ArrowRose

Cohort
  • Posts

    473
  • Joined

  1. Quote:
    Originally Posted by Clave_Dark_5 View Post
    That brings up my concern: I'd like to nom MCM's arc "Storming Citadel", but I don't feel right in doing so yet since that contest isn't over yet.

    Consider this my nom (nom nom nom) once that is announced however, assuming MCM's arc doesn't win.
    I second that nomination for the 1 mission category assuming he does not win.

    I guess Fred types faster than me so that makes my second a 3rd.
  2. Thank you so much for the re-review.

    You have given me a lot to think about and I plan to make some changes. I could probably make some now, but for some I need more space.

    I already created a true custom mendor but have no space to add her. Do you have any idea when we are supposed to get more space for our arcs?

    Thanks again!
  3. Quote:
    Originally Posted by Mystic_Fortune View Post
    The Golden Scepter
    Author: @Mystic Fortune
    ID: 9852
    Length: 4 missions
    Difficulty: moderate to high
    Level: 35-54
    Morality: Heroic

    Plot: The contact is Mystic Fortune, though in the arc he is referred to as the "Mysterious Traveller" and/or "The Watcher". He starts off by asking you to retrieve a recently unearthed artifact (The Golden Scepter) which is discovered by Doc Delilah. The scepter has unimaginable power, and he wishes to banish it from your world before it can fall into the wrong hands. Before long his attempt to banish the scepter backfires, and his mind is ripped apart. From there you must assist the Mysterious Traveller in regaining control over his mind, so that he may track down the Scepter once more. All the while battling the demon Pathos and his Brimstone Legion.
    ____________

    All I ask is that you be honest, the current rating is 5 stars. If you feel it doesn't deserve a 5 star rating, please explain why.
    This arc was really well done. It had a good story and amazing custom characters.

    What I liked best: This is hard to pick. It was well-written and visually stunning, but I would have to say the customs because they are among the best I have seen.
  4. I submitted my redone In Pursuit of Liberty to CoH Mission Review.

    I know you did not much care for it's original version, but I have made a lot of changes to it since you last played it. Several of these changes were in part due to your comments.

    The most major change I made was to change the contact. You and others were very unhappy with my attempt to portray Ms. Liberty.

    I am still not sure that you will like this arc, but I do hope you will like it better than the previous version.

    You are a very detailed reviewer with a lot of technical arc mechanics knowledge and I would very much appreciate your re-review of this arc.

    As an aside, I unpublished the original version, but I did not know how to get it removed from CoHMR.

    Enjoy (I hope)
  5. Quote:
    Originally Posted by Wrong_Number View Post
    @Gypsy Rose wrote: Great arc as usual! Loved the BLANK. Five stars.
    And people tell me I am never at a loss for words

    This arc is really well done and lots of fun. Play it and find out what the BLANK is going on.
  6. The Footsteps Initiative
    ARC ID: 2291
    Author: @Muu

    Reason: This arc was so funny to me. The author did a great job of creating parodies of some CoH player types. The bios and the dialogue made me smile a lot. If you have played on a lot if teams, I think at least one of the customs in this arc will bring a smile to your face.
  7. Quote:
    Originally Posted by Diane Schlank View Post
    I liked your arc. It actually had a plot and dialogue. So many AE arcs don't have anything like that. You obviously put a lot of time and effort into this. I gave it five stars.

    Please play "Arrest your girlfriend", arc #377988 and let me know what you think and hopefully give it five stars.
    This arc was lots of fun to play.

    What I liked best: This is a short arc that was lots of fun to play. I even got to beat up Ghost Widow.
  8. As far as I know, the play count does not go up unless someone rates your arc that has not already rated it.

    I also got a tell which to me indicated that my arc had been played. I really appreciated that because last time many of us wondered if our arcs had been played.

    It is really great to get a message so we know. I think that asking him to rate each arc would make his job much harder.

    Thanks for the message so we know the arc has been played and for making the contests. It's fun to have a challenge.
  9. I wanted to take this opportunity to express my thanks to all who reviewed this arc and gave me such great feedback.

    It is so great that a group of people who are entering the same contest as you are so helpful and supporting.

    Thanks to PW who PMd me with some last minute feedback.

    In response to that feedback I fixed some more typos and most importantly fixed the bios of my Brood. (I most likely will improve the bios later, but I failed to notice they were taking the default bios which really did not fit).

    The entries I played for this contest were all great.

    Good luck to all.
  10. Based on additional feedback, I made some more updates:

    - Cleaned up a few last typos

    - Made it clear that the heroes lost their powers and disappeared a few days later in response to a question that if they disappeared, how did we know they had lost their powers

    - Specified that Dorothy was helping Ms. Liberty (to clarify the mysterious we). It was always my intent that she was working with Paragon City's heroes, but a player pointed out to me that I never said so.

    - Most importantly, I updated the souvenir. Several players questioned the intent of the arc. Was it real, a story or a dream? The arc is definately not a typical super hero story. It was my attempt to recreate one of my favorite childhood stories as a CoH arc. It includes quotes and elements from the Wizard of Oz movie, the broadway show Wicked, and the Wizard of Oz book. There were actually many Oz books, and in those books, Oz was real and not a dream. However, I doubt very many arc players read those books. In the famous movie, the implication is that it was all a dream, so I added something to the end of the souvenir suggesting that perhaps this arc was all a dream as well.

    Thanks again to all who played and gave me such valuable feedback.
  11. I marked this arc Final for submission to the challenge. My real life is quite hectic and I wanted to be sure I did not end up missing the deadline.

    I want to note that although it is marked Final, in my eyes no arc of mine is ever truly Final unless I am lucky enough to one day get a Dev's choice. I still welcome and would appreciate feedback on this arc.

    Thanks so much to those who have already played and given me feedback!

    Good luck to all in the contest.
  12. Gratz to the winners. I played and enjoyed all of the entries.

    Good job to all!
  13. Several of the arcs that stood out to me have already been made Dev's Choice. I am sure some others will come to mind later, but for now I would like to suggest.

    Death to Disco (84420) by @Wrong Number

    Teen Phalanx Forever (67335) by @PW

    MacGuffin Delivery Service (1567) by @Lazurus
  14. Good job. This was lots of fun to play. I especially like the humor mixed in.

    Good luck in the contest.
  15. Thank you to all who played this and gave me feedback. It was really helpful!

    Based on the feedback I made the following changes:

    - Cleaned up typos

    - Removed the portal room from the map in mission 4

    - Recolored one of my villains in the Brood

    - Removed the second glowie from mission 2 since it didn't really add to the story and it was annoying to find

    - Reduced the number of glowies in mission 3

    - Added some dialog to the non-combat NPCs in mission 1, so that it is clear that if they attack, it is the Tuatha and not you they are attacking

    - Updated the contact dialog to make her more true to character. If anyone gets a chance to play, I would especially like feedback on this to be sure I did not introduce any typos.

    Good luck to all in the contest. I have played some entries I really enjoyed.

    Thanks again to all who gave me feedback!
  16. I really enjoyed this arc. It was fun to play, and I love the picture you painted of the Weaver.

    I especially enjoyed what you did with the still busy text.

    Great job! Good luck in the contest.
  17. I just finished playing this arc and I really enjoyed it!

    Nice choice of maps and a creative story.

    Good luck in the contest
  18. Happy Birthday!

    Thanks for all you have done for MA and the help and support you have given me.

    I have played all the arcs listed and really loved them all.

    Have a great day
  19. I just played this arc and I really enjoyed it! My favorite 2 favorite things about it are the initial contact dialog which drew me right in to the story and the last line of the souvenir which made me smile

    Below are the areas that you said you wanted feedback on and my responses:

    * Is the final encounter too difficult? Too easy? In testing, my main character, a level 50 blaster with purple IOs, exemped to 10 smashes it flat with ease. On the other hand, my level 5 rad/storm corruptor with bad powerset synergy and no enhancements just barely won. Could use more input.

    The final encounter was fine for me. For me the entry to mission 3 with the hostage was perhaps a little bit too hard.

    * Are the two "main" NPCs given enough personality to make the player care about what happens to them?

    Yes, I loved how you portrayed them!

    * Is the player given enough stuff to do that she feels like a part of the story?

    Yes, I felt like a key part of the story.

    * The first couple missions have the player mostly doing what the contact asks, but the last two missions have the player basically defying what the NPCs want, in order to do the "right" thing. Does this "work"? Or is this "powerposing"?

    This worked fine for me because as I came to care about the 2 main characters, as a hero I chose to help them despite their requests not to.

    * Is there too much profanity? I was a little worried about this, but I picture most of the characters encountered during this story as being fairly salty, street gang types. A dozen times while writing this, I had to paraphrase or work around the profanity filter.

    Not for me, because it fits with the story but for some there might be.

    * Is the Big Bad's nickname too stupid? I wanted to make a custom Skulls boss, and after discovering the Aztec word for a skull trophy rack, I just had to use it as a name. But I just didn't picture the gang members being able to pronounce this name correctly, and thought a shorter nickname would be true to the genre.

    The shorter name fits and the meaning behind the longer name makes it a great choice.

    * Do the various minor characters encountered make the arc more fun, or do they distract from the story?

    They make it more fun.

    * I just couldn't think of good titles and captions for the individual mission briefings. But I know a lot of people like them because it makes the briefing look more "polished". The adventure is a very small-scale one, though, so maybe it doesn't need them? Or if anyone has any suggestions, happy to take them.

    Though I like them, I never noticed they were missing, so that makes it fine as it is. I think because I was drawn in by the NPC dialog, they are not needed in this case.

    * Is there too much text and exposition in clues? Or not enough?

    As usual the clues were great.

    * Anything else people want to comment on?

    You might consider giving Toothbreaker Jones and Marrowsnap custom bios. I know I have encounterd Marrowsnap in game but I don't think I have ever seen Toothbreaker.

    This was a really nice arc that I enjoyed playing a lot. As usual it was full of detail. I love how you mix humor with drama.

    Great job
  20. I would love it if you could provide me with some feedback on my new arc for Dr. Aeon's challenge.

    The info on the arc is:
    Suppression
    ID: 374481
    Author: @Gypsy Rose

    I will play your entry in return.

    Thanks
  21. This arc was created as my entry for Dr. Aeon's Second Challenge. It is my tribute to the Wizard of OZ CoH style.

    Suppression
    Arc ID: 374481
    Keywords: Solo Friendly, Save the World, Magic
    Morality: Heroic
    Level range: 5-15
    Warnings: none

    All over Paragon City, heroes have started mysteriously losing their powers. Are you smart and brave enough to find out why? Do you have enough heart to help?


    Below are some favorable comments from people who have played it:

    Fantastic arc. Love what you did with the Wizard of Oz. Worked especially well for me as I used a character called Witch Hunt.. Only niggle was no flying monkeys, but otherwise a bang up job. I plan to put a small write up on CoHMR

    That was fun. Liked the Wizard of Oz side of it.

    Superb arc and wonderfully written. I'm a huge "Wizard of Oz" and "Wicked" fan. Had I known what this arc was about, I'd have run it ages ago. Five BIG stars.

    Delightful take on the Wizard of Oz. "..if I only had a heart..." Had me smiling throughout.

    I enjoyed this arc! It was especially fun for this character, who is my homage to Elphaba, from the musical Wicked. The battle at the end against teh Wicked One was witch on witch! All that said, the first mission hardly gave any XP at all for the defeated foes - you might want to take a look at that. Besides that, though - bravo!

    Very enjoyable arc. It's probably been 35 years since I last saw the Wizard of Oz, but it was a very clever story you created out of that. Well done. The XP definitely suffers in the first mission, but I didn't care about that and stealthed much of it since I was interested in the story itself. Info only, I used a lvl 10 Claws/Regen scrapper and no vet powers. Didn't die, but came close a couple of times.

    It's worthy of Dev's Choice.




    I realize that this arc may not be everyone's cup of tea, but for those of you who think you might enjoy it, I would love for you to play it and give me some feedback.
  22. I agree this sounds like fun and I have been working on an arc for this challenge. I am avoiding playing anyone else's arc until I finish mine so I have a question for you all.

    For a level 5-10 arc, do you think the a final boss should be created as a boss or as an elite boss?
  23. I am not sure how many arcs posted here fall in that category but here is the link to my Must Play/Fun Arc thread:

    http://boards.cityofheroes.com/showthread.php?t=142542

    I hope it helps.