your destiny.
It works adequately when I solo, but not much more special than me popping my Personal Force Field and Aid Self.
Quote:Originally Posted by JuliusSeizureTough lets you socket Stead Fast Protection for +3% defense to all, and Gladiator's Armor for an additional +3%. That means that Tough/Weave can provide 14% defense to all and 21% resistance to SM/L with through IOs. It's a nice boost, especially with a Barrier. -
I normally run Tough + Weave + Dispersion Bubble + Epic armor + Assault when soloing my FF/rad Fender. I prefer Musculature in my Alpha Slot. I still run short of end despite my build sometimes.
I was wondering if the tier 4 Barrier was good enough to perma and dump Tough and Weave. -
Quote:Pre-Incarnate, I was beginning to feel extraneous on many ITFs because competent players with good builds don't need a buffer/healer. You blame this on Incarnate powers, I blame builds. People like the OP. Sure, he's fantastic but I came to play, not follow somebody else around who doesn't even need me there.No, not quite. Specialization doesn't necessarily imply reliance upon the DnD tank/mage/healer trinity. There are lots of other abilities that classes can specialize in and still be very useful. You said it yourself. FF isn't forced to be a healer, FF buffs defense which is just as useful (or more) than healing. At most, a focus on specialization would only force FF players to focus on buffing defense while forcing healers to focus on healing, etc, etc.
Specialization isn't a dirty word. Look at TF2. Every class is fairly well defined and everyone can find a playstyle that appeals to them. But anyone who plays TF2 understands that a medic is not supposed to be the l33t dmg dealer on the team. No one expects the spy to wade in the front door guns ablaze without eating pavement. Same analogy can be used for CoH.
No, Incarnate slots have done the equivalent of letting all of the classes in TF2 do massive dmg while simultaneously being able to heal and buff others. I just can't see anyone who rolls a empathy def looking to heal (or a FF looking to buff team def, or a fire blaster looking to AoE spawns) not being a bit disappointed when incarnate powers allow everyone else, regardless of toon, to heal/buff/dmg just as much.
You don't get my point. I don't want to be Teh Healer. I want to be able to heal/buff. Interruptible casts don't cut it. I'm the buffer who gets distracted with actual fighting and sometimes forgets to pay attention to the squishies I'm herding.
Is it really surprising that not everyone enjoys specialization to the point the system forces them to? That's what the naysayers are rooting for. Not playing superheroes, but the game system. But this game was never balanced. Most Defenders and many Controllers got the short end of the stick. What logic prevents us from being allowed to use our own best buffs/heals on ourselves??!! Frankly, being allowed to target ourselves would solve my problems with this game. Force fielders who actually have decent fighting force fields! Empaths who refuse to die, self-rezzing like Mr. Immortal!
Even D&D allows that. I once had a healing specialist that was forced to duel another player. How did I win? Concentration spec and 6 Heals, thats how.
Finally allowed to break out of this rigid caste mold, the weak sisters are glorying in proper damage (We ALWAYS had a Tier 9 AOE nuke, but it's pointless to use because we are so. damn. weak.). And maybe you didn't pug enough the first week, but no Defender could keep their entire team alive in those trials at first. We need those extra buffs to plug the holes the new Incarnate challenges offer. -
Wow, there's a lot of this "nobody needs me anymore".
Someone can boom every couple of minutes, guess my damage isn't needed.
Someone can have pets every 15 minutes, guess my mastermind pets aren't needed.
Someone has similar powers to mine sometimes...
But this game isn't Dungeons and Dragons. Superheroes don't HAVE classes. The notion of forcing people to specialize was always a bad one. Lots of them have the same powers, just in different gradations.
Forcing people to specialize forced people who wanted to, for instance, use force fields to become H34L0rs on teams...when that isn't the role they thought they ought to have.
But no, no, Industry Leader and years of tabletop gameplay have convinced everyone that we must have classes! Only one kind of superhero has superstrength! Only one kind of hero has blasts! That guy with kinetic speed powers? Well, he has to be H34L0r.
"But Ash! If they don't force players to make characters that complement each other they might make bad characters!"
....So?
I would much prefer more uniqueness in character power selection. THEN people might stare at your character and go, "Wow. That guy is like Thor." Right now, experienced players just tick off, "Ah, he using THAT build." Or actually make the gimp Batman you want, who is really only useful because he did the research and is willing to lead.
"But we can have IO builds that are all different! We're unique that way! My IOs make me special!"
I really hate IO sets. Its like a mini-game for number crunchers, complete with the Let's Play Auctionhouse minigame. They don't make a character unique, they just futz numbers. -
Quote:Did an ITF last weekend with a bunch of Incarnates. Had some interesting effects.
People wanting to do speed run ITFs, may well end up needing them. We'll know better in a few months when there's more expectation among the community that more level 50's have got them. But I wont be surprised the first time I see "speed itf looking for incarnates +3".
Heck, I think there's evena thread in beta discussion about how fast they could do the ITF now.
Not necessary doesn't equal not given preference.
Normally, I'm the weakest as the buffer, so I die a lot chasing everyone else I make Invincible.
This time, I did not auto-die, but we all seemed far more reckless and giddy. We'd wipe out a pack, laugh about it.........
.....then another pack would hit us when our Judgements were down. :P And we'd actually have to pay attention again.
I've done ITF many times, and I'm used to a certain routine about it. We spanked Romulus like he was a *****, but the adds kept on almost killing us. We just weren't being careful as much.
The people I know who have the awesome builds are still the badasses who can take it. Plain Incarnates have just enough extra to get in trouble.
I did much better soloing. I've been running my Force field/rad blast at lowest difficulties forever. I'm currently trying to solo Sirocco's arc (Yes, my final test will be Lord Recluse). Beating Sirocco as an Elite Boss was so easy, it was shocking.
I raised my diff +2 and to fight regular bosses. It was doable, but I had to actually start using my old tactics. Incarnate powers have made a huge difference there, but I wouldn't call it bad.
On the other hand, last night I dreamed about nothing but trial farming. Over and over and over again. D: And I still don't have a Tier 4! -
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Force Bubble only slows the minions down at level 50 +2.
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I do wish there was more solo content. I don't like HAVING to team. I could care less if someone think that's "wrong" on a multiplayer game. Teaming should be for fun, not so I can throw a warm body in the way of me getting things done. Or someone doing the things I wanted to be the one to do.
Incarnate power SHOULD be about you--and getting power. Not an army.
(An army of 100 could be fun--and EPIC, god knows I wish more people were interested in fighting C'thun in WoW, but only Rikti raid often. Not Incarnate trial grind often.)
I made my offender for my own story, not so I could keep other people alive. I enjoy PUGing fine, but I do it for speed. No one wants to sit around while I read the content and think about how my character feels about it.
As far as I'm concerned, the new powers are there to help me solo better. Every time I hear someone say "this new change has made the game too easy!!!", I know they're not playing a gimp powerset with a character they unfortunately love more than any other. (I've tried rerolling a clone. Just doesn't work for me.)
And who knows? Ramiel's storyline says you become the ultimate solo-er. Big raids are just one thing in a game full of different things, maybe Omega is when no one else can help you. -
The level shifts are negligible. They make doing Incarnate missions easier. You are still going to be just a 50.
The Incarnate powers are fairly impressive though. As a force field defender who painfully soloed much of the way to 50 at lowest difficulty, I love wiping out my opposition with my Judgement blast.
Many of us have the concept of SUPER in mind when we make our characters. We like destroying cars and dominating. Incarnates seem to be about that. If it is part of your character's concept to be more Uber than uber, than Incarnate is worth it.
I think Ramiel's arc is interesting enough to solo (though I ended up calling for help against Honoree). Faster than earning Incarnate xp--if you haven't opened the Alpha slot, thats where your first Incarnate xp will go.
Shards can be soloed for. Threads, which are needed for the next 4 slots, I believe you have to do the Lambda and BAF trials for.
I play on Guardian, which has a mid-size population. Starting at noon Mountain Time Zone, I can easily start finding trials by hanging around Pocket D or RWZ. I also watch the Guardian, Looking for a Team, and Guardian Incarnate global channels, all good for finding TFs as well. I play til 3, usually go to work, and solo when I come home--much harder finding teams after 10pm.
If you're with a bunch of people who haven't done it, there will be a learning curve and the usual recrimination and upset. But even with those groups, after a few tries we managed to do each trial successfully. Lambda IS hard at first, especially if you have bad lag, but it can be done in about 20 minutes and BAF in 15. Since parts of the trials are timed, you can't spend TOO much time at them--you may spend more time waiting for the leaders to put the leagues together.
But, again, even on Guardian, we had two full BAF leagues of 24 people in Pocket D formed at the same time.
After a week, I have all but Lore opened and slotted, and I'm well on the way to Very Rare slots in two areas. Remember that Empyreal Merits and Astral Merits can be converted to threads and you can burn influence and threads to get the xp you need to fully open a slot.
I WAS highly irritated when I realized the tiers were destroying the lower tiers as they went up. I don't think that is made sufficiently clear. It means you have to start a second tree if you want Very Rare.
Personally, although I'm getting tired of the same trials, it feels like less of a grind than my own journey to 50. Looking forward to other missions after this. -
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Quote:Guardian server. 16 man league for Lambda. 3am/April 7/mountain time zone. We started as a preformed league and had done BAF several times before it, with one 24-man group crash just when we started to fight.For those that are still experiencing this issue, if you could please let us know a few tidbits of information:
- Server you were playing on
- Size of League/Team
- Trial you were participating in
- Time of Day/Date/Timezone
- Did you join as a preformed group or did you utilize the Team Up Teleporter
Thanks!
The Lambda was just me kicked. I recall it happening just after the notice that I'd unlocked Interface completely. The LFG screen said I'd left my group and had a button for me to rejoin. So I pushed it and got back in the league. The zone was new again, though. The leader put me back on my team, and we finished the trial without any further problems -
Quote:At last! A chance to use my Google Chrome right-click translater!Ja weiß ich. Ich sagte gestern, "Ach Mensch! Avatea erklärte nicht den Deutschen!"
Und jetzt werden wir Hunderte der überraschten deutschen Spieler haben, die auf das Eis fallen!
I don't see why this alters regular gameplay...I'm happy enough for it, cuz there's only so much time I can stand grinding for candy canes a day. %O
Wouldn't mind having the Chalet be permanent, it has a nice atmosphere and provides a great test area. -
Final report:
All epic power pools were tested against Winter Lady, most against Snaptooth. I ran Maneuvers + Tactics + Assault + Tough + Weave + Dispersion Bubble + epic armor every time against Snaptooth, adding Hover against Winter Lady.
All the villain patron power pools could handle both bosses. Leviathan was worst, then Mu, as far as inspiration usage and taking damage goes. Soul Mastery was adequate and I tested a Widow-less build incorporating both build up powers to see how it would differ--performed about the same. Hover + blast tactics were used with all these, since none of them offered important close up powers.
None of the hero epic power pools could handle Winter Lady close up, using the toe-to-toe powers they provide. Power mastery offered the best powers for hover + blast tactics, but wasn't much different in performance. Dark mastery ALMOST did it, layering the aoe disorient with Cosmic Burst and Repulsion Bomb, but she was just too tough, shaking it off and smacking me like a *****. :P
Dark Mastery was the best against Snaptooth. So much layered disorient I could play Rope-a-dope.
Mace Mastery was the only one that took out Winter Lady with a minimum of fuss and the only one where the pet survived to the end.
Thanks for the help, everyone, I will be incorporating your advice into my set building! -
Quote:Yeah, I rely heavily on the vet powers for damage: Nemesis Staff, Blackwand, and Sands of Mu. With Tactics running and after any radiation blast debuff, I have no trouble hitting even unslotted. And they do more damage than most of my regular attacks.
a) Your attack chain, once the fight is on in ernest seems to be X-ray + Cosmic. These are both serviceable attacks, but it seems that you could use more single target attacks to chip away at something like an EB.
Gonna look at the rest more closely tomorrow, but I hope Thunderstrikes are cheaper than all Nemu_'s picks. D: The cheap ones I already have, everything else is running for 100 millions each on the auction right now. -
Quote:All really good points. :[What you are looking for seems to be two things.
1) Which Patron powers will be the best suited to your needs
2) How to address you ability to fight EBs
I think these are seperate issues and you need to identify WHY you cannot take down EBs first.
Before talking about which Ancillary/Patron pools to go after.
One of the best tools for dealing with Elite Bosses is an Immobilize power. Looking at all the pools choices (not just villain ppp) your choices are Leviathan, Mace and Electric. The patron choices have a base 20 second cooldown making them MUCH more difficult to leverage on a single hard target. Electric Mastery wins hands down with Electric Fence and is THE reason my main was able to solo Honoree in the Alpha unlock mission.
Your second way of dealing with EBs will be more single target damage. Sadly, nearly all of the epic pools will do little to assist you here, but there are some powers that can add to your damage in nearly every pool. You would have to judge for yourself their effectiveness, since (to me) they have been deliberatly adjusted (long recharge) or chosen (long animations) to not be dropped easily into an attack chain.
Finally, one of my favorite power combinations can be yours thru Dark Mastery; Oppressive Gloom + Any Stun power. This little gem of a power works well with radiation blast, although with your primary being FF, you may not like the constant HP drain.
Since we have not seen your build and cannot give you specific advice about what you already have chosen, my gut tells me that you don't necessarily have to even dip into the patron pools in order to fix your concerns. I chose to unlock them with my empath specifically for one power (Scorpion Shield) and found that it did help me for the most part. However, losing resistance and powersink hurt me more than it helped. Each of the Patron pools has some good things to offer, but in the case of defenders, I really feel that our existing Ancillary powers seem better suited in most cases.
I finally found what computer I'd hidden the Mids program and Test updater on, so I had a chance to look at this more analytically. (Currently in the process of making copies of myself onto the test server so I can try out things.)
Oppressive Gloom seems to have low accuracy, making it comparable to World of Confusion, which is what I use on my team build. Useful for keeping people off, but it would be impossible to use my interruptible Heal Other and Heal Self with.
One of the standouts seems to be Power Mastery. While stacking Holds is one tactic for Elite Bosses, if the Force of Nature lasts long enough, it might be a way of handling them. -
Quote:Hey now! That's a team build!Pick a patron/epic with a resist shield. Together with tough you'll have over 60% resist to S/L, couple that with your defenses you will have a pretty survivable character.
The above build is softcapped to ALL but S/L and melee, +60% s/l resist, powerboost + aid self and PFF means you are going to be hard to kill. -
Quote:After getting rid of Fitness powers, I've been running around with ALL the Radiation blast powers on my solo build, just to try them out. But the following is probably the next solo build I'll go to. (I may end up switching out Atomic Blast for Aim, but want to keep it for the time being.)You don't have to use Patron Power Pools. It would be a good idea to unlock them before you switch back to hero.
Without seeing your build it is hard to make a reccomendation.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Main: Level 50 Technology Defender
Primary Power Set: Force Field
Secondary Power Set: Radiation Blast
Power Pool: Flight
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leadership
Hero Profile:
Level 1: Personal Force Field -- EndRdx(A), EndRdx(23)
Level 1: Neutrino Bolt -- Acc(A)
Level 2: X-Ray Beam -- Dmg(A), Dmg(7), Dmg(7), Acc(9)
Level 4: Irradiate -- Acc(A), DefDeb(17), DefDeb(17), EndRdx(23)
Level 6: Hover -- Flight(A), DefBuff(11), EndRdx(11)
Level 8: Detention Field -- Acc(A), RechRdx(9)
Level 10: Boxing -- Acc(A)
Level 12: Dispersion Bubble -- DefBuff(A), EndRdx(13), EndRdx(13), EndRdx(37), DefBuff(43), DefBuff(43)
Level 14: Fly -- Flight(A), Flight(15), EndRdx(15)
Level 16: Proton Volley -- Acc(A), Dmg(36), Dmg(37), Dmg(37)
Level 18: Tough -- EndRdx(A), EndRdx(19), ResDam(19), ResDam(40), ResDam(40), EndRdx(50)
Level 20: Weave -- EndRdx(A), EndRdx(21), DefBuff(21), DefBuff(39), DefBuff(40), EndRdx(48)
Level 22: Aid Other -- IntRdx(A)
Level 24: Aid Self -- Heal(A), IntRdx(25), IntRdx(25), IntRdx(27), Heal(27)
Level 26: Repulsion Bomb -- EndRdx(A), Dsrnt(29), Acc(34)
Level 28: Cosmic Burst -- Dmg(A), Dmg(29), Dmg(31), Acc(31), Dsrnt(31), Dsrnt(33)
Level 30: Assault -- EndRdx(A), EndRdx(34), EndRdx(46)
Level 32: Maneuvers -- EndRdx(A), EndRdx(33), EndRdx(33), DefBuff(34), DefBuff(42), DefBuff(43)
Level 35: Tactics -- EndRdx(A), EndRdx(36), EndRdx(36), ToHit(50)
Level 38: Atomic Blast -- Dmg(A), Dmg(39), Dmg(39)
Level 41: [Empty] -- Empty(A)
Level 44: [Empty] -- Empty(A)
Level 47: [Empty] -- Empty(A)
Level 49: [Empty] -- Empty(A)
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Level 1: Brawl -- Acc(A)
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Flight(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Heal(A), Heal(5), Heal(5)
Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(3) -
On my team build, I've been trying out the Fight power pool, with Tough and Weave. I'm considering dropping those aoe powers I'm not using in favor of those on my solo build.
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My main is a 50 Force field/radiation blast defender. Her powers were chosen for roleplaying purposes. While my team build is perfectly fine at supporting a team, I decided to go villain and pick up a patron power pool for my solo build. (I'm going to explain it later as possession by a space parasite...)
I like soloing, I do okay on the lowest difficulty settings, but it's extremely frustrating to try and solo elite bosses, such as many Architect stories have.
So that is my aim when looking at the PPPs.
My usual m.o. is to either Snipe + Nemesis Staff or drop a Epic power Hold and/or lock someone up in a Detention Field, then Cosmic Blast (with the disorient effect) et cetera. (I have all the Vet powers)
My aoe powers are rarely used because even with the solo damage bonus + Buff Damage Pet + Assault and most of their extreme short range, it takes too long to take mobs down. -
Quote:Special things can be rewards. Basic stuff shouldn't be is my point.Capes, auras, Cimeroran sets, & special weapons are not powers but costume parts...
Available after completing some quests, or by collecting tokens.
I wasn't talking about powers here, just costume parts that are not available from the start.
I talked about "elite chars" because epic ATs have quite unique costume parts or auras.
And it would be weird to get them from day 1... but oh well...
A basic cape is..pretty basic to the concept of most characters. A Valkyrie cape is special.
As for unique auras of epic ATs..ugh. People who want all-white powers are not well-served by the current powers customization. All-white tends to be almost invisible, whereas the Peacebringer's manage to be bright and distinctive. It's annoying to be forced to play a Peacebringer if you want the correct color.
Quote:Hmm... Actually you seem to miss the point.
Which is : someone who leaves because s/he can't wear a cape at level 1 wouldn't stay long anyway. Just like you said, it's available in a month.
If the game in itself is not enough to keep a player in for a month, it's foolish to think that player would've stayed anyway.
And quit mocking toons who don't make it to 20! I love making alts, dangit! Shouldn't have to wait so long for them to look 'right.'
Quote:I think costumes are probably the CoX feature the devs are the most proud of.
I do think they don't want players to get them all at once, but to gain them, try them, enjoy the fact that they got something new, instead of simply have a closed amount of stuff to wear.
You don't give your best stuff for free.
Quote:A whole page of bookmarked free MMOs with the same amount of clothing customization as CoX... Well I'd love to see that, honestly, please share.
Quote:Well either I don't get what you mean, or you missed your target.
I'm playing different MMOs, some that I paid for (SWG, LOTRO), some free (SNW, CO, and a couple more). I'm not a CoX fanboy, I left for quite some time (which is why I'm far from the 75 months) but came back, and found it good enough to stay.
I tried many games before and after I came back, which is why I feel I can make some comparisons (and why your "page of bookmarked free MMOs with the same amount of clothing customization as CoX" seems so weird to me, but again, please share).
Quote:Huhu... If what they want is a superhero with a cape at lvl 1, I see one other possibility ^_^
If they want a superhero with samuraï armor at level 1 well... I don't see any
More competition will come, for sure, but till now, is anyone impressed by the competition in the same area ?
Quote:
I really agree with you on this one.
There's a lot to do to make it really better (and GR won't be enough in that matter).
But do you really think someone who's bored with the game would suddenly find it appealing because of boxer pants given at level 1 ?
You can be bored over gameplay (either you didn't play because it bored you from the start, or you tried all ATs, and got bored from actually playing).
But over cosmetic choices, while there's already so much to choose from scratch ? Allow me to doubt that.
And there we're going back to my first point (that you didn't answer to) : having a bunch of new players who'd stay for one month wouldn't give you all the cool stuff.
Quote:What is needed is a bigger player base that actually sticks.
And from what I saw on ALL MMOs, you enlarge your player base through huge events, like an expansion (maybe GR - hopefully), or a modification of the gameplay (SWG for example), or even of the paying terms (DDO).
And sometimes through that same event you can lose your initial player base btw
Would I give up vet benefits for new animations and maps and powersets and a vast array of costume options? Yes !
Would giving up vet rewards grant me all this ? No !
We need new players and the game needs to be tweaked to make them stay.
Vet rewards probably need to be modified (I like the idea of selecting what you want within one year).
But giving away everything for free from the start isn't the solution.
Why would anyone play a game for 3 months if they get and discover everything in one ??
Nor is this really a discovery game. A lot of the important discovery stuff is wrapped up in Task Forces and so gets bypassed while everyone scrambles madly to get to the mission door.
I think the important part of this game is the action, and the awesome powers, and looking the way you imagine your hero should look. You short those out *too* much and I believe you lose customers. It would be great if discovery and story were better, too.
I appreciate your attempt at a compromise solution, I just feel including powers along with costume parts is a little *too* much. I do love the idea of just putting them all in a buyable booster pack.
I remember how infuriated I was when I bought the special CoV that allowed you to have the Arachnos cape--then finding out I had to wait til level 20 like a peon. Frankly, it felt like I got ripped off. And like I said, I've got lots of other subscriptions awaiting my time and money. -
One server to rule them all and in the darkness bind them!
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*cue hysteria*
I'd just some high cost recipes on the market to look up their value. They were selling for about 15mil so I ran and got the salvage to sell them and then EVERYTHING I HAD ON THE MARKET VANISHED. D:
*cries over sweet, sweet influence* -
Quote:Powers...and costume parts...aren't really comparable.Honestly, I fail to see how not having all the costume options from Vet Rewards at the start is different in the end from having to earn them in game.
I mean when you create a new char, you don't have access to capes, nor auras, nor Cimeroran sets, or special weapons...
You can't even create an elite char ^_^
I think you're being a bit facetious.
Quote:All of this demands some playing time.
Some say that the company lost customers because they didn't have all the costume options from the beginning.
But... if someone leaves the game because he can't wear a samuraï armor from the start, isn't it the same as someone leaving because he can't wear a cape at level 1 ? (well, in fact you can wear small ones... with a vet reward)
Quote:So should the devs allow capes and auras at lvl 1 ? And all the special weapons and clothes from the Rikti warzone and Cimerora too, plus the accolades ones, and so on ?
And I guess lots of people left the game because they had only one costume to choose at the beginning too ! So open the 5 costumes slots at level 1 too !
You might think I'm exagerating but that's the idea.
What would be the reward for playing the game then ? Levelling up ? ^_^
What's the problem with a company actually giving something to a customer who sticked with and gave money every month, for years ?
I am echoing another person's arguement--that I am in total agreement with--that people should get full costume parts at level 1, day 1. It doesn't really have much to do with the idea of giving veteran players special gifts at all. It especially has nothing to do with the special powers that vets or level 50s have. Your 'exaggeration' has no point to it.
Quote:In most other MMOs, you can't even wear what you want to, nor when you want to.
Even at the max level, even if you've been playing since beta.
Name the MMOs where you can fight at max power wearing a wedding dress or boxer pants
Quote:I remember I was waiting on the Tech suit vet reward, for one of my character, and I couldn't wait
But why would I leave the game because I can't get what I want... while I can actually get it, after some time ?
(I doubt anyone leaving because they can't wear a trench coat from the start would've stayed very long anyway)
Quote:
I can't see how having to put some efforts (levelling) or time (vet rewards) to get what you want is bad. I really fail at this.
And though I'm a vet, I'm very far from the 75 months ^_^
I must say I like vet rewards, because even if it's not always good, at least it means "we appreciate your loyalty".
What's the point in giving everything from the start to people who'll leave after 2 or 3 months anyway ?
But that's a completely inappropriate attitude for the marketplace.
With all the competition out there, they're more likely to go where they CAN get what they want.
That 2 or 3 months is the time someone spends getting to know the game. Is their character pretty boring? Or is it exactly what they want? There's a lot of other things that ought to be tweaked in this game to make it less of a promise that 'it'll get good someday.'
See, I have everything I want, I know all the tricks. I'm doing just fine. But I want MOAR than vet benefits. I want all the stuff that costs money in development, like alternate animations for chopping people up with swords. That needs money, which means we need more new playing customers, which means thinking about the newbie and being the right choice for him.
Would I give up vet benefits for new animations and maps and powersets and a vast array of costume options? You betcha! -
I'd like power pool stealth to not be SHINY GLOW OVERPOWERING MY SCREEN.