Apollinaris

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  1. [ QUOTE ]
    If a player is in a zone, did NO damage in a combat and has dead for more than a minute, he receives no XP. If a player is more than 300 ft. away (an increase of 100 ft.) from the mob when it’s defeated and did NO damage, he receives no XP. Otherwise, the player receives his full share of XP.

    If players are on a mission map, they always receive their full shares. There’s no distance limitation. Teams can split up in maps – players can be separated by elevators – everyone receives their XP.

    [/ QUOTE ]

    Just to clarify, you said that it didn't effect mission maps. Are you speaking only about the distance limitation or the distance limitation and the one minute XP timer after death?

    Also is dealing damage in a combat based on a enemy by enemy basis or a mob by mob basis. For example, if I as a blaster use my sniper shot on a cluster of enemies together (as they usually appear.) and they all turn around and quickly dispose of me and start swarming over my body so I can't be awakened, do I get XP for this cluster of enemies or just the one I hurt? Or is a combat defined as something else?