Arn_Holm

Informant
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  1. I would have guessed the opposite. There is a default 7.5% resistance (0.075) and then a modifier to this for the power in question (1.7x 2.0x and 1.4x).

    I dont know if the Brute factor is applied to the original percentages or to the multiplier, not that it really matters.
  2. GREAT set of binds. I loved the file based system - a breeze to configure modifications and try them out. I have moved the keypad arround a bit (0-3 pet, 4-6 move command, 7-9 modifier). I also used mutliply to set a stay command.

    I added the individual pet command loaders to lalt+numpadX - IE minions are lalt+numpad1, lalt+numpad4 and lalt+numpad7.

    AS a merc MM I put in a couple of direct commands to my medic (Minion3) so I can position him with suctract and put him in passive with add. HE always seems to aggro first and this lets me micromange him easy - All Attack followed by medic passive untill aggro set then all attack again.

    Good Job!


    Bob
  3. I Tried my 39 Elec/dev blaster in Brickstown to see how this felt. I was fighting 4 to 5, -4 mobs (IE four or five 35's the reason being is that smaller numbers of higher levels cause too much damage per hit and 4-5 of -4's are needed to work the hit point down.

    From what I can tell defiance is not very usefull. Even with a staged environment anything less then 20% health was death (I died several times during testing). I never saw the defiance bar go above 50%.

    My only question would be how does this work with a nuke when you die during cast. Last night on live I was trying to save my team by nuking a lot of baddies arround a portal. I died during the animation so the bonus might have been a nice funeral gift. (Everyone died the nuke only brought the +2 mins to 20%)

    Bob