Anti_Proton

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  1. "I think the saner and more intelligent thing to do is go somewhere vacant and figure out what your limits are."


    The perfect example of this is the idea of being able to fly. Now in movies and comics, most just take off into the sky without a care, but in reality how would you know if that power simply wouldn't just turn off while your a couple of hundred or even thousand feet in the air. I think most would go the Greatest American Hero route and keep the flying low until they were sure it was safe.
  2. I would like to see the cool down timer removed between costume changes.


    That is all.
  3. Quote:
    Originally Posted by Lothic View Post
    I know everybody assumes I20 is going to be super-wonderful because of the signed NDA, and it could very well be super-wonderful regardless. But I honestly believe the main reason I20 has a signed NDA was that our Devs wanted to try to do as much as possible to prevent the guys over at DCUO from getting any ideas.

    A "normal" NDA is fine when there's no serious MMO competition just around the corner. But when everybody thought DCUO was going to happen next month it would've been perfect timing for those guys to steal our latest ideas.

    Somehow I don't think the folks at DCUO are snooping around looking for ideas. I think they have all they need from doing what the CO people did, just play the game.
  4. You mean our indestructible, emotionless, super citizens? Save them??? Who dies more often them or me? Hell, they should save me!
  5. I love this thread!!!


    My motto is this. The more powerful you become, the less interaction with humanity you should have.

    The reason for this is that you still have the same frail human sensibilities that are effected by those around you. Your body may have become superhuman, but your mind has not. The perfect example of this done right is Dr. Manhattan, who evolved beyond petty human conflicts and eventually realized that he would always be tempted to interfere in the humanity if he stayed. Wall crawling, superspeed, even super strength are not much more than parlor tricks that still have limited uses, but become something god-like and it's a whole new ball game. Even self-imposed moral rationalities such as "Do no harm" or "Protect the innocent" will eventually have no meaning if they don't come with meaningful consequences to someone like you. With no evolved mental or emotional state, you will fall prey to your own human weaknesses and eventually become the villain.
  6. I think they need to loose Vampirii, Warwolves, and drones to make them more distinct from the 5th. I think go more in the direction of the Galaxy troops in their looks and take the stance of the corporeal military arm of the Nictus on Earth.
  7. Anti_Proton

    Malta Sappers

    I don't mind the Sappers per say, but they seem to be tougher than normal minions.
  8. Quote:
    Originally Posted by TheJazMan View Post
    It's funny I was kinda thinking the same. It could be like a zone event. If you're KOed in certain areas you don't do to the hospital but awake in an arena where you are made to fight for your freedom. Just a random 1 on 1 thing with some cool NPCs.


    This is what I though the arenas would be like.


  9. The above, from GTA, is what I am taking about. Lots of variety and distinction, but no one looks particularly extraordinary.
  10. Since Noble Savage is out trying to get feed back on refreshing the look of the game on many different levels, I think one important thing has been overlooked and that is the myriad of Non-Powered Citizens that litter the streets and scramble around in missions. I understand that NPCs represent a contrast between being normal and being super, but they also represent the motivation for what we do as heroes and even villains. Real children, people in wheelchairs, elderly people in walkers, joggers, Moms pushing strollers, or cough *fat people* cough. I am sure there are examples that are more attractive and varying, without making us look any less super.
  11. Quote:
    Originally Posted by Psyte View Post
    Well, I think its partially that and partially that you don't have to choose a side and its content exclusively. I'm curious to know how many of which AT went to which side, you know? So, pick a Praetorian, go whichever way you want with any AT, and end up wherever you want. Also, both factions have paths that can have appeal to players regardless of them wanting to have a good guy or bad guy.

    Simply put, I know players who didn't roll villain AT's because they don't want to play the villain content - either they didn't like it, or didn't want to play a villain.
    It has been smart of the Devs to create more CoOP content in the meantime, since I don't see any truly villainous content coming any time soon.
  12. The thing with using the randomness of propel with hurl is the randon things that need to be thrown, need to have different animations. This works in propel because you never touch the objects and, like you mentioned in hurl, no matter where you are, you are still throwing the same chunk of concrete. This leaves you in the same animation quagmire. My idea is similar to the "change clips" power, but the change of animation and effects aren't triggered by clicking the power (as seen in the original version of the power), but by clicking a specific object. Just like everyone sees the toxic bullets, everyone sees the Buick. As the Devs add more objects, they would be adding more options to the overall power.
  13. Ok a couple of points here. First, when I kick up leaves or garbage with a storm power, does everyone see those objects? If so, then they are being synced to everyone. Secondly, why can't the power be triggered by clicking the object, activating the "launch car" power or "launch truck" power that is hard-coded like energy blast that everyone sees as a specific a specific animation aimed at a specific target? At the end of the attack, an object is spawned like destroying a parked car in a mayhem mission. The power becomes several powers based on the object selected, but we see it as just pick up and throw stuff. I don't presume to know anything mors about coding than what I have heard here on the boards in the past, so if I am missing something, I really want to know.
  14. Quote:
    Originally Posted by Techbot Alpha View Post
    Because throwing some poor schmucks car at a villain is so very Heroic...
    Just sayin' >_>



    I see your point.
  15. I wish there was a way to do a demo of what it would look like in this game. Using that other game as an example is really not very comparable.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    And this brings up the age-old problem of "what do you throw when there are no throwable objects, otherwise known as the Museum level in Half-Life 2. Games where objects can be thrown are burdened with the need to design not just levels, but levels with objects to thrown, which increases overhead, slows things down and inevitably produces instances where said powers plain don't work.

    Darksiders, at the latest, allowed you to throw cars and trucks and, sure enough, the city was littered with them. For a while. As soon as you walked into the first dungeon, you quickly ran out of things to throw, simply because there WERE no things to even grab. And it just got worse and worse from there. Granted, by the point you ran out of things to throw, your weapons and skills were much more powerful than environment objects anyway, but the point remains - such a skill relies on the existence of objects someone needs to manually put into the game.

    And that's a problem.
    Not to say that it isn't a problem, but in open maps where there are already parked cars, why not just add a couple more cars that are tossable, maybe an extra dumpster or two.
  17. Quote:
    Originally Posted by Organica View Post
    They're free. Who's going to toss them aside? That's like saying that the Nemesis Staff vet reward should be boosted to make it more desireable....
    This isn't like an un-slottable vet reward. Your still need to invest enhancements, there just been made available from level one, without the prerequisites.
  18. I think Marvel has a hit on it's hands. I think it's in the hands of advertising now. Also, if we could get this expanded to more of the universe, get episodes looking at various other Marvel characters, that would be great.
  19. I see Hamidon being the source of the coming storm. If he becomes an trans-dimensional entity, his reach could become infinite.
  20. This shiny green car begs to be smashed in the face of the nearest Freakshow!



    If it ever happens, I had some ideas as to how to make it something both heroes and villains can do. It has been suggested that weaponizing objects would be something like a pool power, where more slots allow you to lift and throw larger objects with more accuracy. I like this idea, but it seems we are becoming pool-saturated. To clear up the targeting clutter, I suggest that these objects will only show a reticle when in close melee range. Certain object (cars, trucks) also have a good chance to explode with secondary fire damage added, but these object would have a longer interruptible animation to compensate.

    Looking at the picture above, I like the idea of not having the object become transparent when lifted, especially since we have very good camera perspectives. As long as the target reticle is visible from every angle, the object could remain solid. On the subject of vehicles, I think parked vehicles are fair game to both sides, but vehicles in motion would require heroes to allow NPCs to exit them before they could be used, where as villains could just toss them without regard. A small bonus to heroes could be given to heroes that roll chance to catch a thrown vehicle, saving the NPCs inside.

    This idea has been tossed around (pun intended) for years and I know it will never happen in the open world, but new instanced-mission maps (tip missions particularly) could be created as a start and weaponizable objects could be added to current area maps without having to radically change the environments. I still hold out hope that someday this will see the light-of-day, but until then, I will keep looking at all those shiny cars begging to be thrown.
  21. With fitness being inherent, I how that swift and hurdle get a bi of a boost to make the a little more desirable compared to health and stamina. Now that we don't HAVE to have the prerequisites, it would be a shame to see them tossed aside.
  22. Quote:
    Originally Posted by Chase_Arcanum View Post
    Alternate ADVANCEMENT system is a better term.

    By unlocking the new slot and equipping it, your character advances much as it would by leveling, but by selecting what to equip into the slot, you have opportunities to personalize the character or choose where the advancement will be.

    By tying it in to the crafting mechanics, they break the process of getting and slotting that power into more incremental steps. (getting the unlock, getting the loot drops, getting the RIGHT loot drop for what you want to slot, etc.) That way, one slot unlock won't be "done and forgotten" in the first week of a new issue's release.

    What I didn't get from Beta was if there would be more powers or would our powers be somehow expanded in look and feel?
  23. Definately psy. Reminds me of when a possesed Charles Xavier totally owned Gladiator, one of Marvels Superman-like characters.
  24. The only fix KB needs is Rag-dolling player characters.
  25. Quote:
    Originally Posted by Techbot Alpha View Post
    So Praetoria is ****ed then?
    Good Point.