ArrowRose

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  1. Quote:
    Originally Posted by Coulomb2 View Post
    In Pursuit of Liberty (Arc ID#221702, 3 stars)
    A relative of Ms. Liberty - Liberty Rose - (her niece?; the exact relationship was a detail that I don't remember) is 'destined' to become a great hero, and, in the process, also stop a very dangerous threat that could spell doom for the future of Paragon City. But she needs a mentor of sorts to help her at very key points in her career. It started with Pro Payne being sent back in time to rescue her after she'd been kidnapped by the Family. In doing so, Pro Payne is introduced to the 'Liberty League' (a supergroup dedicated to fighting for liberty) and the 'Anti-Liberty League' - a villainous organization lead by the mysterious 'MAL', and dedicated to opposing the Liberty League. MAL is very intent on destroying all that is good and just, and will ultimately usher in a very dark future for Paragon City if he is not stopped. But to stop MAL, Pro Payne must first acquire a costume for Liberty Rose (from the aforementioned dark future), the Swords Liberty Rose will use as her signature weapon, and then actually help Liberty Rose in her ultimate confrontation with MAL and his Anti-Liberty league. Thankfully, with Pro Payne's help, MAL is beaten, the future saved, and Liberty Rose goes on to great things.

    Pros: The story is billed as a 'light hearted fairy tale', and the author does a very good job of presenting it as such. Much like the first arc of today's reviews, the story is 'cute' and, in my opinion, did a good job of hitting the kind of campy, over-the-top story telling I typically associate with fairy tales. The plot isn't overly complex (not bad given it's a time travel story), and the custom faction is very, very well done. In fact, I think they deserve special mention: I was impressed with nearly all aspects of them: visually they were very well designed, had good descriptions that fit the overall theme of the arc, and, in spite of having a fairly wide variety of powers, were still well balanced...

    Cons: ...which is why it was such a pity that they were barely worth any experience - the XP hit was so large (37.5% normal) that they just didn't feel worth fighting. That was, for me, actually one of the largest technical flaws in the arc, and one of the rare times I've rated something down for the amount of 'reward' it gives: and the only reason I did so is because it is a problem that can be fairly easily fixed by the author. The issue is that the bosses in the anti-liberty league are intended as unique characters, so they are set to not spawn 'normally' - which leaves the faction without anything that could serve as a 'default' boss, setting the already "nerfed" XP for custom mobs (which I *can't* fault the author for, and wouldn't grade down for) to half what it would normally be. Combine this with the fact that the first mission is against level 40+ family (which are themselves only worth about one-third the normal amount of XP), and the appearance of several boss-class allies that do a very good job of sucking up the already meager rewards, and what you've got is an arc where the rewards are so low that it gets pretty hard to ignore. That alone might have been enough to give the arc an 'official' 4-star rating (i.e. 5 stars online), but there were a few aspects to the story itself that also took just enough away that I felt the arc needed some work, and ended up with me giving it 3 stars (4 in game). First, I really wanted to see MAL developed more in the arc - there's more of a story there than is actually in the arc - until you get to the very end, where you just get nearly all of MAL's origin and back story all at once (in his description). Given that Liberty's story is developed through the arc step-by-step, I think perhaps developing MAL's story in a more step-by-step fashion throughout the arc would improve the story. Also, MAL's appearance and defeat in the last mission raised an issue for me: I actually stumbled across MAL and beat him long before finding Liberty - or the other two Liberty League allies. In effect, it felt like I robbed Liberty of her destiny - I defeated MAL for her, without her having any chance to help at all!

    Feedback: For this arc, I do actually have some specific suggestions that I hope will help the author out. One, you may want to actually consider treating the first mission like an Oroborous flashback, complete with Ms. Liberty even warning you that because you are going nine years into the past, you might experience some temporal scaling. You can then cap that particular mission at level 29, and use the level 20-29 Family, which are worth full XP, rather than the dismal amount the 40+ Family are. Yeah, the whole XP thing is the dev's fault (well, really, the farmers' fault) - but at least there's a workaround, for now! Also, the Anti-Liberty leave really needs a boss that is set to spawn in: either a 'generic' version of one of the unique bosses, OR, you might consider making one of the minions or lieutenants in the existing group a boss (in particular, the Fatal Followers, or the Dark Followers - or whatever those dark guys were called - seem like good canditates, but any will do). To a lesser extent, you might want to consider making the allies lieutenants as well: a lieutenant is still reasonably hard to actually defeat when facing enemy minions, but doesn't have the overwhelming combat presence of a boss (which even from a story standpoint gets troublesome - if the members of the Liberty league are so powerful they can likely clear the map on their own, then why exactly is my help so important?) Finally, I think the story would be served much better if you set MAL to spawn after rescuing Liberty Rose in the last mission - at least that way it's much more likely that she'll be there to participate in that fight, which makes more sense, story-wise.

    A few other tidbits to help too: I did find myself wondering why MAL and his forces were in that big graveyard? Adding some mission objectives giving them a climactic master plan that needs foiling would also give the arc a stronger ending! (Imagine it: MAL and his forces have littered the graveyard with machines and crates of chemicals and nanites that, when released, will "infect" the dead, causing them to rise as an army of bio-mechanical zombies under MAL's control, that will spread through Paragon City! Or something like that - something to make that moment in time the 'fulcrum point' where Liberty Rose saves the city from disaster.)

    Alright, that's all the time I've got for today. For Friday, I intend to post reviews of "Whack A Mole" and "The Daybreak Patrol Needs Help" (and, time permitting, "The Superadyne Revolution").

    Until then!

    I am sorry that you were hit by the XP nerf . I was actually afraid to touch the arc unless I had a major flaw unconvered because I thought editing and republishing would trigger a nerf.

    I am so full on space there isn't much I can do, but I can definately make the dreaded Fearsomes a boss. They are already hated by some more than MAL.

    Thanks for playing and for your detailed input.
  2. Wow this was very hard to do. After lots of thought here is what I have:

    Best Lowbie Arc - PUG Hell ARC ID: 7415 Author: @Beach Lifeguard (I had no lowbie favorite and this plays well at low levels so I put it here - most likely belongs in comedy but I had several other choices there)

    Best Mid Level Arc – Teen Phalanx Forever! ARC ID: 67335 Author: @PW

    Best High Level Arc - The Most Important Thing ARC ID: 266877 Author: @Aisynia (NOTE: This should go in best Serious Category but this arc and the one I chose there both really had an impact on me and I could not leave either un-nominated)

    Best Comedy Arc – In Poor Taste 259920 Author: @Wrong Number (Could also fit best short arc)

    Best Serious Arc – Tales of Croatoa: A Rose By Any Other Name ARC ID: 178774 Author: @Silvers1

    Best Short Arc - Captain Dynamic, the Great, Faces The Great Face ARC ID: 190069 Author: @Aehaed (could also go in comedy)

    Best Multi-Part Arc The Audition Parts I and II (221240 and 221241) @MRCaptainMan

    There are 2 other arcs I cannot leave out and they are:

    - MacGuffin Delivery Service ARC ID: 1567 Author: @Lazarus (This arc was so well written - it fits either in comedy or best mid level arc - I really thought about putting this as my choice for mid-level since PW's arc is so popular - I hope you will consider this arc as well)

    - Tailor Made ARC ID: 258291 Author: @anachrodragon (This arc was really funny and could go in comedy or best short - I had so many choices for comedy it was almost impossible to choose)
  3. Quote:
    Originally Posted by Aisynia View Post
    Hi Rose. I just played your arc and sent you a bunch of feedback. Overall, enjoyed myself

    Please check out this arc: The Most Important Thing.

    I would adore some feedback in that thread too. If I play your other arc, could I get you to play one of my girlfriend's arcs as well?

    Also, let me know if you want a full on review in my new thread, as I would like to get it some attention, and this would be a good start

    Thanks for reading
    This was one of the best written arcs I have played in every way.

    What I liked best: The incredible writing of a story that sucked me in and made me want to keep playing. The mystery intrigued me and the story really touched me.
  4. The Most Important Thing
    ARC ID: 266877
    Author: @Aisynia

    Reason: This arc was so well written I kept wanting more. It had a perfect choice of maps, for me a perfect difficulity level, a great use of clues and most important a story that really touched me.
  5. I am posting this arc here because Werpan played my arc and gave feedback. In return I played:

    Trick or Treat
    Arc ID: 323332
    Author: @Werpan

    This was a very well written story that made me want to keep playing.

    What I liked best: The great story telling, the perfect difficulty level and the small amount of humor mixed in (ie contact bio).
  6. Below is the current list of people who have requested play and not yet played my arc. If you still want a review, play and rate my arc and PM me either here or in game with a brief comment.


    • Mr_Remarkable – asked 7/23
    • The Hound – asked 8/4
    • Sukothai – asked 8/27
    • Dalghryn – asked 8/28
    • Shizaru – asked 8/29
    • Neuronia – asked 9/4

    I will play yours in the order I get feedback.

    Thanks. Enjoy
  7. I am posting this arc here because Enigma Noir played my arc and gave feedback. In return I played:

    Bad Day in Building F
    Arc ID: 324214
    Author: @Enigma Noir

    This arc was short and fun to play.

    What I liked best: The humor and the fact that the arc was short and fun and oh yes I love fighting freaks.
  8. I am posting this arc here because HeroJunkie played my arc and gave feedback. In return I played:

    Faries of Fellwood
    Arc ID: 325844
    Author: @HeroJunkie

    This arc was really well written and I enjoyed playing it a lot.

    What I liked best: The writing was excellent and the arc had the perfect amount of detail. It created a whole new race, populated with great custom chacters and I had so much fun helping to save them.
  9. I am posting this arc here because Eraser Dog played my arc and gave feedback. In return I played:

    Weep Day
    Arc ID: 310702
    Author: @Eraser Dog

    This arc was a lot of fun and I really enjoyed playing it.

    What I liked best: It was the perfect challenge level for me to make it fun and the comedy mixed in made it even more so.
  10. I really appreciate the feedback.

    I chose that particular cave, because it guaranteed that my objectives would be found in the correct order. At the time, I didn't realize blue caves were so hated. I personally hate multi-level caves. As to the large outdoor maps, I agree. I chose them because they fit my story, but when I play other people's arcs I find that large outdoor maps generally make me enjoy the arc less.

    Thanks for taking the time to play and review
  11. I am posting this arc here because Aliana Blue played my arc and gave feedback. In return I played:

    Of Mentors and Legacy
    Arc ID: 1589
    Author: @Aliana Blue

    This arc was really fun to play.

    What I liked best: The great story telling and the way the arc was framed.
  12. Tales of Croatoa: A Rose By Any Other Name
    ARC ID: 178774
    Author: @Silvers1

    Reason: This is one of the best written arcs I have played, it has a great story, and of course last but not least I love the title
  13. Aliana Blue should play my arc "In Pursuit of Liberty" because:

    By an extreme coincidence I also like the idea of this thread

    I was the 2nd fastest person to reply

    I also need some warm fuzzies

    AND blue is my favorite color
  14. Tailor Made
    ARC ID: 258291
    Author: @anachrodragon

    Reason: This arc was so much fun to play. From the npc dialogue, to the clues, to the bios, it is filled with funny details. I continued on in mission 2 after I completed the objective because I wanted to enjoy it all!
  15. I played:

    Tailor Made
    Arc ID: 258291
    Levels: 20-29
    Length: 2 missions, 10-30+ minutes (depending on optional objectives)
    Description: The Facemaker has serious problems due to the terrible economy, threats from The Family, and alarming new competition. (quick arc for lowbies or 20s villains who like to smash things)

    I had so much fun with this arc. It is probably the only MA arc that I continued to play after I finished the objectives. The only possible suggestion I have is to add a bio for the contact.

    The contact dialog was perfect. The choice of maps perfect as well. It was so funny and so full of details. I had to keep playing to find every object in the sale!


    I would like to request that you play my arc:

    In Pursuit of Liberty - 221702

    Length: 5 missions. It says Very Long, but I always finish in less than 1 hour.

    Description: Work with Ms. Liberty to turn a willful young child into a hero. Travel through time, fight evil villains, solve a mystery but most of all, have fun! This arc is a modern fairytale spanning nine years in the life of Liberty Rose Jones. Help her find her destiny and in the process, find yours!

    It is not specifically designed for lowbies, but I have soloed it many times on my heroes level 14 and above when set at level 1 (which I recommed to enjoy). It auto SKs you to 45. I did this for ease of teaming, so people do not have to worry about matching up SKs.

    It is a light hearted story based arc with comedy mixed in.

    I hope you enjoy it!
  16. Quote:
    Originally Posted by Marc_L View Post
    Hi! I think this is a great idea. Please play my arc (#320650 ) and tell me what you think. I will play yours a little later this evening.

    Edit: Sorry, Arrow Rose, it seems your arc is a little too high for me right now. I've only got a lvl 36 and a lvl 9.

    Marc
    Thanks for playing my arc!

    I played: Help fight the recession in COX

    This arc was a lot of fun and had a unique framing.

    What I liked best: The arc was fun to play, had just the right level for difficulty and had humor too!
  17. Quote:
    Originally Posted by ArrowRose View Post
    I would love a quick review of my arc.

    Arc ID: 221702
    Arc Title: In Pursuit of Liberty
    Author:@Gypsy Rose
    Morality: Heroic
    Number of Missions: 5 (but some are short - about 1 hr total play time)
    Description: Work with Ms. Liberty to turn a willful young child into a hero. Travel through time, fight evil villains, solve a mystery but most of all, have fun! This arc is a modern fairytale spanning nine years in the life of Liberty Rose Jones. Help her find her destiny and in the process, find yours!

    Thanks, I hope you have fun.
    I am not sure if you ask for reviews of your arcs in return, but I played "MacGuffin Delivery Service" and posted comments on your arc thread.
  18. ArrowRose

    The Lazarus Arcs

    I played MacGuffin Delivery service.

    I absolutely loved it! Below are the notes I took while running it:

    Mission 1:

    Nice simple intro that sucks you right in!

    Love the laptop bio!

    Loved the Box of Donuts - very tastee!

    *I was confused by this clue:

    "You defeated them, but had to leave when some Family men came in through the back door, mentioning a silent alarm."

    I had to fight them, not leave (unless I missed the exit option because I needed more coffee). Ah I see more came, but I got the clue before I exited, so this was confusing to me.


    Mission 2:

    Again I enjoyed the brief and to the point dialog from my laptop.

    Love the mission still busy - my sort of humor (perhaps not intended to be funny but made me smile).

    Love all the guys reading the papers!

    Loved all the villains hanging out and I didn't have to fight them!

    Loved the surprise with Amanita.

    Wolfe - funny defeat dialog.

    Nice name for freak boss.


    Mission 3:

    Loved contact dialog. Potato chips made me smile. Hmm... I must be hungry. First donuts, then chips.

    Nice weapons rack clue.

    Love the staring at the colors comment.

    Took me a very long time - but perfect choice of maps.


    Mission 4:

    Love the Metal Smasher comment about points.

    Enjoyed the humor in the NPC dialog in general.

    Liked re-appearance of earlier villains.

    Loved the last line!


    Overall

    This arc was really well-written, from the title to the last line! At the same time it was a lot of fun to play. For me, 5 stars.
  19. MacGuffin Delivery Service
    ARC ID: 1567
    Author: @Lazarus

    Reason: From the title to the last line, for me nearly perfect. Great story! Great fun to play!
  20. My real life is very swamped at the moment, so to be fair to all posters, I will play arcs in the order that people play mine and PM me feedback.

    The easiest way for me to manage it, is to play mine first and send me an in game PM or message board PM of one thing you liked or one thing you would change, and then post your arc here. If you post here first that is fine, but then play my arc and PM me.

    So as of now I have the following play requests from people who have not yet played my arc:

    • Mr_Remarkable – asked 7/23
    • The Hound – asked 8/4
    • Sukothai – asked 8/27
    • Dalghryn – asked 8/28
    • Shizaru – asked 8/29
    • Neuronia – asked 9/4
    • Marc_L – asked 9/6

    I will play yours in the order I get feedback.

    Enjoy
  21. When I first submitted my arc for review, one mistake that I made was that my custom villains had some very annoying powers.

    So my question is this:

    What are the most annoying powers to you? Especially mention those that would hurt the "fun factor" of an arc.

    Also, of the standard COH/COV enemies, what types do you most hate to fight and what types are your favorites?
  22. Quote:
    Originally Posted by ReclusesPhantom View Post
    If you could play my arc The Fall of Rapture that'd be great
    I.d: 299507

    EDIT: Played the arc and left feedback
    I see you played my arc, but I never got any feedback. Could you PM me here on the boards on send in game tell to @Gypsy Rose?

    Now on to your arc. This arc was so full of details and suprizes.

    What I liked best: The choice of maps, the amount of details and the fact that I was always kept guessing.
  23. Quote:
    Originally Posted by Geek_Boy View Post
    Well, first of all "interesting" doesn't always mean "good."

    I'm a big fan of Roger Ebert and have mentioned him many times in discussions about the quality of reviews around here. He believes that a review should judge a work based on how well it accomplishes the goals its creators set (obviously there are technical considerations too, but that's the big one). He's given a lot of movies he didn't personally enjoy good reviews because he knew they deserved them, no matter his personal biases. Basing a review on a narrow opinion of what is good or bad with your own personal checklist of no-no's is not helpful to the author or the potential consumer and really just serves to stroke the "reviewer's" ego.

    Not everyone who is opinionated is cut out to write good reviews. Its the difference between working for a prestigious newspaper or magazine and having a crappy blog no one reads.

    Unnecessarily harsh criticism does not make you serious or your opinion important. Its all right to be picky. Its all right to be honest. Its even all right to be blunt. Insulting the creator of the piece you're looking at, no matter the medium or genre, just makes you a jerk.

    While not everyone enjoys everything, there are folks here who get that you can discuss what you did or didn't enjoy about something while tipping potential consumers off on whether they might enjoy it or not and giving the creator some tips on what they did well and what they might do better. There are folks that are completely incapable of doing any of those things. There are folks somewhere in between. We've got reviews that go all the way from one end of the spectrum to the other, but I'd rather see more Roger Ebert-style reviews than, say, Perez Hilton-style snarky egotistical drivel.

    In the long run, well good reviews (as in: well balanced, well written, fair ones) are going to be more interesting than even the most entertainingly bad ones. I think if we can raise the level of quality, there might be more interest in this forum. I like the mix of in-character reviews and purely out of character ones here. I wouldn't put one over the other and just view them as "different."
    I completely agree with all of the above! Especially the following:

    - "A review should judge a work based on how well it accomplishes the goals its creators set"

    - "Basing a review on a narrow opinion of what is good or bad with your own personal checklist of no-no's is not helpful to the author or the potential consumer and really just serves to stroke the "reviewer's" ego"

    - "Unnecessarily harsh criticism does not make you serious or your opinion important. Its all right to be picky. Its all right to be honest. Its even all right to be blunt. Insulting the creator of the piece you're looking at, no matter the medium or genre, just makes you a jerk."

    I also agree that the most interesting or entertaining reviews are not necessarily the most useful ones.

    Almost all the reviews of my arc were useful in some way, but I definitely prefer the kinder, gentler approach.

    My award for the most entertaining review of my arc goes to MrCaptainMan. It was fairly negative, but it was so funny, I couldn't stop laughing when I read it. I think the reason that it was so funny, is that there was a lot of truth in what he said, and I got a lot of useful feedback from his review.

    This thread begs the question, what are the purposes of the review threads on this forum?
    Are they to entertain the reader at the expense of the author or to stroke the ego of the reviewer? I hope not.

    My hope is that the reviews posted here are intended to provide honest feedback on an arc and help the author make his or her arc better. If the review is entertaining in some way, great. If not, well I personally think a boring useful review is way better than an entertaining cruel or useless one.
  24. I would love a quick review of my arc.

    Arc ID: 221702
    Arc Title: In Pursuit of Liberty
    Author:@Gypsy Rose
    Morality: Heroic
    Number of Missions: 5 (but some are short - about 1 hr total play time)
    Description: Work with Ms. Liberty to turn a willful young child into a hero. Travel through time, fight evil villains, solve a mystery but most of all, have fun! This arc is a modern fairytale spanning nine years in the life of Liberty Rose Jones. Help her find her destiny and in the process, find yours!

    Thanks, I hope you have fun.